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1.
This paper addresses the simultaneous lotsizing and scheduling of several products on non-identical parallel production lines (heterogeneous machines). The limited capacity of the production lines may be further reduced by sequence dependent setup times. Deterministic, dynamic demand of standard products has to be met without back-logging with the objective of minimizing sequence dependent setup, holding and production costs.The problem is heuristically solved by combining the local search metastrategies threshold accepting (TA) and simulated annealing (SA), respectively, with dual reoptimization. Such a solution approach has already proved to be successful for the single machine case. The solution quality and computational performance of the new heuristics are tested by means of real-world problems gathered from industry.  相似文献   

2.
We develop a search procedure for project scheduling problems with multiple resource constraints as well as precedence constraints. The procedure is applied to three popular search heuristics, simulated annealing, tabu search and genetic algorithms. In the heuristics, a solution is represented with a string of numbers each of which denotes priority of each activity. The priorities are used to select an activity for scheduling among competing ones. The search heuristics with this encoding method can always generate feasible neighbourhood solutions for a given solution. Moreover, this encoding method is very flexible in that problems with objective functions of a general functional form (such as a nonlinear function) and complex constraints can be considered without much difficulty. Results of computational tests on the performance of the search heuristics showed that the search heuristics, especially the simulated annealing and tabu search algorithms worked better than existing heuristics.  相似文献   

3.
For a variety of reasons, the finding of an optimal solution is impractical for many O.R. problems. A common way of overcoming this unhappy state of affairs is the development of heuristic (approximate) methods. The purpose of this paper is to discuss some of the issues that arise with such an approach-that is, the use of a method which, on the basis of experience of judgement, seems likely to yield good solutions but which cannot guarantee optimality. The use of such methods is motivated by the emergence of the theory of NP-completeness, i.e. the study of the complexity of algorithms, which is briefly introduced. A number of heuristic methods are presented in order to illustrate some of the ideas discussed. Heuristic procedures are classified according to design. Some of the problems of both how to design effective heuristics and how to use heuristics in the real world are discussed.  相似文献   

4.
This paper reports on our experiments with statistical search methods for solving lotsizing problems in production planning. In lotsizing problems the main objective is to generate a minimum cost production and inventory schedule, such that (i) customer demand is satisfied, and (ii) capacity restrictions imposed on production resources are not violated. We discuss our experiences in solving these, in general NP-hard, lotsizing problems with popular statistical search techniques like simulated annealing and tabu search. The paper concludes with some critical remarks on the use of statistical search methods for solving lotsizing problems.  相似文献   

5.
The Lovász θ-function is a well-known polynomial lower bound on the chromatic number. Any near-optimal solution of its semidefinite programming formulation carries valuable information on how to color the graph. A self-contained presentation of the role of this formulation in obtaining heuristics for the graph coloring problem is presented. These heuristics could be useful for coloring medium sized graphs as numerical results on DIMACS benchmark graphs indicate.  相似文献   

6.
Consider a marketplace operated by a buyer who wishes to procure large quantities of several heterogeneous products. Suppliers submit price curves for each of the commodities indicating the price charged as a function of the supplied quantity. The total amount paid to a supplier is the sum of the prices charged for the individual commodities. It is assumed that the submitted supply curves are piecewise linear as they often are in practice. The bid evaluation problem faced by the procurer is to determine how much of each commodity to buy from each of the suppliers so as to minimize the total purchase price. In addition to meeting the demand, the buyer may impose additional business requirements that restrict which contracts suppliers may be awarded. These requirements may result in interdependencies between the commodities which lead to suboptimal results if the commodities are traded in independent auctions rather than simultaneously. Even without the additional business constraints the bid evaluation problem is NP-hard. The main contribution of our study is a flexible column generation based heuristics that provides near-optimal solutions to the procurer’s bid evaluation problem. Our method scales very well due to the Branch-and-Price technology it is built on. We employ sophisticated rounding and local improvement heuristics to obtain quality solutions. We also developed a test data generator that produces realistic problems and allows control over the difficulty level of the problems using parameters.  相似文献   

7.
In this paper, we consider the uncapacitated single-item dynamic lotsizing problem with stochastic period demands and backordering. We present a model formulation that minimizes the setup and holding costs with respect to a constraint on the probability that the inventory at the end of any period does not become negative (α service level) and, alternatively, to a fill rate constraint (β service level). In contrast to earlier model formulations which consider the cycle α service level (αc) and which approximate the on hand inventory by the net inventory, we include the exact on hand inventory into the model formulation. Therefore, the models are also applicable in situations with very low service levels.  相似文献   

