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1.
We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic games and show that they have the same representation power as the class of hedonic games. We then define a restriction of subset-additive hedonic games that we call subset-neutral hedonic games and generalize a result by Bogomolnaia and Jackson (2002) by showing the existence of a Nash stable partition and an individually stable partition in such games. We also consider neutrally anonymous hedonic games and show that they form a subclass of the subset-additive hedonic games. Finally, we show the existence of a core stable partition that is also individually stable in neutrally anonymous hedonic games by exhibiting an algorithm to compute such a partition.  相似文献   

2.
We investigate the computational complexity of several decision problems in hedonic coalition formation games and demonstrate that attaining stability in such games remains NP-hard even when they are additive. Precisely, we prove that when either core stability or strict core stability is under consideration, the existence problem of a stable coalition structure is NP-hard in the strong sense. Furthermore, the corresponding decision problems with respect to the existence of a Nash stable coalition structure and of an individually stable coalition structure turn out to be NP-complete in the strong sense.  相似文献   

3.
We are concerned with the problem of core membership testing for hedonic coalition formation games, which is to decide whether a certain coalition structure belongs to the core of a given game. We show that this problem is co-NP complete when players’ preferences are additive.  相似文献   

4.
We study a bargaining procedure of coalition formation in the class of hedonic games, where players’ preferences depend solely on the coalition they belong to. We provide an example of nonexistence of a pure strategy stationary perfect equilibrium, and a necessary and sufficient condition for existence. We show that when the game is totally stable (the game and all its restrictions have a nonempty core), there always exists a no-delay equilibrium generating core outcomes. Other equilibria exhibiting delay or resulting in unstable outcomes can also exist. If the core of the hedonic game and its restrictions always consist of a single point, we show that the bargaining game admits a unique stationary perfect equilibrium, resulting in the immediate formation of the core coalition structure.  相似文献   

5.
We consider hedonic coalition formation games with variable sets of agents and extend the properties competition sensitivity and resource sensitivity (introduced by Klaus, Games Econ Behav 72:172–186, 2011, for roommate markets) to hedonic coalition formation games. Then, we show that on the domain of solvable hedonic coalition formation games, the Core is characterized by coalitional unanimity and Maskin monotonicity (see also Takamiya, Maskin monotonic coalition formation rules respecting group rights. Niigata University, Mimeo, 2010, Theorem 1). Next, we characterize the Core for solvable hedonic coalition formation games by unanimity, Maskin monotonicity, and either competition sensitivity or resource sensitivity (Corollary 2). Finally, and in contrast to roommate markets, we show that on the domain of solvable hedonic coalition formation games, there exists a solution not equal to the Core that satisfies coalitional unanimity, consistency, competition sensitivity, and resource sensitivity (Example 2).  相似文献   

6.
通过定义联盟同质费用研究考察具有固定联盟剖分的单向流动态网络生成对策.局中人通过采取局部行动生成网络,行动的原则是最大化其所在联盟的整益.选择B&G函数作为局中人的基本支付函数,诱导产生联盟-局中人的B&G函数.在新的规则之下,分别给出了局部纳什网的存在性、结构特性及其动态生成进程的定理.  相似文献   

7.
This paper investigates the existence of strong Nash equilibria (SNE) in continuous and concave games. It is shown that the coalition consistency property introduced in the paper, together with concavity and continuity of payoffs, permits the existence of SNE in games with compact and convex strategy spaces. We also characterize the existence of SNE by providing necessary and sufficient conditions. We suggest an algorithm for computing SNE. The results are illustrated with applications to economies with multilateral environmental externalities and to the static oligopoly model.  相似文献   

8.

It is generally assumed that any set of players can form a feasible coalition for classical cooperative games. But, in fact, some players may withdraw from the current game and form a union, if this makes them better paid than proposed. Based on the principle of coalition split, this paper presents an endogenous procedure of coalition formation by levels and bargaining for payoffs simultaneously, where the unions formed in the previous step continue to negotiate with others in the next step as “individuals,” looking for maximum share of surplus by organizing themselves as a partition. The structural stability of the induced payoff configuration is discussed, using two stability criteria of core notion for cooperative games and strong equilibrium notion for noncooperative games.

  相似文献   

9.
In the context of coalition formation games a player evaluates a partition on the basis of the set she belongs to. For this evaluation to be possible, players are supposed to have preferences over sets to which they could belong. In this paper, we suggest two extensions of preferences over individuals to preferences over sets. For the first one, derived from the most preferred member of a set, it is shown that a strict core partition always exists if the original preferences are strict and a simple algorithm for the computation of one strict core partition is derived. This algorithm turns out to be strategy proof. The second extension, based on the least preferred member of a set, produces solutions very similar to those for the stable roommates problem. Received August 1998/Final version June 20, 2000  相似文献   

10.
Communication, complexity, and evolutionary stability   总被引:1,自引:0,他引:1  
In games with costless preplay communication, some strategies are more complex than others in the sense that they induce a finer partition of the set of states of the world. This paper shows that if the concept of evolutionary stability, which is argued to be a natural solution concept for communication games, is modified to take lexicographic complexity preferences into account, then for a class of games of common interest only communication strategies that induce payoff-dominant Nash outcomes of the underlying game are stable. Received April 1998/Final version September 1998  相似文献   

