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1.
We study the evolutionary Prisoner's dilemma game on scale-free networks, focusing on the influence of different initial distributions for cooperators and defectors on the evolution of cooperation. To address this issue, we consider three types of initial distributions for defectors: uniform distribution at random, occupying the most connected nodes, and occupying the lowest-degree nodes, respectively. It is shown that initial configurations for defectors can crucially influence the cooperation level and the evolution speed of cooperation. Interestingly, the situation where defectors initially occupy the lowest-degree vertices can exhibit the most robust cooperation, compared with two other distributions. That is, the cooperation level is least affected by the initial percentage of defectors. Moreover, in this situation, the whole system evolves fastest to the prevalent cooperation. Besides, we obtain the critical values of initial frequency of defectors above which the extinction of cooperators occurs for the respective initial distributions. Our results might be helpful in explaining the maintenance of high cooperation in scale-free networks.  相似文献   

2.
The evolutionary prisoner's dilemma game is investigated under different initial distributions for cooperators and defectors on scale-free networks with a tunable clustering coefficient. It is found that, on the one hand, cooperation can be enhanced with the increasing clustering coefficient when only the most connected nodes are occupied by cooperators initially. On the other hand, if cooperators just occupy the lowest-degree nodes at the beginning, then the higher the value of the clustering coefficient, the more unfavorable the environment for cooperators to survive for the increment of temptation to defect. Thereafter, we analytically argue these nontrivial phenomena by calculating the cooperation probability of the nodes with different degrees in the steady state, and obtain the critical values of initial frequency of cooperators below which cooperators would vanish finally for the two initial distributions.  相似文献   

3.
Xianyu Bo 《Physica A》2010,389(5):1105-1114
Prevailing models of the evolutionary prisoner’s game on networks always assume that agents are pursuing their own profit maximization. But the results from experimental games show that many agents have other-regarding preference. In this paper, we study the emergence of cooperation from the prisoner’s dilemma game on complex networks while some agents exhibit other-regarding preference such as inequality aversion, envious and guilty emotions. Contrary to common ideas, the simulation results show that the existence of inequality aversion agents does not promote cooperation emergence on a BA (Barabási and Albert) scale-free network in most situations. If the defection attraction is big and agents exhibit strong preference for inequality aversion, the frequency of cooperators will be lower than in situations where no inequality aversion agents exist. In some cases, the existence of the inequality agents will even induce the frequency of cooperators to zero, a feature which is not observed in previous research on the prisoner’s dilemma game when the underlying interaction topology is a BA scale-free network. This means that if an agent cares about equality too much, it will be difficult for cooperation to emerge and the frequency of cooperators will be low on BA networks. The research on the effect of envy or guilty emotions on the emergence of cooperation in the prisoner’s dilemma game on BA networks obtains similar results, though some differences exist. However, simulation results on a WS (Watts and Strogatz) small-world network display another scenario. If agents care about the inequality of agents very much, the WS network favors cooperation emergence in the prisoners’ dilemma game when other-regarding agents exist. If the agent weight on other-regarding is lowered, the cooperation frequencies emerging on a WS network are not much different from those in situations without other-regarding agents, although the frequency of cooperators is lower than those of the situation without other-regarding preference agents sometimes. All the simulation results imply that inequality aversion and its variations can have important effects on cooperation emergence in the prisoner’s dilemma game, and different network topologies have different effects on cooperation emergence in the prisoner’s dilemma game played on complex networks.  相似文献   

4.
We introduce a simple model based on the Moran process with network dynamics. Using pair approximation, the cooperation frequencies at equilibrium states are deduced for general interactions. Three usual social dilemmas are discussed in the framework of our model. It is found that they all have a phase transition at the same value of cost-to-benefit ratio. For the prisoner's dilemma game, notably it is exactly the simple rule reported in the literature [Nature 441 (2006) 502]. In our model, the simple rule results from the parent-offspring link. Thus the basic mechanism for cooperation enhancement in network reciprocity is in line with the Hamilton rule of kin selection. Our simulations verify the analysis obtained from pair approximation.  相似文献   

