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1.
It is well known that the complexity, i.e. the number of vertices, edges and faces, of the 3-dimensional Voronoi diagram of n points can be as bad as Θ(n2). It is also known that if the points are chosen Independently Identically Distributed uniformly from a 3-dimensional region such as a cube or sphere, then the expected complexity falls to O(n). In this paper we introduce the problem of analyzing what occurs if the points are chosen from a 2-dimensional region in 3-dimensional space. As an example, we examine the situation when the points are drawn from a Poisson distribution with rate n on the surface of a convex polytope. We prove that, in this case, the expected complexity of the resulting Voronoi diagram is O(n).  相似文献   

2.
In this paper, we describe a randomized incremental algorithm for computing the upper envelope (i.e., the pointwise maximum) of a set of n triangles in three dimensions. This algorithm is an on-line algorithm. It is structure-sensitive: the expected cost of inserting the n-th triangle is O(log nΣr=1nτ(r)/r2) and depends on the expected size τ(r) of an intermediate result for r triangles. Since τ(r) can be Θ(r2(r)) in the worst case, this cost is bounded in the worst case by O(n(n) log n). (The expected behaviour is analyzed by averaging over all possible orderings of the input.) The main new characteristics is the use of a two-level history graph. (The history graph is an auxiliary data structure maintained by randomized incremental algorithms.) Our algorithm is fairly simple and appears to be efficient in practice. It extends to surfaces and surface patches of fixed maximum algebraic degree.  相似文献   

3.
We investigate the problem of finding a minimal volume parallelepiped enclosing a given set of n three-dimensional points. We give two mathematical properties of these parallelepipeds, from which we derive two algorithms of theoretical complexity O(n6). Experiments show that in practice our quickest algorithm runs in O(n2) (at least for n105). We also present our application in structural biology.  相似文献   

4.
We investigate the complexity of several domination problems on the complements of bounded tolerance graphs and the complements of trapezoid graphs. We describe an O(n2 log5 n) time and O(n2) space algorithm to solve the domination problem on the complement of a bounded tolerance graph, given a square embedding of that graph. We also prove that domination, connected domination and total domination are all NP-complete on co-trapezoid graphs.  相似文献   

5.
Given an n-vertex outer-planar graph G and a set P of n points in the plane, we present an O(nlog3n) time and O(n) space algorithm to compute a straight-line embedding of G in P, improving upon the algorithm in [8,12] that requires O(n2) time. Our algorithm is near-optimal as there is an Ω(nlogn) lower bound for the problem [4]. We present a simpler O(nd) time and O(n) space algorithm to compute a straight-line embedding of G in P where lognd2n is the length of the longest vertex disjoint path in the dual of G. Therefore, the time complexity of the simpler algorithm varies between O(nlogn) and O(n2) depending on the value of d. More efficient algorithms are presented for certain restricted cases. If the dual of G is a path, then an optimal Θ(nlogn) time algorithm is presented. If the given point set is in convex position then we show that O(n) time suffices.  相似文献   

6.
A coloring of a graph G is an assignment of colors to its vertices so that no two adjacent vertices have the same color. We study the problem of coloring permutation graphs using certain properties of the lattice representation of a permutation and relationships between permutations, directed acyclic graphs and rooted trees having specific key properties. We propose an efficient parallel algorithm which colors an n-node permutation graph in O(log2 n) time using O(n2/log n) processors on the CREW PRAM model. Specifically, given a permutation π we construct a tree T*[π], which we call coloring-permutation tree, using certain combinatorial properties of π. We show that the problem of coloring a permutation graph is equivalent to finding vertex levels in the coloring-permutation tree.  相似文献   

7.
We consider the problem of recognizing AT-free graphs. Although there is a simple O(n3) algorithm, no faster method for solving this problem had been known. Here we give three different algorithms which have a better time complexity for graphs which are sparse or have a sparse complement; in particular we give algorithms which recognize AT-free graphs in , , and O(n2.82+nm). In addition we give a new characterization of graphs with bounded asteroidal number by the help of the knotting graph, a combinatorial structure which was introduced by Gallai for considering comparability graphs.  相似文献   

