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1.
Biprobabilistic values for bicooperative games   总被引:1,自引:0,他引:1  
The present paper introduces bicooperative games and develops some general values on the vector space of these games. First, we define biprobabilistic values for bicooperative games and observe in detail the axioms that characterize such values. Following the work of Weber [R.J. Weber, Probabilistic values for games, in: A.E. Roth (Ed.), The Shapley Value: Essays in Honor of Lloyd S. Shapley Cambridge University Press, Cambridge, 1988, pp. 101–119], these axioms are sequentially introduced observing the repercussions they have on the value expression. Moreover, compatible-order values are introduced and there is shown the relationship between these values and efficient values such that their components are biprobabilistic values.  相似文献   

2.
This paper deals with the concepts of core and Weber set with a priori unions à la Owen. As far as we know, the Owen approach to games with a priori unions has never been studied from the coalitional stability point of view. Thus we introduce the coalitional core and coalitional Weber set and characterize the class of convex games with a priori unions by means of the relationships between both solution concepts.  相似文献   

3.
In this paper we analyze ternary bicooperative games, which are a refinement of the concept of a ternary voting game introduced by Felsenthal and Machover. Furthermore, majority voting rules based on the difference of votes are simple bicooperative games. First, we define the concepts of the defender and detractor swings for a player. Next, we introduce the Banzhaf power index and the normalized Banzhaf power index. The main result of the paper is an axiomatization of the Banzhaf power index for the class of ternary bicooperative games. Moreover, we study ternary bicooperative games with two lists of weights and compute the Banzhaf power index using generating functions.  相似文献   

4.
吴美容  孙浩  陈辉 《运筹学学报》2014,18(2):119-125
介绍了能准确刻画现实生活中每个参与者有三种选择的双合作对策,在此基础上研究了双合作对策的\tau值,并对双准均衡合作对策的\tau值进行了公理化,其中双合作对策的上向量、间隙函数、让步向量的构造是刻画其\tau值的基础.  相似文献   

5.
A multi-choice game is a generalization of a cooperative game in which each player has several activity levels. Cooperative games form a subclass of the class of multi-choice games.This paper extends some solution concepts for cooperative games to multi-choice games. In particular, the notions of core, dominance core and Weber set are extended. Relations between cores and dominance cores and between cores and Weber sets are extensively studied. A class of flow games is introduced and relations with non-negative games with non-empty cores are investigated.  相似文献   

6.
介绍了能准确刻画现实生活中每个参与者有三种选择的双合作对策,在此基础上研究了双合作对策的τ值,并对双准均衡合作对策的τ值进行了公理化,其中双合作对策的上向量、间隙函数、让步向量的构造是刻画其τ值的基础.  相似文献   

7.
This paper deals with cooperative games in which only certain coalitions are allowed to form. There have been previous models developed to confront the problem of unallowable coalitions. Games restricted by a communication graph were introduced by Myerson and Owen. In their model, the feasible coalitions are those that induce connected subgraphs. Another type of model is introduced in Gilles, Owen and van den Brink. In their model, the possibilities of coalition formation are determined by the positions of the players in a so-called permission structure. Faigle proposed a general model for cooperative games defined on lattice structures. In this paper, the restrictions to the cooperation are given by a combinatorial structure called augmenting system which generalizes antimatroid structure and the system of connected subgraphs of a graph. In this framework, the core and the Weber set of games on augmenting systems are introduced and it is proved that monotone convex games have a non-empty core. Moreover, we obtain a characterization of the convexity of these games in terms of the core of the game and the Weber set of the extended game.  相似文献   

8.
We prove a theorem on the intersection of the Weber sets (Weber, 1988) of two ordered cooperative games. From this theorem several consequences are derived, the inclusion of the core in the Weber set (Weber, 1988), the fact that every convex game has a large core (Sharkey, 1982), and a discrete separation theorem (Frank, 1982). We introduce a definition of general largeness, proving that the Weber set is large for any cooperative game.Institutional support from research grants SGR2001-0029 and BEC 2002-00642 is gratefully acknowledged.  相似文献   

9.
We introduce the intermediate set as an interpolating solution concept between the core and the Weber set of a coalitional game. The new solution is defined as the limiting superdifferential of the Lovász extension and thus it completes the hierarchy of variational objects used to represent the core (Fréchet superdifferential) and the Weber set (Clarke superdifferential). It is shown that the intermediate set is a non-convex solution containing the Pareto optimal payoff vectors that depend on some chain of coalitions and marginal coalitional contributions with respect to the chain. A detailed comparison between the intermediate set and other set-valued solutions is provided. We compute the exact form of intermediate set for all games and provide its simplified characterization for the simple games and the glove game.  相似文献   

10.
The class of games for which the core coincides with the core cover (compromise stable games) is characterized. Moreover, an easy explicit formula for the nucleolus of this class of games is developed, using an approach based on bankruptcy problems. Also, the class of convex and compromise stable games is characterized. The relation between the core cover and the Weber set is studied and it is proved that under a weak condition their intersection is nonempty.  相似文献   

