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1.
In this paper, we examine the two-dimensional variable-sized bin packing problem (2DVSBPP), where the task is to pack all given rectangles into bins of various sizes such that the total area of the used bins is minimized. We partition the search space of the 2DVSBPP into sets and impose an order on the sets, and then use a goal-driven approach to take advantage of the special structure of this partitioned solution space. Since the 2DVSBPP is a generalization of the two-dimensional bin packing problem (2DBPP), our approach can be adapted to the 2DBPP with minimal changes. Computational experiments on the standard benchmark data for both the 2DVSBPP and 2DBPP shows that our approach is more effective than existing approaches in literature.  相似文献   

2.
带有冲突关系装箱问题的优化目标是在满足货物冲突关系的前提下,使用数量最少的货箱完成货物装箱的目的。本文分析了冲突装箱问题的数学模型,提出了基于图着色模型的启发式算法进行求解。首先,使用冲突图来描述货物之间的冲突关系;其次,基于冲突图,采取图着色的方式将货物进行分组,并且组内的货物之间不存在冲突关系;最后,采取改进FFD算法对每组的货物进行装箱操作。实验表明,本文提出的启发式算法能够快速有效地找到问题的可行解,为此类装箱问题的求解提供了新思路。  相似文献   

3.
We consider two types of orthogonal, oriented, rectangular, two-dimensional packing problems. The first is the strip packing problem, for which four new and improved level-packing algorithms are presented. Two of these algorithms guarantee a packing that may be disentangled by guillotine cuts. These are combined with a two-stage heuristic designed to find a solution to the variable-sized bin packing problem, where the aim is to pack all items into bins so as to minimise the packing area. This heuristic packs the levels of a solution to the strip packing problem into large bins and then attempts to repack the items in those bins into smaller bins in order to reduce wasted space. The results of the algorithms are compared to those of seven level-packing heuristics from the literature by means of a large number of strip-packing benchmark instances. It is found that the new algorithms are an improvement over known level-packing heuristics for the strip packing problem. The advancements made by the new and improved algorithms are limited in terms of utilised space when applied to the variable-sized bin packing problem. However, they do provide results faster than many existing algorithms.  相似文献   

4.
We consider a game-theoretical bin packing problem. The 1D (one dimensional) case has been treated in the literature as the ʼselfish bin packing problemʼ. We investigate a 2D version, in which the items to be packed are squares and the bins are unit squares. In this game, a set of items is packed into bins. Each player controls exactly one item and is charged with a cost defined as the ratio between the area of the item and the occupied area of the respective bin. One at a time, players selfishly move their items from one bin to another, in order to minimize the costs they are charged. At a Nash equilibrium, no player can reduce the cost he is charged by moving his item to a different bin. In the 2D case, to decide whether an item can be placed in another bin with other items is NP-complete, so we consider that players use a packing algorithm to make this decision. We show that this game converges to a Nash equilibrium, independently of the packing algorithm used. We prove that the price of anarchy is at least 2.27. We also prove that, using the NFDH packing algorithm, the asymptotic price of anarchy is at most 2.6875.  相似文献   

5.
Following the work of Anily et?al., we consider a variant of bin packing called bin packing with general cost structures (GCBP) and design an asymptotic fully polynomial time approximation scheme (AFPTAS) for this problem. In the classic bin packing problem, a set of one-dimensional items is to be assigned to subsets of total size at most 1, that is, to be packed into unit sized bins. However, in GCBP, the cost of a bin is not 1 as in classic bin packing, but it is a non-decreasing and concave function of the number of items packed in it, where the cost of an empty bin is zero. The construction of the AFPTAS requires novel techniques for dealing with small items, which are developed in this work. In addition, we develop a fast approximation algorithm which acts identically for all non-decreasing and concave functions, and has an asymptotic approximation ratio of 1.5 for all functions simultaneously.  相似文献   

6.
The 2-constraint bin packing problem consists in packing a given number of items, each one characterised by two different but not related dimensions, into the minimum number of bins in such a way to do not exceed the capacity of the bins in either dimension. The development of the heuristics for this problem is challenged by the need of a proper definition of the criterion for evaluating the feasibility of the two capacity constraints on the two different dimensions. In this paper, we propose a computational evaluation of several criteria, and two simple but effective algorithms—a greedy and neighbourhood search algorithms—for solving the 2-constraint bin packing problem. An extensive computational analysis supports our main claim.  相似文献   