8.
A fundamental task for an autonomous robot is to plan its own motions. Exact approaches to the solution of this motion planning problem suffer from high worst-case running times. The weak and realistic low obstacle density (L.O.D.) assumption results in linear complexity in the number of obstacles of the free space (Van der Stappen et al., 1997). In this paper we address the dynamic version of the motion planning problem in which a robot moves among polygonal obstacles which move along polylines. The obstacles are assumed to move along constant complexity polylines, and to respect the low density property at any given time. We will show that in this situation a cell decomposition of the free space of size O(n2(n) log2 n) can be computed in O(n2(n) log2 n) time. The dynamic motion planning problem is then solved in O(n2(n) log3 n) time. We also show that these results are close to optimal.  相似文献   

9.
Denote by an l-component a connected graph with l edges more than vertices. We prove that the expected number of creations of (l+1)-component, by means of adding a new edge to an l-component in a randomly growing graph with n vertices, tends to 1 as l,n tends to ∞ but with l=o(n1/4). We also show, under the same conditions on l and n, that the expected number of vertices that ever belong to an l-component is (12l)1/3n2/3.  相似文献   

10.
We give improved space and processor complexities for the problem of computing, in parallel, a data structure that supports queries about shortest rectilinear obstacle-avoiding paths in the plane, where the obstacles are disjoint rectangles. That is, a query specifies any source and destination in the plane, and the data structure enables efficient processing of the query. We now can build the data structure with O(n2/log n) CREW PRAM processors, as opposed to the previous O(n2), and with O(n2) space, as opposed to the previous O(n2(log n)2). The time complexity remains unchanged, at O((log n)2). As before, the data structure we compute enables a query to be processed in O(log n) time, by one processor for obtaining a path length, or by O(k/log n) processors for retrieving a shortest path itself, where k is the number of segments on that path. The new ideas that made our improvement possible include a new partitioning scheme of the recursion tree, which is used to schedule the computations performed on that tree. Since a number of other related shortest paths problems are solved using this technique as a subroutine our improvement translates into a similar improvement in the complexities of these problems as well.  相似文献   

11.
Negami has already shown that there is a natural number N(F2) for any closed surface F2 such that two triangulations on F2 with n vertices can be transformed into each other by a sequence of diagonal flips if nN(F2). We investigate the same theorem for pseudo-triangulations with or without loops, estimating the length of a sequence of diagonal flips. Our arguments will be applied to simple triangulations to obtain a linear upper bound for N(F2) with respect to the genus of F2.  相似文献   

12.
Given an n×n symmetric positive definite matrix A and a vector , two numerical methods for approximating are developed, analyzed, and computationally tested. The first method applies a Newton iteration to a specific nonlinear system to approximate while the second method applies a step-control method to numerically solve a specific initial-value problem to approximate . Assuming that A is first reduced to tridiagonal form, the first method requires O(n2) operations per iteration while the second method requires O(n) operations per iteration. In contrast, numerical methods that first approximate A1/2 and then compute generally require O(n3) operations per iteration.  相似文献   

13.
This paper considers the following problem: given two point sets A and B (|A| = |B| = n) in d dimensional Euclidean space, determine whether or not A is congruent to B. This paper presents an O(n(d−1)/2 log n) time randomized algorithm. The birthday paradox, which is well-known in combinatorics, is used effectively in this algorithm. Although this algorithm is Monte-Carlo type (i.e., it may give a wrong result), this improves a previous O(nd−2 log n) time deterministic algorithm considerably. This paper also shows that if d is not bounded, the problem is at least as hard as the graph isomorphism problem in the sense of the polynomiality. Several related results are described too.  相似文献   

14.
We study the problem of characterizing sets of points whose Voronoi diagrams are trees and if so, what are the combinatorial properties of these trees. The second part of the problem can be naturally turned into the following graph drawing question: Given a tree T, can one represent T so that the resulting drawing is a Voronoi diagram of some set of points? We investigate the problem both in the Euclidean and in the Manhattan metric. The major contributions of this paper are as follows.

• We characterize those trees that can be drawn as Voronoi diagrams in the Euclidean metric.

• We characterize those sets of points whose Voronoi diagrams are trees in the Manhattan metric.

• We show that the maximum vertex degree of any tree that can be drawn as a Manhattan Voronoi diagram is at most five and prove that this bound is tight.

