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1.
This paper reports on the use of an evolutionary algorithm (EA) to search a space of heuristic combinations for the uncapacitated examination timetabling problem. The representation used by an EA has an effect on the difficulty of the search and hence the overall success of the system. The paper examines three different representations of heuristic combinations for this problem and compares their performance on a set of benchmark problems for the uncapacitated examination timetabling problem. The study has revealed that certain representations do result in a better performance and generalization of the hyper-heuristic. An EA-based hyper-heuristic combining the use of all three representations (CEA) was implemented and found to generalize better than the EA using each of the representations separately.  相似文献   

2.
This paper presents an investigation of a simple generic hyper-heuristic approach upon a set of widely used constructive heuristics (graph coloring heuristics) in timetabling. Within the hyper-heuristic framework, a tabu search approach is employed to search for permutations of graph heuristics which are used for constructing timetables in exam and course timetabling problems. This underpins a multi-stage hyper-heuristic where the tabu search employs permutations upon a different number of graph heuristics in two stages. We study this graph-based hyper-heuristic approach within the context of exploring fundamental issues concerning the search space of the hyper-heuristic (the heuristic space) and the solution space. Such issues have not been addressed in other hyper-heuristic research. These approaches are tested on both exam and course benchmark timetabling problems and are compared with the fine-tuned bespoke state-of-the-art approaches. The results are within the range of the best results reported in the literature. The approach described here represents a significantly more generally applicable approach than the current state of the art in the literature. Future work will extend this hyper-heuristic framework by employing methodologies which are applicable on a wider range of timetabling and scheduling problems.  相似文献   

3.
Automating the neighbourhood selection process in an iterative approach that uses multiple heuristics is not a trivial task. Hyper-heuristics are search methodologies that not only aim to provide a general framework for solving problem instances at different difficulty levels in a given domain, but a key goal is also to extend the level of generality so that different problems from different domains can also be solved. Indeed, a major challenge is to explore how the heuristic design process might be automated. Almost all existing iterative selection hyper-heuristics performing single point search contain two successive stages; heuristic selection and move acceptance. Different operators can be used in either of the stages. Recent studies explore ways of introducing learning mechanisms into the search process for improving the performance of hyper-heuristics. In this study, a broad empirical analysis is performed comparing Monte Carlo based hyper-heuristics for solving capacitated examination timetabling problems. One of these hyper-heuristics is an approach that overlaps two stages and presents them in a single algorithmic body. A learning heuristic selection method (L) operates in harmony with a simulated annealing move acceptance method using reheating (SA) based on some shared variables. Yet, the heuristic selection and move acceptance methods can be separated as the proposed approach respects the common selection hyper-heuristic framework. The experimental results show that simulated annealing with reheating as a hyper-heuristic move acceptance method has significant potential. On the other hand, the learning hyper-heuristic using simulated annealing with reheating move acceptance (L?CSA) performs poorly due to certain weaknesses, such as the choice of rewarding mechanism and the evaluation of utility values for heuristic selection as compared to some other hyper-heuristics in examination timetabling. Trials with other heuristic selection methods confirm that the best alternative for the simulated annealing with reheating move acceptance for examination timetabling is a previously proposed strategy known as the choice function.  相似文献   

4.
The timetabling process and the resulting weekly schedules are important components for the daily operation of any school. This paper presents an efficient solution to the timetabling problem for the secondary educational system in Greece. Such a problem involves scheduling a large number of classes, teachers, courses, and classrooms to a number of time-periods. The development of the basic structure and the modelling of the problem as an integer mathematical program allows for the generation of constraints necessary for the satisfaction of all the school system rules and regulations. The integer programming approach and the commercial tools available for this class of problems facilitated the process of locating the optimal solution for the problem. The model is flexible and modular allowing for adaptations to satisfy the local characteristics of each school by changing the parameters of the model and adding or replacing constraints. A fully defined timetabling problem for a typical Greek high school is presented and optimally solved in order to demonstrate the effectiveness of the model in satisfying both the hard and the soft operational rules of the problem. Implementation of the new methodology for regular use for high schools is currently being attempted.  相似文献   

