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1.
In this paper the rectangle packing problem (RPP) is considered. The RPP consists in finding a packing pattern of small rectangles within a larger rectangle such that the area utilization is maximized. We develop new heuristics for the RPP which are based on the G4-heuristic for the pallet loading problem. In addition to the general RPP we take also into account further restrictions which are of practical interest.  相似文献   

2.
This paper proposes an adaptation, to the two-dimensional irregular bin packing problem of the Djang and Finch heuristic (DJD), originally designed for the one-dimensional bin packing problem. In the two-dimensional case, not only is it the case that the piece’s size is important but its shape also has a significant influence. Therefore, DJD as a selection heuristic has to be paired with a placement heuristic to completely construct a solution to the underlying packing problem. A successful adaptation of the DJD requires a routine to reduce computational costs, which is also proposed and successfully tested in this paper. Results, on a wide variety of instance types with convex polygons, are found to be significantly better than those produced by more conventional selection heuristics.  相似文献   

3.
In the rectangle packing area minimization problem (RPAMP) we are given a set of rectangles with known dimensions. We have to determine an arrangement of all rectangles, without overlapping, inside an enveloping rectangle of minimum area. The paper presents a generic approach for solving the RPAMP that is based on two algorithms, one for the 2D Knapsack Problem (KP), and the other for the 2D Strip Packing Problem (SPP). In this way, solving an instance of the RPAMP is reduced to solving multiple SPP and KP instances. A fast constructive heuristic is used as SPP algorithm while the KP algorithm is instantiated by a tree search method and a genetic algorithm alternatively. All these SPP and KP methods have been published previously. Finally, the best variants of the resulting RPAMP heuristics are combined within one procedure. The guillotine cutting condition is always observed as an additional constraint. The approach was tested on 15 well-known RPAMP instances (above all MCNC and GSRC instances) and new best solutions were obtained for 10 instances. The computational effort remains acceptable. Moreover, 24 new benchmark instances are introduced and promising results are reported.  相似文献   

4.
Dial-a-Ride is an emerging transport system, in which a fleet of vehicles, without fixed routes and schedules, carries people from the desired pickup point to the desired delivery point, during a pre-specified time interval. It can be modeled as an -hard routing and scheduling problem, with a suitable mixed integer programming formulation. Exact approaches to this problem are too limited to tackle real-life instances (hundred of trips), therefore heuristics are needed. The heuristic method proposed in this paper builds an auxiliary graph and then solves an assignment problem on this graph. The auxiliary graph is obtained by replacing pairs of nodes with a single one and associating an ad hoc cost function to the new set of arcs. Two different simple methods are employed to transform the infeasible solution given by the assignment problem into a feasible one. The proposed algorithms have been tested on instances created using the Milan network and shown to be fast and effective.   相似文献   

5.
This paper investigates the development of an effective heuristic to solve the set covering problem (SCP) by applying the meta-heuristic Meta-RaPS (Meta-heuristic for Randomized Priority Search). In Meta-RaPS, a feasible solution is generated by introducing random factors into a construction method. Then the feasible solutions can be improved by an improvement heuristic. In addition to applying the basic Meta-RaPS, the heuristic developed herein integrates the elements of randomizing the selection of priority rules, penalizing the worst columns when the searching space is highly condensed, and defining the core problem to speedup the algorithm. This heuristic has been tested on 80 SCP instances from the OR-Library. The sizes of the problems are up to 1000 rows × 10,000 columns for non-unicost SCP, and 28,160 rows × 11,264 columns for the unicost SCP. This heuristic is only one of two known SCP heuristics to find all optimal/best known solutions for those non-unicost instances. In addition, this heuristic is the best for unicost problems among the heuristics in terms of solution quality. Furthermore, evolving from a simple greedy heuristic, it is simple and easy to code. This heuristic enriches the options of practitioners in the optimization area.  相似文献   

6.
In this work, we deal with the problem of packing (orthogonally and without overlapping) identical rectangles in a rectangle. This problem appears in different logistics settings, such as the loading of boxes on pallets, the arrangements of pallets in trucks and the stowing of cargo in ships. We present a recursive partitioning approach combining improved versions of a recursive five-block heuristic and an L-approach for packing rectangles into larger rectangles and L-shaped pieces. The combined approach is able to rapidly find the optimal solutions of all instances of the pallet loading problem sets Cover I and II (more than 50?000 instances). It is also effective for solving the instances of problem set Cover III (almost 100?000 instances) and practical examples of a woodpulp stowage problem, if compared to other methods from the literature. Some theoretical results are also discussed and, based on them, efficient computer implementations are introduced. The computer implementation and the data sets are available for benchmarking purposes.  相似文献   

