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1.
Necessary conditions and sufficient conditions are employed to deduce optimal strategies for a simple differential game with state equationd 2 x/dt 2=au+v,a = Const, |u|1, |v|1, fixed transfer time, and terminal miss distance as payoff.This work was supported by the National Aeronautics and Space Administration, Contract No. NAS 12–114.  相似文献   

2.
In this paper an estimation technique is developed on the basis of the well-known lognormal hypothesis for labour wastage to estimate the early leavers for each entry cohort. Early leavers are those leavers who joined and left the company during the twelve-month period and are not recorded at the census data taken at the end of this period. The results of applying the lognormal model on the extended data in predicting survivors for several companies are then shown to be improved.  相似文献   

3.
We propose a simple game whose solution contains a singular focal line, i.e., a focal line reached by optimal trajectories in a nontangential fashion. We also provide a discussion of how the optimal discriminating strategy can be approximated by a pure feedback.This work was prepared while the first author was visiting at INRIA-Sophia Antipolis, Valbonne, France.  相似文献   

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Summary A method is described for numerical integration over a semiinfinite interval using a Gaussian formula, with the corresponding set of orthogonal polynomials constructed from a lognormal weight function.The lognormal weight function and hence the coefficients of the polynomials are functions of two arbitrary parameters; the mean and the logarithmic variance. The method is found to be of particular use for integration of bell-shaped or sharply spiked functions. Rapidly convergent results can be obtained in these cases, since the lognormal distribution can be used to provide a good approximation to the actual function to be integrated, by suitable choice of the two arbitrary parameters. Two examples are given for integrals with known solutions.  相似文献   

7.
Michael Dummett andRobin Farquharson [1961] provided a sufficient condition for ann-person simple majority game with ordinal preferences to have a nonempty core. In the present paper we generalize this result to an arbitrary proper simple game. It is proved that their condition is also sufficient for this game to have a nonempty core. Our proof of this theorem is much simpler than the proof given byDummett andFarquharson. Finally some applications of the theorem are presented.  相似文献   

8.
We consider a core of a simple game with ordinal preferences on a set of alternative outcomes Ω. When a player's strict preference relation takes any logically possible form of acyclic binary relation on Ω, necessary conditions for a simple game to have a nonempty core are given. If Ω is a finite set, the conditions are also sufficient. Further some related results are obtained.  相似文献   

9.
Correspondence with a new mathematical programming definition for efficiency as proposed by Charnes, Cooper and Rhodes (CCR) is established by means of game theoretical models. Contact with all of the CCR results is also maintained so that their results extend to our new game theoretic interpretations. The latter proceeds by means of a family of games related to a linear programming problem. The games-to-programming relations which we establish also open new possibilities for further relations between families of games and linear programs.  相似文献   

10.
This paper deals with a class ofN-person nonzero-sum differential games where the control variables enter into the state equations as well as the payoff functionals in an exponential way. Due to the structure of the game, Nash-optimal controls are easily determined. The equilibrium in open-loop controls is also a closed-loop equilibrium. An example of optimal exploitation of an exhaustible resource is presented.The helpful comments of Professor Y. C. Ho and Dipl. Ing. E. Dockner are gratefully acknowledged.  相似文献   

11.
Several relationships between simple games and a particular type of solutions for cooperative games are studied in this paper. These solutions belong to the set of semivalues and they are related to a unique parameter that explicitly provides their weighting coefficients. Through the allocations offered by this family of solutions, so-called binomial semivalues, and also from their respective potentials, some characteristics of the simple games can be recovered. The paper analyzes the capacity of binomial semivalues to summarize the structure of simple games, and, moreover, a property of separation among simple games is given.  相似文献   

12.
In this paper, we propose a new Decision Making model, enabling to assess a finite number of alternatives according to a set of bounds on the preference ratios for the pairwise comparisons between alternatives, that is, an “interval judgement matrix”. In the case in which these bounds cannot be achieved by any assessment vector, we analyze the problem of determining of an efficient or Pareto-optimal solution from a multi-objective optimization problem. This multi-objective formulation seeks for assessment vectors that are near to simultaneously fulfil all the bound requirements imposed by the interval judgement matrix. Our new model introduces a linear optimization problem in order to define a consistency index for the interval matrix. By solving this optimization problem it can be associated a weakly efficient assessment vector to the consistency index in those cases in which the bound requirements are infeasible. Otherwise, this assessment vector fulfils all the bound requirements and has geometrical properties that make it appropriate as a representative assessment vector of the set of feasible weights.  相似文献   