5.
We present a self-adaptive and distributed metaheuristic called Coalition-Based Metaheuristic (CBM). This method is based on the Agent Metaheuristic Framework (AMF) and hyper-heuristic approach. In CBM, several agents, grouped in a coalition, concurrently explore the search space of a given problem instance. Each agent modifies a solution with a set of operators. The selection of these operators is determined by heuristic rules dynamically adapted by individual and collective learning mechanisms. The intention of this study is to exploit AMF and hyper-heuristic approaches to conceive an efficient, flexible and modular metaheuristic. AMF provides a generic model of metaheuristic that encourages modularity, and hyper-heuristic approach gives some guidelines to design flexible search methods. The performance of CBM is assessed by computational experiments on the vehicle routing problem.  相似文献   

6.
This paper introduces a Grammar-based Genetic Programming Hyper-Heuristic framework (GPHH) for evolving constructive heuristics for timetabling. In this application GP is used as an online learning method which evolves heuristics while solving the problem. In other words, the system keeps on evolving heuristics for a problem instance until a good solution is found. The framework is tested on some of the most widely used benchmarks in the field of exam timetabling and compared with the best state-of-the-art approaches. Results show that the framework is very competitive with other constructive techniques, and did outperform other hyper-heuristic frameworks on many occasions.  相似文献   

7.
Although there has been a fair amount of research in the area of school timetabling, this domain has not developed as well as other fields of educational timetabling such as university course and examination timetabling. This can possibly be attributed to the fact that the studies in this domain have generally been conducted in isolation of each other and have addressed different school timetabling problems. Furthermore, there have been no comparative studies on the success of different methodologies on a variety of school timetabling problems. As a way forward this paper provides an overview of the research conducted in this domain, details of problem sets which are publicly available and proposes areas for further research in school timetabling.  相似文献   

8.
Most of the current search techniques represent approaches that are largely adapted for specific search problems. There are many real-world scenarios where the development of such bespoke systems is entirely appropriate. However, there are other situations where it would be beneficial to have methodologies which are generally applicable to more problems. One of our motivating goals for investigating hyper-heuristic methodologies is to provide a more general search framework that can be easily and automatically employed on a broader range of problems than is currently possible. In this paper, we investigate a simulated annealing hyper-heuristic methodology which operates on a search space of heuristics and which employs a stochastic heuristic selection strategy and a short-term memory. The generality and performance of the proposed algorithm is demonstrated over a large number of benchmark datasets drawn from two very different and difficult problems, namely; course timetabling and bin packing. The contribution of this paper is to present a method which can be readily (and automatically) applied to different problems whilst still being able to produce results on benchmark problems which are competitive with bespoke human designed tailor made algorithms for those problems.  相似文献   

9.
Research in the domain of examination timetabling is moving towards developing methods that generalise well over a range of problems. This is achieved by implementing hyper-heuristic systems to find the best heuristic or heuristic combination to allocate examinations when constructing a timetable for a problem. Heuristic combinations usually take the form of a list of low-level heuristics that are applied sequentially. This study proposes an alternative representation for heuristic combinations, namely, a hierarchical combination of heuristics. Furthermore, the heuristics in each combination are applied simultaneously rather than sequentially. The study also introduces a new low-level heuristic, namely, highest cost. A set of heuristic combinations of this format have been tested on the 13 Carter benchmarks. The quality of the examination timetables induced using these combinations are comparable to, and in some cases better than, those produced by hyper-heuristic systems combining and applying heuristic combinations sequentially.  相似文献   

10.
This paper presents an Adaptive Tabu Search algorithm (denoted by ATS) for solving a problem of curriculum-based course timetabling. The proposed algorithm follows a general framework composed of three phases: initialization, intensification and diversification. The initialization phase constructs a feasible initial timetable using a fast greedy heuristic. Then an adaptively combined intensification and diversification phase is used to reduce the number of soft constraint violations while maintaining the satisfaction of hard constraints. The proposed ATS algorithm integrates several distinguished features such as an original double Kempe chains neighborhood structure, a penalty-guided perturbation operator and an adaptive search mechanism. Computational results show the high effectiveness of the proposed ATS algorithm, compared with five reference algorithms as well as the current best known results. This paper also shows an analysis to explain which are the essential ingredients of the ATS algorithm.  相似文献   

