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1.
基于具有交流结构的合作对策,即图对策,对平均树解拓展形式的特征进行刻画,提出此解满足可加性公理。进一步地,分析了对于无圈图对策此解是分支有效的。并且当连通分支中两个局中人相关联的边删掉后,此连通分支的收益变化情况可用平均树解表示。这一性质是Shapley值和Myerson值所不具有的。最后,我们给出了模糊联盟图对策中模糊平均树解的可加性和分支有效性。  相似文献   

2.
本文对无圈图博弈进行了研究,考虑了大联盟收益不小于各分支收益之和的情况。通过引入剩余公平分配性质,也就是任意两个分支联盟的平均支付变化相等,给出了一个基于平均树值的无圈图博弈有效解。同时,结合有效性和分支公平性对该有效解进行了刻画。特别地,若无圈图博弈满足超可加性时,证明了该有效解一定是核中的元素,说明此时的解是稳定的。最后,通过一案例分析了该有效解的特点,即越大的分支分得的剩余越多,并且关键参与者,也就是具有较大度的参与者可获得相对多的支付。  相似文献   

3.
We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition he does not belong to. We give a representation in terms of formation of the grand coalition according to an ordering of the players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication graph in order to construct new allocation rules called the compensation solutions. Firstly, we consider cooperative games with arbitrary graphs and construct rooted spanning trees (see Demange, J Political Econ 112:754–778, 2004) instead of orderings of the players by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively. Secondly, we consider cooperative games with a forest (cycle-free graph) and all its rooted spanning trees. The compensation solution is characterized by component efficiency and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component in the communication graph.  相似文献   

4.
给出图对策中平均树解的拓展形式, 证明其是满足分支有效性和分支公平性的唯一解. 针对具有模糊联盟的图对策, 提出了一种模糊分配, 即模糊平均树解. 当模糊联盟图对策为完全图对策时, 模糊平均树解等于模糊Shapley值. 最后, 讨论了模糊平均树解与模糊联盟核心之间的关系, 并进行了实例论证.  相似文献   

5.
Harsanyi power solutions for graph-restricted games   总被引:1,自引:0,他引:1  
We consider cooperative transferable utility games, or simply TU-games, with limited communication structure in which players can cooperate if and only if they are connected in the communication graph. Solutions for such graph games can be obtained by applying standard solutions to a modified or restricted game that takes account of the cooperation restrictions. We discuss Harsanyi solutions which distribute dividends such that the dividend shares of players in a coalition are based on power measures for nodes in corresponding communication graphs. We provide axiomatic characterizations of the Harsanyi power solutions on the class of cycle-free graph games and on the class of all graph games. Special attention is given to the Harsanyi degree solution which equals the Shapley value on the class of complete graph games and equals the position value on the class of cycle-free graph games. The Myerson value is the Harsanyi power solution that is based on the equal power measure. Finally, various applications are discussed.  相似文献   

6.
在合作博弈的一般模型中总是假设所有联盟都能形成。不过,在实际中由于受到一些因素的制约,有些联盟是不能形成的。基于此,Myerson提出了具有图通讯结构的合作博弈。Myerson值和Position值是超图博弈上的两个重要分配规则。2005年,Slikker给出了在图博弈上Position值的公理化刻画。但超图博弈上Position值的公理化刻画一直悬而未决。本文通过引入“赋权平衡超边贡献公理”,并结合经典的“分支有效性”,提出了超图博弈上赋权Position值的公理化刻画。作为推论,解决了超图博弈上Position值的公理化刻画问题。  相似文献   

7.
A directed graph game consists of a cooperative game with transferable utility and a digraph which describes limited cooperation and the dominance relation among the players. Under the assumption that only coalitions of strongly connected players are able to fully cooperate, we introduce the digraph-restricted game in which a non-strongly connected coalition can only realize the sum of the worths of its strong components. The Myerson value for directed graph games is defined as the Shapley value of the digraph-restricted game. We establish axiomatic characterizations of the Myerson value for directed graph games by strong component efficiency and either fairness or bi-fairness.  相似文献   

