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1.
In this article, we will describe the results of a study of 6th grade students learning about the mathematics of change. The students in this study worked with software environments for the computer and the graphing calculator that included a simulation of a moving elevator, linked to a graph of its velocity vs. time. We will describe how the students and their teacher negotiated the mathematical meanings of these representations, in interaction with the software and other representational tools available in the classroom. The class developed ways of selectively attending to specific features of stacks of centimeter cubes, hand-drawn graphs, and graphs (labeled velocity vs. time) on the computer screen. In addition, the class became adept at imagining the motions that corresponded to various velocity vs. time graphs. In this article, we describe this development as a process of learning to see mathematical representations of motion. The main question this article addresses is: How do students learn to see mathematical representations in ways that are consistent with the discipline of mathematics? This revised version was published online in July 2006 with corrections to the Cover Date.  相似文献   

2.
A strategy for writing equations of graphs is introduced to help students and teachers build strong conceptual connections between the symbolic representations of algebra and the spatial representations of geometry. The strategy helps students and teachers weave the conceptual fabric of equations and graphs by (a) moving from unknown graphs to known graphs rather than from known to unknown graphs and by (b) moving from spatial representations to algebraic representations rather than from algebraic to spatial representations. Beginning with the unknown graph is distinctly different from present practices and can lead to significant and useful change in curriculum and instructional practices.  相似文献   

3.
This paper presents a case study of Hugo’s construction of Euler diagrams to develop set-based meanings for the truth of mathematical conditionals. We use this case to set forth a framework of three stages of activity in students’ guided reinvention of mathematical logic: reading activity, connecting activity, and fluent activity. The framework also categorizes various forms of connecting activity by which students may reflect on their reading activity: connecting tasks, connecting representations, and connecting conditions for truth and falsehood (which we call meanings). We argue that coordinating such connections is necessary to justify logical equivalences, such as why contrapositive statements share truth-values. Through the case study, we document the representations and meanings that Hugo called upon to assign truth-values to conditionals. The framework should help clarify and advance future research on the teaching and learning of logic rooted in students’ mathematical activity.  相似文献   

4.
It has often been assumed that misconceptions of force and motion are part of an alternative framework and that conceptual change takes place when that framework is challenged and replaced with the Newtonian framework. There have also been variations of this theme, such as this structure is not coherent and conceptual change does not involve the replacement of concepts, conceptions or ideas but consists of the development of scientific ideas that can exist alongside ideas of the everyday. This article argues that misconceptions (or preconceptions, intuitive ideas, synthetic models, p-prims etc.) may not be formed until the learner considers force and motion within the learning situation and reports on a classroom observation (that is replicated with similar results) that suggest misconceptions arise, not because of prior experience, but spontaneously in the attempt at making sense of the terms of the discourse. The implications are that misconceptions may not be preformed, that research ought to consider the possible spontaneity in the students’ reasoning and then, if possible, attempt to discern any preformed elements or antecedents, and that we ought to reconsider what is meant by ‘conceptual change’. The classroom observation also suggests gravity as a particular stumbling-block for students. The implications for further research are discussed.  相似文献   

5.
Luis Radford 《ZDM》2009,41(4):467-480
This article deals with the interpretation of motion Cartesian graphs by Grade 8 students. Drawing on a sociocultural theoretical framework, it pays attention to the discursive and semiotic process through which the students attempt to make sense of graphs. The students’ interpretative processes are investigated through the theoretical construct of knowledge objectification and the configuration of mathematical signs, gestures, and words they resort to in order to achieve higher levels of conceptualization. Fine-grained video and discourse analyses offer an overview of the manner in which the students’ interpretations evolve into more condensed versions through the effect of what is called in the article “semiotic contractions” and “iconic orchestrations.”  相似文献   

6.
Shulman (1987) defined pedagogical content knowledge as the knowledge required to transform subject-matter knowledge into curricular material and pedagogical representations. This paper presents the results of an exploratory case study that examined a secondary teacher’s knowledge of sine and cosine values in both clinical and professional settings to discern the characteristics of mathematical schemes that facilitate their transformation into learning artifacts and experiences for students. My analysis revealed that the teacher’s knowledge of sine and cosine values consisted of uncoordinated quantitative and arithmetic schemes and that he was cognizant only of the behavioral proficiencies these schemes enable, not the mental actions and conceptual operations they entail. Based on these findings, I hypothesize that the extent to which a teacher is consciously aware of the mental activity that comprises their mathematical conceptions influences their capacity to transform their mathematical knowledge into curricular material and pedagogical representations to effectively support students’ conceptual learning.  相似文献   

