首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
2.
The use of a neural network to represent the results of a simulation model is described. The neural network is implemented as an interaction within a visual interactive simulation model. All results obtained from the simulation are offered to the neural network. After a suitable period of training the quality of results obtained from the network matches those obtained by running the original simulation model. An example which embeds a neural network as an interaction within a visual interactive simulation model is described. The example shows how the combined system may enhance the decision making quality of a visual interactive simulation model.  相似文献   

3.
Three-dimensional simulation models are hard to visualise for dense lattice systems, even with cutaways and flythrough techniques. We use multiple Graphics Processing Units (GPUs), CUDA and OpenGL to increase our understanding of computational simulation models such as the 2-D and 3-D Ising systems with small-world link rewiring by accelerating both the simulation and visualisation into interactive time. We show how interactive model parameter updates, visual overlaying of measurements and graticules, cluster labelling and other visual highlighting cues enhance user intuition of the model’s meaning and exploit the enhanced simulation speed to handle model systems large enough to explore multi-scale phenomena.  相似文献   

4.
Many writers and practitioners have mentioned the difficulties that result from randomness in visual interactive simulation or animated simulation modelling. This paper discusses the use of VIS to model transient system behaviour, and proposes some approaches to stochastic VIS modelling which may be helpful in overcoming the difficulties.  相似文献   

5.
This paper describes a case study concerning the application of simulation to manufacturing capacity planning. Visual interactive models were developed and used to investigate the manufacturing strategy for a particular organization. However, there are several practical difficulties which may arise in using these techniques to support managerial decisions. One of these concerns the meaning of the term ‘manufacturing capacity’. This problem was overcome by using a visual interactive version of an established procedure to complement the use of a simulation model.  相似文献   

6.
This paper proposes a practical and efficient method for the development of visual interactive meta-simulation models using neural networks. The method first uses a randomised simulation experimental design to obtain a set of results from a previously validated simulation model. The bootstrap technique is used on these results to generate a series of neural network models that are then trained using back propagation. The visual interactive meta-simulation model consists of the collective response from the trained neural network models. The accuracy of the meta-simulation model is assessed using the bootstrap technique and improved accuracy obtained by increasing the size of the randomised simulation experimental design set and re-training. This paper describes the approach, gives results for five example problems and suggests that the method is a practical extension to visual interactive simulation.  相似文献   

7.
In hospitals, managerial change is often a matter of negotiation and discussion between medical, administrative and nursing disciplines. Any OR intervention should therefore: (a) be easily understandable by all concerned; (b) aid discussion of options. Visual interactive simulation meets these requirements. A complex of surgical services comprising several wards and operating theatres has been modelled, in such a way that movements of patients, variation in waiting lists, bed occupancy etc. can all be seen on a visual display screen. A simultaneous study of the managerial environment of the surgical unit has revealed the importance of internal politics, and the role which the simulation model may play in bids for resources. It is suggested that it is normal for OR projects to be used in this way. The implications for design of OR projects are discussed.  相似文献   

8.
This paper describes the use of the job-shop scheduling problem in order to investigate the potential of visual interactive simulation methods. Batch simulation methods are compared with visual interactive simulation methods for the job-shop problem. The paper shows that improved solutions can be obtained by having a visual, dynamic representation of a job-shop problem.  相似文献   

9.
The computing power of modern workstations has made it possible to simulate many queueing systems interactively. Recent development in simulation software has mainly concentrated on interactive facilities. Unfortunately the precision of estimates has widely been overlooked in interactive simulation. In this paper we propose a method for controlling the precision of estimated means during an interactive simulation run. Since in a typical situation of interactive simulation the user is simultaneously interested in several means, we consider both the simultaneous precision and individual precisions of the estimated means. The method is based on the existing methods for estimating standard errors and on the Bonferroni inequality. The Bonferroni inequality is used to obtain a lower bound for the simultaneous precision.  相似文献   

