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1.
关于成本分摊的合作博弈方法   总被引:15,自引:0,他引:15  
本文首先提出了成本分摊的合作博弈模型,并讨论了合作博弈的Shapley值方法在博弈满足凸性条件下的应用,最后提出了基于可分离及不可分离成本的分配方法及其适用的范围,并进行了算例分析.  相似文献   

2.
We study fundamental properties of monotone network enterprises which contain public vertices and have positive and negative costs on edges and vertices. Among the properties studied are the nonemptiness of the core, characterization of nonredundant core constraints, ease of computation of the core and the nucleolus, and cases of decomposition of the core and the nucleolus. Received December 1994/Final version March 1998  相似文献   

3.
Operations research games: A survey   总被引:1,自引:0,他引:1  
This paper surveys the research area of cooperative games associated with several types of operations research problems in which various decision makers (players) are involved. Cooperating players not only face a joint optimisation problem in trying, e.g., to minimise total joint costs, but also face an additional allocation problem in how to distribute these joint costs back to the individual players. This interplay between optimisation and allocation is the main subject of the area of operations research games. It is surveyed on the basis of a distinction between the nature of the underlying optimisation problem: connection, routing, scheduling, production and inventory.  相似文献   

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针对一个机器的排序问题,给出了排序问题中成本增加量的表达式,提出了收益分配的不小于成本增加量准则。针对一类特殊的排序问题,给出一个符合不小于成本增加量分配准则的解,并证明了它满足有效性,哑元性和单调性。结合一个算例,对本文的提出的方法进行了分析验证。  相似文献   

6.
This paper focuses on sharing the costs and revenues of maintaining a public network communication structure. Revenues are assumed to be bilateral and communication links are publicly available but costly. It is assumed that agents are located at the vertices of an undirected graph in which the edges represent all possible communication links. We take the approach from cooperative game theory and focus on the corresponding network game in coalitional form which relates any coalition of agents to its highest possible net benefit, i.e., the net benefit corresponding to an optimal operative network. Although finding an optimal network in general is a difficult problem, it is shown that corresponding network games are (totally) balanced. In the proof of this result a specific relaxation, duality and techniques of linear production games with committee control play a role. Sufficient conditions for convexity of network games are derived. Possible extensions of the model and its results are discussed. The research of Jeroen Suijs has been made possible by a fellowship of the Royal Netherlands Academy of Arts and Sciences.  相似文献   

7.
A combinatorial optimization problem can often be understood as the problem to minimize cost in a complex situation. If more than one party is involved, the solution of the optimization problem is not the end of the story. In addition it has to be decided how the minimal total cost has to be distributed among the parties involved. In this paper cost allocation problems will be considered arising from one-machine scheduling under additive and weakly increasing cost functions. The approach of the problem will be game theoretical and we shall in fact show that in many cases the games related to the cost allocation problems are balanced.  相似文献   

8.
In this paper we study a solution for discrete cost allocation problems, namely, the serial cost sharing method. We show that this solution can be computed by applying the Shapley value to an appropriate TU game and we present a probabilistic formula. We also define for cost allocation problems a multilinear function in order to obtain the serial cost sharing method as Owen (1972) did for the Shapley value in the cooperative TU context. Moreover we show that the pseudo average cost method is equivalent to an extended Shapley value. Received April 2000/Revised January 2003 RID="*" ID="*"  Authors are indebted to two anonymous referees for especially careful and useful comments. This research has been partially supported by the University of the Basque Country (projects UPV 036.321-HA197/98, UPV 036.321-HA042/99) and DGES Ministerio de Educación y Ciencia (project PB96-0247).  相似文献   

9.
    
Julián Costa 《Optimization》2016,65(4):797-809
The class of maintenance cost games was introduced in 2000 to deal with a cost allocation problem arising in the reorganization of the railway system in Europe. The main application of maintenance cost games regards the allocation of the maintenance costs of a facility among the agents using it. To that aim it was first proposed to utilize the Shapley value, whose computation for maintenance cost games can be made in polynomial time. In this paper, we propose to model this cost allocation problem as a maintenance cost game with a priori unions and to use the Owen value as a cost allocation rule. Although the computation of the Owen value has exponential complexity in general, we provide an expression for the Owen value of a maintenance cost game with cubic polynomial complexity. We finish the paper with an illustrative example using data taken from the literature of railways management.  相似文献   

10.
The class of Construct and Charge (CC-) rules for minimum cost spanning tree (mcst) situations is considered. CC-rules are defined starting from the notion of charge systems, which specify particular allocation protocols rooted on the Kruskal algorithm for computing an mcst. These protocols can be easily implemented in practical network situations (for instance, in supply transportation networks), are flexible to changes in the network situation and meet the requirement of continuous monitoring by the agents involved. Special charge systems, that we call conservative, lead to a subclass of CC-rules that coincides with the class of obligation rules for mcst situations. The authors thank two anonymous referees both for detailed remarks and for interesting general comments on a previous version of the paper. Stef Tijs and Rodica Branzei are indebted to Daniel Granot for useful discussions on the topics treated in this paper and his hospitality during our research visit at British Columbia University at Vancouver in July–August 2003.  相似文献   