7.
Stefan Halverscheid 《ZDM》2008,40(2):225-234
A local conceptual framework for the construction of mathematical knowledge in learning environments with experiments is developed. For this purpose, the mathematical modelling framework and the epistemic action model for abstraction in context are used simultaneously. In a case study, experiments of pre-service teachers with the motion of a ball on a circular billiard table are analysed within the local conceptual framework. The role of the experiments for epistemic actions of mathematical abstractions is described. In the case study, two different types of students’ approaches to the role of experiments can be distinguished.  相似文献   

8.
The role of direct kinesthetic experience in mathematics education remains relatively unexamined. What role can physical enactment play in mathematics learning? What, if any, implications does it carry for classroom teaching? In this article I explore the role that a third grader's kinesthetic experience plays in supporting her learning of the mathematics of motion, a content area typically for older students. Based on analyses of two individual interviews and classroom participation, I argue that Karen's ability to use physical enactment to inhabit motion trips, along with a thoughtfully emergent curriculum design, created a learning environment that enabled Karen to develop a deep, conceptual understanding of distance, time, and speed.  相似文献   

9.
This paper examines the relation between bodily actions, artifact-mediated activities, and semiotic processes that students experience while producing and interpreting graphs of two-dimensional motion in the plane. We designed a technology-based setting that enabled students to engage in embodied semiotic activities and experience two modes of interaction: 2D freehand motion and 2D synthesized motion, designed by the composition of single variable function graphs. Our theoretical framework combines two perspectives: the embodied approach to the nature of mathematical thinking and the Vygotskian notion of semiotic mediation. The article describes in detail the actions, gestures, graph drawings, and verbal discourse of one pair of high school students and analyzes the social semiotic processes they experienced. Our analysis shows how the computerized artifacts and the students’ gestures served as means of semiotic mediation. Specifically, they supported the interpretation and the production of motion graphs; they mediated the transition between an individual’s meaning of mathematical signs and culturally accepted mathematical meaning; and they enable linking bodily actions with formal signs.  相似文献   

10.
This paper examines the idea that particular representations differentially support and enhance different cognitive processes, in particular different types of reasoning. Five case studies were conducted consisting of detailed observations of pairs of middle-school students interacting with a computer-based learning environment. The software environment, called NumberSpeed, deals with kinematics concepts by having students construct various motion scenarios by adjusting numerical motion parameters: position, velocity and acceleration. NumberSpeed provides feedback about the student-specified motion using two representations: the motion representation and the number-lists representation. Two distinct types of reasoning were recognized in students’ learning while interacting with NumberSpeed: (1) model-based reasoning and (2) constraint-based reasoning. These two types of reasoning are characterized in detail and their roles in problem-solving are analyzed. A cross-analysis between the types of reasoning and the use of particular NumberSpeed representations reveals a correlation between type of reasoning and representational choice. These findings are explained by analyzing the representations’ characteristics and the ways they may differentially support and enhance particular types of reasoning.  相似文献   

11.
This paper brings together three themes: the fundamental theorem of the calculus (FTC), digital learning environments in which the FTC may be taught, and what we term “focuses of awareness.” The latter are derived from Radford’s theory of objectification: they are nodal activities through which students become progressively aware of key mathematical ideas structuring a mathematical concept. The research looked at 13 pairs of 17-year-old students who are not yet familiar with the concept of integration. Students were asked to consider possible connections between multiple-linked representations, including function graphs, accumulation function graphs, and tables of values of the accumulation function. Three rounds of analysis yielded nine focuses in the process of students’ learning the FTC with a digital tool as well as the relationship between them. In addition, the activities performed by the students to become aware of the focuses are described and theoretical and pedagogical implementations are also discussed.  相似文献   

