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21.
Size-reduction systems have been extensively used in industry for many years. Nevertheless, reliable engineering tools to be used to predict the comminution of particles are scarce. Computational fluid dynamics (CFD)–discrete element model (DEM) numerical simulation may be used to predict such a complex phenomenon and therefore establish a proper design and optimization model for comminution systems. They may also be used to predict attrition in systems where particle attrition is significant. Therefore, empirical comminution functions (which are applicable for any attrition/comminution process), such as: strength distribution, selection, equivalence, breakage, and fatigue, have been integrated into the three-dimensional CFD–DEM simulation tool. The main drawback of such a design tool is the long computational time required owing to the large number of particles and the minute time-step required to maintain a steady solution while simulating the flow of particulate materials with very fine particles.The present study developed several methods to accelerate CFD–DEM simulations: reducing the number of operations carried out at the single-particle level, constructing a DEM grid detached from the CFD grid enabling a no binary search, generating a sub-grid within the DEM grid to enable a no binary search for fine particles, and increasing the computational time-step and eliminating the finest particles in the simulation while still tracking their contribution to the process.The total speedup of the simulation process without the elimination of the finest particles was a factor of about 17. The elimination of the finest particles gave additional speedup of a factor of at least 18. Therefore, the simulation of a grinding process can run at least 300 times faster than the conventional method in which a standard no binary search is employed and the smallest particles are tracked.  相似文献   
22.
PageRank algorithm plays a very important role in search engine technology and consists in the computation of the eigenvector corresponding to the eigenvalue one of a matrix whose size is now in the billions. The problem incorporates a parameter that determines the difficulty of the problem. In this paper, the effectiveness of stationary and nonstationary methods are compared on some portion of real web matrices for different choices of . We see that stationary methods are very reliable and more competitive when the problem is well conditioned, that is for small values of . However, for large values of the parameter the problem becomes more difficult and methods such as preconditioned BiCGStab or restarted preconditioned GMRES become competitive with stationary methods in terms of Mflops count as well as in number of iterations necessary to reach convergence.  相似文献   
23.
Offshore countries attract companies for a possible relocation of production processes through extremely low worker wages. Particularly, mass production processes seem to be highly appropriate for a relocation. However, while the impact of wage reductions can be directly estimated, an appropriate determination of additional cost consequences proves to be a complex task. For instance, on account of lower education standards and higher fluctuation rates, the average worker skills in offshore countries are often significantly lower than in high-wage countries like the United States. In order to appropriately analyze and evaluate the resulting tradeoff between wages and worker skills for mass customization manufacturing systems, this paper introduces a new approach that comprises a detailed mixed-model assembly line balancing. This approach provides a direct comparison of the estimated variable manufacturing costs by generating a country-dependent line layout for all competing locations. In order to validate the efficiency of the balancing approach and, in particular, derive general implications for management, several test series with various country configurations were executed. First, by attaining improvement rates of up to 40%, the capability of a generated Tabu Search procedure for finding appropriate line layouts was proven. Second, as the main result, the complexity of the variant program was identified as a crucial factor for offshoring decisions since it substantially affects variable manufacturing costs. This was particularly proven for countries with low worker skills, which attract offshoring/nearshoring through exceptionally low labor costs. Hence, companies that consider outsourcing production systems to those countries are strongly hold to examine these decisive effects thoroughly. Regarding this, offshoring becomes very promising for manufacturing processes characterized by a moderate variant complexity level.  相似文献   
24.
In this paper, we study a rich vehicle routing problem incorporating various complexities found in real-life applications. The General Vehicle Routing Problem (GVRP) is a combined load acceptance and generalised vehicle routing problem. Among the real-life requirements are time window restrictions, a heterogeneous vehicle fleet with different travel times, travel costs and capacity, multi-dimensional capacity constraints, order/vehicle compatibility constraints, orders with multiple pickup, delivery and service locations, different start and end locations for vehicles, and route restrictions for vehicles. The GVRP is highly constrained and the search space is likely to contain many solutions such that it is impossible to go from one solution to another using a single neighbourhood structure. Therefore, we propose iterative improvement approaches based on the idea of changing the neighbourhood structure during the search.  相似文献   
25.
In this paper we consider the Bounded Length Median Path Problem which can be defined as the problem of locating a path-shaped facility that departures from a given origin and arrives at a given destination in a network. The length of the path is assumed to be bounded by a given maximum length. At each vertex of the network (customer-point) the demand for the service is given and the cost to reach the closest service-point is computed. The objective is to minimize the sum of these costs over all the customer-points in the network.  相似文献   
26.
