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1.
It is proved that the consistent Shapley value for hyperplane games is characterized by Pareto-optimality, symmetry, covariancy, and global consistency. A dynamic process based on global consistency is given. It leads the players to the value from any arbitrary payoff vector.Submitted as an M. Sc. thesis, The Hebrew University of Jerusalem.  相似文献   

2.
The aim of the present paper is to study a one-point solution concept for bicooperative games. For these games introduced by Bilbao (Cooperative Games on Combinatorial Structures, 2000) , we define a one-point solution called the Shapley value, since this value can be interpreted in a similar way to the classical Shapley value for cooperative games. The main result of the paper is an axiomatic characterization of this value.  相似文献   

3.
It is proved that Youngs [4] axiomatization for the Shapley value by marginalism, efficiency, and symmetry is still valid for the Shapley value defined on the class of nonnegative constant-sum games with nonzero worth of grand coalition and on the entire class of constant-sum games as well.The research was supported by NWO (The Netherlands Organization for Scientific Research) grant NL-RF 047-008-010.I am thankful to Theo Driessen, Natalia Naumova and Elena Yanovskaya for interesting discussions and comments. The useful remarks of two anonymous referees are also appreciated.  相似文献   

4.
We prove that the Shapley value of every two-sided exact assignment game lies in the core of the game.  相似文献   

5.
In this paper we reformulate the necessary and sufficient conditions for the Shapley value to lie in the core of the game. Two new classes of games, which strictly include convex games, are introduced: average convex games and partially average convex games. Partially average convex games, which need not be superadditive, include average convex games. The Shapley value of a game for both classes is in the core. Some Cobb Douglas production games with increasing returns to scale turn out to be average convex games. The paper concludes with a comparison between the new classes of games introduced and some previous extensions of the convexity notion.The authors thank G. Owen, S. Tijs, and J. Ostroy and two anonymous referees of the International Journal of Game Theory for their comments and suggestions. The usual disclamer applies. We are grateful to the Universidad del Pais Vasco-EHU (grant UPV 209.321-H053/90) and the Ministry of Education and Science of Spain (CICYT grant PB900654) for providing reseach support.  相似文献   

6.
The Shapley value for cooperative games under precedence constraints   总被引:1,自引:0,他引:1  
Cooperative games are considered where only those coalitions of players are feasible that respect a given precedence structure on the set of players. Strengthening the classical symmetry axiom, we obtain three axioms that give rise to a unique Shapley value in this model. The Shapley value is seen to reflect the expected marginal contribution of a player to a feasible random coalition, which allows us to evaluate the Shapley value nondeterministically. We show that every exact algorithm for the Shapley value requires an exponential number of operations already in the classical case and that even restriction to simple games is #P-hard in general. Furthermore, we outline how the multi-choice cooperative games of Hsiao and Raghavan can be treated in our context, which leads to a Shapley value that does not depend on pre-assigned weights. Finally, the relationship between the Shapley value and the permission value of Gilles, Owen and van den Brink is discussed. Both refer to formally similar models of cooperative games but reflect complementary interpretations of the precedence constraints and thus give rise to fundamentally different solution concepts.  相似文献   

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In the framework of fuzzy transferable-utility games, we propose alternative reduced games by considering the players and their activity levels simultaneously. Further, we characterize the consistent value by means of related consistency and different properties.  相似文献   

10.
The shortest path games are considered in this paper. The transportation of a good in a network has costs and benefits. The problem is to divide the profit of the transportation among the players. Fragnelli et al. (Math Methods Oper Res 52: 251–264, 2000) introduce the class of shortest path games and show it coincides with the class of monotone games. They also give a characterization of the Shapley value on this class of games. In this paper we consider further five characterizations of the Shapley value (Hart and Mas-Colell’s in Econometrica 57:589–614, 1989; Shapley’s in Contributions to the theory of games II, annals of mathematics studies, vol 28. Princeton University Press, Princeton, pp 307–317, 1953; Young’s in Int J Game Theory 14:65–72, 1985, Chun’s in Games Econ Behav 45:119–130, 1989; van den Brink’s in Int J Game Theory 30:309–319, 2001 axiomatizations), and conclude that all the mentioned axiomatizations are valid for the shortest path games. Fragnelli et al. (Math Methods Oper Res 52:251–264, 2000)’s axioms are based on the graph behind the problem, in this paper we do not consider graph specific axioms, we take $TU$ axioms only, that is we consider all shortest path problems and we take the viewpoint of an abstract decision maker who focuses rather on the abstract problem than on the concrete situations.  相似文献   

