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1.
Myerson (1977) derived an efficient value for games in partition function form. In this paper, we present a set of axioms which characterize a different efficient value for such games. This latter value assigns value 0 to dummies and assigns nonnegative values to players in monotone simple games.  相似文献   

2.
李理  单而芳 《运筹学学报》2018,22(4):99-107
1977年, Myerson建立了以图作为合作结构的可转移效用博弈模型(也称图博弈), 并提出了一个分配规则, 也即"Myerson 值", 它推广了著名的Shapley值. 该模型假定每个连通集合(通过边直接或间接内部相连的参与者集合)才能形成可行的合作联盟而取得相应的收益, 而不考虑连通集合的具体结构. 引入图的局部边密度来度量每个连通集合中各成员之间联系的紧密程度, 即以该连通集合的导出子图的边密度来作为他们的收益系数, 并由此定义了具有边密度的Myerson值, 证明了具有边密度的Myerson值可以由"边密度分支有效性"和"公平性"来唯一确定.  相似文献   

3.
We introduce in this work an extension of the model of games with probabilistic graphs arising in Calvo et al. (1999, Math. Soc. Sci. 37, 79), which itself generalizes the one developed by Myerson (1977, Math. of Oper. Res. 2, 225) for games with communications restrictions. In the first of these models, each pair of nodes has a given probability of direct communication. In this paper a more general setting is considered: we suppose that a probability distribution over the set of all possible communication networks among the players is given. A generalization of the Myerson value is defined and characterized in this context.  相似文献   

4.
单而芳  刘珍 《运筹与管理》2020,29(10):120-125
2003年,Gómez等在考虑社会网络中心性度量时,引入了对称对策上Myerson值的和分解概念,本文将这一概念推广到边赋权图对策上,给出了相应于边赋权图对策的组内Myerson值和组间Myerson值。其中边的权表示这条边的两个端点之间的直接通讯容量,组内Myerson值衡量了每个参与者来自它所在联盟的收益,而组间Myerson值评估了参与者作为其他参与者中介所获取的收益。本文侧重分析了边赋权图对策的组内Myerson值和组间Myerson值的权稳定性和广义稳定性, 并给出了这两类值的刻画。  相似文献   

5.
Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.  相似文献   

6.
In this work we analyze consistency for allocation rules in communication situations. More precisely we characterize the rules proposed by Myerson [R.B. Myerson, Graphs and cooperation in games, Math. Oper. Res. 2, 1977, 225-229; R.B. Myerson, Conference structures and fair allocation rules, Internat J. Game Theory 9 (1980) 169-182] by means of this property.  相似文献   

7.
We characterize the position value for TU games with a cooperation structure in terms of the Myerson value of some natural modification of the original game—the link agent form. This construction is extended to TU games with a conference structure.   相似文献   

8.
在图博弈中,Myerson假设只有连通的联盟才能获得完全的效用,而忽略连通联盟的具体结构.1996年,Jackson和Wolinsky提出了“网络情形博弈”的模型,拓展了Myerson的图博弈模型.它是利用值函数代替原来的特征函数以体现不同网络结构对合作结果的影响.考虑超网络情形博弈,它是网络情形博弈的自然推广,由三元组(N,H,v)所组成,这里v是值函数,用于描述在超网络(N,H)合作结构下的合作收益.2012年,van den Nouweland和Slikker利用四个公理给出了位置值的公理化刻画.通过分支有效性和局部平衡超边贡献性两个公理,给出了超网络博弈中位置值的公理化刻画.作为推论,得到了网络博弈中位置值的新刻画.  相似文献   

9.
In this paper we introduce a class of efficient extensions of the Myerson value for games with communication graph structures in which the surplus is allocated in proportion to measures defined on the graph. We show that the efficient proportional Myerson values can be characterized by efficiency, coherence with the Myerson value for connected graphs, and α-fairness of surplus. The axiomatization implies a new characterization of the efficient egalitarian Myerson value proposed by van den Brink et al. (2012).  相似文献   

10.
This paper proposes a new class of allocation rules in network games. Like the solution theory in cooperative games of how the Harsanyi dividend of each coalition is distributed among a set of players, this new class of allocation rules focuses on the distribution of the dividend of each network. The dividend of each network is allocated in proportion to some measure of each player’s effort, which is called an effort function. With linearity of the allocation rules, an allocation rule is specified by the effort functions. These types of allocation rules are called linear proportional effort allocation rules. Two famous allocation rules, the Myerson value and the position value, belong to this class of allocation rules. In this study, we provide a unifying approach to define the two aforementioned values. Moreover, we provide an axiomatic analysis of this class of allocation rules, and axiomatize the Myerson value, the position value, and their non-symmetric generalizations in terms of effort functions. We propose a new allocation rule in network games that also belongs to this class of allocation rules.  相似文献   