11.
Sports timetabling problems are combinatorial optimization problems which consist of creating a timetable that defines against whom, when, and where teams play games. In the literature, sports timetabling problems have been reported featuring a wide variety of constraints and objectives. This variety makes it challenging to identify the relevant set of papers for a given sports timetabling problem. Moreover, the lack of a generally accepted data format makes that problem instances and their solutions are rarely shared. Consequently, it is hard to assess algorithmic performance since solution methods are often tested on just one or two specific instances. To mitigate these issues, this paper presents RobinX, a three-field notation to describe a sports timetabling problem by means of the tournament format, the constraints in use, and the objective. We use this notation to classify sports timetabling problems presented in the operations research literature during the last five decades. Moreover, RobinX contains xml-based file templates to store problem instances and their solutions and presents an online platform that offers three useful tools. First, a query tool assists users to select the relevant set of papers for a given timetabling problem. Second, the online platform provides access to an xml data repository that contains real-life problem instances from different countries and sports. Finally, the website enables users to interact with a free and open-source C++-library to read and write xml files and to validate and evaluate encoded instances and solutions.  相似文献   

12.
Hyper-heuristics are high level heuristics which coordinate lower level ones to solve a given problem. Low level heuristics, however, are not all as competent/good as each other at solving the given problem and some do not work together as well as others. Hence the idea of measuring how good they are (competence) at solving the problem and how well they work together (their affinity). Models of the affinity and competence properties are suggested and evaluated using previous information on the performance of the simple low level heuristics. The resulting model values are used to improve the performance of the hyper-heuristic by tailoring it not only to the specific problem but the specific instance being solved. The test case is a hard combinatorial problem, namely the Hybrid Flow Shop scheduling problem. Numerical results on randomly generated as well as real-world instances are included.  相似文献   

13.
This paper approximately solves the high school timetabling problem using a simulated annealing based algorithm with a newly-designed neighborhood structure. In search for the best neighbor, the heuristic performs a sequence of swaps between pairs of time slots, instead of swapping two assignments as in a standard simulated annealing. The computational results show that the proposed heuristic, which is tested on two sets of benchmark instances, performs better than existing approaches.  相似文献   

14.
In this paper, we present a random iterative graph based hyper-heuristic to produce a collection of heuristic sequences to construct solutions of different quality. These heuristic sequences can be seen as dynamic hybridisations of different graph colouring heuristics that construct solutions step by step. Based on these sequences, we statistically analyse the way in which graph colouring heuristics are automatically hybridised. This, to our knowledge, represents a new direction in hyper-heuristic research. It is observed that spending the search effort on hybridising Largest Weighted Degree with Saturation Degree at the early stage of solution construction tends to generate high quality solutions. Based on these observations, an iterative hybrid approach is developed to adaptively hybridise these two graph colouring heuristics at different stages of solution construction. The overall aim here is to automate the heuristic design process, which draws upon an emerging research theme on developing computer methods to design and adapt heuristics automatically. Experimental results on benchmark exam timetabling and graph colouring problems demonstrate the effectiveness and generality of this adaptive hybrid approach compared with previous methods on automatically generating and adapting heuristics. Indeed, we also show that the approach is competitive with the state of the art human produced methods.  相似文献   

15.
This paper takes three important steps towards constraint-based school timetabling: (i) It proposes a constraint model that covers many important requirements of school timetables by means of global constraints. (ii) It proposes a corresponding problem solver that learns from its earlier faults and restarts to escape non-promising parts of the search space. (iii) By reporting a large-scale computational study, it delivers a proof of concept.  相似文献   

16.
In this paper we investigate the use of hyper-heuristic methodologies for predicting DNA sequences. In particular, we utilize Sequencing by Hybridization. We believe that this is the first time that hyper-heuristics have been investigated in this domain. A hyper-heuristic is provided with a set of low-level heuristics and the aim is to decide which heuristic to call at each decision point. We investigate three types of hyper-heuristics. Two of these (simulated annealing and tabu search) draw their inspiration from meta-heuristics. The choice function hyper-heuristic draws its inspiration from reinforcement learning. We utilize two independent sets of low-level heuristics. The first set is based on a previous tabu search method, with the second set being a significant extension to this basic set, including utilizing a different representation and introducing the definition of clusters. The datasets we use comprises two randomly generated datasets and also a publicly available biological dataset. In total, we carried out experiments using 70 different combinations of heuristics, using the three datasets mentioned above and investigating six different hyper-heuristic algorithms. Our results demonstrate the effectiveness of a hyper-heuristic approach to this problem domain. It is necessary to provide a good set of low-level heuristics, which are able to both intensify and diversify the search but this approach has demonstrated very encouraging results on this extremely difficult and important problem domain.  相似文献   

