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71.
本文在无向网络上定义了最大支撑森林对策,利用图论知识研究了树上最大支撑森林对策的核和核仁,并将所得结论推广到无关网络上.  相似文献   
72.
The dual role of price, as a product attribute signaling quality and as a measure of sacrifice, serving as a benchmark for comparing the utility gains from superior product quality, is now well established in the marketing and economic literature. However, knowledge about their long-run impact and the influence of competition on these effects still remains very sparse. In the current paper, with reference to a dynamic and competitive framework, an analytical model is proposed to help determining optimal decision rules for price incorporating both roles. The main results are as follows: (i) The optimal pricing policy is determined as a Nash equilibrium strategy. (ii) The resulting equilibrium price is higher than an equilibrium that disregards the carryover price effects. (iii) For a symmetric competition, we provide normative rules on how firms should set prices as a function of the perceived quality; particularly, how the price should be set initially, when there is little product familiarity and the perceived quality is low, and how this price should vary as the perceived quality increases. (iv) At steady state, we find that the level of equilibrium margin, in percentage terms, decreases with the elasticity of demand with respect to the brand price, but this decrease is moderated by the elasticity of demand with respect to the brand perceived quality, the cross elasticity of demand with respect to the competitor’s perceived quality and the effect of the competitor’s current price on the firm’s perceived quality deterioration. The author thanks Konstantin Kogan for helpful discussions and comments.  相似文献   
73.
We study some combinatorial properties of Tetris-like games by using Schützenberger methodology and probability generating functions. We prove that every Tetris-like game is equivalent to a finite state automaton and propose a straight foward algorithm to transform a Tetris-like game into its corresponding automaton. In this way, we can study the average number of pieces inserted during a game and the average score as a function of the player's ability and the pieces extrusion.  相似文献   
74.
In this paper, a simple probabilistic model of coalition formation provides a unified interpretation for several extensions of the Shapley value. Weighted Shapley values, semivalues, weak (weighted or not) semivalues, and the Shapley value itself appear as variations of this model. Moreover, some notions that have been introduced in the search of alternatives to Shapley’s seminal characterization, as ‘balanced contributions’ and the ‘potential’ are reinterpreted from this point of view. Natural relationships of these conditions with some mentioned families of ‘values’ are shown. These reinterpretations strongly suggest that these conditions are more naturally interpreted in terms of coalition formation than in terms of the classical notion of ‘value.’   相似文献   
75.
We investigate a linear state differential game of advertising, under Cournot and Bertrand competition. A unique saddlepoint equilibrium exists if the marginal cost of advertising is sufficiently low. Bertrand competition entails more intense advertising than Cournot competition, since increasing market size is more important to firms when competition is tough.  相似文献   
76.
Noncooperative games of a finite number of persons with interval-valued payoff functions are considered. The concept of an equilibrium situation is introduced. A reduction of such games to deterministic noncooperative games is proposed. Properties of the reduced games are discussed. Interval antagonistic and bimatrix games are examined, and illustrative examples are considered.  相似文献   
77.
We study a zero-sum differential game with hybrid controls in which both players are allowed to use continuous as well as discrete controls. Discrete controls act on the system at a given set interface. The state of the system is changed discontinuously when the trajectory hits predefined sets, an autonomous jump set A or a controlled jump set C, where one controller can choose to jump or not. At each jump, the trajectory can move to a different Euclidean space. One player uses all the three types of controls, namely, continuous controls, autonomous jumps, and controlled jumps; the other player uses continuous controls and autonomous jumps. We prove the continuity of the associated lower and upper value functions V and V+. Using the dynamic programming principle satisfied by V and V+, we derive lower and upper quasivariational inequalities satisfied in the viscosity sense. We characterize the lower and upper value functions as the unique viscosity solutions of the corresponding quasivariational inequalities. Lastly, we state an Isaacs like condition for the game to have a value This work was partially supported by Grants DRDO 508 and ISRO 050 to the Non-linear Studies Group, Indian Institute of Science. The first author is a University Grant Commission Research Fellow and the financial support is gratefully acknowledged. The authors thank Prof. M.K. Ghosh, Department of Mathematics, Indian Institute of Science, for introducing the problem and thank the referee for useful suggestions.  相似文献   
78.
79.
We give a simpler, easier-to-check, version of the theorem of the paper referred to, i.e., a necessary and sufficient condition for the existence of a saddle point to the linear-quadratic two-person zero-sum perfect information differential game.  相似文献   
80.
We present an alternative formulation of the two-person equal area bargaining solution based on a dynamical process describing the disagreement point set. This alternative formulation provides an interpretation of the idea of equal concessions. Furthermore, it leads to an axiomatic characterization of the solution. Received: November 1998/Revised version: September 1999  相似文献   
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