10.
In this paper, we present an interactive visualization and clustering algorithm for real-time multi-attribute digital forensic data such as network anomalous events. In the model, glyphs are defined with multiple network attributes and clustered with the recursive optimization algorithm for dimensional reduction. The user's visual latency time is incorporated into the recursive process so that it updates the display and the optimization model according to the human factor and maximizes the capacity of real-time computation. The interactive search interface is developed to enable the display of similar data points according to their similarity of attributes. Finally, typical network anomalous events are analyzed and visualized such as password guessing, etc. This technology is expected to have an impact on real-time visual data mining for network security, sensor networks and many other multivariable real-time monitoring systems. Our usability study shows a decent accuracy of context-independent glyph identification (89.37%) with a high precision for anomaly detection (94.36%). The results indicate that, without any context, users tend to classify unknown patterns as possibly harmful. On the other hand, in the dynamic clustering (context-dependent) experiment, clusters of very extremely unusual glyphs normally contain fewer packets. In this case, the packet identification accuracy is remarkably high (99.42%).  相似文献   

11.
The operational research/management science journals contain an extensive literature that addresses the corporate cash management problem; yet few, if any, companies make use of any of this published work in their daily cash-management decision making. A review of the literature suggests that the reason for this lack of applications may well be poor problem formulation—the problems that are solved in the literature as ‘cash management’ problems evolve from a ‘hard systems’ view of real-world cash management. However, the problem as perceived by cash managers involves both dynamic and loosely structured components which are difficult to model using classical (i.e. ‘hard systems’) approaches.We therefore decided to approach the cash management problem as an experiment in the use of a novel visual interactive problem solving (VIPS) methodology. The aim of the experiment was to develop an implementable, visual interactive model to support daily cash management decision making. Working closely with a corporate cash manager, we first developed a visual model of his daily decision problem and then agreed on the feasible options and the interactive requirements. At this stage, the problem was sufficiently well defined for a mathematical model to be built and the visual model made ‘smart’.This paper discusses the results of this experiment and suggests that VIPS may have distinct advantages as a problem-solving technique in loosely structured, ‘messy’ problem situations.  相似文献   

12.
A prototype spatial decision support system (SDSS) has been designed for contingency planning for emergency evacuations which combines simulation techniques with spatial data handling and display capabilities of a geographical information system (GIS). It links together the topographical support and analysis provided by the GIS–ARC/INFO, with a simulation model designed to simulate the dynamics of an evacuation process in detail. Our aim has been to design a SDSS so that it provides an interactive evacuation simulator with dynamic graphics that allows for experimentation with policies by providing rapid feedback from the simulation. The idea is that emergency planners will be able to use the SDSS to experiment with emergency evacuation plans in order to plan for different contingencies. This paper concentrates on the issues involved in designing an effective integration link interface between the GIS and the simulation model when building a SDSS of this type.  相似文献   

13.
This paper outlines a visually interactive graphical modeling approach for process type production systems, with hidden generation of complex optimization models for production planning. The proposed system lets the users build a graphical model of the production system with one-to-one clones of its production units through its interactive visual interface, accepts production-specific data for its components, and finally, internally generates and solves its mathematical programming model without any interaction from the user. This “clone-based” modeling approach allows the continued use of optimization models with minimal mathematical programming understanding, as generation of mathematical model by clones is hidden and automatic, therefore maintenance-free: Updating graphical production system models is enough for renewing internal optimization models. The concept is demonstrated in this paper with a linear programming prototype developed for a petroleum refinery.  相似文献   

