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1.
A partially defined cooperative game is a coalition function form game in which some of the coalitional worths are not known. An application would be cost allocation of a joint project among so many players that the determination of all coalitional worths is prohibitive. This paper generalizes the concept of the Shapley value for cooperative games to the class of partially defined cooperative games. Several allocation method characterization theorems are given utilizing linearity, symmetry, formulation independence, subsidy freedom, and monotonicity properties. Whether a value exists or is unique depends crucially on the class of games under consideration. Received June 1996/Revised August 2001  相似文献   

2.
Classical cooperative game theory is no longer a suitable tool for those situations where the values of coalitions are not known with certainty. We consider a dynamic context where at each point in time the coalitional values are unknown but bounded by a polyhedron. However, the average value of each coalition in the long run is known with certainty. We design “robust” allocation rules for this context, which are allocation rules that keep the coalition excess bounded while guaranteeing each player a certain average allocation (over time). We also present a joint replenishment application to motivate our model. We thank two anonymous referees for their valuable comments.  相似文献   

3.
Partnership formation in cooperative games is studied, and binomial semivalues are used to measure the effects of such a type of coalition arising from an agreement between (a group of) players. The joint effect on the set of involved players is also compared with that of the alternative alliance formation. The simple game case is especially considered, and the application to a real life example illustrates the use of coalitional values closely related to the binomial semivalues when dealing with partnership formation and coalitional bargaining simultaneously.  相似文献   

4.
In this paper we consider games withn players andr alternatives. In these games the worth of a coalition depends not only on that coalition, but also on the organization of the other players in the game. We propose two coalitional values that are extensions of the Owen value (1977). We give some relations with the Owen value and an axiomatic characterization of each value introduced in this work. Finally, we compare both values. This research has been supported partially by U.P.V./E.H.U. research project 035.321-HB048/97, and the DGES of MEC project PB96-0247.  相似文献   

5.
This paper studies cooperative games with restricted cooperation among players. We define situations in which a priori unions and hypergraphs coexist simultaneously and mutually depend on each other. We call such structures two-layered hypergraphs. Using a two-step approach, we define a value of the games with two-layered hypergraphs. The value is characterized by Owen’s coalitional value of hypergraph-restricted games and in terms of weighted Myerson value. Further, our value is axiomatically characterized by component efficiency and a coalition size normalized balanced contributions property.  相似文献   

6.

It is generally assumed that any set of players can form a feasible coalition for classical cooperative games. But, in fact, some players may withdraw from the current game and form a union, if this makes them better paid than proposed. Based on the principle of coalition split, this paper presents an endogenous procedure of coalition formation by levels and bargaining for payoffs simultaneously, where the unions formed in the previous step continue to negotiate with others in the next step as “individuals,” looking for maximum share of surplus by organizing themselves as a partition. The structural stability of the induced payoff configuration is discussed, using two stability criteria of core notion for cooperative games and strong equilibrium notion for noncooperative games.

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7.
We study what coalitions form and how the members of each coalition split the coalition value in coalitional games in which only individual deviations are allowed. In this context we employ three stability notions: individual, contractual, and compensational stability. These notions differ in terms of the underlying contractual assumptions. We characterize the coalitional games in which individually stable outcomes exist by means of the top-partition property. Furthermore, we show that any coalition structure of maximum social worth is both contractually and compensationally stable.  相似文献   

8.
The symmetric coalitional binomial semivalues extend the notion of binomial semivalue to games with a coalition structure, in such a way that they generalize the symmetric coalitional Banzhaf value. By considering the property of balanced contributions within unions, two axiomatic characterizations for each one of these values are provided.  相似文献   

9.
We analyze cooperative Cournot games with boundedly rational firms. Due to cognitive constraints, the members of a coalition cannot accurately predict the coalitional structure of the non-members. Thus, they compute their value using simple heuristics. In particular, they assign various non-equilibrium probability distributions over the outsiders’ set of partitions. We construct the characteristic function of a coalition in such an environment and we analyze the core of the corresponding games. We show that the core is non-empty provided the number of firms in the market is sufficiently large. Moreover, we show that if two distributions over the set of partitions are related via first-order dominance, then the core of the game under the dominated distribution is a subset of the core under the dominant distribution.  相似文献   

10.
Yoshio Kamijo 《TOP》2013,21(3):572-589
In this study, we provide a new solution for cooperative games with coalition structures. The collective value of a player is defined as the sum of the equal division of the pure surplus obtained by his coalition from the coalitional bargaining and of his Shapley value for the internal coalition. The weighted Shapley value applied to a game played by coalitions with coalition-size weights is assigned to each coalition, reflecting the size asymmetries among coalitions. We show that the collective value matches exogenous interpretations of coalition structures and provide an axiomatic foundation of this value. A noncooperative mechanism that implements the collective value is also presented.  相似文献   

11.
This paper focuses on sharing the costs and revenues of maintaining a public network communication structure. Revenues are assumed to be bilateral and communication links are publicly available but costly. It is assumed that agents are located at the vertices of an undirected graph in which the edges represent all possible communication links. We take the approach from cooperative game theory and focus on the corresponding network game in coalitional form which relates any coalition of agents to its highest possible net benefit, i.e., the net benefit corresponding to an optimal operative network. Although finding an optimal network in general is a difficult problem, it is shown that corresponding network games are (totally) balanced. In the proof of this result a specific relaxation, duality and techniques of linear production games with committee control play a role. Sufficient conditions for convexity of network games are derived. Possible extensions of the model and its results are discussed. The research of Jeroen Suijs has been made possible by a fellowship of the Royal Netherlands Academy of Arts and Sciences.  相似文献   

