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1.
Irinel Dragan 《TOP》2006,14(1):61-73
The main result proved in this paper is the fact that any Least Square Value is the Shapley value of a game obtained from the given game by rescaling. An Average per capita formula for Least Square Values, similar to the formula for the Shapley value (Dragan (1992)), will lead to this conclusion and allow a parallel computation for these values. The potential for the Least Square Values, a potential basis relative to Least Square Values and an approach similar to the one used for the Shapley value is allowing us to solve the Inverse problem for Least Square Values.  相似文献   

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3.
The nucleolus and the prenucleolus are solution concepts for TU games based on the excess vector that can be associated to any payoff vector. Here we explore some solution concepts resulting from a payoff vector selection based also on the excess vector but by means of an assessment of their relative fairness different from that given by the lexicographical order. We take the departure consisting of choosing the payoff vector which minimizes the variance of the resulting excesses of the coalitions. This procedure yields two interesting solution concepts, both a prenucleolus-like and a nucleolus-like notion, depending on which set is chosen to set up the minimizing problem: the set of efficient payoff vectors or the set of inputations. These solution concepts, which, paralleling the prenucleolus and the nucleolus, we call least square prenucleolus and least square nucleolus, are easy to calculate and exhibit nice properties. Different axiomatic characterizations of the former are established, some of them by means of consistency for a reasonable reduced game concept.  相似文献   

4.
One of the important properties characterizing cooperative game solutions is consistency. This notion establishes connections between the solution vectors of a cooperative game and those of its reduced game. The last one is obtained from the initial game by removing one or more players and by giving them the payoffs according to a specific principle (e.g. a proposed payoff vector). Consistency of a solution means that the restriction of a solution payoff vector of the initial game to any coalition belongs to the solution set of the corresponding reduced game. There are several definitions of the reduced games (cf., e.g., the survey of T. Driessen [2]) based on some intuitively acceptable characteristics. In the paper some natural properties of reduced games are formulated, and general forms of the reduced games possessing some of them are given. The efficient, anonymous, covariant TU cooperative game solutions satisfying the consistency property with respect to any reduced game are described.The research was supported by the NWO grant 047-008-010 which is gratefully acknowledgedReceived: October 2001  相似文献   

5.
We investigate the conditions for the coefficients of probabilistic and multinomial values of cooperative games necessary and/or sufficient in order to satisfy some properties, including marginal contributions, balanced contributions, desirability relation and null player exclusion property. Moreover, a similar analysis is conducted for transfer property of probabilistic power indices on the domain of simple games.  相似文献   

6.
Uncertainty is a daily presence in the real world. It affects our decision-making and may have influence on cooperation. On many occasions, uncertainty is so severe that we can only predict some upper and lower bounds for the outcome of our actions, i.e. payoffs lie in some intervals. A suitable game theoretic model to support decision-making in collaborative situations with interval data is that of cooperative interval games. Solution concepts that associate with each cooperative interval game sets of interval allocations with appealing properties provide a natural way to capture the uncertainty of coalition values into the players’ payoffs. In this paper, the relations between some set-valued solution concepts using interval payoffs, namely the interval core, the interval dominance core, the square interval dominance core and the interval stable sets for cooperative interval games, are studied. It is shown that the interval core is the unique stable set on the class of convex interval games.  相似文献   

7.
Interior operator games were introduced by Bilbao et al. (2005) as additive games restricted by antimatroids. In that paper several interesting cooperative games were shown as examples of interior operator games. The antimatroid is a known combinatorial structure which represents, in the game theory context, a dependence system among the players. The aim of this paper is to study a family of values which are linear functions and satisfy reasonable conditions for interior operator games. Two classes of these values are considered assuming particular properties.  相似文献   

8.
In the framework of the solution theory for cooperative transferable utility games, Hamiache axiomatized the well-known Shapley value as the unique one-point solution verifying the inessential game property, continuity, and associated consistency. The purpose of this paper is to extend Hamiache’s axiomatization to the class of efficient, symmetric, and linear values, of which the Shapley value is the most important representative. For this enlarged class of values, explicit relationships to the Shapley value are exploited in order to axiomatize such values with reference to a slightly adapted inessential game property, continuity, and a similar associated consistency. The latter axiom requires that the solutions of the initial game and its associated game (with the same player set, but a different characteristic function) coincide.  相似文献   

9.
Weighted values of non-atomic games were introduced by Hart and Monderer (1997). They study these values by using two approaches: the potential approach and the asymptotic approach. In this study we develop the random order approach (the mixing value, Aumann and Shapley, 1974) to weighted values and prove that these values coincide with the asymptotic weighted values of Hart and Monderer in pNA. Received April 1995/Revised version May 1996/ Final version October 1997  相似文献   

