首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Iterated Greedy (IG) algorithms are based on a very simple principle, are easy to implement and can show excellent performance. In this paper, we propose two new IG algorithms for a complex flowshop problem that results from the consideration of sequence dependent setup times on machines, a characteristic that is often found in industrial settings. The first IG algorithm is a straightforward adaption of the IG principle, while the second incorporates a simple descent local search. Furthermore, we consider two different optimization objectives, the minimization of the maximum completion time or makespan and the minimization of the total weighted tardiness. Extensive experiments and statistical analyses demonstrate that, despite their simplicity, the IG algorithms are new state-of-the-art methods for both objectives.  相似文献   

2.
In this work, we consider a complex flowshop scheduling problem in which both no-wait and separate setup times are considered. The optimisation criterion is the minimisation of the total completion time. We propose an effective dominance rule for the four machine case that can also be used for m machines. Five simple and fast heuristics are proposed along with two easy to code stochastic local search methods, one of them being based on Iterated Local Search (ILS). An extensive computational evaluation is carried out with two sets of 5,400 instances. All seven methods are compared to two recent algorithms. The results, confirmed by thorough statistical analyses, show that the proposed methods are more effective and efficient when compared to the best existing algorithms in the literature for the considered problem.  相似文献   

3.
Iterated local search (ILS) is a simple and powerful stochastic local search method. This article presents and analyzes the application of ILS to the quadratic assignment problem (QAP). We justify the potential usefulness of an ILS approach to this problem by an analysis of the QAP search space. However, an analysis of the run-time behavior of a basic ILS algorithm reveals a stagnation behavior which strongly compromises its performance. To avoid this stagnation behavior, we enhance the ILS algorithm using acceptance criteria that allow moves to worse local optima and we propose population-based ILS extensions. An experimental evaluation of the enhanced ILS algorithms shows their excellent performance when compared to other state-of-the-art algorithms for the QAP.  相似文献   

4.
In this paper we analyse the performance of flowshop sequencing heuristics with respect to the objectives of makespan and flowtime minimisation. For flowtime minimisation, we propose the strategy employed by the NEH heuristic to construct partial solutions. Results show that this approach outperforms the common fast heuristics for flowtime minimisation while performing similarly or slightly worse than others which, on reward, prove to be much more CPU time-consuming. Additionally, the suggested approach is well balanced with respect to makespan and flowtime minimisation. Based on the previous results, two algorithms are proposed for the sequencing problem with multiple objectives – makespan and flowtime minimisation. These algorithms provide the decision maker with a set of heuristically efficient solutions such that he/she may choose the most suitable sequence for a given ratio between costs associated with makespan and those assigned to flowtime. Computational experience shows both algorithms to perform better than the current heuristics designed for the two-criteria problem.  相似文献   

5.
The permutation flowshop scheduling problem has been thoroughly studied in recent decades, both from single objective as well as from multi-objective perspectives. To the best of our knowledge, little has been done regarding the multi-objective flowshop with Pareto approach when sequence dependent setup times are considered. As setup times and multi-criteria problems are important in industry, we must focus on this area. We propose a simple, yet powerful algorithm for the sequence dependent setup times flowshop problem with several criteria. The presented method is referred to as Restarted Iterated Pareto Greedy or RIPG and is compared against the best performing approaches from the relevant literature. Comprehensive computational and statistical analyses are carried out in order to demonstrate that the proposed RIPG method clearly outperforms all other algorithms and, as a consequence, it is a state-of-art method for this important and practical scheduling problem.  相似文献   

6.
The two-stage flowshop scheduling problem with the objective of minimizing total flowtime subject to obtaining the optimal makespan is discussed. A branch-and-bound algorithm and two heuristic algorithms have been developed. The results of the experimental investigation of the effectiveness of the algorithms are also presented.  相似文献   