12.
This paper is devoted to the investigation of students’ understanding and handling of examples in the framework of an example-based introductory mathematics undergraduate course. The plan of the course included a wide use of graphs in standard lectures, tutoring sessions as well as in examinations. This study deals with the notion of increasing function, which has been introduced by means of both the standard definition and a range of examples and non-examples, most often conveyed through graphs. We have analysed students’ interpretations of the notion of increasing function as they applied them in a set of written examination tests. The data gathered have been completed by a number of interviews of students whose answers were difficult to interpret. The outcomes underline the importance of linguistic and semiotic competence and suggest that the design of innovative teaching paths should take care of the linguistic and semiotic skills needed to handle the representations involved.  相似文献   

13.
While representations of 3D shapes are used in the teaching of geometry in lower secondary school, it is known that such representations can provide difficulties for students. In order to assess students’ thinking about 3D shapes, we constructed an assessment framework based on existing research studies and data from G7-9 students (aged 12–15). We then applied our framework to assess students’ geometric thinking in lessons. We report two cases of qualitative findings from a classroom experiment in which Grade 7 students (aged 12–13) tackled a problem in 3D geometry that was, for them, quite challenging. We found that students who failed to answer given problems did not mentally manipulate representations effectively, while others could mentally manipulate representations and reason about them in order to reach correct solutions. We conclude with the proposition that this finding shows the framework can be used by teachers in instruction to assess their students’ 3D geometric thinking.  相似文献   

14.
Through a commognitive lens, we examine twelve first-semester biology students’. engagement with graphing routines as they work in groups, during four sessions of Mathematical Modelling (MM). We trace the students’ meta-level learning, particularly as they fluctuate between deploying graphs for mere illustration of data and as sense-making tools. We account for student activity in relation to precedent events in their experiences of graphing and as fluid, if not always productive, interplay between ritualised and exploratory engagement with graph construction and interpretation routines. The students’ construal of the task situations is marked by efforts to keep up with lecturer expectations which allow for changing degrees of student agency but do not factor in the influence of precedent events. Our analysis has pedagogical implications for the way MM problems are formulated and also foregrounds the capacity of the commognitive framework to trace de-ritualization and meta-level learning in students’ MM activity.  相似文献   

15.
In this investigation, we analyzed US middle school students’ (grades 6–8) gestures and speech during interviews to understand students’ reasoning while interpreting quantitative patterns represented by Cartesian graphs. We studied students’ representational fluency, defined as their abilities to work within and translate among representations. While students translated across representations to address task demands, they also translated to a different representation when reaching an impasse, where the initial representation could not be used to answer a task. During these impasse events, which we call representational disfluencies, three categories of behavior were observed. Some students perceived the graph to be bounded by its physical and numerical limits, and these students were categorized as physically grounded. A second, related, disfluency was categorized as spatially grounded. Students who were classified as spatially grounded exhibited a bounded view of the graph that limited their ability to make far predictions until they physically altered the spatial configuration of the graph by rescaling or extending the axes. Finally, students who recovered from one or more of these disfluencies by translating the quantitative information to alternative but equivalent representations (i.e., exhibiting representational fluency), while retaining the connection back to the linear pattern as graphed, were categorized as interpretatively grounded. Understanding the causes and varieties of representational fluency and disfluency contributes directly to our understanding of mathematics knowledge, learning and adaptive forms of reasoning. These findings also provide implications for mathematics instruction and assessment.  相似文献   

16.
Explicit construction of Ramsey graphs or graphs with no large clique or independent set, has remained a challenging open problem for a long time. While Erdös’ probabilistic argument shows the existence of graphs on 2n vertices with no clique or independent set of size 2 n , the best explicit constructions achieve a far weaker bound. There is a connection between Ramsey graph constructions and polynomial representations of Boolean functions due to Grolmusz; a low degree representation for the OR function can be used to explicitly construct Ramsey graphs [17,18]. We generalize the above relation by proposing a new framework. We propose a new definition of OR representations: a pair of polynomials represent the OR function if the union of their zero sets contains all points in {0, 1} n except the origin. We give a simple construction of a Ramsey graph using such polynomials. Furthermore, we show that all the known algebraic constructions, ones to due to Frankl-Wilson [12], Grolmusz [18] and Alon [2] are captured by this framework; they can all be derived from various OR representations of degree O(√n) based on symmetric polynomials. Thus the barrier to better Ramsey constructions through such algebraic methods appears to be the construction of lower degree representations. Using new algebraic techniques, we show that better bounds cannot be obtained using symmetric polynomials.  相似文献   