11.
研究了有非对称性和负传递性偏好的无限策略对策,提出了N-M稳定集和正则对策的概念,其中N-M稳定集是将合作对策中由Von Neumann 和Morgenstern给出的相应概念引入到策略对策中的.所谓正则对策是指其Nash均衡集中每条链关于一致偏好总有上界的无限策略对策.证明了每个正则对策都有唯一N-M稳定集. 此结果及其应用例子说明正则对策N-M稳定集的概念对于策略对策的纯Nash均衡的精炼起着重要作用.  相似文献   

12.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

13.
In this paper, the notion of equi-well-posed optimization problem as studied by Dontchev and Zolezzi, (Ref. 1) is extended to noncooperative games. Some existence theorems for Berge and Nash equilibria are obtained. Under some invariance properties, the existence of Berge equilibria which are also Nash equilibria points is studied.  相似文献   

14.
An approach initiated in [4] is shown to unify results about the existence of (i) Nash equilibria in games with at most countably many players, (ii) Cournot-Nash equilibrium distributions for large, anonymous games, and (iii) Nash equilibria (both mixed and pure) for continuum games. A new, central notion ofmixed externality is developed for this purpose.  相似文献   

15.
In this paper, we investigate the possibilities of coalition formation in three-person competitive bribery games. Given independent and identical uniform cost distribution functions for each briber, Nash equilibria corresponding to with-and without-coalition cases are characterized. The effect of possible coalition formation is derived therein. Extensions to more general cases are also discussed.  相似文献   

16.
Game theory is usually considered applied mathematics, but a few game‐theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e., the existence of a winning strategy in games that involve two players and two outcomes saying who wins. In a multi‐outcome setting, the notion of winning strategy is irrelevant yet usually replaced faithfully with the notion of (pure) Nash equilibrium. This article shows that every determinacy result over an arbitrary game structure, e.g., a tree, is transferable into existence of multi‐outcome (pure) Nash equilibrium over the same game structure. The equilibrium‐transfer theorem requires cardinal or order‐theoretic conditions on the strategy sets and the preferences, respectively, whereas counter‐examples show that every requirement is relevant, albeit possibly improvable. When the outcomes are finitely many, the proof provides an algorithm computing a Nash equilibrium without significant complexity loss compared to the two‐outcome case. As examples of application, this article generalises Borel determinacy, positional determinacy of parity games, and finite‐memory determinacy of Muller games.  相似文献   

17.
A cooperative game engendered by a noncooperative n-person game (the master game) in which any subset of n players may form a coalition playing an antagonistic game against the residual players (the surrounding) that has a (Nash equilibrium) solution, is considered, along with another noncooperative game in which both a coalition and its surrounding try to maximize their gains that also possesses a Nash equilibrium solution. It is shown that if the master game is the one with constant sum, the sets of Nash equilibrium strategies in both above-mentioned noncooperative games (in which a coalition plays with (against) its surrounding) coincide.  相似文献   

18.
We analyze coalition formation problems in which a group of agents is partitioned into coalitions and agents’ preferences only depend on the coalition to which they belong. We study rules that associate to each profile of preferences a partition of the society. We focus on strategy-proof rules on restricted domains of preferences, as the domains of additively representable or separable preferences. In such domains, the only strategy-proof and individually rational rules that satisfy either a weak version of efficiency or non-bossiness and flexibility are single-lapping rules. Single-lapping rules are characterized by severe restrictions on the set of feasible coalitions that are consistent with hierarchical organizations. These restrictions are necessary and sufficient for the existence of a unique core-stable partition. In fact, single-lapping rules always select the associated unique core-stable partition. Thus, our results highlight the relation between the non-cooperative concept of strategy-proofness and the cooperative concept of uniqueness of core-stable partitions.  相似文献   

19.
The Nakamura Theorem for coalition structures of quota games   总被引:1,自引:0,他引:1  
This paper considers a model of society $S$ with a finite number of individuals,n, a finite set off alternatives, Ω effective coalitions that must contain ana priori given numberq of individuals. Its purpose is to extend the Nakamura Theorem (1979) to the quota games where individuals are allowed to form groups of sizeq which are smaller than the grand coalition. Our main result determines the upper bound on the number of alternatives which would guarantee, for a given e andq, the existence of a stable coalition structure for any profile of complete transitive preference relations. Our notion of stability, $S$ -equilibrium, introduced by Greenberg-Weber (1993), combines bothfree entry andfree mobility and represents the natural extension of the core to improper or non-superadditive games where coalition structures, and not only the grand coalition, are allowed to form.  相似文献   

20.
We define a Nash bargaining solution (NBS) of partition function games. Based on a partition function game, we define an extensive game, which is a propose–respond sequential bargaining game where the rejecter of a proposal exits from the game with some positive probability. We show that the NBS is supported as the expected payoff profile of any stationary subgame perfect equilibrium (SSPE) of the extensive game such that in any subgame, a coalition of all active players forms immediately. We provide a necessary and sufficient condition for such an SSPE to exist. Moreover, we consider extensions to the cases of nontransferable utilities, time discounting and multiple-coalition formation.  相似文献   

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