12.
Given a coalition of ann-person cooperative game in characteristic function form, we can associate a zero-one vector whose non-zero coordinates identify the players in the given coalition. The cooperative game with this identification is just a map on such vectors. By allowing each coordinate to take finitely many values we can define multi-choice cooperative games. In such multi-choice games we can also define Shapley value axiomatically. We show that this multi-choice Shapley value is dummy free of actions, dummy free of players, non-decreasing for non-decreasing multi-choice games, and strictly increasing for strictly increasing cooperative games. Some of these properties are closely related to some properties of independent exponentially distributed random variables. An advantage of multi-choice formulation is that it allows to model strategic behavior of players within the context of cooperation.Partially funded by the NSF grant DMS-9024408  相似文献   

13.
Uniform competitive solutions are stable configurations of proposals predicting coalition formation and effective payoffs. Such “solutions” exist for almost all properly defined cooperative games and, therefore, can be proposed as substitute of the core. The new existence results obtained in the present paper concern also the case when the coalitional function of a game has empty values. All concepts and results are implemented in the competitive analysis of the exchange economies. Received: July 1997/Final version: February 2000  相似文献   

14.
Semivalues are solution concepts for cooperative games that assign to each player a weighted sum of his/her marginal contributions to the coalitions, where the weights only depend on the coalition size. The Shapley value and the Banzhaf value are semivalues. Mixed modified semivalues are solutions for cooperative games when we consider a priori coalition blocks in the player set. For all these solutions, a computational procedure is offered in this paper.  相似文献   

15.
集合对策中值的标准性与分配方案的单调性   总被引:2,自引:0,他引:2  
本文介绍了合作对策中一种新的类型一集合对策,讨论了集合对策中三种分配方案的性质,证明了边缘贡献值和联盟力量值具有二人分配的标准性与分配方案的单调性,而共享边缘贡献值仅具有分配方案的单调性.  相似文献   

16.
We study the complete set packing problem (CSPP) where the family of feasible subsets may include all possible combinations of objects. This setting arises in applications such as combinatorial auctions (for selecting optimal bids) and cooperative game theory (for finding optimal coalition structures). Although the set packing problem has been well-studied in the literature, where exact and approximation algorithms can solve very large instances with up to hundreds of objects and thousands of feasible subsets, these methods are not extendable to the CSPP since the number of feasible subsets is exponentially large. Formulating the CSPP as an MILP and solving it directly, using CPLEX for example, is impossible for problems with more than 20 objects. We propose a new mathematical formulation for the CSPP that directly leads to an efficient algorithm for finding feasible set packings (upper bounds). We also propose a new formulation for finding tighter lower bounds compared to LP relaxation and develop an efficient method for solving the corresponding large-scale MILP. We test the algorithm with the winner determination problem in spectrum auctions, the coalition structure generation problem in coalitional skill games, and a number of other simulated problems that appear in the literature.  相似文献   

17.
We introduce and compare several coalition values for multichoice games. Albizuri defined coalition structures and an extension of the Owen coalition value for multichoice games using the average marginal contribution of a player over a set of orderings of the player’s representatives. Following an approach used for cooperative games, we introduce a set of nested or two-step coalition values on multichoice games which measure the value of each coalition and then divide this among the players in the coalition using either a Shapley or Banzhaf value at each step. We show that when a Shapley value is used in both steps, the resulting coalition value coincides with that of Albizuri. We axiomatize the three new coalition values and show that each set of axioms, including that of Albizuri, is independent. Further we show how the multilinear extension can be used to compute the coalition values. We conclude with a brief discussion about the applicability of the different values.  相似文献   

18.
In this note we use the Shapley value to define a valuation function. A valuation function associates with every non-empty coalition of players in a strategic game a vector of payoffs for the members of the coalition that provides these players’ valuations of cooperating in the coalition. The Shapley valuation function is defined using the lower-value based method to associate coalitional games with strategic games that was introduced in Carpente et al. (2005). We discuss axiomatic characterizations of the Shapley valuation function.  相似文献   

19.
This paper studies a non-cooperative mechanism implementing a cooperative solution for a situation in which members of a society are subdivided into groups and/or coalitions and there is asymmetry among the individuals of the society. To describe hierarchical and horizontal cooperation structure simultaneously, we present unified classes of games, the games with social structure, and define a weighted value for these games. We show that our mechanism works in any zero-monotonic environment and implements the Shapley value, the weighted Shapley value, the Owen’s coalitional value, and the weighted coalitional value, in some special cases.  相似文献   

20.
We consider hedonic coalition formation games with variable sets of agents and extend the properties competition sensitivity and resource sensitivity (introduced by Klaus, Games Econ Behav 72:172–186, 2011, for roommate markets) to hedonic coalition formation games. Then, we show that on the domain of solvable hedonic coalition formation games, the Core is characterized by coalitional unanimity and Maskin monotonicity (see also Takamiya, Maskin monotonic coalition formation rules respecting group rights. Niigata University, Mimeo, 2010, Theorem 1). Next, we characterize the Core for solvable hedonic coalition formation games by unanimity, Maskin monotonicity, and either competition sensitivity or resource sensitivity (Corollary 2). Finally, and in contrast to roommate markets, we show that on the domain of solvable hedonic coalition formation games, there exists a solution not equal to the Core that satisfies coalitional unanimity, consistency, competition sensitivity, and resource sensitivity (Example 2).  相似文献   

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