13.
We consider a cognitive radio system with one primary (licensed) user and multiple secondary (unlicensed) users. Given the interference temperature constraint, the secondary users compete for the available spectrum to fulfill their own communication need. Borrowing the concept of price from market theory, we develop a decentralized Stackelberg game formulation for power allocation. In this scheme, the primary user (leader) announces prices for the available tones such that a system utility is maximized. Using the announced prices, secondary users (followers) compete for the available bandwidth to maximize their own utilities. We show that this Stackelberg game is polynomial time solvable under certain channel conditions. When the individual power constraints of secondary users are inactive (due to strict interference temperature constraint), the proposed distributed power control method is decomposable across the tones and unlike normal water-filling it respects the interference temperature constraints of the primary user. When individual power constraints are active, we propose a distributed approach that solves the problem under an aggregate interference temperature constraint. Moreover, we propose a dual decomposition based power control method and show that it solves the Stackelberg game asymptotically when the number of tones becomes large.  相似文献   

14.
In the Fiorina-Plott majority voting game experiment several puzzling phenomena were discovered: (1) In the experiment series where the payoffs were small in general, the predictive performance of the core was markedly worse than in the high payoff series. (2) The core outcome was found to be defeatable by another proposal. (3) Some of the majority winning social outcomes were Pareto-suboptimal. (4) Even when there was no theoretical equilibrium point, there was a clear clustering of outcomes. The paper outlines a fuzzy decision making procedure which seems to be capable of explaining all the puzzling features (1)–(4). In the absence of data on membership functions the explanation provided is of non-predictive nature; it renders the observed outcomes plausible without precisely predicting each one of them.  相似文献   

15.
In the recent paper (Locatelli and Schoen in Math Program, 2013) it is shown that the value of the convex envelope of some bivariate functions over polytopes can be computed by solving a continuously differentiable convex problem. In this paper we show how this result can be exploited to derive in some cases the analytical form of the envelope. The technique is illustrated through two examples.  相似文献   

16.
Based on theoretical arguments and empirical evidence we advocate the use of the lognormal distribution as a model for activity times. However, raw data on activity times are often subject to rounding and to the Parkinson effect. We address those factors in our statistical tests by using a generalized version of the Parkinson distribution with random censoring of earliness, ultimately validating our model with field data from several sources. We also confirm that project activities exhibit stochastic dependence that can be modeled by linear association.  相似文献   

17.
We present a discrete model of two-person constant-sum dynamic strategic market game. We show that for every value of discount factor the game with discounted rewards possesses a pure stationary strategy equilibrium. Optimal strategies have some useful properties, such as Lipschitz property and symmetry. We also show value of the game to be nondecreasing both in state and discount factor. Further, for some values of discount factor, exact form of optimal strategies is found. For β less than , there is an equilibrium such that players make large bids. For β close to 1, there is an equilibrium with small bids. Similar result is obtained for the long run average reward game.  相似文献   

18.
A searchlight game is a two-person zero-sum dynamic game of the pursuit-evasion type in which at least one of the two players has a searchlight. A searchlight can be flashed a given number of times within a fixed time period and the objective is to catch the opponent in the region illuminated by the flash. Olsder and Papavassilopoulos instituted the study of these games and, in this paper, we supplement their results, obtaining a closed formula for the value and optimal strategies for the players in their basic game.  相似文献   

19.
The coefficient of variation (CV) of a population is defined as the ratio of the population standard deviation to the population mean. It is regarded as a measure of stability or uncertainty, and can indicate the relative dispersion of data in the population to the population mean. CV is a dimensionless measure of scatter or dispersion and is readily interpretable, as opposed to other commonly used measures such as standard deviation, mean absolute deviation or error factor, which are only interpretable for the lognormal distribution. CV is often estimated by the ratio of the sample standard deviation to the sample mean, called the sample CV. Even for the normal distribution, the exact distribution of the sample CV is difficult to obtain, and hence it is difficult to draw inferences regarding the population CV in the frequentist frame. Different methods of estimating the sample standard deviation as well as the sample mean result in different shapes of the sampling distribution of the sample CV, from which inferences about the population CV can be made. In this paper we propose a simulation-based Bayesian approach to tackle this problem. A set of real data is used to generate the sampling distribution of the CV under the assumption that the data follow the three-parameter Gamma distribution. A probability interval is then constructed. The method also applies easily to lognormal and Weibull distributions.  相似文献   

20.
Reaction–diffusion type replicator systems are investigated for the case of a bimatrix. An approach proposed earlier for formalizing and analyzing distributed replicator systems with one matrix is applied to asymmetric conflicts. A game theory interpretation of the problem is described and the relation between dynamic properties of systems and their game characteristics is determined. The stability of a spatially homogeneous solution for a distributed system is considered and a theorem on maintaining stability is proved. The results are illustrated with two-dimensional examples in the case of distribution.  相似文献   

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