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1.
在最短路修复合作博弈中,当灾后运输网络规模较大时,最优成本分摊问题难以直接求解。基于拉格朗日松弛理论,提出了一种最短路修复合作博弈成本分摊算法。该算法将最短路修复合作博弈分解为两个具有特殊结构的子博弈,进而利用两个子博弈的结构特性,可以{高效地}求解出二者的最优成本分摊,将这两个成本分摊相加,可以获得原博弈的一个近乎最优的稳定成本分摊。结果部分既包含运输网络的随机仿真,也包含玉树地震灾区的现实模拟,无论数据来源于仿真还是现实,该算法都能在短时间内为最短路修复合作博弈提供稳定的成本分摊方案。  相似文献   

2.
We consider a hierarchical network game with multiple links, a single service provider, and a large number of users with multiple classes, where different classes of users enter the network and exit it at different nodes. Each user is charged by the service provider a fixed price per unit of bandwidth used on each link in its route, and chooses the level of its flow by maximizing an objective function that shows a tradeoff between the disutility of the payment to the service provider and congestion cost on the link the user uses, and the utility of its flow. The service provider, on the other hand, wishes to maximize the total revenue it collects. We formulate this problem as a leader-follower (Stackelberg) game, with a single leader (the service provider, who sets the price) and a large number of Nash followers (the users, who decide on their flow rates). We show that the game admits a unique equilibrium, and obtain the solution in analytic form. A detailed study of the limiting case where the number of followers is large reveals a number of interesting and intuitive properties of the equilibrium, and answers the question of whether and when the service provider has the incentive to add additional capacity to the network in response to an increase in the number of users on a particular link.  相似文献   

3.
A cost allocation problem arising in hub–spoke network systems   总被引:1,自引:0,他引:1  
This paper studies a cost allocation problem arising from hub–spoke network systems. When a large-scale network is to be constructed jointly by several agents, both the optimal network design and the fair allocation of its cost are essential issues. We formulate this problem as a cooperative game and analyze the core allocation, which is a widely used solution concept. The core of this game is not necessarily non-empty as shown by an example. A reasonable scheme is to allocate the cost proportional to the flow that an agent generates. We show that, if the demand across the system has a block structure and the fixed cost is high, this cost allocation scheme belongs to the core. Numerical experiments are given with real telecommunication traffic data in order to illustrate the usefulness of our analytical findings.  相似文献   

4.
This paper analyzes open networks of quasireversible nodes with a single class of customers and in equilibrium. A simple argument shows, under a stability conditions, that a flow on a link of such a network is Poisson if and only if the link is not part of a loop. This loop criterion is shown to apply to the usual quasireversible networks with bounded service rates.  相似文献   

5.
This paper addresses capacity planning in systems that can be modeled as a network of queues. More specifically, we present an optimization model and solution methods for the minimum cost selection of capacity at each node in the network such that a set of system performance constraints is satisfied. Capacity is controlled through the mean service rate at each node. To illustrate the approach and how queueing theory can be used to measure system performance, we discuss a manufacturing model that includes upper limits on product throughput times and work-in-process in the system. Methods for solving capacity planning problems with continuous and discrete capacity options are discussed. We focus primarily on the discrete case with a concave cost function, allowing fixed charges and costs exhibiting economies of scale with respect to capacity to be handled.  相似文献   

6.
We address the problem of finding location equilibria of a location-price game where firms first select their locations and then set delivered prices in order to maximize their profits. Assuming that firms set the equilibrium prices in the second stage, the game is reduced to a location game for which a global minimizer of the social cost is a location equilibrium if demand is completely inelastic and marginal production cost is constant. The problem of social cost minimization is studied for both a network and a discrete location space. A node optimality property when the location space is a network is shown and an Integer Linear Programming (ILP) formulation is obtained to minimize the social cost. It is also shown that multiple location equilibria can be found if marginal delivered costs are equal for all competitors. Two ILP formulations are given to select one of such equilibria that take into account the aggregated profit and an equity criterion, respectively. An illustrative example with real data is solved and some conclusions are presented.  相似文献   