7.
The contribution presents a heuristic for the three-dimensional strip packing problem (3D-SPP) with rectangular pieces (boxes). The considered 3D-SPP can be formulated as follows: for a given set of boxes and a given longitudinal open container, determine an arrangement of all boxes within the container so that the required container length is minimized.  相似文献   

8.
A heuristic algorithm for the strip packing problem   总被引:1,自引:0,他引:1  
The two-dimensional strip packing problem is to pack a given set of rectangles into a strip with a given width and infinite height so as to minimize the required height of the packing. From the computational point of view, the strip packing problem is an NP-hard problem. With the B*-tree representation, this paper first presents a heuristic packing strategy which evaluates the positions used by the rectangles. Then an effective local search method is introduced to improve the results and a heuristic algorithm (HA) is further developed to find a desirable solution. Computational results on randomly generated instances and popular test instances show that the proposed method is efficient for the strip packing problem.  相似文献   

9.
This paper studies a new practical problem which can be decomposed into three three-dimensional packing problems: three-dimensional irregular packing with variable-size cartons problem, three-dimensional variable-size bin packing problem, and the single container loading problem. Since the three sub-problems are NP-hard, searching a good solution becomes more difficult. In this paper, mathematical models of each sub-problem are developed and three-stage heuristic algorithms are proposed to solve this new problem. Experiments are conducted with random instances generated by real-life case. Computational results indicate that the proposed algorithm is efficient and can yield satisfactory results.  相似文献   

10.
《Optimization》2012,61(11):1637-1663
We consider the problem of finding an arrangement of rectangles with given areas that minimizes the total length of all inner and outer border lines. We present a polynomial time approximation algorithm and derive an upper bound estimation on its approximation ratio. Furthermore, we give a formulation of the problem as mixed-integer nonlinear program and show that it can be approximatively reformulated as linear mixed-integer program. On a test set of problem instances, we compare our approximation algorithm with another one from the literature. Using a standard numerical mixed-integer linear solver, we show that adding the solutions from the approximation algorithm as advanced starter helps to reduce the overall solution time for proven global optimality, or gives better primal and dual bounds if a certain time-limit is reached before.  相似文献   

11.
An heuristic approach to the solution of the quadratic assignment problem is presented. A simple procedure is used to get a good feasible starting point, then the problem is solved as a nonlinear program (ignoring the integrality conditions) using MINOS, and lastly the near integer solution is converted into an integer feasible solution using an heuristic procedure. The results compare favourably with other procedures in the literature. A superior solution to the 19 × 19 hospital layout problem is found.  相似文献   

12.
We propose local search algorithms for the rectangle packing problem to minimize a general spatial cost associated with the locations of rectangles. The problem is to pack given rectangles without overlap in the plane so that the maximum cost of the rectangles is minimized. Each rectangle has a set of modes, where each mode specifies the width and height of the rectangle and its spatial cost function. The spatial costs are general piecewise linear functions which can be non-convex and discontinuous. Various types of packing problems and scheduling problems can be formulated in this form. To represent a solution of this problem, a pair of permutations of n rectangles is used to determine their horizontal and vertical partial orders, respectively. We show that, under the constraint specified by such a pair of permutations, optimal locations of the rectangles can be efficiently determined by using dynamic programming. The search for finding good pairs of permutations is conducted by local search and metaheuristic algorithms. We report computational results on various implementations using different neighborhoods, and compare their performance. We also compare our algorithms with other existing heuristic algorithms for the rectangle packing problem and scheduling problem. These computational results exhibit good prospects of the proposed algorithms. Key words.rectangle packing – sequence pair – general spatial cost – dynamic programming – metaheuristicsMathematics Subject Classification (1991):20E28, 20G40, 20C20  相似文献   

