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1.
We consider the class of Obligation rules for minimum cost spanning tree situations. The main result of this paper is that such rules are cost monotonic and induce also population monotonic allocation schemes. Another characteristic of Obligation rules is that they assign to a minimum cost spanning tree situation a vector of cost contributions which can be obtained as product of a double stochastic matrix with the cost vector of edges in the optimal tree provided by the Kruskal algorithm. It turns out that the Potters value (P-value) is an element of this class.  相似文献   

2.
2002年,Kar利用有效性、无交叉补贴性、群独立性和等处理性四个公理对最小成本生成树对策上的Shapley值进行了刻画。本文提出了“群有效性”这一公理,利用这一公理和“等处理性”两个公理,给出了最小成本生成树对策上Shapley值的一种新的公理化刻画。最后,运用最小成本生成树对策的Shapley值,对网络服务的费用分摊问题进行了分析。  相似文献   

3.
In this paper we study situations where a group of agents require a service that can only be provided from a source, the so-called source connection problems. These problems contain the standard fixed tree, the classical minimum spanning tree and some other related problems such as the k-hop, the degree constrained and the generalized minimum spanning tree problems among others. Our goal is to divide the cost of a network among the agents. To this end, we introduce a rule which will be referred to as a painting rule because it can be interpreted by means of a story about painting. Some meaningful properties in this context and a characterization of the rule are provided.  相似文献   

4.
In the context of minimum cost spanning tree problems, we present a bargaining mechanism for connecting all agents to the source and dividing the cost among them. The basic idea is very simple: we ask each agent the part of the cost he is willing to pay for an arc to be constructed. We prove that there exists a unique payoff allocation associated with the subgame perfect Nash equilibria of this bargaining mechanism. Moreover, this payoff allocation coincides with the rule defined in Bergantiños and Vidal-Puga [Bergantiños, G., Vidal-Puga, J.J., 2007a. A fair rule in minimum cost spanning tree problems. Journal of Economic Theory 137, 326–352].  相似文献   

5.
针对一个机器的排序问题,给出了排序问题中成本增加量的表达式,提出了收益分配的不小于成本增加量准则。针对一类特殊的排序问题,给出一个符合不小于成本增加量分配准则的解,并证明了它满足有效性,哑元性和单调性。结合一个算例,对本文的提出的方法进行了分析验证。  相似文献   

6.
In this paper we provide an axiomatic characterization of the folk rule for minimum cost spanning tree problems with multiple sources. The properties we need are: cone-wise additivity, cost monotonicity, symmetry, isolated agents, and equal treatment of source costs.  相似文献   

7.
Connection problems in mountains and monotonic allocation schemes   总被引:1,自引:0,他引:1  
Directed minimum cost spanning tree problems of a special kind are studied, namely those which show up in considering the problem of connecting units (houses) in mountains with a purifier. For such problems an easy method is described to obtain a minimum cost spanning tree. The related cost sharing problem is tackled by considering the corresponding cooperative cost game with the units as players and also the related connection games, for each unit one. The cores of the connection games have a simple structure and each core element can be extended to a population monotonic allocation scheme (pmas) and also to a bi-monotonic allocation scheme. These pmas-es for the connection games result in pmas-es for the cost game.  相似文献   

8.
This paper introduces processing problems with shared interest as an extension of processing situations with restricted capacities (Meertens, M., et al., Processing games with restricted capacities, 2004). Next to an individual capacity to handle jobs, each player now may have interest in the completion of more than one job, and the degrees of interest may vary among players. By cooperating the players can bundle their capacities and follow an optimal processing scheme to minimize total joint costs. The resulting cost allocation problem is analyzed by considering an associated cooperative cost game. An explicit core allocation of this game is provided.  相似文献   

9.
In this paper we consider the minimum cost spanning tree model. We assume that a central planner aims at implementing a minimum cost spanning tree not knowing the true link costs. The central planner sets up a game where agents announce link costs, a tree is chosen and costs are allocated according to the rules of the game. We characterize ways of allocating costs such that true announcements constitute Nash equilibria both in case of full and incomplete information. In particular, we find that the Shapley rule based on the irreducible cost matrix is consistent with truthful announcements while a series of other well-known rules (such as the Bird-rule, Serial Equal Split, and the Proportional rule) are not.  相似文献   

10.
A minimum cost shortest-path tree is a tree that connects the source with every node of the network by a shortest path such that the sum of the cost (as a proxy for length) of all arcs is minimum. In this paper, we adapt the algorithm of Hansen and Zheng (Discrete Appl. Math. 65:275?C284, 1996) to the case of acyclic directed graphs to find a minimum cost shortest-path tree in order to be applied to the cost allocation problem associated with a cooperative minimum cost shortest-path tree game. In addition, we analyze a non-cooperative game based on the connection problem that arises in the above situation. We prove that the cost allocation given by an ??à la?? Bird rule provides a core solution in the former game and that the strategies that induce those payoffs in the latter game are Nash equilibrium.  相似文献   