5.
Xianyu Bo  Jianmei Yang 《Physica A》2010,389(5):1115-4235
This paper studies the evolutionary ultimatum game on networks when agents have incomplete information about the strategies of their neighborhood agents. Our model assumes that agents may initially display low fairness behavior, and therefore, may have to learn and develop their own strategies in this unknown environment. The Genetic Algorithm Learning Classifier System (GALCS) is used in the model as the agent strategy learning rule. Aside from the Watts-Strogatz (WS) small-world network and its variations, the present paper also extends the spatial ultimatum game to the Barabási-Albert (BA) scale-free network. Simulation results show that the fairness level achieved is lower than in situations where agents have complete information about other agents’ strategies. The research results display that fairness behavior will always emerge regardless of the distribution of the initial strategies. If the strategies are randomly distributed on the network, then the long-term agent fairness levels achieved are very close given unchanged learning parameters. Neighborhood size also has little effect on the fairness level attained. The simulation results also imply that WS small-world and BA scale-free networks have different effects on the spatial ultimatum game. In ultimatum game on networks with incomplete information, the WS small-world network and its variations favor the emergence of fairness behavior slightly more than the BA network where agents are heterogeneously structured.  相似文献   

6.
K.H. Lee  P.M. Hui 《Physica A》2008,387(22):5602-5608
Cooperation in the N-person evolutionary snowdrift game (NESG) is studied in scale-free Barabási-Albert (BA) networks. Due to the inhomogeneity of the network, two versions of NESG are proposed and studied. In a model where the size of the competing group varies from agent to agent, the fraction of cooperators drops as a function of the payoff parameter. The networking effect is studied via the fraction of cooperative agents for nodes with a particular degree. For small payoff parameters, it is found that the small-k agents are dominantly cooperators, while large-k agents are of non-cooperators. Studying the spatial correlation reveals that cooperative agents will avoid to be nearest neighbors and the correlation disappears beyond the next-nearest neighbors. The behavior can be explained in terms of the networking effect and payoffs. In another model with a fixed size of competing groups, the fraction of cooperators could show a non-monotonic behavior in the regime of small payoff parameters. This non-trivial behavior is found to be a combined effect of the many agents with the smallest degree in the BA network and the increasing fraction of cooperators among these agents with the payoff for small payoffs.  相似文献   

7.
Shunjiang Ni  Wenguo Weng  Shifei Shen 《Physica A》2008,387(21):5295-5302
The class of generative models has already attracted considerable interest from researchers in recent years and much expanded the original ideas described in BA model. Most of these models assume that only one node per time step joins the network. In this paper, we grow the network by adding n interconnected nodes as a local structure into the network at each time step with each new node emanating m new edges linking the node to the preexisting network by preferential attachment. This successfully generates key features observed in social networks. These include power-law degree distribution pkk−(3+μ), where μ=(n−1)/m is a tuning parameter defined as the modularity strength of the network, nontrivial clustering, assortative mixing, and modular structure. Moreover, all these features are dependent in a similar way on the parameter μ. We then study the susceptible-infected epidemics on this network with identical infectivity, and find that the initial epidemic behavior is governed by both of the infection scheme and the network structure, especially the modularity strength. The modularity of the network makes the spreading velocity much lower than that of the BA model. On the other hand, increasing the modularity strength will accelerate the propagation velocity.  相似文献   

8.
A memory-based snowdrift game (MBSG) on spatial small-world networks is investigated. It is found that cooperation rate versus temptation shows some step structures on small-world networks, similar to the case on regular lattices. With the increment of rewiring probability based on four-neighbourregular lattices, more steps are observable. Interestingly, it is observed that cooperation rate peaks at a specific value of temptation, which indicates that properly encouraging selfish actions may lead to better cooperative behaviours in the MBSG on small-world networks. Memory effects are also discussed for different rewiring probabilities. Furthermore, optimal regions arefound in the parameter planes. The strategy-related average degrees of individuals are helpful to understand the obtained results.  相似文献   