7.
In networked systems research, game theory is increasingly used to model a number of scenarios where distributed decision making takes place in a competitive environment. These scenarios include peer‐to‐peer network formation and routing, computer security level allocation, and TCP congestion control. It has been shown, however, that such modeling has met with limited success in capturing the real‐world behavior of computing systems. One of the main reasons for this drawback is that, whereas classical game theory assumes perfect rationality of players, real world entities in such settings have limited information, and cognitive ability which hinders their decision making. Meanwhile, new bounded rationality models have been proposed in networked game theory which take into account the topology of the network. In this article, we demonstrate that game‐theoretic modeling of computing systems would be much more accurate if a topologically distributed bounded rationality model is used. In particular, we consider (a) link formation on peer‐to‐peer overlay networks (b) assigning security levels to computers in computer networks (c) routing in peer‐to‐peer overlay networks, and show that in each of these scenarios, the accuracy of the modeling improves very significantly when topological models of bounded rationality are applied in the modeling process. Our results indicate that it is possible to use game theory to model competitive scenarios in networked systems in a way that closely reflects real world behavior, topology, and dynamics of such systems. © 2016 Wiley Periodicals, Inc. Complexity 21: 123–137, 2016  相似文献   

8.
We consider the problem of cost allocation among users of a minimum cost spanning tree network. It is formulated as a cooperative game in characteristic function form, referred to as a minimum cost spanning tree (m.c.s.t.) game. We show that the core of a m.c.s.t. game is never empty. In fact, a point in the core can be read directly from any minimum cost spanning tree graph associated with the problem. For m.c.s.t. games with efficient coalition structures we define and construct m.c.s.t. games on the components of the structure. We show that the core and the nucleolus of the original game are the cartesian products of the cores and the nucleoli, respectively, of the induced games on the components of the efficient coalition structure.This paper is a revision of [4].  相似文献   

9.
This paper presents a constraint generation approach to the network reliability problem of adding spare capacity at minimum cost that allows the traffic on a failed link to be rerouted to its destination. Any number of non-simultaneous link failures can be part of the requirements on the spare capacity. The key result is a necessary and sufficient condition for a multicommodity flow to exist, which is derived in the appendix. Computational results on large numbers of random networks are presented.  相似文献   

10.
We consider minimum concave cost flow problems in acyclic, uncapacitated networks with a single source. For these problems a dynamic programming scheme is developed. It is shown that the concave cost functions on the arcs can be approximated by linear functions. Thus the considered problem can be solved by a series of linear programs. This approximation method, whose convergence is shown, works particularly well, if the nodes of the network have small degrees. Computational results on several classes of networks are reported.  相似文献   

11.
Telecommunication networks are subject to link and equipment failures. Since failures cannot be entirely avoided, networks have to be designed so as to survive failure situations. In this paper, we are interested in designing low cost survivable networks. Given point-to-point traffic demands and a cost/capacity function for each link, we aim at finding the minimum cost capacities satisfying the given demands and survivability requirements. A survivability model that reroutes interrupted traffic using all the available capacities on the network is presented and studied. In the proposed model, capacity and flow assignments for each network operating state are jointly optimized. We prove the -hardness of the optimisation problem defined by dual constraints. Then, we propose a polynomial relaxation along with a fast heuristic to compute a feasible solution of the problem from its relaxed optimal solution. Our solution approaches are tested on a set of problem instances.Received: September 2002, Revised: July 2003, AMS classification: 90C05  相似文献   

12.
结合DEA和博弈的思想研究二阶段网络系统的固定成本分摊问题,将分摊成本作为新的投入,可以证明存在某种分摊使DMU整体效率达到最优,在此基础上考虑各个DMU之间以及DMU内部之间的博弈,首先建立讨价还价乘积最大化模型,求出各DMU唯一的分摊解,然后建立DMU子系统之间的讨价还价模型,给出子系统的分摊解,最终的分摊方案满足系统效率和子系统效率为1,与现有的方法相比具有一定的优势.  相似文献   

13.
This paper considers a network supply problem in which flows between any pair of nodes are possible. It is assumed that users place a value on connection to other users in the network, and (possibly) on access to an external source. Cost on each link is an arbitrary concave function of link capacity. The objective is to study coalitional stability in this situation, when collections of flows can be served by competing suppliers. In contrast to other network games, this approach focuses on the cost of serving flows rather than the cost of attaching nodes to the network. The network is said to be stable if the derived cost function is supportable. Supportable cost functions, defined by Sharkey and Telser [9], are cost functions for which there exists a price vector which covers total cost, and simultaneously deters entry at any lower output by a rival firm with the same cost function. If the minimal cost network includes a link between every pair of nodes, then the cost function is shown to be supportable. In the special case in which link cost is independent of capacity, the cost function is also supportable. The paper also considers Steiner networks in which new nodes may be created in order to minimize total cost, or in which access may be obtained at more than one source location. When link costs are independent of capacity in such a network, it is argued that the cost function is approximately supportable in a well defined sense.  相似文献   

