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1.
A cooperative game engendered by a noncooperative n-person game (the master game) in which any subset of n players may form a coalition playing an antagonistic game against the residual players (the surrounding) that has a (Nash equilibrium) solution, is considered, along with another noncooperative game in which both a coalition and its surrounding try to maximize their gains that also possesses a Nash equilibrium solution. It is shown that if the master game is the one with constant sum, the sets of Nash equilibrium strategies in both above-mentioned noncooperative games (in which a coalition plays with (against) its surrounding) coincide.  相似文献   

2.
In this paper, we investigate the problem of the strategic foundation of the Cournot–Walras equilibrium approach. To this end, we respecify à la Cournot–Walras the mixed version of a model of simultaneous, noncooperative exchange, originally proposed by Lloyd S. Shapley. We show, through an example, that the set of the Cournot–Walras equilibrium allocations of this respecification does not coincide with the set of the Cournot–Nash equilibrium allocations of the mixed version of the original Shapley’s model. As the nonequivalence, in a one-stage setting, can be explained by the intrinsic two-stage nature of the Cournot–Walras equilibrium concept, we are led to consider a further reformulation of the Shapley’s model as a two-stage game, where the atoms move in the first stage and the atomless sector moves in the second stage. Our main result shows that the set of the Cournot–Walras equilibrium allocations coincides with a specific set of subgame perfect equilibrium allocations of this two-stage game, which we call the set of the Pseudo–Markov perfect equilibrium allocations. We would like to thank Pierpaolo Battigalli, Marcellino Gaudenzi, and an anonymous referee for their comments and suggestions.  相似文献   

3.
Some projection-like methods for the generalized Nash equilibria   总被引:1,自引:0,他引:1  
A generalized Nash game is an m-person noncooperative game in which each player’s strategy depends on the rivals’ strategies. Based on a quasi-variational inequality formulation for the generalized Nash game, we present two projection-like methods for solving the generalized Nash equilibria in this paper. It is shown that under certain assumptions, these methods are globally convergent. Preliminary computational experience is also reported.  相似文献   

4.
We propose two flexible game models to represent and analyze cases that cannot be modeled by current game models. One is called sharing creditability game (SCG) and the other is called bottomline game (BLG). The new models transform cooperative games into new games that incorporate auxiliary information (noncooperative in nature) usually neglected in previous theories. The new games will be solved only by traditional noncooperative game theory. When the new solutions are applied to the original games, the solutions can reflect the auxiliary information in addition to the original objectives of the decision makers or players. Generally, the new solutions are different from the cooperative and the noncooperative solutions of the original games. Existing transferable utility (TU) games and noncooperative games will coincide with special cases of the two new game models. Using SCG and BLG, the prisoner’s dilemma can be reformulated and a richer set of decisions can be considered for the players. The two new game models have potential applications in military and socioeconomic situations.This research was partly funded by the College Engineering, Ohio State University.  相似文献   

5.
We study a model of intergenerational stochastic game with general state space in which each generation consists of n players. The main objective is to prove the existence of a perfect stationary equilibrium in an infinite-horizon intergenerational game in which cooperation is assumed inside every generation. A suitable change in the terminology used in this paper provides a new equilibrium theorem for stochastic games with so-called “hyperbolic players”. A discussion of perfect equilibria in games of noncooperative generations is also given. Some applications to economic theory are included.  相似文献   

6.
We analyze a Colonel Blotto game in which opposing parties have differing relative intensities. In other words, the game is non-zero sum because colonels have asymmetric and heterogeneous battlefield valuations. We characterize the colonels’ payoffs that sustain a pure strategy equilibrium and present an algorithm that reaches the equilibrium actions (when they exist). Finally we show that the set of games with a pure strategy equilibria is non-empty.  相似文献   

7.
Existence of a Nash equilibrium in a noncooperative game governed by the one-dimensional Burgers equation, proposed in the case of pointwise controls in Ref. 1, is proved under data qualifications that guarantee the diffusion term in the Burgers’ equation to be dominant enough with respect to the uniform convexity of the payoffs. This work was partly supported by Grants 201/03/0934 (GA čR) and MSM 0021620839 (MšMT čR). Inspiring discussions with Angel M. Ramos are acknowledged.  相似文献   