8.
On the class of cycle-free directed graph games with transferable utility solution concepts, called web values, are introduced axiomatically, each one with respect to a chosen coalition of players that is assumed to be an anti-chain in the directed graph and is considered as a management team. We provide their explicit formula representation and simple recursive algorithms to calculate them. Additionally the efficiency and stability of web values are studied. Web values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. In case the management team consists of all sources (sinks) in the graph a kind of tree (sink) value is obtained. In general, at a web value each player receives the worth of this player together with his subordinates minus the total worths of these subordinates. It implies that every coalition of players consisting of a player with all his subordinates receives precisely its worth. We also define the average web value as the average of web values over all management teams in the graph. As application the water distribution problem of a river with multiple sources, a delta and possibly islands is considered.  相似文献   

9.
In this article we study cooperative multi-choice games with limited cooperation possibilities, represented by an undirected forest on the player set. Players in the game can cooperate if they are connected in the forest. We introduce a new (single-valued) solution concept which is a generalization of the average tree solution defined and characterized by Herings et?al. (Games Econ. Behav. 62:77?C92, 2008) for TU-games played on a forest. Our solution is characterized by component efficiency, component fairness and independence on the greatest activity level. It belongs to the precore of a restricted multi-choice game whenever the underlying multi-choice game is superadditive and isotone. We also link our solution with the hierarchical outcomes (Demange in J. Polit. Econ. 112:754?C778, 2004) of some particular TU-games played on trees. Finally, we propose two possible economic applications of our average tree solution.  相似文献   

10.
首先研究了图限制下合作对策的r值,这个单值解是由Tijs提出的经典合作对策τ值的推广.并且当合作图为完全图时,准均衡图对策的τ值与经典合作对策下的准均衡对策的τ值一致.其次利用分支有效性,S-均衡下的相对不变性和限制成比例性讨论了τ值的公理化方法.最后介绍了两类特殊图对策的τ值.  相似文献   

11.
李理  单而芳 《运筹学学报》2018,22(4):99-107
1977年, Myerson建立了以图作为合作结构的可转移效用博弈模型(也称图博弈), 并提出了一个分配规则, 也即"Myerson 值", 它推广了著名的Shapley值. 该模型假定每个连通集合(通过边直接或间接内部相连的参与者集合)才能形成可行的合作联盟而取得相应的收益, 而不考虑连通集合的具体结构. 引入图的局部边密度来度量每个连通集合中各成员之间联系的紧密程度, 即以该连通集合的导出子图的边密度来作为他们的收益系数, 并由此定义了具有边密度的Myerson值, 证明了具有边密度的Myerson值可以由"边密度分支有效性"和"公平性"来唯一确定.  相似文献   

12.
position值是图对策中著名的分支有效解, 该值充分体现了图的边在合作中的贡献, 因而也可作为网络中心性的一种测度方法。本文基于van den Brink等提出的具有联盟结构与图结构的合作对策, 将position值推广到具有联盟结构的图对策上, 提出了具有联盟结构的position值, 该值可以作为受优先联盟约束的网络中心性的一种测度方法。本文首先证明了具有联盟结构的position值可以由分割分支有效性和平衡边贡献性所唯一刻画。其次, 以跨国天然气管道网的收益分配为例, 对这个值与其他值做了比较分析。  相似文献   

13.
在图博弈中,Myerson假设只有连通的联盟才能获得完全的效用,而忽略连通联盟的具体结构.1996年,Jackson和Wolinsky提出了“网络情形博弈”的模型,拓展了Myerson的图博弈模型.它是利用值函数代替原来的特征函数以体现不同网络结构对合作结果的影响.考虑超网络情形博弈,它是网络情形博弈的自然推广,由三元组(N,H,v)所组成,这里v是值函数,用于描述在超网络(N,H)合作结构下的合作收益.2012年,van den Nouweland和Slikker利用四个公理给出了位置值的公理化刻画.通过分支有效性和局部平衡超边贡献性两个公理,给出了超网络博弈中位置值的公理化刻画.作为推论,得到了网络博弈中位置值的新刻画.  相似文献   