11.
《Optimization》2012,61(2):291-308
The Semivalues were introduced by Dubey, Neiman and Weber (1981), as the values of TU games satisfying a set of axioms, precisely:linearity, symmetry, monotomcity and projection axioms. In this paper, a potential approach is used to prove a characterization of Semivalues as the unique values satisfying a new type of consistency relative to a new implicitly defined reduced game of Hart Mas Colell type and weighted standardness for all two person games. The definition of the reduced game requires some combinatorial results on the auxiliary game of the given game. As a byproduct, we derive from these results two other combinatorial properties of the Semivalues: (i) any Semivalue is the Shapley value of the auxiliary game of the given game, and (ii) any Semivalue satisfies the fairness principle introduced by Myerson (1977) as the principle of balanced contributions  相似文献   

12.
Shapley's value axioms are adapted to games in partition function form, and the natural extension of theShapley value for partition function games is derived.  相似文献   

13.
A directed graph game consists of a cooperative game with transferable utility and a digraph which describes limited cooperation and the dominance relation among the players. Under the assumption that only coalitions of strongly connected players are able to fully cooperate, we introduce the digraph-restricted game in which a non-strongly connected coalition can only realize the sum of the worths of its strong components. The Myerson value for directed graph games is defined as the Shapley value of the digraph-restricted game. We establish axiomatic characterizations of the Myerson value for directed graph games by strong component efficiency and either fairness or bi-fairness.  相似文献   

14.
在合作博弈的一般模型中总是假设所有联盟都能形成。不过,在实际中由于受到一些因素的制约,有些联盟是不能形成的。基于此,Myerson提出了具有图通讯结构的合作博弈。Myerson值和Position值是超图博弈上的两个重要分配规则。2005年,Slikker给出了在图博弈上Position值的公理化刻画。但超图博弈上Position值的公理化刻画一直悬而未决。本文通过引入 “赋权平衡超边贡献公理”,并结合经典的“分支有效性”,提出了超图博弈上赋权Position值的公理化刻画。作为推论,解决了超图博弈上Position值的公理化刻画问题。  相似文献   

15.
A communication situation consists of a game and a communication graph. By introducing two different types of corresponding communication games, point games and arc games, the Myerson value and the position value of a communication situation were introduced. This paper investigates relations between convexity of the underlying game and the two communication games. In particular, assuming the underlying game to be convex, necessary and sufficient conditions on the communication graph are provided such that the communication games are convex. Moreover, under the same conditions, it is shown that the Myerson value and the posi tion value are in the core of the point game. Some remarks are made on superadditivity and balancedness.  相似文献   

16.
有限合作博弈的Shapley分配   总被引:1,自引:0,他引:1  
以Myerson关于有限合作的图博弈模型为基础,结合经典合作博弈的相关结论,建立了有限合作博弈的Shapley分配,讨论了分配的相关性质.同时在支付函数满足链递增性的假设下,进一步研究了有限合作关系变化对收益分配的影响,给出了相关的研究结论.  相似文献   

17.
This paper deals with cooperative games in which only certain coalitions are allowed to form. There have been previous models developed to confront the problem of unallowable coalitions. Games restricted by a communication graph were introduced by Myerson and Owen. In their model, the feasible coalitions are those that induce connected subgraphs. Another type of model is introduced in Gilles, Owen and van den Brink. In their model, the possibilities of coalition formation are determined by the positions of the players in a so-called permission structure. Faigle proposed another model for cooperative games defined on lattice structures. We introduce a combinatorial structure called augmenting system which is a generalization of the antimatroid structure and the system of connected subgraphs of a graph. In this framework, the Shapley value of games on augmenting systems is introduced and two axiomatizations of this value are showed.  相似文献   

18.
This paper studies cooperative games with restricted cooperation among players. We define situations in which a priori unions and hypergraphs coexist simultaneously and mutually depend on each other. We call such structures two-layered hypergraphs. Using a two-step approach, we define a value of the games with two-layered hypergraphs. The value is characterized by Owen’s coalitional value of hypergraph-restricted games and in terms of weighted Myerson value. Further, our value is axiomatically characterized by component efficiency and a coalition size normalized balanced contributions property.  相似文献   

19.
The purpose of this paper is to provide a necessary and sufficient condition for the non-emptiness of the core for partition function form games. We generalize the Bondareva–Shapley condition to partition function form games and present the condition for the non-emptiness of “the pessimistic core”, and “the optimistic core”. The pessimistic (optimistic) core describes the stability in assuming that players in a deviating coalition anticipate the worst (best) reaction from the other players. In addition, we define two other notions of the core based on exogenous partitions. The balanced collections in partition function form games and some economic applications are also provided.  相似文献   

20.
The complexity of a computational problem is the order of computational resources which are necessary and sufficient to solve the problem. The algorithm complexity is the cost of a particular algorithm. We say that a problem has polynomial complexity if its computational complexity is a polynomial in the measure of input size. We introduce polynomial time algorithms based in generating functions for computing the Myerson value in weighted voting games restricted by a tree. Moreover, we apply the new generating algorithm for computing the Myerson value in the Council of Ministers of the European Union restricted by a communication structure.  相似文献   

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