7.
The distributed permutation flowshop problem has been recently proposed as a generalization of the regular flowshop setting where more than one factory is available to process jobs. Distributed manufacturing is a common situation for large enterprises that compete in a globalized market. The problem has two dimensions: assigning jobs to factories and scheduling the jobs assigned to each factory. Despite being recently introduced, this interesting scheduling problem has attracted attention and several heuristic and metaheuristic methods have been proposed in the literature. In this paper we present a scatter search (SS) method for this problem to optimize makespan. SS has seldom been explored for flowshop settings. In the proposed algorithm we employ some advanced techniques like a reference set made up of complete and partial solutions along with other features like restarts and local search. A comprehensive computational campaign including 10 existing algorithms, together with statistical analyses, shows that the proposed scatter search algorithm produces better results than existing algorithms by a significant margin. Moreover all 720 known best solutions for this problem are improved.  相似文献   

8.
In this paper, a particle swarm optimization algorithm (PSO) is presented to solve the permutation flowshop sequencing problem (PFSP) with the objectives of minimizing makespan and the total flowtime of jobs. For this purpose, a heuristic rule called the smallest position value (SPV) borrowed from the random key representation of Bean [J.C. Bean, Genetic algorithm and random keys for sequencing and optimization, ORSA Journal of Computing 6(2) (1994) 154–160] was developed to enable the continuous particle swarm optimization algorithm to be applied to all classes of sequencing problems. In addition, a very efficient local search, called variable neighborhood search (VNS), was embedded in the PSO algorithm to solve the well known benchmark suites in the literature. The PSO algorithm was applied to both the 90 benchmark instances provided by Taillard [E. Taillard, Benchmarks for basic scheduling problems, European Journal of Operational Research, 64 (1993) 278–285], and the 14,000 random, narrow random and structured benchmark instances provided by Watson et al. [J.P. Watson, L. Barbulescu, L.D. Whitley, A.E. Howe, Contrasting structured and random permutation flowshop scheduling problems: Search space topology and algorithm performance, ORSA Journal of Computing 14(2) (2002) 98–123]. For makespan criterion, the solution quality was evaluated according to the best known solutions provided either by Taillard, or Watson et al. The total flowtime criterion was evaluated with the best known solutions provided by Liu and Reeves [J. Liu, C.R. Reeves, Constructive and composite heuristic solutions to the P∥∑Ci scheduling problem, European Journal of Operational Research 132 (2001) 439–452], and Rajendran and Ziegler [C. Rajendran, H. Ziegler, Ant-colony algorithms for permutation flowshop scheduling to minimize makespan/total flowtime of jobs, European Journal of Operational Research, 155(2) (2004) 426–438]. For the total flowtime criterion, 57 out of the 90 best known solutions reported by Liu and Reeves, and Rajendran and Ziegler were improved whereas for the makespan criterion, 195 out of the 800 best known solutions for the random and narrow random problems reported by Watson et al. were improved by the VNS version of the PSO algorithm.  相似文献   

9.
In this paper, we study the application of a meta-heuristic to a two-machine flowshop scheduling problem. The meta-heuristic uses a branch-and-bound procedure to generate some information, which in turn is used to guide a genetic algorithm's search for optimal and near-optimal solutions. The criteria considered are makespan and average job flowtime. The problem has applications in flowshop environments where management is interested in reducing turn-around and job idle times simultaneously. We develop the combined branch-and-bound and genetic algorithm based procedure and two modified versions of it. Their performance is compared with that of three algorithms: pure branch-and-bound, pure genetic algorithm, and a heuristic. The results indicate that the combined approach and its modified versions are better than either of the pure strategies as well as the heuristic algorithm.  相似文献   

10.
This paper addresses the m-machine no-wait flowshop problem where the set-up time of a job is separated from its processing time. The performance measures considered are the total flowtime and makespan. The scheduling problem for makespan reduces to the travelling salesman problem (TSP), and the scheduling problem for total flowtime reduces to the time-dependent travelling salesman problem (TDTSP). Non-polynomial time solution methods are presented, along with a polynomial heuristic.  相似文献   