8.
We consider a noncooperative N-person discounted Markov game with a metric state space, and define the total expected discounted gain. Under some conditions imposed on the objects in the game system, we prove that our game system has an equilibrium point and each player has his equilibrium strategy. Moreover in the case of a nondiscounted game, the total expected gain up to a finite time can be obtained, and we define the long-run expected average gain. Thus if we impose a further assumption for the objects besides the conditions in the case of the discounted game, then it is proved that the equilibrium point exists in the nondiscounted Markov game. The technique for proving the nondiscounted case is essentially to modify the objects of the game so that they become objects of a modified Markov game with a discounted factor which has an equilibrium point in addition to the equilibrium point of the discounted game.  相似文献   

9.
This article is concerned with the numerical solution of multiobjective control problems associated with linear partial differential equations. More precisely, for such problems, we look for the Nash equilibrium, which is the solution to a noncooperative game. First, we study the continuous case. Then, to compute the solution of the problem, we combine finite-difference methods for the time discretization, finite-element methods for the space discretization, and conjugate-gradient algorithms for the iterative solution of the discrete control problems. Finally, we apply the above methodology to the solution of several tests problems.  相似文献   

10.
研究了具有任意多个局中人的非合作博弈(大博弈)中Nash均衡的存在性.将1969年Ma的截口定理推广得到新的截口定理.用这个新的截口定理进一步证明了:1)大博弈中Nash均衡的存在性;2)纯策略集为紧度量空间而且支付函数为连续函数时,连续大博弈中混合策略Nash均衡的存在性.并且存在性定理推出了2010年Salonen的结果,即此研究结果较Salonen的结论更具普遍意义.  相似文献   

11.
A noncooperativen-person semi-Markov game with a separable metric state space is studied in this paper. We define the equilibrium condition of the noncooperative game, and find a necessary and sufficient condition for which the equilibrium condition holds, and prove that in our game system there possesses an equilibrium point so that each player has his own stationary equilibrium strategy.Partly supported by NSC Taiwan, R.O.C.  相似文献   

12.
In this paper, a new notion of Knaster–Kuratowski–Mazurkiewicz mapping is introduced and a generalized Knaster–Kuratowski–Mazurkiewicz theorem is proved. As applications, some existence theorems of solutions for (vector) Ky Fan minimax inequality, Ky Fan section theorem, variational relation problems, n-person noncooperative game, and n-person noncooperative multiobjective game are obtained.  相似文献   

13.
This paper investigates an organizational design problem concerning whether duopolistic firms competing in a product market should vertically integrate or separate their marketing channels in a dynamic noncooperative game setting. Previous operational research models have shown that the separation of the marketing channel with the adoption of a two-part tariff contract is the dominant strategy compared with integration for each firm if the two firms face retail price competition, and thereby constitutes the subgame perfect Nash equilibrium (SPNE). Contrary to this previous insight, this paper demonstrates that if exogenous parameters that characterize fixed costs, product substitutability, and a demand function fall into a specific region, marketing channel integration dominates the separation strategy when one of the two firms is the incumbent firm while the other is a potential entrant. In other words, the well-known result in the price-setting game can be reversed when we take entry threats into consideration. Specifically, we show that upfront vertical integration of the marketing channel enables the incumbent to deter the entry of the potential competitor and to monopolize the market in the SPNE. This result has operational implications for a firm confronting the threat of potential rivals entering the market, in that the firm can use this apparently inferior strategy as a commitment device, which creates a virtual entry barrier.  相似文献   

14.
AnN-person noncooperative discounted vector-valued game with a metric space is investigated. We define aD-convex equilibrium point and prove that aD-convex equilibrium point exists in this game system. A modified version of the original game system is formulated so that an equilibrium point of the modified version is aD-convex equilibrium point of the original game system. Under appropriate conditions, the converse holds in the sense that aD-convex equilibrium point is also an equilibrium point of the modified game system.  相似文献   

