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1.
This paper introduces a novel method to realize the superposition of orbital angular momentum of photons by combined computer-generated hologram (CCGH) fabricated in silica glass with femtosecond laser pulses. Firstly, the two computer-generated holograms (CGH) of optical vortex were obtained and combined as a CCGH according to the design. Then the CCGH was directly written inside glass by femtosecond laser pulses induced microexplosion without any preor post-treatment of the material. The vortex beams with different vortex topological charges (including new topological charges) have been restructured using a collimated He-Ne laser beam incidence to the CCGH normally. A theoretical and experimental explanation has been presented for the generations of the new topological charges.  相似文献   

2.
Full-parallax light-field is captured by a small-scale 3D image scanning system and applied to holographic display. A vertical camera array is scanned horizontally to capture full-parallax imagery, and the vertical views between cameras are interpolated by depth image-based rendering technique. An improved technique for depth estimation reduces the estimation error and high-density light-field is obtained. The captured data is employed for the calculation of computer hologram using ray-sampling plane. This technique enables high-resolution display even in deep 3D scene although a hologram is calculated from ray information, and thus it makes use of the important advantage of holographic 3D display.  相似文献   

3.
Several approaches for fast generation of digital holograms of a three-dimensional (3D) object have been discussed. Among them, the novel look-up table (N-LUT) method is analyzed to dramatically reduce the number of pre-calculated fringe patterns required for computation of digital holograms of a 3D object by employing a new concept of principal fringe patterns, so that problems of computational complexity and huge memory size of the conventional ray-tracing and look-up table methods have been considerably alleviated. Meanwhile, as the 3D video images have a lot of temporally or spatially redundant data in their inter- and intra-frames, computation time of the 3D video holograms could be also reduced just by removing these redundant data. Thus, a couple of computational methods for generation of 3D video holograms by combined use of the N-LUT method and data compression algorithms are also presented and discussed. Some experimental results finally reveal that by using this approach a great reduction of computation time of 3D video holograms could be achieved.  相似文献   

4.
A three-dimensional (3D) object reconstruction technique that uses pure-phase computer-generated holograms (CGHs) and a phase-only spatial light modulator (SLM) is proposed. The full parallax CGHs are generated by the point source method and the wave-oriented method without paraxial approximation. Different from conventional CGHs, the pure-phase information on the hologram plane is loaded on the SLM to reconstruct the 3D diffusive objects without considering the reference wave. This technique is more efficient in its utilization of the space-bandwidth product of the SLMs. Numerical simulations and experiments are performed, and the results show that our proposed method can reconstruct 3D diffusive objects successfully.  相似文献   

5.
A multi-plane adaptive-additive algorithm is developed for optimizing computer-generated holograms for the reconstruction of traps in three-dimensional(3D) spaces.This algorithm overcomes the converging stagnation problem of the traditional multi-plane Gerchberg-Saxton algorithm and improves the diffraction efficiency of the holograms effectively.The optimized holograms are applied in a holographic optical tweezers(HOT) platform.Additionally,a computer program is developed and integrated into the HOT platform for the purpose of achieving the interactive control of traps.Experiments demonstrate that the manipulation of micro-particles into the 3D structure with optimized holograms can be carried out effectively on the HOT platform.  相似文献   

6.
The wavefront recording plane (WRP), subsequently generalized to be known as the virtual diffraction plane (VDP), is a recent concept that has been successfully deployed in fast generation and processing of digital holograms. In brief, the WRP and its extension, the VDP, is a hypothetical plane that is located between the hologram and the object scene, and which is at close proximity to the latter. As such, the fringe patterns on the hypothetical plane are carrying the holistic information of the hologram, as well as the local optical properties of the object scene. This important property enables a hologram to be processed with classical image processing techniques that are normally unsuitable for handling holographic information. In this paper we shall review a number of works, that have been developed based on the framework of the WRP and the VDP.  相似文献   