7.
A natural generalization of the classical online bin packing problem is the dynamic bin packing problem introduced by Coffman et al. (1983) [7]. In this formulation, items arrive and depart and the objective is to minimize the maximal number of bins ever used over all times. We study the oriented multi-dimensional dynamic bin packing problem for two dimensions, three dimensions and multiple dimensions. Specifically, we consider dynamic packing of squares and rectangles into unit squares and dynamic packing of three-dimensional cubes and boxes into unit cubes. We also study dynamic d-dimensional hypercube and hyperbox packing. For dynamic d-dimensional box packing we define and analyze the algorithm NFDH for the offline problem and present a dynamic version. This algorithm was studied before for rectangle packing and for square packing and was generalized only for multi-dimensional cubes. We present upper and lower bounds for each of these cases.  相似文献   

8.
In the classical bin packing problem, one is asked to pack items of various sizes into the minimum number of equal-sized bins. In the on-line version of this problem, the packer is given the items one by one and must immediately and irrevocably assign every item to its bin, without knowing the future items. Beginning with the first results in the early 1970's, we survey — from the worst case point of view — the approximation results obtained for on-line bin packing, higher dimensional versions of the problem, lower bounds on worst case ratios and related results.This work was partially supported by the Christian Doppier Laboratorium für Diskrete Optimierung.  相似文献   

9.
帅天平  胡晓东 《应用数学》2005,18(3):411-416
本文讨论了一类在线变尺寸装箱问题,假定箱子的尺寸可以是不同的.箱子是在线到达的,仅当箱子到达后其尺寸才知道.给定一个带有核元的物品表及其上的核元关系图.我们的目标是要将表中元素装入到达的箱子中,保证任何箱子所装物品不互为核元,即所装物品对应的点所导出的子图是个空图,并使得所用的箱子总长最小.我们证明了该问题是NPHard的,并给出了基于图的点染色、图的团分解和基于背包问题的近似算法,给出了算法的时间复杂度和性能界.  相似文献   

10.
A version of thek-bounded space on-line bin packing problem, where a fixed collection of bin sizes is allowed, is considered. By packing large items into appropriate bins and closing appropriate bins, we can derive an algorithm with worst-case performance bound 1.7 fork≥3. This research is supported by the Science Foundation under State Education Committee of China. The earlier version was done in Institute of Applied Mathematics, Academia Sinica.  相似文献   

11.
This paper studies a variant of the three-dimensional bin packing problem (3D-BPP), where the bin height can be adjusted to the cartons it packs. The bins and cartons to be packed are assumed rectangular in shape. The cartons are allowed to be rotated into any one of the six positions that keep the carton edges parallel to the bin edges. This greatly increases the difficulty of finding a good solution since the search space expands significantly comparing to the 3D-BPP where the cartons have fixed orientations. A mathematical (mixed integer programming) approach is modified based on [Chen, C. S., Lee, S. M., Shen, Q. S., 1995. An analytical model for the container loading problem. European Journal of Operational Research 80 (1), 68–76] and numerical experiments indicate that the mathematical approach is not suitable for the variable bin height 3D-BPP. A special bin packing algorithm based on packing index is designed to utilize the special problem feature and is used as a building block for a genetic algorithm designed for the 3D-BPP. The paper also investigates the situation where more than one type of bin are used and provides a heuristic for packing a batch of cartons using the genetic algorithm. Numerical experiments show that our proposed method yields quick and satisfactory results when benchmarked against the actual packing practice and the MIP model with the latest version of CPLEX.  相似文献   

12.
The bin packing problem is one of the classical NP-hard optimization problems. In this paper, we present a simple generic approach for obtaining new fast lower bounds, based on dual feasible functions. Worst-case analysis as well as computational results show that one of our classes clearly outperforms the previous best “economical” lower bound for the bin packing problem by Martello and Toth, which can be understood as a special case. In particular, we prove an asymptotic worst-case performance of 3/4 for a bound that can be computed in linear time for items sorted by size. In addition, our approach provides a general framework for establishing new bounds. Received: August 11, 1998 / Accepted: February 1, 2001?Published online September 17, 2001  相似文献   