8.
In this paper, we solve instances of the multiobjective multiconstraint (or multidimensional) knapsack problem (MOMCKP) from the literature, with three objective functions and three constraints. We use exact as well as approximate algorithms. The exact algorithm is a properly modified version of the multicriteria branch and bound (MCBB) algorithm, which is further customized by suitable heuristics. Three branching heuristics and a more general purpose composite branching and construction heuristic are devised. Comparison is made to the published results from another exact algorithm, the adaptive ε-constraint method [Laumanns, M., Thiele, L., Zitzler, E., 2006. An efficient, adaptive parameter variation scheme for Metaheuristics based on the epsilon-constraint method. European Journal of Operational Research 169, 932–942], using the same data sets. Furthermore, the same problems are solved using standard multiobjective evolutionary algorithms (MOEA), namely, the SPEA2 and the NSGAII. The results from the exact case show that the branching heuristics greatly improve the performance of the MCBB algorithm, which becomes faster than the adaptive ε -constraint. Regarding the performance of the MOEA algorithms in the specific problems, SPEA2 outperforms NSGAII in the degree of approximation of the Pareto front, as measured by the coverage metric (especially for the largest instance).  相似文献   

9.
Modern technology is succeeding in delivering more information to people at ever faster rates. Under traditional views of rational decision making where individuals should evaluate and combine all available evidence, more information will yield better decisions. But our minds are designed to work in environments where information is often costly and difficult to obtain, leading us to use simple fast and frugal heuristics when making many decisions. These heuristics typically ignore most of the available information and rely on only a few important cues. Yet they make choices that are accurate in their appropriate application domains, achieving ecological rationality through their fit to particular information structures. This paper presents four classes of simple heuristics that use limited information—recognition-based heuristics, one-reason decision mechanisms, multiple-cue elimination strategies, and quick sequential search mechanisms—applied to environments from stock market investment to judging intentions of other organisms to choosing a mate. The findings that ecological rationality can be achieved with limited information are also used to indicate how our mind’s design, relying on decision mechanisms tuned to specific environments, should be taken into account in our technology’s design, creating environments that can enable better decisions.  相似文献   

10.
We consider the multistage flexible flow shop scheduling problem with uniform parallel machines in each stage and the objective of minimizing makespan. We develop a general class of heuristics for this strongly NP-hard problem that extend several well-known heuristics for the corresponding embedded serial flow shop problem, and obtain absolute performance guarantees for heuristics in this class by building on similar absolute performance guarantees for the corresponding serial flow shop heuristics. Our approach is quite robust, since it can extend any heuristic for the serial flow shop problem (with an absolute performance guarantee) to a similar one for the flexible flow shop problem with uniform parallel machines.  相似文献   

11.
We exhibit an exponential number of greedy heuristics for minimum weight perfect matching of complete graphs of n vertices with edge weights satisfying the triangle inequality. The ratio of the weight of an approximate solution obtained by these heuristics to that of an optimal solution is shown to be bounded above by finite valued functions which depend only on n.  相似文献   

12.
The Multidimensional Assignment Problem (MAP) (abbreviated s-AP in the case of s dimensions) is an extension of the well-known assignment problem. The most studied case of MAP is 3-AP, though the problems with larger values of s also have a large number of applications. We consider several known neighborhoods, generalize them and propose some new ones. The heuristics are evaluated both theoretically and experimentally and dominating algorithms are selected. We also demonstrate that a combination of two neighborhoods may yield a heuristics which is superior to both of its components.  相似文献   

13.
This research describes a method to assign M machines, which are served by a material handling transporter, to M equidistant locations along a track, so that the distance traveled by a given set of jobs is minimized. Traditionally, this problem (commonly known as a machine location problem) has been modeled as a quadratic assignment problem (QAP), which is NP-hard, thus motivating the need for efficient procedures to solve instances with several machines. In this paper we develop a branching heuristic to obtain sub-optimum solutions to the problem; a lower bound on the optimum solution has also been presented. Results obtained from the heuristics are compared with results obtained from other heuristics with similar objectives. It is observed that the results are promising, and justify the usage of developed methods.  相似文献   

14.
Hyper-heuristics comprise a set of approaches that are motivated (at least in part) by the goal of automating the design of heuristic methods to solve hard computational search problems. An underlying strategic research challenge is to develop more generally applicable search methodologies. The term hyper-heuristic is relatively new; it was first used in 2000 to describe heuristics to choose heuristics in the context of combinatorial optimisation. However, the idea of automating the design of heuristics is not new; it can be traced back to the 1960s. The definition of hyper-heuristics has been recently extended to refer to a search method or learning mechanism for selecting or generating heuristics to solve computational search problems. Two main hyper-heuristic categories can be considered: heuristic selection and heuristic generation. The distinguishing feature of hyper-heuristics is that they operate on a search space of heuristics (or heuristic components) rather than directly on the search space of solutions to the underlying problem that is being addressed. This paper presents a critical discussion of the scientific literature on hyper-heuristics including their origin and intellectual roots, a detailed account of the main types of approaches, and an overview of some related areas. Current research trends and directions for future research are also discussed.  相似文献   

