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41.
Results of Bohnenblust, Karlin, and Shapley and results of Shapley and Snow, concerning solutions of matrix games, are extended to the class of discounted stochastic games. Prior to these extensions, relations between the game parameters, value, and optimal stationary strategy spaces are established. Then, the inverse problem of constructing stochastic games, given the solution, is considered.  相似文献   
42.
In this note an example is given of two superadditive games which are isomorphic and notS-equivalent.  相似文献   
43.
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can be easily implemented in practical network situations (for instance, in supply transportation networks), are flexible to changes in the network situation and meet the requirement of continuous monitoring by the agents involved. Special charge systems, that we call conservative, lead to a subclass of CC-rules that coincides with the class of obligation rules for mcst situations. The authors thank two anonymous referees both for detailed remarks and for interesting general comments on a previous version of the paper. Stef Tijs and Rodica Branzei are indebted to Daniel Granot for useful discussions on the topics treated in this paper and his hospitality during our research visit at British Columbia University at Vancouver in July–August 2003.  相似文献   
44.
The important industrial process of casting polymeric films suffers from the “draw resonance” instability that appears as sudden oscillations in the product dimensions. This instability influences the quality of the end-product and negatively limits productivity and efficiency of the process. The draw resonance originates when a material is being processed beyond the limits of its intrinsic properties. Research is conducted with the intention to find those process and material properties that allow to optimize the production process while keeping it stable.This paper concentrates on a non-isothermal analysis of the stability of the film casting. The mathematical model of the process is given by a quasi-linear system of first order PDEs with two point boundary conditions. The constitutive polymer behavior is approximated by the modified Giesekus model. Linear stability analysis combined with the Laplace transformation of the resulting linear system is applied to find parameters that determine mathematical and thus process instability. It all comes down to determining the spectrum of a compact operator; corresponding eigenfunctions can be regarded as the characteristic modes of the system. For implementation, the modification of Galerkin approach is used. The major advantage of the mathematical and numerical method is that the full spectrum is calculated in a matter of seconds. Our results agree perfectly with the ones from literature for isothermal case, and with the experimental data for the non-isothermal case. The results also indicate that non-isothermality is highly important and cannot be excluded from modeling.  相似文献   
45.
This paper studies two classes of two-person zero-sum games in which the strategies of both players are of a special type. Each strategy can be split into two parts, a taking and a guessing part. In these games two types of asymmetry between the players can occur. In the first place, the number of objects available for taking does not need to be the same for both players. In the second place, the players can be guessing sequentially instead of simultaneously; the result is asymmetric information. The paper studies the value and equilibria of these games, for all possible numbers of objects available to the players, for the case with simultaneous guessing as well as for the variant with sequential guessing.   相似文献   
46.
In this paper the problem of the existence of approximate equilibria in mixed strategies is central. Sufficient conditions are given under which approximate equilibria exist for non-finite Bayesian games. Further one possible approach is suggested to the problem of the existence of approximate equilibria for the class of multicriteria Bayesian games.  相似文献   
47.
A multi-choice game is a generalization of a cooperative game in which each player has several activity levels. Cooperative games form a subclass of the class of multi-choice games.This paper extends some solution concepts for cooperative games to multi-choice games. In particular, the notions of core, dominance core and Weber set are extended. Relations between cores and dominance cores and between cores and Weber sets are extensively studied. A class of flow games is introduced and relations with non-negative games with non-empty cores are investigated.  相似文献   
48.
In this paper information markets with perfect patent protection and only one initial owner of the information are studied by means of cooperative game theory. To each information market of this type a cooperative game with sidepayments is constructed. These cooperative games are called information (market) games. The set of all information games with fixed player set is a cone in the set of all cooperative games with the same player set. Necessary and sufficient conditions are given in order that a cooperative game is an information game. The core of this kind of games is not empty and is also the minimal subsolution of the game. The core is the image of an (n-1)-dimensional hypercube under an affine transformation, (= hyperparallellopiped), the nucleolus and -value coincide with the center of the core. The Shapley value is computed and may lie inside or outside the core. The Shapley value coincides with the nucleolus and the -value if and only if the information game is convex. In this case the core is also a stable set.  相似文献   
49.
In this paper, we introduce a new class of two-person stochastic games with nice properties. For games in this class, the payoffs as well as the transitions in each state consist of a part which depends only on the action of the first player and a part dependent only on the action of the second player.For the zero-sum games in this class, we prove that the orderfield property holds in the infinite-horizon case and that there exist optimal pure stationary strategies for the discounted as well as the undiscounted payoff criterion. For both criteria also, finite algorithms are given to solve the game. An example shows that, for nonzero sum games in this class, there are not necessarily pure stationary equilibria. But, if such a game possesses a stationary equilibrium point, then there also exists a stationary equilibrium point which uses in each state at most two pure actions for each player.  相似文献   
50.
This article considers single-valued solutions of transferable utility cooperative games that satisfy core selection and aggregate monotonicity, defined either on the set of all games, G N , or on the set of essential games, E N (those with a non-empty imputation set). The main result is that for an arbitrary set of players, core selection and aggregate monotonicity are compatible with individual rationality, the dummy player property and symmetry for single-valued solutions defined on both G N and E N . This result solves an open question in the literature (see for example Young et?al. Water Resour Res 18:463?C475, 1982).  相似文献   
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