11.
Traditionally, the permutation flowshop scheduling problem (PFSP) was with the criterion of minimizing makespan. The permutation flowshop scheduling problem to minimize the total flowtime has attracted more attention from researchers in recent years. In this paper, a hybrid genetic local search algorithm is proposed to solve this problem with each of both criteria. The proposed algorithm hybridizes the genetic algorithm and a novel local search scheme that combines two local search methods: the Insertion Search (IS) and the Insertion Search with Cut-and-Repair (ISCR). It employs the genetic algorithm to do the global search and two local search methods to do the local search. Two local search methods play different roles in the search process. The Insertion Search is responsible for searching a small neighborhood while the Insertion Search with Cut-and-Repair is responsible for searching a large neighborhood. Furthermore, the orthogonal-array-based crossover operator is designed to enhance the GA’s capability of intensification. The experimental results show the advantage of combining the two local search methods. The performance of the proposed hybrid genetic algorithm is very competitive. For the PFSP with the total flowtime criterion, it improved 66 out of the 90 current best solutions reported in the literature in short-term search and it also improved all the 20 current best solutions reported in the literature in long-term search. For the PFSP with the makespan criterion, the proposed algorithm also outperforms the other three methods recently reported in the literature.  相似文献   

12.
The Team Orienteering Problem with Time Windows (TOPTW) is the extension of the Orienteering Problem (OP) where each node is limited by a predefined time window during which the service has to start. The objective of the TOPTW is to maximize the total collected score by visiting a set of nodes with a limited number of paths. We propose two algorithms, Iterated Local Search and a hybridization of Simulated Annealing and Iterated Local Search (SAILS), to solve the TOPTW. As indicated in multiple research works on algorithms for the OP and its variants, determining appropriate parameter values in a statistical way remains a challenge. We apply Design of Experiments, namely factorial experimental design, to screen and rank all the parameters thereby allowing us to focus on the parameter search space of the important parameters. The proposed algorithms are tested on benchmark TOPTW instances. We demonstrate that well-tuned ILS and SAILS lead to improvements in terms of the quality of the solutions. More precisely, we are able to improve 50 best known solution values on the available benchmark instances.  相似文献   

13.
In this paper, a HGA (hybrid genetic algorithm) is proposed for permutation flowshop scheduling problems (PFSP) with total flowtime minimization, which are known to be NP-hard. One of the chromosomes in the initial population is constructed by a suitable heuristic and the others are yielded randomly. An artificial chromosome is generated by a weighted simple mining gene structure, with which a new crossover operator is presented. Additionally, two effective heuristics are adopted as local search to improve all generated chromosomes in each generation. The HGA is compared with one of the most effective heuristics and a recent meta-heuristic on 120 benchmark instances. Experimental results show that the HGA outperforms the other two algorithms for all cases. Furthermore, HGA obtains 115 best solutions for the benchmark instances, 92 of which are newly discovered.  相似文献   

14.
The maximin LHD problem calls for arranging N points in a k-dimensional grid so that no pair of points share a coordinate and the distance of the closest pair of points is as large as possible. In this paper we propose to tackle this problem by heuristic algorithms belonging to the Iterated Local Search (ILS) family and show through some computational experiments that the proposed algorithms compare very well with different heuristic approaches in the established literature.  相似文献   

15.
The problem of scheduling in permutation flowshops is considered in this paper with the objectives of minimizing the sum of weighted flowtime/sum of weighted tardiness/sum of weighted flowtime and weighted tardiness/sum of weighted flowtime, weighted tardiness and weighted earliness of jobs, with each objective considered separately. Lower bounds on the given objective (corresponding to a node generated in the scheduling tree) are developed by solving an assignment problem. Branch-and-bound algorithms are developed to obtain the best permutation sequence in each case. Our algorithm incorporates a job-based lower bound (integrated with machine-based bounds) with respect to the weighted flowtime/weighted tardiness/weighted flowtime and weighted tardiness, and a machine-based lower bound with respect to the weighted earliness of jobs. The proposed algorithms are evaluated by solving many randomly generated problems of different problem sizes. The results of an extensive computational investigation for various problem sizes are presented. In addition, one of the proposed branch-and-bound algorithms is compared with a related existing branch-and-bound algorithm.  相似文献   