14.
首先研究了图限制下合作对策的τ值,这个单值解是由Tijs提出的经典合作对策τ值的推广.并且当合作图为完全图时,准均衡图对策的τ值与经典合作对策下的准均衡对策的τ值一致.其次利用分支有效性,S-均衡下的相对不变性和限制成比例性讨论了τ值的公理化方法.最后介绍了两类特殊图对策的τ值.  相似文献   

15.
2002年,Kar利用有效性、无交叉补贴性、群独立性和等处理性四个公理对最小成本生成树对策上的Shapley值进行了刻画。本文提出了“群有效性”这一公理,利用这一公理和“等处理性”两个公理,给出了最小成本生成树对策上Shapley值的一种新的公理化刻画。最后,运用最小成本生成树对策的Shapley值,对网络服务的费用分摊问题进行了分析。  相似文献   

16.
In this work, a new axiomatization of the Shapley is presented. An associated game is constructed. We define a sequence of games, when the term of order n, in this sequence, is the associated game of the term of order (n−1). We show that the sequence converges and that the limit game is inessential. The solution is obtained using the inessential game axiom, the associated consistency axiom and the continuity axiom. As a by-product, we note that neither the additivity nor the efficiency axioms are needed. Accepted September 2001  相似文献   

17.
We show that the Owen value for TU games with coalition structure can be characterized without the additivity axiom similarly as it was done by Young for the Shapley value for general TU games. Our axiomatization via four axioms of efficiency, marginality, symmetry across coalitions, and symmetry within coalitions is obtained from the original Owen’s one by the replacement of additivity and null-player via marginality. We show that the alike axiomatization for the generalization of the Owen value suggested by Winter for games with level structure is valid as well. The research was supported by NWO (The Netherlands Organization for Scientific Research) grant NL-RF 047.017.017.  相似文献   

18.
We provide a new characterization of the Shapley value neither using the efficiency axiom nor the additivity axiom. In this characterization, efficiency is replaced by the gain-loss axiom (Einy and Haimanko, 2011), i.e., whenever the total worth generated does not change, a player can only gain at the expense of another one. Additivity and the equal treatment axiom are substituted by fairness (van den Brink, 2001) or differential marginality (Casajus, 2011), where the latter requires equal productivity differentials of two players to translate into equal payoff differentials. The third axiom of our characterization is the standard dummy player axiom.  相似文献   

19.
We generalize earlier work which gave a method of construction for bipartite graphs which are obtained as the set of maximal or minimal elements of a certain cycle-free partial order. The method is extended here to produce a 1-arc-transitive bipartite graph in a ‘free’ way, starting with any partial order with greatest and least element and with instructions on its points about how they will ramify in the extension. A key feature of our work is the interplay between properties of the initial partial order, the extended partial order, and the bipartite graph which results. We also extend the earlier work by giving a complete characterization of all 2-CS-transitive cycle-free partial orders. In addition, we discuss the completeness of the constructed partial orders, in the sense of Dedekind and MacNeille, and remark that the bipartite graph constructed can only be 2-arc-transitive in the cycle-free case.  相似文献   

20.
In this paper we introduce a class of efficient extensions of the Myerson value for games with communication graph structures in which the surplus is allocated in proportion to measures defined on the graph. We show that the efficient proportional Myerson values can be characterized by efficiency, coherence with the Myerson value for connected graphs, and α-fairness of surplus. The axiomatization implies a new characterization of the efficient egalitarian Myerson value proposed by van den Brink et al. (2012).  相似文献   

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