17.
Conceptual understanding is being emphasized in mathematics education. Students often have difficulty understanding the multi-variable function, a key concept. Based on the APOS theory, which analyzes the cognitive structures formed by individuals in learning a mathematical concept and produces components related to that learning, this study analyzes the conceptual understanding of three-dimensional spaces and two-variable functions by university students. The genetic decomposition of these concepts proposed by Trigueros and Martinez-Planell is also considered. The analyzes results revealed that only one student constructed the concept of three-dimensional space as an object within the framework of genetic decomposition. Some students could not relate the concepts of two-variable function and three-dimensional space. Students who could perform algebraic operations had problems related to geometric representation. This study suggests the refinement of genetic decomposition to include, e.g., mental construction steps for writing algebraic equations of special surfaces whose graphs are given in R3.  相似文献   

18.
In this paper we focus on an instructional sequence that aims at supporting students in their learning of the basic principles of rate of change and velocity. The conjectured process of teaching and learning is supposed to ensure that the mathematical and physical concepts will be rooted in students’ understanding of everyday-life situations. Students’ inventions are supported by carefully planned activities and tools that fit their reasoning. The central design heuristic of the instructional sequence is emergent modeling. We created an educational setting in three tenth grade classrooms to investigate students’ learning with this sequence. The design research is carried out in order to contribute to a local instruction theory on calculus. Classroom events and computer activities are video-taped, group work is audio-taped and student materials are collected. Qualitative analyses show that with the emergent modeling approach, the basic principles of calculus can be developed from students’ reasoning on motion, when they are supported by discrete graphs.  相似文献   

19.
The particulate nature of matter is identified in science education standards as one of the fundamental concepts that students should understand at the middle school level. However, science education research in indicates that secondary school students have difficulties understanding the structure of matter. The purpose of the study is to describe how engaging in an extended project‐based unit developed urban middle school students' understanding of the particulate nature of matter. Multiple sources of data were collected, including pre‐ and posttests, interviews, students' drawings, and video recordings of classroom activities. One teacher and her five classes were chosen for an indepth study. Analyses of data show that after experiencing a series of learning activities the majority of students acquired substantial content knowledge. Additionally, the finding indicates that students' understanding of the particulate nature of matter improved over time and that they retained and even reinforced their understanding after applying the concept. Discussions of the design features of curriculum and the teacher's use of multiple representations might provide insights into the effectiveness of learning activities in the unit.  相似文献   

20.
Many learning environments, computer-based or not, have been developed for either students or teachers alone to engage them in mathematical inquiry. While some headway has been made in both directions, few efforts have concentrated on creating learning environments that bring both teachers and students together in their teaching and learning. In the following paper, we propose game design as such a learning environment for students and teachers to build on and challenge their existing understandings of mathematics, engage in relevant and meaningful learning contexts, and develop connections among their mathematical ideas and their real world contexts. To examine the potential of this approach, we conducted and analyzed two studies: Study I focused on a team of four elementary school students designing games to teach fractions to younger students, Study II focused on teams of pre-service teachers engaged in the same task. We analyzed the various games designed by the different teams to understand how teachers and students conceptualize the task of creating virtual game learning environment for others, in which ways they integrate their understanding of fractions and develop notions about students' thinking in fractions, and how conceptual design tools can provide a common platform to develop meaningful fraction contexts. In our analysis, we found that most teachers and students, when left to their own devices, create instructional games to teach fractions that incorporate little of their knowledge. We found that when we provided teachers and students with conceptual design tools such as game screens and design directives that facilitated an integration of content and game context, the games as well as teachers' and students' thinking increased in their sophistication. In the discussion, we elaborate on how the design activities helped to integrate rarely used informal knowledge of students and teachers, how the conceptual design tools improved the instructional design process, and how students and teachers benefit in their mathematical inquiry from each others' perspectives. In the outlook, we discuss features for computational design learning environments. This revised version was published online in August 2006 with corrections to the Cover Date.  相似文献   

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