16.
The Traveling Tournament Problem with Predefined Venues (TTPPV) is a single round robin variant of the Traveling Tournament Problem, in which the venue of each game to be played is known beforehand. We propose an Iterated Local Search (ILS) heuristic for solving real-size instances of the TTPPV, based on two types of moves. Initial solutions are derived from an edge coloring algorithm applied to complete graphs. We showed that canonical edge colorings should not be used as initial solutions in some situations. Instead, the use of Vizing’s edge coloring method lead to considerably better results. We also establish that the solution space defined by some commonly used neighborhoods in the sport scheduling literature is not connected in the case of single round robin tournaments, which explains the hardness of finding high quality solutions to some problem instances. Computational results show that the new ILS heuristic performs much better than heuristics based on integer programming and that it improves the best known solutions for benchmark instances.  相似文献   

17.
This paper addresses the flowshop scheduling problem with multiple performance objectives in such a way as to provide the decision maker with approximate Pareto optimal solutions. It is well known that the partial enumeration constructive heuristic NEH and its adaptations perform well for single objectives such as makespan, total tardiness and flowtime. In this paper, we develop a similar heuristic using the concept of Pareto dominance when comparing partial and complete schedules. The heuristic is tested on problems involving combinations of the above criteria. For the two-machine case, and the pairs of objectives: (i) makespan and maximum tardiness, (ii) makespan and total tardiness, the heuristic is compared with branch-and-bound algorithms proposed in the literature. For two and more than two machines, and the criteria combinations considered in this article, the heuristic performance is tested against constructive heuristics reported in the literature. By means of an illustrative example, it is shown that a genetic algorithm from the literature performs better when starting from heuristic solutions rather than random solutions.  相似文献   

18.
The concept of learning process plays a key role in production environments. However, it is relatively unexplored in the flowshop setting. In this short note, we consider a permutation flowshop scheduling problem with a learning effect where the objective is to minimize the sum of completion times or flowtime. A dominance rule and several lower bounds are established to speed up the search for the optimal solution. In addition, the performances of several well-known heuristics are evaluated when the learning effect is present.  相似文献   

19.
In this paper, we present a discrete artificial bee colony algorithm to solve the no-idle permutation flowshop scheduling problem with the total tardiness criterion. The no-idle permutation flowshop problem is a variant of the well-known permutation flowshop scheduling problem where idle time is not allowed on machines. In other words, the start time of processing the first job on a given machine must be delayed in order to satisfy the no-idle constraint. The paper presents the following contributions: First of all, a discrete artificial bee colony algorithm is presented to solve the problem on hand first time in the literature. Secondly, some novel methods of calculating the total tardiness from makespan are introduced for the no-idle permutation flowshop scheduling problem. Finally, the main contribution of the paper is due to the fact that a novel speed-up method for the insertion neighborhood is developed for the total tardiness criterion. The performance of the discrete artificial bee colony algorithm is evaluated against a traditional genetic algorithm. The computational results show its highly competitive performance when compared to the genetic algorithm. Ultimately, we provide the best known solutions for the total tardiness criterion with different due date tightness levels for the first time in the literature for the Taillard’s benchmark suit.  相似文献   

20.
In this paper we are concerned with finding the Pareto optimal front or a good approximation to it. Since non-dominated solutions represent the goal in multiobjective optimisation, the dominance relation is frequently used to establish preference between solutions during the search. Recently, relaxed forms of the dominance relation have been proposed in the literature for improving the performance of multiobjective search methods. This paper investigates the influence of different fitness evaluation methods on the performance of two multiobjective methodologies when applied to a highly constrained two-objective optimisation problem. The two algorithms are: the Pareto archive evolutionary strategy and a population-based annealing algorithm. We demonstrate here, on a highly constrained problem, that the method used to evaluate the fitness of candidate solutions during the search affects the performance of both algorithms and it appears that the dominance relation is not always the best method to use.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号