17.
A significant body of recent literature has explored various research directions in hyper-heuristics (which can be thought as heuristics to choose heuristics). In this paper, we extend our previous work to construct a unified graph-based hyper-heuristic (GHH) framework, under which a number of local search-based algorithms (as the high level heuristics) are studied to search upon sequences of low-level graph colouring heuristics. To gain an in-depth understanding on this new framework, we address some fundamental issues concerning neighbourhood structures and characteristics of the two search spaces (namely, the search spaces of the heuristics and the actual solutions). Furthermore, we investigate efficient hybridizations in GHH with local search methods and address issues concerning the exploration of the high-level search and the exploitation ability of the local search. These, to our knowledge, represent entirely novel directions in hyper-heuristics. The efficient hybrid GHH obtained competitive results compared with the best published results for both benchmark course and exam timetabling problems, demonstrating its efficiency and generality across different problem domains. Possible extensions upon this simple, yet general, GHH framework are also discussed.  相似文献   

18.
This paper presents a hyper-heuristic approach which hybridises low-level heuristic moves to improve timetables. Exams which cause a soft-constraint violation in the timetable are ordered and rescheduled to produce a better timetable. It is observed that both the order in which exams are rescheduled and the heuristic moves used to reschedule the exams and improve the timetable affect the quality of the solution produced. After testing different combinations in a hybrid hyper-heuristic approach, the Kempe chain move heuristic and time-slot swapping heuristic proved to be the best heuristic moves to use in a hybridisation. Similarly, it was shown that ordering the exams using Saturation Degree and breaking any ties using Largest Weighted Degree produce the best results. Based on these observations, a methodology is developed to adaptively hybridise the Kempe chain move and timeslot swapping heuristics in two stages. In the first stage, random heuristic sequences are generated and automatically analysed. The heuristics repeated in the best sequences are fixed while the rest are kept empty. In the second stage, sequences are generated by randomly assigning heuristics to the empty positions in an attempt to find the best heuristic sequence. Finally, the generated sequences are applied to the problem. The approach is tested on the Toronto benchmark and the exam timetabling track of the second International Timetabling Competition, to evaluate its generality. The hyper-heuristic with low-level improvement heuristics approach was found to generalise well over the two different datasets and performed comparably to the state of the art approaches.  相似文献   

19.
In this paper we propose and evaluate an evolutionary-based hyper-heuristic approach, called EH-DVRP, for solving hard instances of the dynamic vehicle routing problem. A hyper-heuristic is a high-level algorithm, which generates or chooses a set of low-level heuristics in a common framework, to solve the problem at hand. In our collaborative framework, we have included three different types of low-level heuristics: constructive, perturbative, and noise heuristics. Basically, the hyper-heuristic manages and evolves a sophisticated sequence of combinations of these low-level heuristics, which are sequentially applied in order to construct and improve partial solutions, i.e., partial routes. In presenting some design considerations, we have taken into account the allowance of a proper cooperation and communication among low-level heuristics, and as a result, find the most promising sequence to tackle partial states of the (dynamic) problem. Our approach has been evaluated using the Kilby’s benchmarks, which comprise a large number of instances with different topologies and degrees of dynamism, and we have compared it with some well-known methods proposed in the literature. The experimental results have shown that, due to the dynamic nature of the hyper-heuristic, our proposed approach is able to adapt to dynamic scenarios more naturally than low-level heuristics. Furthermore, the hyper-heuristic can obtain high-quality solutions when compared with other (meta) heuristic-based methods. Therefore, the findings of this contribution justify the employment of hyper-heuristic techniques in such changing environments, and we believe that further contributions could be successfully proposed in related dynamic problems.  相似文献   

20.
High school timetabling problems consist in building periodic timetables for class-teacher meetings considering compulsory and non-compulsory requirements. This family of problems has been widely studied since the 1950s, mostly via mixed-integer programming and metaheuristic techniques. However, the efficient search of optimal or near-optimal solutions is still a challenge for many problems of practical size. In this paper, we investigate mixed-integer programming formulations and a parallel metaheuristic based algorithm for solving high school timetabling problems with compactness and balancing requirements. We propose two pattern-based formulations and a solution algorithm that simultaneously exploits column generation and a team of metaheuristics to build and improve solutions. Extensive computational experiments conducted with real-world instances demonstrate that our formulations are competitive with the best existing high school timetabling formulations, while our parallel algorithm presents superior performance to alternative methods available in the literature.  相似文献   

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