11.
In the context of cost sharing in minimum cost spanning tree problems, we introduce a property called merge-proofness. This property says that no group of agents can be better off claiming to be a single node. We show that the sharing rule that assigns to each agent his own connection cost (the Bird rule) satisfies this property. Moreover, we provide a characterization of the Bird rule using merge-proofness.  相似文献   

12.
We consider the problem of cost allocation among users of a minimum cost spanning tree network. It is formulated as a cooperative game in characteristic function form, referred to as a minimum cost spanning tree (m.c.s.t.) game. We show that the core of a m.c.s.t. game is never empty. In fact, a point in the core can be read directly from any minimum cost spanning tree graph associated with the problem. For m.c.s.t. games with efficient coalition structures we define and construct m.c.s.t. games on the components of the structure. We show that the core and the nucleolus of the original game are the cartesian products of the cores and the nucleoli, respectively, of the induced games on the components of the efficient coalition structure.This paper is a revision of [4].  相似文献   

13.
On the core of information graph games   总被引:1,自引:0,他引:1  
This paper considers a subclass of minimum cost spanning tree games, called information graph games. It is proved that the core of these games can be described by a set of at most 2n — 1 linear constraints, wheren is the number of players. Furthermore, it is proved that each information graph game has an associated concave information graph game, which has the same core as the original game. Consequently, the set of extreme core allocations of an information graph game is characterized as the set of marginal allocation vectors of its associated concave game. Finally, it is proved that all extreme core allocations of an information graph game are marginal allocation vectors of the game itself, though not all marginal allocation vectors need to be core allocations.  相似文献   

14.
Cost spanning tree problems concern the construction of a tree which provides a connection with the source for every node of the network. In this paper, we address cost sharing problems associated to these situations when the agents located at the nodes act in a non-cooperative way. A class of strategies is proposed which produce minimum cost spanning trees and, at the same time, are strong Nash equilibria for a non-cooperative game associated to the problem. They are also subgame perfect Nash equilibria.  相似文献   

15.
We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition he does not belong to. We give a representation in terms of formation of the grand coalition according to an ordering of the players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication graph in order to construct new allocation rules called the compensation solutions. Firstly, we consider cooperative games with arbitrary graphs and construct rooted spanning trees (see Demange, J Political Econ 112:754–778, 2004) instead of orderings of the players by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively. Secondly, we consider cooperative games with a forest (cycle-free graph) and all its rooted spanning trees. The compensation solution is characterized by component efficiency and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component in the communication graph.  相似文献   

16.
There are many situations where allocation of costs among the users of a minimum spanning tree network is a problem of concern. In [1], formulation of this problem as a game theoretic model, spanning tree games, has been considered. It is well known that st games have nonempty cores. Many researchers have studied other solutions related to st games. In this paper, we study three-person st games. Various properties connected to the convexity or no-convexity, and τ-value is studied. A characterization of the core and geometric interpretation is given. In special cases, the nucleolus of the game is given.  相似文献   

17.
A division rule for claims problems, also known as bankruptcy or rationing problems, based on the pseudo-average solution is studied (for 2-person problems). This solution was introduced in Moulin (Jpn Econ Rev 46:303–332, 1995) for discrete cost allocation problems. Using the asymptotic approach, we obtain a division rule for claims problems. We characterize the division rule axiomatically and show that it coincides with the rule associated to the equal area bargaining solution (this is not true for n = 3). Moreover, following Moulin and Shenker (J Econ Theor 64:178–201, 1994), we show that its associated solution for continuous homogeneous goods is precisely the continuous pseudo-average solution.  相似文献   

18.
Boruvka’s algorithm, which computes a minimum cost spanning tree, is used to define a rule to share the cost among the nodes (agents). We show that this rule coincides with the folk solution, a very well-known rule of this literature.  相似文献   

19.
《Optimization》2012,61(8):1123-1137
In this article infinite minimum cost spanning tree situations and related TU-games are studied. Since an optimal tree for these situations does not always exist, it is impossible in such situations to implement core solutions based on a particular tree. Therefore, we study core-like solutions and deal with three cases concerning the total cost of connection: when it is zero, when it is finite but larger than zero, and when it is infinite.  相似文献   

20.
On the inverse problem of minimum spanning tree with partition constraints   总被引:5,自引:0,他引:5  
In this paper we first discuss the properties of minimum spanning tree and minimum spanning tree with partition constraints. We then concentrate on the inverse problem of minimum spanning tree with partition constraints in which we need to adjust the weights of the edges in a network as less as possible so that a given spanning tree becomes the minimum one among all spanning trees that satisfy the partition restriction. Based on the calculation of maximum cost flow in networks, we propose a strongly polynomial algorithm for solving the problem.The author gratefully acknowledges the partial support of Croucher Foundation.  相似文献   

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