15.
The noncooperative multi-leader-follower game can be formulated as a generalized Nash equilibrium problem where each player solves a nonconvex mathematical program with equilibrium constraints. Two major deficiencies exist with such a formulation: One is that the resulting Nash equilibrium may not exist, due to the nonconvexity in each players problem; the other is that such a nonconvex Nash game is computationally intractable. In order to obtain a viable formulation that is amenable to practical solution, we introduce a class of remedial models for the multi-leader-follower game that can be formulated as generalized Nash games with convexified strategy sets. In turn, a game of the latter kind can be formulated as a quasi-variational inequality for whose solution we develop an iterative penalty method. We establish the convergence of the method, which involves solving a sequence of penalized variational inequalities, under a set of modest assumptions. We also discuss some oligopolistic competition models in electric power markets that lead to multi-leader-follower games.Jong-Shi Pang: The work of this authors research was partially supported by the National Science Foundation under grant CCR-0098013 and ECS-0080577 and by the Office of Naval Research under grant N00014-02-1-0286.Masao Fukushima: The work of this authors research was partially supported by a Grant-in-Aid for Scientific Research from the Ministry of Education, Science, Culture and Sports of Japan.  相似文献   

16.
A noncooperative multiperson game can be associated with a mapping that generates a variational inequality. The problem of searching for Nash points in the game is equivalent to solving this inequality. Numerical methods for solving the variational inequality rely heavily on the monotonicity of the mapping generating the inequality. At the same time, the mapping associated with the noncooperative multiperson game may not be monotone. Necessary and sufficient conditions are established under which the mapping associated with a finite noncooperative mixed-strategy game of three or more persons is monotone.  相似文献   

17.
We consider an extension of a noncooperative game problem where players have joint binding constraints. We suggest a shares allocation approach, which replaces the initial problem with a sequence of Nash equilibrium problems together with an upper level set-valued variational inequality as master problem. This transformation maintains the monotonicity properties of the underlying mappings. We also show that the regularization yields a decomposable penalty method, which removes complex functions in constraints within the custom noncooperative game framework and provides the single-valued master problem with strengthened monotonicity of its cost mapping.  相似文献   

18.
This article is concerned with the numerical solution of multiobjective control problems associated with nonlinear partial differential equations and more precisely the Burgers equation. For this kind of problems, we look for the Nash equilibrium, which is the solution to a noncooperative game. To compute the solution of the problem, we use a combination of finite-difference methods for the time discretization, finite-element methods for the space discretization, and a quasi-Newton BFGS algorithm for the iterative solution of the discrete control problem. Finally, we apply the above methodology to the solution of several tests problems. To be able to compare our results with existing results in the literature, we discuss first a single-objective control problem, already investigated by other authors. Finally, we discuss the multiobjective case.  相似文献   

19.
This paper studies market outcome equivalence of two dynamic production-capital investment games under uncertainty. One is played under complete information, while the other, feedback (FB) game, is played under incomplete information about the opponents’ costs and market demand. The FB game structure may be observed in some newly initiated industries, in which a homogeneous good is exchanged via an auction mechanism. In that case, the FB game setting may predict the complete information equilibrium market outcomes.   相似文献   

20.
We describe the destabilizing (in the sense of a decrease in the reserve of mean-square asymptotic stability) effect of random parametric perturbations of the white-noise type in quasilinear continuous and discrete dynamical systems (Lur’e-Postnikov systems of automatic control with nonlinear feedback). We use stochastic Lyapunov functions in the form of linear combinations of the types “a quadratic form of phase coordinates plus the integral of a nonlinearity” (continuous systems) and “a quadratic form of phase coordinates plus the integral sum for a nonlinearity” (discrete systems) and the matrix algebraic Sylvester equations associated with stochastic Lyapunov functions of this form. __________ Translated from Ukrains’kyi Matematychnyi Zhurnal, Vol. 57, No. 12, pp. 1719–1724, December, 2005.  相似文献   

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