7.
8.
Holographic imaging offers a reliable and fast method to capture the complete three-dimensional (3D) information of the scene from a single perspective. We review our recently proposed single-channel optical system for generating digital Fresnel holograms of 3D real-existing objects illuminated by incoherent light. In this motionless holographic technique, light is reflected, or emitted from a 3D object, propagates through a spatial light modulator (SLM), and is recorded by a digital camera. The SLM is used as a beamsplitter of the single-channel incoherent interferometer, such that each spherical beam originated from each object point is split into two spherical beams with two different curve radii. Incoherent sum of the entire interferences between all the couples of spherical beams creates the Fresnel hologram of the observed 3D object. When this hologram is reconstructed in the computer, the 3D properties of the object are revealed.  相似文献   

9.
We demonstrate real-time three-dimensional(3D)color video using a color electroholographic system with a cluster of multiple-graphics processing units(multi-GPU)and three spatial light modulators(SLMs)corresponding respectively to red,green,and blue(RGB)-colored reconstructing lights.The multi-GPU cluster has a computer-generated hologram(CGH)display node containing a GPU,for displaying calculated CGHs on SLMs,and four CGH calculation nodes using 12 GPUs.The GPUs in the CGH calculation node generate CGHs corresponding to RGB reconstructing lights in a 3D color video using pipeline processing.Real-time color electroholography was realized for a 3D color object comprising approximately 21,000 points per color.  相似文献   

10.
Systems containing multiple graphics-processing-unit(GPU)clusters are difficult to use for real-time electroholography when using only a single spatial light modulator because the transfer of the computer-generated hologram data between the GPUs is bottlenecked.To overcome this bottleneck,we propose a rapid GPU packing scheme that significantly reduces the volume of the required data transfer.The proposed method uses a multi-GPU cluster system connected with a cost-effective gigabit Ethernet network.In tests,we achieved real-time electroholography of a three-dimensional(3D)video presenting a point-cloud 3D object made up of approximately 200,000 points.  相似文献   

11.
An optimized iterative technique combining the merits of conventional Gerchber-Saxton (G-S) and adaptive-additive (A-A) algorithms to design multilevel computer-generated holograms for the creation of a desirable structured intensity pattern for multiple optical manipulation is theoretically adopted. Optical trap arrays are demonstrated with the help of liquid crystal spatial light modulator and a microscopic optical tweezer system. Additionally, continuous locked-in transport and deflection of microparticles with the generated optical lattice is proven experimentally. The proposed method possesses apparent high efficiency, high uniformity, and dynamic and reconfigurable advantages.  相似文献   

12.
Component object model technology is used to solve problems encountered when using three-dimentional (3D) objects to conduct computer-generated hologram (CGH) fast coding. MATLAB and C/C++ are combined for relevant programming under experimental conditions. The proposed method effectively reduces the time required for holographic encoding of large amounts of 3D object data. The CGH- accelerated computing method based on mixed programming is proven to be highly reliable and practical by testing the 3D data of different data volumes. According to the test results, the proposed method improves the efficiency of holographic encoding. The higher the data volume is, the more significantly the computation speed is improved.  相似文献   

13.
A simple approach to calculate the amplitude component of a wave front propagating in space from a hologram is proposed. It is able to calculate the amplitude distribution on a plane at any distance rapidly using a standard GPU. This is useful for analyzing and reconstructing the 3D image encoded on a hologram.  相似文献   

14.
夏心怡  夏军 《中国物理 B》2016,25(9):94204-094204
A phase-only computer-generated holography(CGH) calculation method for stereoscopic holography is proposed in this paper.The two-dimensional(2D) perspective projection views of the three-dimensional(3D) object are generated by the computer graphics rendering techniques.Based on these views,a phase-only hologram is calculated by using the Gerchberg–Saxton(GS) iterative algorithm.Comparing with the non-iterative algorithm in the conventional stereoscopic holography,the proposed method improves the holographic image quality,especially for the phase-only hologram encoded from the complex distribution.Both simulation and optical experiment results demonstrate that our proposed method can give higher quality reconstruction comparing with the traditional method.  相似文献   