15.
Three heuristics are proposed to solve the maximin formulation for siting p facilities on a network considering a pollution dispersion equation and facility interaction. Initially, the single facility problem is approached by building up polygons which model pollution spread about the nodes of the network. This is extended in the first heuristic to the p facility problem. The second combines both the p-maximin and p-maxisum objectives in a lexicographic manner. The third is based on recent developments of Simulated Annealing. The proposed heuristics are evaluated for up to six facilities on a set of randomly generated networks having 20 to 40 nodes and low or medium arc density.  相似文献   

16.
In the Capacitated Clustering Problem (CCP), a given set of n weighted points is to be partitioned into p clusters such that, the total weight of the points in each cluster does not exceed a given cluster capacity. The objective is to find a set of p centers that minimises total scatter of points allocated to them. In this paper a new constructive method, a general framework to improve the performance of greedy constructive heuristics, and a problem space search procedure for the CCP are proposed. The constructive heuristic finds patterns of natural subgrouping in the input data using concept of density of points. Elements of adaptive computation and periodic construction–deconstruction concepts are implemented within the constructive heuristic to develop a general framework for building efficient heuristics. The problem-space search procedure is based on perturbations of input data for which a controlled perturbation strategy, intensification and diversification strategies are developed. The implemented algorithms are compared with existing methods on a standard set of bench-marks and on new sets of large-sized instances. The results illustrate the strengths of our algorithms in terms of solution quality and computational efficiency.  相似文献   

17.
The goal of this paper is to investigate how uncertainties in demand and production should be incorporated into manufacturing system design problems. We examine two problems in manufacturing system design: the resource allocation problem and the product grouping problem. In the resource allocation problem, we consider the issue of how to cope with uncertainties when we utilize two types of resources: actual processing capacity and stored capacity (inventory). A closed form solution of the optimal allocation scheme for each type of capacity is developed, and its performance is compared to that of the conventional scheme where capacity allocation and inventory control decisions are made sequentially. In the product grouping problem, we consider the issue of how we design production lines when each line is dedicated to a certain set of products. We formulate a mathematical program in which we simultaneously determine the number of production lines and the composition of each line. Two heuristics are developed for the problem.  相似文献   

18.
We study a class of mixed-integer programs for solving linear programs with joint probabilistic constraints from random right-hand side vectors with finite distributions. We present greedy and dual heuristic algorithms that construct and solve a sequence of linear programs. We provide optimality gaps for our heuristic solutions via the linear programming relaxation of the extended mixed-integer formulation of Luedtke et al. (2010) [13] as well as via lower bounds produced by their cutting plane method. While we demonstrate through an extensive computational study the effectiveness and scalability of our heuristics, we also prove that the theoretical worst-case solution quality for these algorithms is arbitrarily far from optimal. Our computational study compares our heuristics against both the extended mixed-integer programming formulation and the cutting plane method of Luedtke et al. (2010) [13]. Our heuristics efficiently and consistently produce solutions with small optimality gaps, while for larger instances the extended formulation becomes intractable and the optimality gaps from the cutting plane method increase to over 5%.  相似文献   

19.
The multi-item single-level capacitated lot-sizing problem consists of scheduling N different items over a horizon of T periods. The objective is to minimize the sum of set-up and inventory-holding costs over the horizon, subject to a capacity restriction in each period. Different heuristic approaches have been suggested to solve this difficult mathematical problem. So far, only a few limited attempts have been made to analyse and compare these approaches. The paper can be divided into two main parts. The first part shows that current heuristics can be classified in two different categories: single-resource heuristics, which are special-purpose methods, and mathematical-programming-based heuristics, which can usually deal with more general problem environments. The second part is devoted to an extensive computational review. The general idea is to find relationships between the performance of the heuristic and the computational burden involved in finding the solution. Based on these computational results, suggestions can be given with respect to the usefulness of the various heuristics in different industrial settings.  相似文献   

20.
Several graph matching and exact covering problems arising in VLSI low-power design optimization by clock gating are presented. To maximize the power savings, clock gating requires optimal grouping of Flip-Flops (FFs), which depends on FFs’ data toggling correlations and probabilities. These naturally lead to optimal matching and exact covering problems. We present three problems arising by different clock-gating techniques. In a method called data-driven clock-gating, the corresponding covering problem is intractable but can practically be solved by appropriate heuristics. In another method called multi-bit flip-flops, the covering problem is easily solvable in a closed-form, required only sorting. We finally present the covering problem arising in a new method called look-ahead clock-gating, for which the question of whether the exact covering problem is easy or difficult is left open.  相似文献   

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