11.
在区间不确定环境下,针对具有否决权的成员与其他成员之间的合作,建立了具有区间支付的宗派对策。在区间核心中,非宗派成员得到的区间分配不能超过他对大联盟的边际贡献。给出了完全区间宗派对策的等价条件。当相应的区间减法可行时,完全区间宗派对策的区间核心中的分配可以通过两种单调区间分配方案扩张得到。算例验证了模型的有效性。  相似文献   

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在最短路修复合作博弈中,当灾后运输网络规模较大时,最优成本分摊问题难以直接求解。基于拉格朗日松弛理论,提出了一种最短路修复合作博弈成本分摊算法。该算法将最短路修复合作博弈分解为两个具有特殊结构的子博弈,进而利用两个子博弈的结构特性,可以{高效地}求解出二者的最优成本分摊,将这两个成本分摊相加,可以获得原博弈的一个近乎最优的稳定成本分摊。结果部分既包含运输网络的随机仿真,也包含玉树地震灾区的现实模拟,无论数据来源于仿真还是现实,该算法都能在短时间内为最短路修复合作博弈提供稳定的成本分摊方案。  相似文献   

14.
The aim of this contribution is an overview on Potential Games. This class of games is special, in fact we can investigate their properties by a unique function: the potential function. We consider several types of potential games: exact, ordinal, bayesian and hierarchical. Some results are generalized to multicriteria decisions.   相似文献   

15.
In this paper we study a class of cooperative sequencing games that arise from one-machine sequencing situations in which chain precedence relations are imposed on the jobs. We show that these sequencing games are convex if the initial order of the jobs is a concatenation of chains. F. Klijn's research is supported by a Ramón y Cajal contract of the Spanish Ministerio de Ciencia y Tecnología. The main part of F. Klijn's work was supported by a Marie Curie Fellowship of the European Community programme “Improving Human Research Potential and the Socio-economic Knowledge Base” under contract number HPMF-CT-2001-01232, carried out at the Departament d'Economia i d'Història Econòmica, Universitat Autònoma de Barcelona. His work is also partially supported by Research Grant BEC2002-02130 from the Spanish Ministerio de Ciencia y Tecnología and by the Barcelona Economics Program of CREA  相似文献   

16.
The dispersion between the different university campuses in Alacant raises the social necessity of designing a transport system capable of efficiently connecting the villages and cities of Alacant with the campuses. In this paper, we develop a centralized transport system for university students in the province of Alacant.  相似文献   

17.
There are many interesting situations which can be described by anN-person general-sum differential game. Such games are characterized by the fact that the strategy of each player depends upon reasonable assumptions about the strategies of the remaining players; and, thus, these games cannot be considered asN uncoupled optimal control problems. In such cases, we say that the game is not strictly competitive, but involves a mutual interest which makes it possible for all of the players to reduce their costs by cooperating with one another, provided the resulting agreement can be enforced. When cooperation is allowed and there are more than two players, there is always the question of whether all possible subcoalitions will be formed with equal ease. This work considers the situation in which a particular subcoalition is preferred. A theory of general-sum games with preferred coalitions is presented, together with constructive examples of alternative approaches which are unsatisfactory.  相似文献   

18.
position值是图对策中著名的分支有效解, 该值充分体现了图的边在合作中的贡献, 因而也可作为网络中心性的一种测度方法。本文基于van den Brink等提出的具有联盟结构与图结构的合作对策, 将position值推广到具有联盟结构的图对策上, 提出了具有联盟结构的position值, 该值可以作为受优先联盟约束的网络中心性的一种测度方法。本文首先证明了具有联盟结构的position值可以由分割分支有效性和平衡边贡献性所唯一刻画。其次, 以跨国天然气管道网的收益分配为例, 对这个值与其他值做了比较分析。  相似文献   

19.
In ak-player, nonzero-sum differential game, there exists the possibility that a group of players will form a coalition and work together. If allk players form the coalition, the criterion usually chosen is Pareto optimality whereas, if the coalition consists of only one player, a minmax or Nash equilibrium solution is sought.In this paper, games with coalitions of more than one but less thank players are considered. Coalitive Pareto optimality is chosen as the criterion. Sufficient conditions are presented for coalitive Pareto-optimal solutions, and the results are illustrated with an example.  相似文献   

20.
In this paper we model infinite processes with finite configurations as infinite games over finite graphs. We investigate those games, called update games, in which each configuration occurs an infinite number of times during a two-person play. We also present an efficient polynomial-time algorithm (and partial characterization) for deciding if a graph is an update network.  相似文献   

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