9.
We study the effects of degree correlations on the evolution of cooperation in the prisoner's dilemma game with individuals located on two types of positively correlated networks. It is shown that the positive degree correlation can either promote or inhibit the emergence of cooperation depending on network configurations. Furthermore, we investigate the probability to cooperate as a function of connectivity degree, and find that high-degree individuals generally have a higher tendency to cooperate. Finally, it is found that small-degree individuals usually change their strategy more frequently, and such change is shown to be unfavourable to cooperation for both kinds of networks.  相似文献   

10.
Chen Xu  P.M. Hui  Guo-Qing Gu 《Physica A》2009,388(20):4445-4452
The emergence of cooperation and the effectiveness of penalties among competing agents are studied via a model of evolutionary game incorporating adaptive behavior and penalties for illegal acts. For initially identical agents, a phase diagram is obtained via an analytic approach, with results in good agreement with numerical simulations. The results show that there exists a critical penalty for achieving a completely honest population and a sufficiently well-behaved initial population requires no penalty. Self-organized segregation to extreme actions emerges in the dynamics for a system with uniformly distributed initial tendencies for cooperation. After training, the penalty can be relaxed without ruining the adapted cooperative behavior. Results of our model in a population taking on the form of a 2D square lattice are also reported.  相似文献   

11.
Shao-Meng Qin 《Physica A》2009,388(23):4893-4900
Most papers about the evolutionary game on graph assume the statistic network structure. However, in the real world, social interaction could change the relationship among people. And the change of social structure will also affect people’s strategies. We build a coevolution model of prisoner’s dilemma game and network structure to study the dynamic interaction in the real world. Differing from other coevolution models, players rewire their network connections according to the density of cooperation and other players’ payoffs. We use a parameter α to control the effect of payoff in the process of rewiring. Based on the asynchronous update rule and Monte Carlo simulation, we find that, when players prefer to rewire their links to those who are richer, the temptation can increase the cooperation density.  相似文献   

12.
We study the networking effects on the population divergence and the increased level of cooperation in the continuous snowdrift game (CSG). In the regular world, limited interaction inhibits the occurrence of evolutionary branching. The formation of clusters defends the intermediate-investors from intruding by high- or low-investors. In a rewired network, the collective behaviour is related to the rewiring rules. A linear relationship I = aσ + 5 between the average investment and the standard deviation of the degree distribution is found.  相似文献   

13.
The dynamics of opinion formation based on a majority rule model is studied in a network with the social hierarchical structure as one of its limits. The exit probability is found to change sensitively with the number of nodes in the system, but not with the parameter of homophyly characterizing the network structure. The consensus time is found to be a result of non-trivial interplay between the network structure characterized by the parameter of homophyly and the initial bias in opinion. For unbiased initial opinion, a common consensus is easier to be reached in a random network than a highly structured hierarchical network and it follows the behavior of the length of shortest paths. For biased initial opinion, a common consensus is easier to be reached in a hierarchical network, as the local majority opinion of the groups may take on the biased opinions and hence be the same.  相似文献   

14.
We investigate the prisoner's dilemma game based on a new rule: players will change their current strategies to opposite strategies with some probability if their neighbours' average payoffs are higher than theirs. Compared with the cases on regular lattices (RL) and Newman-Watts small world network (NW), cooperation can be best enhanced on the scale-free Barabasi-Albert network (BA). It is found that cooperators are dispersive on RL network, which is different from previously reported results that cooperators will form large clusters to resist the invasion of defectors. Cooperative behaviours on the BA network are discussed in detail. It is found that large-degree individuals have lower cooperation level and gain higher average payoffs than that of small-degree individuals. In addition, we find that small-degree individuals more frequently change strategies than do large- degree individuals.  相似文献   

