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1.
重复n人随机合作对策的核心   总被引:1,自引:0,他引:1  
以Su ijs等人(1995)引入的随机合作对策的模型为基础,建立了重复n人随机合作对策的理论,定义了重复n人随机合作对策的支付序列以及支付序列的优超关系,并由此给出了重复n人随机合作对策的核心、超可加性和凸性的定义,并讨论了该核心的一些特征和性质.  相似文献   

2.
In this paper, we are concerned with the calculation of Nash-equilibria in non-cooperative n-person games. For this purpose, we construct a continuous mapping of the Cartesian product of the strategy sets of the players into itself such that the fixed points of this mapping are Nash-equilibria. This gives rise to an iteration method for the calculation of fixed points of this mapping which leads to Nash-equilibria, if it converges. As important special cases Bi-matrix games and evolution matrix games are considered.  相似文献   

3.
Kohlberg (1972) has shown how the nucleolus for ann-person game with side-payments may be found by solving a single minimization LP in case the imputation space is a polytope. However the coefficients in the LP have a very wide range even for problems with 3 or 4 players. Therefore the method is computationally viable only for small problems on machines with finite precision. Maschler et al. (1979) find the nucleolus by solving a sequence of minimization LPs with constraint coefficients of either –1, 0 or 1. However the number of LPs to be solved is o(4 n ). In this paper, we show how to find the nucleolus by solving a sequence of o(2 n ) LPs whose constraint coefficients are –1, 0 or 1.  相似文献   

4.
关菲  栗军  张强 《运筹与管理》2016,25(6):39-46
合作对策中,联盟的形成过程是联盟一切活动的基础,直接影响着合作的稳定性与可持续发展。本文在分析局中人心理,情感,现实等因素对联盟形成所产生影响的基础上,首先定义了主观偏好标度值量化了心理、情感等因素,定义了收益分配函数将现实因素量化,构建了综合匹配函数作为局中人选择合作伙伴的一个序标准,通过定义匹配请求、交互匹配、直接交互匹配等概念,构建了基于匹配序的联盟形成决策模型,并证明了在特定情况下直接交互匹配的存在必然性。其次,给出了基于匹配序的联盟形成方法步骤,演化了大联盟的形成过程。最后通过具体实例验证了该决策方法的有效性与合理性。结果表明,该方法能有效的形成一系列可行且稳定的联盟结构,能快速演化联盟的形成过程,为有效解决联盟形成问题奠定了良好基础。  相似文献   

5.
Inferior players in simple games   总被引:2,自引:0,他引:2  
Power indices like those of Shapley and Shubik (1954) or Banzhaf (1965) measure the distribution of power in simple games. This paper points at a deficiency shared by all established indices: players who are inferior in the sense of having to accept (almost) no share of the spoils in return for being part of a winning coalition are assigned substantial amounts of power. A strengthened version of the dummy axiom based on a formalized notion of inferior players is a possible remedy. The axiom is illustrated first in a deterministic and then a probabilistic setting. With three axioms from the Banzhaf index, it uniquely characterizes the Strict Power Index (SPI). The SPI is shown to be a special instance of a more general family of power indices based on the inferior player axiom. Received: December 1999/Final version: June 2001  相似文献   

6.
It is well known that in three-person transferable-utility cooperative games the bargaining set ℳi 1 and the core coincide for any coalition structure, provided the latter solution is not empty. In contrast, five-person totally-balanced games are discussed in the literature in which the bargaining set ℳi 1 (for the grand coalition) is larger then the core. This paper answers the equivalence question in the remaining four-person case. We prove that in any four-person game and for arbitrary coalition structure, whenever the core is not empty, it coincides with the bargaining set ℳi 1. Our discussion employs a generalization of balancedness to games with coalition structures. Received: August 2001/Revised version: April 2002  相似文献   

7.
Abstract

The allocation problem of rewards or costs is a central question for individuals and organizations contemplating cooperation under uncertainty. The involvement of uncertainty in cooperative games is motivated by the real world where noise in observation and experimental design, incomplete information and further vagueness in preference structures and decision-making play an important role. The theory of cooperative ellipsoidal games provides a new game theoretical angle and suitable tools for answering this question. In this paper, some solution concepts using ellipsoids, namely the ellipsoidal imputation set, the ellipsoidal dominance core and the ellipsoidal stable sets for cooperative ellipsoidal games, are introduced and studied. The main results contained in the paper are the relations between the ellipsoidal core, the ellipsoidal dominance core and the ellipsoidal stable sets of such a game.  相似文献   

8.
9.
In Driessen (1986) it is shown that for games satisfying a certain condition the core of the game is included in the convex hull of the set of certain marginal worth vectors of the game, while it is conjectured that the inclusion holds without any condition on the game. In this note it is proved that the inclusion holds for all games.
Zusammenfassung In Driessen (1986) wurde für Spiele, die eine gewisse Bedingung erfüllen, gezeigt, da\ der Kern des Spieles in der konvexen Hülle von gewissen Vektoren der Marginalwerte liegt. Es wurde vermutet, da\ diese Inklusion ohne weitere Bedingung an das Spiel gilt. In dieser Note wird nun gezeigt, da\ die Inklusion für alle Spiele gilt.
  相似文献   