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This paper deals with cooperative games in which only certain coalitions are allowed to form. There have been previous models developed to confront the problem of unallowable coalitions. Games restricted by a communication graph were introduced by Myerson and Owen. In their model, the feasible coalitions are those that induce connected subgraphs. Another type of model is introduced in Gilles, Owen and van den Brink. In their model, the possibilities of coalition formation are determined by the positions of the players in a so-called permission structure. Faigle proposed another model for cooperative games defined on lattice structures. We introduce a combinatorial structure called augmenting system which is a generalization of the antimatroid structure and the system of connected subgraphs of a graph. In this framework, the Shapley value of games on augmenting systems is introduced and two axiomatizations of this value are showed.  相似文献   

14.
This contribution is located in the common area of operational research and economics, with a close relation and joint future potential with optimization: game theory. We focus on collaborative game theory under uncertainty. This study is on a new class of cooperative games where the set of players is finite and the coalition values are interval grey numbers. An interesting solution concept, the grey Shapley value, is introduced and characterized with the properties of additivity, efficiency, symmetry and dummy player, which are straightforward generalizations of the corresponding properties in the classical cooperative game theory. The paper ends with a conclusion and an outlook to future studies.  相似文献   

15.
We consider an alternative expression of the Shapley value that reveals a system of compensations: each player receives an equal share of the worth of each coalition he belongs to, and has to compensate an equal share of the worth of any coalition he does not belong to. We give a representation in terms of formation of the grand coalition according to an ordering of the players and define the corresponding compensation vector. Then, we generalize this idea to cooperative games with a communication graph in order to construct new allocation rules called the compensation solutions. Firstly, we consider cooperative games with arbitrary graphs and construct rooted spanning trees (see Demange, J Political Econ 112:754–778, 2004) instead of orderings of the players by using the classical algorithms DFS and BFS. If the graph is complete, we show that the compensation solutions associated with DFS and BFS coincide with the Shapley value and the equal surplus division respectively. Secondly, we consider cooperative games with a forest (cycle-free graph) and all its rooted spanning trees. The compensation solution is characterized by component efficiency and relative fairness. The latter axiom takes into account the relative position of a player with respect to his component in the communication graph.  相似文献   

16.
针对具有模糊联盟且支付值残缺的合作对策问题,给出了E-残缺模糊对策的定义.基于残缺联盟值基数集,提出了一个同时满足对称性和线性性的w-加权Shapley值公式.通过构造模糊联盟间的边际贡献,探讨了w-加权Shapley值公式的等价表示形式,指出w-加权Shapley值与完整合作对策Shapley值的兼容性.在模糊联盟框架里,探讨了w-加权Shapley值所满足的联盟单调性、零正则性等优良性质.最后通过算例验证了该公式的有效性.  相似文献   

17.
In this paper we analyze cooperative games whose characteristic function takes values in a partially ordered linear space. Thus, the classical solution concepts in cooperative game theory have to be revisited and redefined: the core concept, Shapley–Bondareva theorem and the Shapley value are extended for this class of games. The classes of standard, vector-valued and stochastic cooperative games among others are particular cases of this general theory. The research of the authors is partially supported by Spanish DGICYT grant numbers MTM2004-0909, HA2003-0121, HI2003-0189, MTM2007-67433-C02-01, P06-FQM-01366.  相似文献   

18.
In Bolger [1993], an efficient value was obtained for a class of games called games with n players and r alternatives. In these games, each of the n players must choose one and only one of the r alternatives. This value can be used to determine a player’s “a priori” value in such a game. In this paper, we show that the value has a consistency property similar to the “consistency” for TU games in Hart/Mas-Colell [1989] and we present a set of axioms (including consistency) which characterizes this value.  The games considered in this paper differ from the multi-choice games considered by Hsiao and Raghavan [1993]. They consider games in which the actions of the players are ordered in the sense that, if i >j, then action i carries more “weight” than action j.  These games also differ from partition function games in that the worth of a coalition depends not only on the partitioning of the players but also on the action chosen by each subset of the partition. Received: April 1994/final version: June 1999  相似文献   

19.
We propose a dynamic process leading to the Shapley value of TU games or any solution satisfying Inessential Game (IG) and Continuity (CONT), based on a modified version of Hamiache's notion of an associated game. The authors are very grateful to William Thomson and two anonymous referees for valuable comments which much improve the paper. They provide better statements and proofs of several major results than the original ones.  相似文献   

20.
The main focus of this paper is on the restricted Shapley value for multi-choice games introduced by Derks and Peters [Derks, J., Peters, H., 1993. A Shapley value for games with restricted coalitions. International Journal of Game Theory 21, 351–360] and studied by Klijn et al. [Klijn, F., Slikker, M., Zazuelo, J., 1999. Characterizations of a multi-choice value. International Journal of Game Theory 28, 521–532]. We adopt several characterizations from TU game theory and reinterpret them in the framework of multi-choice games. We generalize the potential approach and show that this solution can be formulated as the vector of marginal contributions of a potential function. Also, we characterize the family of all solutions for multi-choice games that admit a potential. Further, a consistency result is reported.  相似文献   

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