10.
Biprobabilistic values for bicooperative games   总被引:1,自引:0,他引:1  
The present paper introduces bicooperative games and develops some general values on the vector space of these games. First, we define biprobabilistic values for bicooperative games and observe in detail the axioms that characterize such values. Following the work of Weber [R.J. Weber, Probabilistic values for games, in: A.E. Roth (Ed.), The Shapley Value: Essays in Honor of Lloyd S. Shapley Cambridge University Press, Cambridge, 1988, pp. 101–119], these axioms are sequentially introduced observing the repercussions they have on the value expression. Moreover, compatible-order values are introduced and there is shown the relationship between these values and efficient values such that their components are biprobabilistic values.  相似文献   

11.
宏观经济政策之间的协调及其调控收益的分配实际上可看做n人合作博弈.通过构造宏观政策组合的二人TU博弈模型,分析了政策组合的调控力度、收益及其分配比例值的相互关系,并重新构建政策组合调控总收益的特征函数,把宏观政策协调的二人TU博弈分析依次扩展至n人TU博弈情形和NTU博弈情形,给出相应的政策调控收益分配的Shapley值,提出确定宏观政策组合中各项政策调控的参与力度的具体办法,有效地解释了加强政策协调配合的宏观调控精神,对宏观调控实践具有一定的指导意义.  相似文献   

12.
We present a new allocation rule for the class of games with a nonempty core: the core-center. This allocation rule selects a centrally located point within the core of any such game. We provide a deep discussion of its main properties.  相似文献   

13.
We consider transferable utility cooperative games with infinitely many players and the core understood in the space of bounded additive set functions. We show that, if a game is bounded below, then its core is non-empty if and only if the game is balanced. This finding generalizes Schmeidler (1967) “On Balanced Games with Infinitely Many Players”, where the game is assumed to be non-negative. We also generalize Schmeidler's (1967) result to the case of restricted cooperation too.  相似文献   

14.
We suggest two alternatives to the Lovász-Shapley value for non-negatively weighted TU games, the dual Lovász-Shapley value and the Shapley2 value. Whereas the former is based on the Lovász extension operator for TU games, the latter two are based on extension operators that share certain economically plausible properties with the Lovász extension operator, the dual Lovász extension operator and the Shapley extension operator, respectively.  相似文献   

15.
We study the family of weighted Shapley values for games in generalized characteristic function form. These values are defined and characterized.  相似文献   

16.
We propose a simple model which embeds cost allocation games into a richer structure to take into account that information on costs can be itself costly. The model is an outgrowth of experience on cost allocation for consortia of municipalities dealing with garbage collection.The authors thank an anonymous referee for having pointed out a mistake in the previous version of Lemma 1  相似文献   

17.
The consistent value is an extension of the Shapley value to the class of games with non-transferable utility.? In this paper, the consistent value will be characterized for market games with a continuum of players of two types. We will show that for such games the consistent value need not belong to the core, and provide conditions under which there is equivalence between the two concepts. Received: October 1998 RID="*" ID="*"  This thesis was completed under the supervision of Professor Sergiu Hart, The Center for Rationality and Interactive Decision Theory, Department of Mathematics, Department of Economics, The Hebrew University of Jerusalem. I would like to thank Professor Hart for introducing me to this area of research, for his help and guidance, and, especially, for all his patience.? I would also like to thank Michael Borns for improving the style, and an anonymous referee for helpful comments.  相似文献   

18.
We characterize a monotonic core solution defined on the class of veto balanced games. We also discuss what restricted versions of monotonicity are possible when selecting core allocations. We introduce a family of monotonic core solutions for veto balanced games and we show that, in general, the per capita nucleolus is not monotonic.  相似文献   

19.
In this paper we propose a new method to associate a coalitional game with each strategic game. The method is based on the lower value of finite two-player zero-sum games. We axiomatically characterize this new method, as well as the method that was described in Von Neumann and Morgenstern (1944). As an intermediate step, we provide axiomatic characterizations of the value and the lower value of matrix games and finite two-player zero-sum games, respectively.The authors acknowledge the financial support of Ministerio de Ciencia y Tecnologia, FEDER andXunta de Galicia through projects BEC2002-04102-C02-02 and PGIDIT03PXIC20701PN.We wish to thank Professor William Thomson as well as an anonymous referee for useful comments.  相似文献   

20.
In this paper we consider games withn players andr alternatives. In these games the worth of a coalition depends not only on that coalition, but also on the organization of the other players in the game. We propose two coalitional values that are extensions of the Owen value (1977). We give some relations with the Owen value and an axiomatic characterization of each value introduced in this work. Finally, we compare both values. This research has been supported partially by U.P.V./E.H.U. research project 035.321-HB048/97, and the DGES of MEC project PB96-0247.  相似文献   

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