14.
Basin-wide cooperative water resources allocation   总被引:9,自引:0,他引:9  
The Cooperative Water Allocation Model (CWAM) is designed within a general mathematical programming framework for modeling equitable and efficient water allocation among competing users at the basin level and applied to a large-scale water allocation problem in the South Saskatchewan River Basin located in southern Alberta, Canada. This comprehensive model consists of two main steps: initial water rights allocation and subsequent water and net benefits reallocation. Two mathematical programming approaches, called the priority-based maximal multiperiod network flow (PMMNF) method and the lexicographic minimax water shortage ratios (LMWSR) technique, are developed for use in the first step. Cooperative game theoretic approaches are utilized to investigate how the net benefits can be fairly reallocated to achieve optimal economic reallocation of water resources in the second step. The application of this methodology to the South Saskatchewan River Basin shows that CWAM can be utilized as a tool for promoting the understanding and cooperation of water users to achieve maximum welfare in a river basin and minimize the potential damage caused by water shortages, through water rights allocation, and water and net benefit transfers among water users under a regulated water market or administrative allocation mechanism.  相似文献   

15.
Weighted network congestion games are a natural model for interactions involving finitely many non-identical users of network resources, such as road segments or communication links. However, in spite of their special form, these games are not fundamentally special: every finite game can be represented as a weighted network congestion game. The same is true for the class of (unweighted) network congestion games with player-specific costs, in which the players differ in their cost functions rather than their weights. The intersection of the two classes consists of the unweighted network congestion games. These games are special: a finite game can be represented in this form if and only if it is an exact potential game.  相似文献   

16.
17.
We study the design of price mechanisms for communication network problems in which a user’s utility depends on the amount of flow she sends through the network, and the congestion on each link depends on the total traffic flows over it. The price mechanisms are characterized by a set of axioms that have been adopted in the cost-sharing games, and we search for the price mechanisms that provide the minimum price of anarchy. We show that, given the non-decreasing and concave utilities of users and the convex quadratic congestion costs in each link, if the price mechanism cannot depend on utility functions, the best achievable price of anarchy is ${{4(3-2 \sqrt{2}) \approx 31.4 \% }}$ . Thus, the popular marginal cost pricing with price of anarchy less than 1/3 ≈ 33.3% is nearly optimal. We also investigate the scenario in which the price mechanisms can be made contingent on the users’ preference profile while such information is available.  相似文献   

18.
Minimum cost multicommodity flows are a useful model for bandwidth allocation problems. These problems are arising more frequently as regional service providers wish to carry their traffic over some national core network. We describe a simple and practical combinatorial algorithm to find a minimum cost multicommodity flow in a ring network. Apart from 1 and 2-commodity flow problems, this seems to be the only such “combinatorial augmentation algorithm” for a version of exact mincost multicommodity flow. The solution it produces is always half-integral, and by increasing the capacity of each link by one, we may also find an integral routing of no greater cost. The “pivots” in the algorithm are determined by choosing an >0, increasing and decreasing sets of variables, and adjusting these variables up or down accordingly by . In this sense, it generalizes the cycle cancelling algorithms for (single source) mincost flow. Although the algorithm is easily stated, proof of its correctness and polynomially bounded running time are more complex.  相似文献   

19.
Tracing is a method of assigning flows in an electricity network to particular generators and loads, assuming perfect mixing at each node. It can be used to assign costs to transmission users. We show that the resulting allocation is equal to the Shapley value of an equivalent co-operative game.  相似文献   

20.
Process improvement plays a significant role in reducing production costs over the life cycle of a product. We consider the role of process improvement in a decentralized assembly system in which a buyer purchases components from several first-tier suppliers. These components are assembled into a finished product, which is sold to the downstream market. The assembler faces a deterministic demand/production rate and the suppliers incur variable inventory costs and fixed setup production costs. In the first stage of the game, which is modeled as a non-cooperative game among suppliers, suppliers make investments in process improvement activities to reduce the fixed production costs. Upon establishing a relationship with the suppliers, the assembler establishes a knowledge sharing network – this network is implemented as a series of meetings among suppliers and also mutual visits to their factories. These meetings facilitate the exchange of best practices among suppliers with the expectation that suppliers will achieve reductions in their production costs from the experiences learned through knowledge sharing. We model this knowledge exchange as a cooperative game among suppliers in which, as a result of cooperation, all suppliers achieve reductions in their fixed costs. In the non-cooperative game, the suppliers anticipate the cost allocation that results from the cooperative game in the second stage by incorporating the effect of knowledge sharing in their cost functions. Based on this model, we investigate the benefits and challenges associated with establishing a knowledge sharing network. We identify and compare various cost allocation mechanisms that are feasible in the cooperative game and show that the system optimal investment levels can be achieved only when the most efficient supplier receives the incremental benefits of the cost reduction achieved by other suppliers due to the knowledge transfer.  相似文献   

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