15.
In this paper, we bring an unequal payoff allocation mechanism into evolutionary public goods game on scale-free networks and focus on the cooperative behavior of the system. The unequal mechanism can be tuned by one parameter α: if α>0, the hub nodes can use its degree advantage to collect more payoff; if α<0, numerous non-hub nodes will obtain more payoff in a single round game. Simulation results show that the cooperation level has a non-trivial dependence on α. For the small enhancement factor r, the cooperator frequency can be promoted by both negative and positive α. For large r, there exists an optimal α that can obtain the highest cooperation level. Our results may sharpen the understanding of the emergence of cooperation induced by the unequal payoff allocation mechanism.  相似文献   

16.
Detect overlapping and hierarchical community structure in networks   总被引:2,自引:0,他引:2  
Huawei Shen  Xueqi Cheng  Kai Cai 《Physica A》2009,388(8):1706-1712
Clustering and community structure is crucial for many network systems and the related dynamic processes. It has been shown that communities are usually overlapping and hierarchical. However, previous methods investigate these two properties of community structure separately. This paper proposes an algorithm (EAGLE) to detect both the overlapping and hierarchical properties of complex community structure together. This algorithm deals with the set of maximal cliques and adopts an agglomerative framework. The quality function of modularity is extended to evaluate the goodness of a cover. The examples of application to real world networks give excellent results.  相似文献   

17.
C. Xu  P.M. Hui 《Physica A》2007,385(2):773-780
We study the effects of spatial structures other than the degree distribution on the extent of the emergence of cooperation in an evolutionary snowdrift game. By swapping the links in three different types of regular lattices with a fixed degree k, we study how the frequency of cooperator fC changes as the clustering coefficient (CC), which signifies how the nearest neighbors of a vertex are connected, and the sharing coefficient (SC), which signifies how the next-nearest neighbors of a vertex are shared by the nearest neighbors, are varied. For small k, a non-vanishing CC tends to suppress fC. A non-vanishing SC also leads to a suppressed fC for the networks studied. As the degree increases, the sensitivity of fC to the network properties is found to become increasingly weak. The result is discussed within the context of the ranking patterns of average payoffs as k changes. An approximation for fC, which is based on the idea of a finite fully connected network and gives results in good agreement with numerical results, is derived in the limit of large k.  相似文献   

18.
LI Wei  GU Jiao  CAI Xu 《中国物理快报》2008,25(6):2303-2306
We study message spreading on a scale-free network, by introducing a novel forget-remember mechanism. Message, a general term which can refer to email, news, rumor or disease, etc, can be forgotten and remembered by its holder. The way the message is forgotten and remembered is governed by the forget and remember function, F and R, respectively. Both F and R are functions of history time t concerning individual's previous states, namely being active (with message) or inactive (without message). Our systematicsimulations show at the low transmission rate whether or not the spreading can be efficient is primarily determined by the corresponding parameters for F and R.  相似文献   

19.
Y.L. Li  H.J. Sun 《Physica A》2008,387(23):5852-5856
The spatial price problem means that if the supply price plus the transportation cost is less than the demand price, there exists a trade. Thus, after an amount of exchange, the demand price will decrease. This process is continuous until an equilibrium state is obtained. However, how the trade network structure affects this process has received little attention. In this paper, we give a evolving model to describe the levels of spatial price on different complex network structures. The simulation results show that the network with shorter path length is sensitive to the variation of prices.  相似文献   

20.
Eleni Arapaki 《Physica A》2009,388(13):2757-2761
We study the spatial prisoner’s dilemma game where the players are located on the nodes of a random scale-free network. The prisoner’s dilemma game is a powerful tool and has been used for the study of mutual trust and cooperation among individuals in structured populations. We vary the structure of the network and the payoff values for the game, and show that the specific conditions can greatly influence the outcome of the game. A variety of behaviors are reproduced and the percentage of cooperating agents fluctuates significantly, even in the absence of irrational behavior. For example, the steady state of the game may be a configuration where either cooperators or defectors dominate, while in many cases the solution fluctuates between these two limiting behaviors.  相似文献   

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