15.
Past research has demonstrated that a static, three-dimensional(3D) object scene can be directly recorded as a complex digital hologram. However, numerical reconstruction of the object scene, which may comprise multiple sections located at unknown distances from the hologram, is a complicated and computation-intensive process.To the best of our knowledge, we propose, for the first time, a low complexity method that is capable of reconstructing a complex hologram, such that sections at different depths in the 3D object scene can be automatically reconstructed at the correct focal distances and merged into a single image for an extended depth of field. We demonstrate an order of magnitude increase of the depth of field for binary objects. With the use of a graphical processing unit, the reconstruction of a 512 × 512 complex hologram can be accomplished in about 100 ms,equivalent to around 10 frames per second.  相似文献   

16.
In order to realize holographic display of three-dimensional (3D) objects and suppress zero-order light, conjugate image, and speckle noise, a novel method is proposed based on multiple fractional Fourier transform (M-FrFT) for cMculating holograms of 3D objects. A series of kinoforms are generated by adding pseudorandom phase factor (PPF) to object planes in calculating each kinoform, and generating the PPF randomly again in the next kinoform calculation. The reconstructed images from kinoform sequence are superposed together in order to suppress the speckle noise of reconstructed image and improve the contrast and detail resolution of the reconstructed images. The qualities of reconstructed images from single amplitude hologram, single kinoform, and kinoform sequence calculated by M-FrFT are compared. The effects of suppressing speckle noise are analyzed by calculating the speckle index of numerical reconstructed images. The analytical results illustrate that, with the proposed method for 3D holographic display, the zero-order light, conjugate image, and speckle noise can be suppressed, and the qualities of reconstructed images can be improved significantly.  相似文献   

17.
A method for fast and low bit-rate compression of digital holograms based on a new vector quantization(VQ) method known as the skip-dimension VQ(SDVQ) is proposed.Briefly,a complex hologram is converted into a real off-axis hologram,and partitioned into a set of image vectors.The image vectors are passed into a graphic processing unit(GPU),and compressed through SDVQ into a set of code indices considerably smaller in data size than the source hologram.Experimental evaluation reveals that our scheme is capable of compressing a digital hologram to a compression ratio of over 500 times,in approximately 20-22 ms.  相似文献   

18.
Reconstruction the computer generated Fresnel hologram of complex 3D object based on compressive sensing (CS) is presented. The hologram is synthesized from a color image and the depth map of the 3D object. With the depth map, the intensity of the color image can be divided into multiple slices, which satisfy the condition of the sparsity of CS. Thus, the hologram can be reconstructed at different distances with corresponding scene focused using the CS method. The quality of the recovered images can be greatly improved compared with that from the back-propagation method. What's more, with the sub-sampled hologram, the image can be ideally reconstructed by the CS method, which can reduce the data-rate for transmission or storage.  相似文献   

19.
This paper describes a method for converting a complex Fresnel hologram into a phase-only hologram that can be embedded with large amount of data. Briefly, each row of pixels in the hologram is scanned sequentially in a left-to-right direction. The magnitude of each visited pixel is set to a constant, and its phase is embedded with the data. Subsequently, the error is diffused to the neighborhood pixels. The phase hologram realized with such means, which is referred to as the data-embedded-error-diffusion (DEED) hologram, is capable of preserving high fidelity on the content of the hologram and the embedded data.  相似文献   

20.
Graphics processing unit (GPU) based fast calculation method for computer generated spherical hologram (CGSH) of a real-existing object is proposed. Three-dimensional (3D) point cloud is constructed by capturing a real-existing object from multiple directions using a depth camera. The GPU based calculation is used in both hologram generation part and numerical reconstruction part of the CGSH. The improved calculation efficiency is verified by comparing the computation speed between central processing unit (CPU) based and GPU based imDlementation.  相似文献   

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