10.
An axiomatization of the interaction between the players of any coalition is given. It is based on three axioms: linearity, dummy and symmetry. These interaction indices extend the Banzhaf and Shapley values when using in addition two equivalent recursive axioms. Lastly, we give an expression of the Banzhaf and Shapley interaction indices in terms of pseudo-Boolean functions. Received: October 1997/revised version: October 1998  相似文献   

11.
Uncertainty is a daily presence in the real world. It affects our decision-making and may have influence on cooperation. On many occasions, uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e. payoffs lie in some intervals. A suitable game theoretic model to support decision-making in collaborative situations with interval data is that of cooperative interval games. Solution concepts that associate with each cooperative interval game sets of interval allocations with appealing properties provide a natural way to capture the uncertainty of coalition values into the players’ payoffs. In this paper, the relations between some set-valued solution concepts using interval payoffs, namely the interval core, the interval dominance core, the square interval dominance core and the interval stable sets for cooperative interval games, are studied. It is shown that the interval core is the unique stable set on the class of convex interval games.  相似文献   

12.
Uniform competitive solutions are stable configurations of proposals predicting coalition formation and effective payoffs. Such “solutions” exist for almost all properly defined cooperative games and, therefore, can be proposed as substitute of the core. The new existence results obtained in the present paper concern also the case when the coalitional function of a game has empty values. All concepts and results are implemented in the competitive analysis of the exchange economies. Received: July 1997/Final version: February 2000  相似文献   

13.
This paper deals with a temporal aspect of cooperative games. A solution of the game is reached through an allocation process. At each stage of the allocation process of a cooperative game a budget of fixed size is distributed among the players. In the first part of this paper we study a type of process that, at any stage, endows the budget to a player whose contribution to the total welfare, according to some measurements, is maximal. It is shown that the empirical distribution of the budget induced by each process of the family converges to a least square value of the game, one such value being the Shapley value. Other allocation processes presented here converge to the core or to the least core. Received: January 2001/Revised: July 2002 I am grateful to the Associate Editor and to the two anonymous referees of International Journal of Game Theory. This research was partially supported by the Israel Science Foundation, grant no. 178/99  相似文献   

14.
The Banzhaf value is the only value satisfying the equal treatment, dummy player and marginal contributions conditions and neutrality of some linear operators on the spaces of games. Under some of these neutrality assumptions, equal treatment can be replaced by even weaker conditions. For linear values having the dummy player property, equal treatment is equivalent to symmetry. All these properties together imply the marginal contributions condition, but in some Banzhaf value axiomatizations marginal contributions cannot be a substitute for linearity. Received: December 1997/Revised version: May 2001  相似文献   

15.
首先,将经典合作博弈进行扩展,提出了一类模糊联盟合作博弈的通用形式,涵盖常见三种模糊联盟合作博弈,即多线性扩展博弈、比例模糊博弈与Choquet积分模糊博弈.比例模糊博弈、Choquet积分模糊博弈的Shapley值均可以作为一种特定形式下模糊联盟合作博弈的收益分配策略,但是对于多线性扩展博弈的Shapley值一直关注较少,因此利用经典Shapley值构造出多线性扩展博弈的Shapley值,以此作为一种收益分配策略.最后,通过实例分析了常见三类模糊联盟合作博弈的形式及其对应的分配策略,分析收益最大的模糊联盟合作对策形式及最优分配策略,为不确定情形下的合作问题提供了一定的收益分配依据.  相似文献   

16.
A partially defined cooperative game is a coalition function form game in which some of the coalitional worths are not known. An application would be cost allocation of a joint project among so many players that the determination of all coalitional worths is prohibitive. This paper generalizes the concept of the Shapley value for cooperative games to the class of partially defined cooperative games. Several allocation method characterization theorems are given utilizing linearity, symmetry, formulation independence, subsidy freedom, and monotonicity properties. Whether a value exists or is unique depends crucially on the class of games under consideration. Received June 1996/Revised August 2001  相似文献   

17.
讨论一类具有限制联盟结构的合作对策,其中局中人通过优先联盟整体参与大联盟的合作,同时优先联盟内部有合取权限结构限制,利用两阶段Shapley值的分配思想并考虑到权限结构对优先联盟内合作的限制,给出了此类合作对策的解。 该解可看做具有联盟结构的合作对策的两阶段Shapley值的推广。 证明了该解满足的公理化条件,并验证了这些条件的独立性。  相似文献   

18.
In this note, we extend some earlier non-existence, monotonicity and one-dimensionality results of W. Reichel and the author, by replacing the local Lipschitz continuity hypothesis on the non-linearities by a so-called boundedly uniform Lipschitz condition in the magnitude of .

  相似文献   


19.
运用谱分析和分歧理论的方法,在齐次Dirichlet边界条件下,对具有饱和项的互惠系统的非负定态解的分歧及其稳定性进行研究.一方面,分别以生长率作为分歧参数,讨论了发自半平凡解的分歧;另一方面,以两物种的生长率作为分歧参数,利用Liapunov-Schmidt过程,研究了在二重特征值处的分歧;同时判定了这些分歧解的稳定性.  相似文献   

20.
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