11.
The aim of the present paper is to study a one-point solution concept for bicooperative games. For these games introduced by Bilbao (Cooperative Games on Combinatorial Structures, 2000) , we define a one-point solution called the Shapley value, since this value can be interpreted in a similar way to the classical Shapley value for cooperative games. The main result of the paper is an axiomatic characterization of this value.  相似文献   

12.
Multichoice games have been introduced by Hsiao and Raghavan as a generalization of classical cooperative games. An important notion in cooperative game theory is the core of the game, as it contains the rational imputations for players. We propose two definitions for the core of a multichoice game, the first one is called the precore and is a direct generalization of the classical definition. We show that the precore coincides with the definition proposed by Faigle, and that the set of imputations may be unbounded, which makes its application questionable. A second definition is proposed, imposing normalization at each level, causing the core to be a convex compact set. We study its properties, introducing balancedness and marginal worth vectors, and defining the Weber set and the pre-Weber set. We show that the classical properties of inclusion of the (pre)core into the (pre)-Weber set as well as their coincidence in the convex case remain valid. A last section makes a comparison with the core defined by Van den Nouweland et al. A preliminary and short version of this paper has been presented at 4th Logic, Game Theory and Social Choice meeting, Caen, France, June 2005 (Xie and Grabisch 2005).  相似文献   

13.
14.
We introduce bisemivalues for bicooperative games and we also provide an interesting characterization of this kind of values by means of weighting coefficients in a similar way as it was given for semivalues in the context of cooperative games. Moreover, the notion of induced bisemivalues on lower cardinalities also makes sense and an adaptation of Dragan’s recurrence formula is obtained. For the particular case of (pq)-bisemivalues, a computational procedure in terms of the multilinear extension of the game is given.  相似文献   

15.
A system-theoretic approach to cooperation, interaction and allocation is presented that simplifies, unifies and extends the results on classical cooperative games and their generalizations. In particular, a general Weber theory of linear values is obtained and a new theory for local cooperation and general interaction indices is established. The model is dynamic and based on the notion of states of cooperation that change under actions of agents. Careful distinction between “local” states of cooperation and general “system” states leads to a notion of entropy for arbitrary non-negative and efficient allocations and thus to a new information-theoretic criterion for fairness of allocation mechanisms. Shapley allocations, for instance, are exhibited as arising from random walks with maximal entropy. For a large class of cooperation systems, a characterization of game symmetries in terms of λ-values is given. A concept for cores and Weber sets is proposed and it is shown that a Weber set of a game with selection structure always contains the core.  相似文献   

16.
This paper focuses on new characterizations of convex multi-choice games using the notions of exactness and superadditivity. Furthermore, level-increase monotonic allocation schemes (limas) on the class of convex multi-choice games are introduced and studied. It turns out that each element of the Weber set of such a game is extendable to a limas, and the (total) Shapley value for multi-choice games generates a limas for each convex multi-choice game.  相似文献   

17.
本文先引入拟凸对策的概念作为凸对策的推广,然后研究这种对策的各种解的性质。我们主要证得,当局中人数小于6或者对策的复盖严格凸时,谈判集与核心重合,核是单点集。另外,存在一个6人拟凸对策,其谈判集与核心不同。  相似文献   

18.
We present a unifying framework for transferable utility coalitional games that are derived from a non-negative matrix in which every entry represents the value obtained by combining the corresponding row and column. We assume that every row and every column is associated with a player, and that every player is associated with at most one row and at most one column. The instances arising from this framework are called pairing games, and they encompass assignment games and permutation games as two polar cases. We show that the core of a pairing game is always non-empty by proving that the set of pairing games coincides with the set of permutation games. Then we exploit the wide range of situations comprised in our framework to investigate the relationship between pairing games that have different player sets, but are defined by the same underlying matrix. We show that the core and the set of extreme core allocations are immune to the merging of a row player with a column player. Moreover, the core is also immune to the reverse manipulation, i.e., to the splitting of a player into a row player and a column player. Other common solution concepts fail to be either merging-proof or splitting-proof in general.  相似文献   

19.
We prove that for superadditive games a necessary and sufficient condition for the bargaining set to coincide with the core is that the monotonic cover of the excess game induced by a payoff be balanced for each imputation in the bargaining set. We present some new results obtained by verifying this condition for specific classes of games. For N-zero-monotonic games we show that the same condition required at each kernel element is also necessary and sufficient for the kernel to be contained in the core. We also give examples showing that to maintain these characterizations, the respective assumptions on the games cannot be lifted. Received: March 1998/Revised version: December 1998  相似文献   

20.
Greenberg (1990) and Ray (1989) showed that in coalitional games with a finite set of players the core consists of those and only those payoffs that cannot be dominated using payoffs in the core of a subgame. We extend the definition of the dominance relation to coalitional games with an infinite set of players and show that this result may not hold in games with a countable set of players (even in convex games). But if a coalitional game with a countable set of players satisfies a mild continuity property, its core consists of those and only those payoff vectors which cannot be dominated using payoffs in the core of a subgame.  相似文献   

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