In the Corridor Allocation Problem, we are given n facilities to be arranged along a corridor. The arrangements on either side of the corridor should start from a common point on the left end of the corridor. In addition, no space is allowed between two adjacent facilities. The problem is motivated by applications such as the arrangement of rooms in office buildings, hospitals, shopping centers or schools. Tabu search and simulated annealing algorithms are presented to minimize the sum of weighted distances between every pair of facilities. The algorithms are evaluated on several instances of different sizes either randomly generated or available in the literature. Both algorithms reached the optimal (when available) or best-known solutions of the instances with n ? 30. For larger instances with size 42 ? n ? 70, the simulated annealing implementation obtained smaller objective values, while requiring a smaller number of function evaluations.  相似文献   
27.
We present a metaheuristic methodology for the Capacitated Vehicle Routing Problem with two-dimensional loading constraints (2L-CVRP). 2L-CVRP is a generalisation of the Capacitated Vehicle Routing Problem, in which customer demand is formed by a set of two-dimensional, rectangular, weighted items. The purpose of this problem is to produce the minimum cost routes, starting and terminating at a central depot, to satisfy the customer demand. Furthermore, the transported items must be feasibly packed into the loading surfaces of the vehicles. We propose a metaheuristic algorithm which incorporates the rationale of Tabu Search and Guided Local Search. The loading aspects of the problem are tackled using a collection of packing heuristics. To accelerate the search process, we reduce the neighbourhoods explored, and employ a memory structure to record the loading feasibility information. Extensive experiments were conducted to calibrate the algorithmic parameters. The effectiveness of the proposed metaheuristic algorithm was tested on benchmark instances and led to several new best solutions.  相似文献   
28.
Problems of matching have long been studied in the operations research literature (assignment problem, secretary problem, stable marriage problem). All of these consider a centralized mechanism whereby a single decision maker chooses a complete matching which optimizes some criterion. This paper analyzes a more realistic scenario in which members of the two groups (buyers–sellers, employers–workers, males–females) randomly meet each other in pairs (interviews, dates) over time and form couples if there is mutual agreement to do so. We assume members of each group have common preferences over members of the other group. Generalizing an earlier model of Alpern and Reyniers [Alpern, S., Reyniers, D.J., 2005. Strategic mating with common preferences. J. Theor. Biol. 237, 337–354], we assume that one group (called males) is r   times larger than the other, r?1r?1. Thus all females, but only 1/r1/r of the males, end up matched. Unmatched males have negative utility -c-c. We analyze equilibria of this matching game, depending on the parameters r   and cc. In a region of (r,c)(r,c) space with multiple equilibria, we compare these, and analyze their ‘efficiency’ in several respects. This analysis should prove useful for designers of matching mechanisms who have some control over the sex ratio (e.g. by capping numbers of males at a ‘singles event’or by having ‘ladies free’ nights) or the nonmating cost c (e.g. tax benefits to married couples).  相似文献   
29.
Single server retrial queueing models in which customers arrive according to a batch Poisson process are considered here. An arriving batch, finding the server busy, enters an orbit. Otherwise, one customer from the arriving batch enters for service immediately while the rest join the orbit. The customers from the orbit (the orbital customers) try to reach the server subsequently with the inter-retrial times exponentially distributed. Additionally, at each service completion epoch, two different search mechanisms, that is, type I and type II search, to bring the orbital customers by the system to service, are switched on. Thus, when the server is idle, a competition takes place among primary customers, customers who come by retrial and by two types of searches. The type I search selects a single customer whereas the type II search considers a batch of customers from the orbit. Depending on the maximum size of the batch being considered for service by a type II search, two cases are addressed here. In the first case, no restriction on batch size is assumed, whereas in the second case, maximum size of the batch is restricted to a pre-assigned value. We call the resulting models as model 1 and model 2 respectively. In all service modes other than type II search, only a single customer is qualified for service. Service times of the four types of customers, namely, primary, repeated, and those who come by two types of searches are arbitrarily distributed (with different distributions which are independent of each other). Steady state analysis is performed and stability conditions are established. A control problem for model 2 is considered and numerical illustrations are provided.  相似文献   
30.
Let G=(V,E) be a graph with vertex set V and edge set E. The k-coloring problem is to assign a color (a number chosen in {1,…,k}) to each vertex of G so that no edge has both endpoints with the same color. The adaptive memory algorithm is a hybrid evolutionary heuristic that uses a central memory. At each iteration, the information contained in the central memory is used for producing an offspring solution which is then possibly improved using a local search algorithm. The so obtained solution is finally used to update the central memory. We describe in this paper an adaptive memory algorithm for the k-coloring problem. Computational experiments give evidence that this new algorithm is competitive with, and simpler and more flexible than, the best known graph coloring algorithms.  相似文献   
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