14.
《Computational Geometry》1999,12(1-2):125-152
The visual nature of geometry applications makes them a natural area where visualization can be an effective tool for demonstrating algorithms. In this paper we propose a new model, called Mocha, for interactive visualization of algorithms over the World Wide Web. Mocha is a distributed model with a client-server architecture that optimally partitions the software components of a typical algorithm execution and visualization system, and leverages the power of the Java language, which has become the standard for distributing interactive platform-independent applications across the Web. Mocha provides high levels of security, protects the algorithm code, places a light communication load on the Internet, and allows users with limited computing resources to access executions of computationally expensive algorithms. The user interface combines fast responsiveness with the powerful authoring capabilities of hypertext narratives.We describe the architecture of Mocha, show its advantages over previous methods, and present a prototype that can be accessed by any user with a Java-enabled Web browser. The Mocha prototype has been widely accessed over the Web, as demonstrated by the statistics that we have collected, and the Mocha model has been adopted by other research groups. Mocha is currently part of a broader system, called GeomNet, which performs distributed geometric computing over the Internet.  相似文献   

15.
Euler diagrams are an accessible and effective visualisation of data involving simple set-theoretic relationships. Sets are represented by closed curves in the plane and often have wellformedness conditions placed on them in order to enhance comprehensibility. The theoretical underpinning for tool support has usually focussed on the problem of generating an Euler diagram from an abstract model. However, the problem of efficient computation of the abstract model from the concrete diagram has not been addressed before, despite this computation being a necessity for computer interpretations of user drawn diagrams. This may be used, together with automated manipulations of the abstract model, for purposes such as semantic information presentation or diagrammatic theorem proving. Furthermore, in interactive settings, the user may update diagrams “on-line” by adding and removing curves, for example, in which case a system requirement is the update of the abstract model (without the necessity of recomputation of the entire abstract model). We define the notion of marked Euler diagrams, together with a method for associating marked points on the diagram with regions in the plane. Utilising these, we provide on-line algorithms which quickly compute the abstract model of a weakly reducible wellformed Euler diagram (constructible as a sequence of additions or removals of curves, keeping a wellformed diagram at each step), and quickly updates both the set of curves in the plane as well as the abstract model according to the on-line operations. Efficiency is demonstrated by comparison with a common, naive algorithm. Furthermore, the methodology enables a straightforward implementation which has subsequently been realised as an application for the user classification domain.  相似文献   

16.
17.
Discrete-event simulation is one of the most popular modelling techniques. It has developed significantly since the inception of computer simulation in the 1950s, most of this in line with developments in computing. The progress of simulation from its early days is charted with a particular focus on recent history. Specific developments in the past 15 years include visual interactive modelling, simulation optimization, virtual reality, integration with other software, simulation in the service sector, distributed simulation and the use of the worldwide web. The future is then speculated upon. Potential changes in model development, model use, the domain of application for simulation and integration with other simulation approaches are all discussed. The desirability of continuing to follow developments in computing, without significant developments in the wider methodology of simulation, is questioned.  相似文献   

18.
A visual interactive method of improving solutions for the travelling salesman problem is described. The travelling or multiple travelling salesman problem, when constraints are included, forms the core of the local delivery routing problem. The approach described in this note may be modified to give a visual interactive method of investigating practical physical distribution problem situations.  相似文献   

19.
This paper addresses the problem of how to determine optimal sleep timing when the computer user should turn the hard disk or the display off in order to save electric power after the computer has not been used. We propose a stochastic model to obtain an optimal sleep timing strategy which minimizes the expected power consumed per unit time in the steady state, where access requirements of the system occur in a renewal process and processing is described by a general service time. Phase type approximation is proposed to represent the expected power consumed per unit time. We investigate the performance of this approximation through a simulation study, and design an optimal auto-sleep schedule for a computer workstation system using real data.  相似文献   

20.
This paper addresses the design of effective simulation-based decision support systems (DSS). An experiment was conducted using three different DSS tools developed around three types of simulation model—traditional, conventional visual interactive simulation (VIS), and ‘paired-systems’ VIS. Subjects were asked to perform a decision making task and their performance was evaluated. Subjects who used the DSS based on a ‘paired systems’ VIS model were found to be both the most effective and the most efficient at the problem-solving task. Subjects provided with the DSS based upon a conventional VIS model were found to be more effective at the task than the group provided with the traditional simulation-based DSS.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号