• We characterize those binary trees that can be drawn as Manhattan Voronoi diagrams.

Author Keywords: Graph drawing; Voronoi diagrams; Graph characterization; Geometric graphs  相似文献   


15.
Given a set X of points in the plane, two distinguished points s,tX, and a set Φ of obstacles represented by line segments, we wish to compute a simple polygonal path from s to t that uses only points in X as vertices and avoids the obstacles in Φ. We present two results: (1) we show that finding such simple paths among arbitrary obstacles is NP-complete, and (2) we give a polynomial-time algorithm that computes simple paths when the obstacles form a simple polygon P and X is inside P. Our algorithm runs in time O(m2n2), where m is the number of vertices of P and n is the number of points in X.  相似文献   

16.
We present a solution to the problem of regular expression searching on compressed text. The format we choose is the Ziv–Lempel family, specifically the LZ78 and LZW variants. Given a text of length u compressed into length n, and a pattern of length m, we report all the R occurrences of the pattern in the text in O(2m+mn+Rmlogm) worst case time. On average this drops to O(m2+(n+Rm)logm) or O(m2+n+Ru/n) for most regular expressions. This is the first nontrivial result for this problem. The experimental results show that our compressed search algorithm needs half the time necessary for decompression plus searching, which is currently the only alternative.  相似文献   

17.
For a given real or complex polynomial p of degree n we modify the Euclidean algorithm to find a general tridiagonal matrix representation T of the monic version of p and then use the tridiagonal DQR eigenvalue algorithm on T in order to find

all roots ofp with their multiplicities in O(n2) operations

and 0(n) storage. We include details of the implementation and comparisons with several, standard and recent, essentially 0(n3) polynomial root finders.  相似文献   

18.
The problem of finding minimum guard covers is NP-hard for simple polygons and open for simple orthogonal polygons. Alternative definitions of visibility have been considered for orthogonal polygons. In this paper we try to determine the complexity of finding guard covers in orthogonal polygons by considering periscope visibility. Under periscope visibility, two points in an orthogonal polygon are visible if there is an orthogonal path with at most one bend that connects them without intersecting the exterior of the polygon. We show that finding minimum periscope guard (as well as k-periscope and s-guard) covers is NP-hard for 3-d grids. We present an O(n3) algorithm for finding minimum periscope guard covers for simple grids and discuss how to extend the algorithm to obtain minimum k-periscope guard covers. We show that this algorithm can be applied to obtain minimum periscope guard covers for a class of simple orthogonal polygon in O(n3).  相似文献   

19.
The rectangle enclosure problem is the problem of determining the subset of n iso-oriented planar rectangles that enclose a query rectangle Q. In this paper, we use a three layered data structure which is a combination of Range and Priority search trees and answers both the static and dynamic cases of the problem. Both the cases use O(n> log2 n) space. For the static case, the query time is O(log2 n log log n + K). The dynamic case is supported in O(log3 n + K) query time using O(log3 n) amortized time per update. K denotes the size of the answer. For the d-dimensional space the results are analogous. The query time is O(log2d-2 n log log n + K) for the static case and O(log2d-1 n + K) for the dynamic case. The space used is O(n> log2d-2 n) and the amortized time for an update is O(log2d-1 n). The existing bounds given for a class of problems which includes the present one, are O(log2d n + K) query time, O(log2d n) time for an insertion and O(log2d-1 n) time for a deletion.  相似文献   

20.
On the construction of abstract voronoi diagrams   总被引:1,自引:0,他引:1  
We show that the abstract Voronoi diagram ofn sites in the plane can be constructed in timeO(n logn) by a randomized algorithm. This yields an alternative, but simpler,O(n logn) algorithm in many previously considered cases and the firstO(n logn) algorithm in some cases, e.g., disjoint convex sites with the Euclidean distance function. Abstract Voronoi diagrams are given by a family of bisecting curves and were recently introduced by Klein [13]. Our algorithm is based on Clarkson and Shor's randomized incremental construction technique [7]. This work was supported by the DFG, Me 620/6, and ESPRIT P3075 ALCOM. A preliminary version of this paper has been presented at STACS '90, Rouen, France.  相似文献   

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