13.
We study a new kind of online bin packing with conflicts, motivated by a problem arising when scheduling jobs on the Grid. In this bin packing problem, the set of items is given at the beginning, together with a set of conflicts on pairs of items. A conflict on a pair of items implies that they cannot be assigned to a common bin. The online scenario is realized as follows. Variable-sized bins arrive one by one, and items need to be assigned to each bin before the next bin arrives. We analyze the online problem as well as semi-online versions of it, which are the variant where the sizes of the arriving bins are monotonically non-increasing as well as the variant where they are monotonically non-decreasing.  相似文献   

14.
The more-dimensional bin packing problem (BPP) considered here requires packing a set of rectangular-shaped items into a minimum number of identical rectangular-shaped bins. All items may be rotated and the guillotine cut constraint has to be respected. A straightforward heuristic is presented that is based on a method for the container loading problem following a wall-building approach and on a method for the one-dimensional BPP. 1,800 new benchmark instances are introduced for the two-dimensional and three-dimensional BPP. The instances include more than 1,500 items on average. Applied to these very large instances, the heuristic generates solutions of acceptable quality in short computation times. Moreover, the influence of different instance parameters on the solution quality is investigated by an extended computational study.  相似文献   

15.
The two-dimensional guillotine bin packing problem consists of packing, without overlap, small rectangular items into the smallest number of large rectangular bins where items are obtained via guillotine cuts. This problem is solved using a new guillotine bottom left (GBL) constructive heuristic and its agent-based (A–B) implementation. GBL, which is sequential, successively packs items into a bin and creates a new bin every time it can no longer fit any unpacked item into the current one. A–B, which is pseudo-parallel, uses the simplest system of artificial life. This system consists of active agents dynamically interacting in real time to jointly fill the bins while each agent is driven by its own parameters, decision process, and fitness assessment. A–B is particularly fast and yields near-optimal solutions. Its modularity makes it easily adaptable to knapsack related problems.  相似文献   

16.
The three-dimensional finite bin packing problem (3BP) consists of determining the minimum number of large identical three-dimensional rectangular boxes, bins, that are required for allocating without overlapping a given set of three-dimensional rectangular items. The items are allocated into a bin with their edges always parallel or orthogonal to the bin edges. The problem is strongly NP-hard and finds many practical applications. We propose new lower bounds for the problem where the items have a fixed orientation and then we extend these bounds to the more general problem where for each item the subset of rotations by 90° allowed is specified. The proposed lower bounds have been evaluated on different test problems derived from the literature. Computational results show the effectiveness of the new lower bounds.  相似文献   

17.
We consider problems requiring to allocate a set of rectangular items to larger rectangular standardized units by minimizing the waste. In two-dimensional bin packing problems these units are finite rectangles, and the objective is to pack all the items into the minimum number of units, while in two-dimensional strip packing problems there is a single standardized unit of given width, and the objective is to pack all the items within the minimum height. We discuss mathematical models, and survey lower bounds, classical approximation algorithms, recent heuristic and metaheuristic methods and exact enumerative approaches. The relevant special cases where the items have to be packed into rows forming levels are also discussed in detail.  相似文献   

18.
The multi-dimensional orthogonal packing problem (OPP) is a well studied decisional problem. Given a set of items with rectangular shapes, the problem is to decide whether there is a non-overlapping packing of these items in a rectangular bin. The rotation of items is not allowed. A powerful caracterization of packing configurations by means of interval graphs was recently introduced. In this paper, we propose a new algorithm using consecutive ones matrices as data structure. This new algorithm is then used to solve the two-dimensional orthogonal knapsack problem. Computational results are reported, which show its effectiveness.  相似文献   

19.
The FFD algorithm is one of the most famous algorithms for the classical bin packing problem. In this paper,some versions of the FFD algorithm are considered in several bin packing problems. Especially,two of them applied to the bin packing problem with kernel items are analyzed. Tight worst-case performance ratios are obtained.  相似文献   

20.
New lower bounds for the three-dimensional orthogonal bin packing problem   总被引:1,自引:0,他引:1  
In this paper, we consider the three-dimensional orthogonal bin packing problem, which is a generalization of the well-known bin packing problem. We present new lower bounds for the problem from a combinatorial point of view and demonstrate that they theoretically dominate all previous results from the literature. The comparison is also done concerning asymptotic worst-case performance ratios. The new lower bounds can be more efficiently computed in polynomial time. In addition, we study the non-oriented model, which allows items to be rotated.  相似文献   

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