13.
In the orienteering problem, start and end points are specified along with other locations which have associated scores. Given a fixed amount of time, the goal is to determine a path from the start point to the end point through a subset of locations in order to maximize the total path score. In this paper, a fast and extremely effective heuristic is presented and tested on 67 problems taken from the literature and 40 new test problems. The computational results are presented in detail.  相似文献   

14.
The rectangle packing problem with general spatial costs is to pack given rectangles without overlap in the plane so that the maximum cost of the rectangles is minimized. This problem is very general, and various types of packing problems and scheduling problems can be formulated in this form. For this problem, we have previously presented local search algorithms using a pair of permutations of rectangles to represent a solution. In this paper, we propose speed-up techniques to evaluate solutions in various neighborhoods. Computational results for the rectangle packing problem and a real-world scheduling problem exhibit good prospects of the proposed techniques.  相似文献   

15.
In this paper we consider the two-dimensional (2D) rectangular packing problem, where a fixed set of items have to be allocated on a single object. Two heuristics, which belong to the class of packing procedures that preserve bottom-left (BL) stability, are hybridised with three meta-heuristic algorithms (genetic algorithms (GA), simulated annealing (SA), naı̈ve evolution (NE)) and local search heuristic (hill-climbing). This study compares the hybrid algorithms in terms of solution quality and computation time on a number of packing problems of different size. In order to show the effectiveness of the design of the different algorithms, their performance is compared to random search (RS) and heuristic packing routines.  相似文献   

16.
Given a set of n rectangles in the plane, with sides parallel to the coordinate axes, the rectangle enclosure problem consists of finding all q pairs of rectangles such that one rectangle of the pair encloses the other. In this note we present an alternative algorithm to the one by Vaishnavi and Wood; while both techniques have worst-case running time O(nlog2n + q), ours uses optimal storage O(n) rather than O(nlog2n) of Vaishnavi and Wood. Our algorithm works entirely in-place and uses very conventional data structures.  相似文献   

17.
This paper evaluates a set of constructive heuristic methods developed to solve the novel Alternative Subgraphs Assembly Line Balancing Problem (ASALBP), which considers variants for different parts of a production or manufacturing process. Each variant is represented by a precedence subgraph that defines the tasks to be performed and their processing times. The proposed methods use priority rules and random choice to select the assembly subgraphs and to assign the tasks to the stations in order to minimize the number of required workstations. The methods are evaluated by a computational experiment based on medium- and large-scale benchmark problems. This work is supported by the Spanish MCyT project DPI2004-03472, co-financed by FEDER, and by a Venezuelan Grant by the University of Los Andes.  相似文献   

18.
Bin packing problems consist of allocating a set of small parts to a set of large bins by minimizing the number of used bins. Although several boundary conditions have been stated in the past, for example conflicts or restrictions on cutting and rotations, we introduce a set of constraints, which lead to a new problem structure. These constraints are motivated by the precast-concrete-part industry and represent requirements on the ordering of parts and their positions, machinery restrictions and due dates. Furthermore, we solve the problem using several heuristic approaches that are based on algorithms for the standard bin packing problem. Therefore, existing concepts are classified and adapted to fit the new problem, including Simulated Annealing, Genetic Algorithms, Tabu Search methods and SubSetSum based search routines. Finally, all proposed algorithms are tested and obtained results are discussed.  相似文献   

19.
In this paper, we consider the two-dimensional variable-sized bin packing problem (2DVSBPP) with guillotine constraint. 2DVSBPP is a well-known NP-hard optimization problem which has several real applications. A mixed bin packing algorithm (MixPacking) which combines a heuristic packing algorithm with the Best Fit algorithm is proposed to solve the single bin problem, and then a backtracking algorithm which embeds MixPacking is developed to solve the 2DVSBPP. A hybrid heuristic algorithm based on iterative simulated annealing and binary search (named HHA) is then developed to further improve the results of our Backtracking algorithm. Computational experiments on the benchmark instances for 2DVSBPP show that HHA has achieved good results and outperforms existing algorithms.  相似文献   

20.
We propose a fuzzy model for the portfolio selection problem which takes into account the vagueness of the investor’s preferences regarding the assumed risk. We also describe an exact method for solving it as well as a hybrid meta-heuristic procedure which is more adequate for medium and large-sized problems or in cases in which a quick solution is needed. As an application, we solve several problems based on data from the IBEX35 index and the Spanish Stock Exchange Interconnection System.  相似文献   

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