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1.
具有权限结构的合作对策可刻画合作者之间具有等级限制的情形,而具有模糊权限结构的合作对策是对经典情形的拓广.进一步考虑具有模糊权限结构和模糊支付的合作对策,利用联盟的自主度算子和模糊Choquet积分,定义了这种合作对策的限制对策.在此基础上给出了两种模糊权限值,分别证明了这两种值满足的一些性质.最后利用一个算例说明这两种值在企业协作生产收益分配中的应用.  相似文献   

2.
Subgame consistency is a fundamental element in the solution of cooperative stochastic differential games. In particular, it ensures that the extension of the solution policy to a later starting time and any possible state brought about by the prior optimal behavior of the players would remain optimal. Recently, mechanisms for the derivation of subgame consistent solutions in stochastic cooperative differential games with transferable payoffs have been found. In this paper, subgame consistent solutions are derived for a class of cooperative stochastic differential games with nontransferable payoffs. The previously intractable subgame consistent solution for games with nontransferable payoffs is rendered tractable.This research was supported by the Research Grant Council of Hong Kong, Grant HKBU2056/99H and by Hong Kong Baptist University, Grant FRG/02-03/II16.Communicated by G. Leitmann  相似文献   

3.
In this paper we consider the Nash equilibrium problem for infinite player games with vector payoffs in a topological vector space setting. By employing new concepts of relative (pseudo)monotonicity, we establish several existence results of solutions for usual and normalized vector equilibria. The results strengthen existence results for vector equilibrium problems, which were based on classical pseudomonotonicity concepts. They also extend previous results for vector variational inequalities and finite player games under relative (pseudo)monotonicity.  相似文献   

4.
针对合作对策中支付函数是区间数的情形,利用区间数运算的性质,对Shapley值在经典意义下的三条公理进行拓广,并论证了该形式下的Shapley 函数的唯一形式,并将区间Shapley值方法应用到供应链协调利益分配的实例中.由于支付函数是区间数,本文最终给出的分配的结果也是一个区间数.通过证明可知,由各个联盟对应区间支付范围内的不同实数值所组成的对策是经典合作对策,并且其Shapley值一定包含在区间Shapley值中.  相似文献   

5.
一般化两人零和模糊对策的模糊规划法   总被引:1,自引:0,他引:1  
高璟  张强 《运筹与管理》2010,19(1):30-36
本文在充分考虑局中人的策略集是模糊子集的基础上,给出更一般化的具有模糊支付与模糊赢得的两人零和模糊对策的模糊规划模型。利用模糊数的序方法,得到了此对策求解问题可以转化为带有模糊参数的两个经典规划的求解问题。文末给出算例予以说明。  相似文献   

6.
In this paper, we investigate Nash equilibrium strategy of two-person zero-sum games with fuzzy payoffs. Based on fuzzy max order, Maeda and Cunlin constructed several models in symmetric triangular and asymmetric triangular fuzzy environment, respectively. We extended their models in trapezoidal fuzzy environment and proposed the existence of equilibrium strategies for these models. We also established the relation between Pareto Nash equilibrium strategy and parametric bi-matrix game. In addition, numerical examples are presented to find Pareto Nash equilibrium strategy and weak Pareto Nash equilibrium strategy from bi-matrix game.  相似文献   

7.
研究区间Shapley值通常对区间值合作对策的特征函数有较多约束,本文研究没有这些约束条件的区间值合作对策,以拓展区间Shapley值的适用范围。首先,本文指出广义H-差在减法与加法运算中存在的问题,进而提出了一种改进的广义H-差,称为扩展的广义H-差。然后,基于扩展的广义H-差,定义了区间值合作对策的广义区间Shapley值,并用区间有效性、区间对称性、区间哑元性和区间可加性等四条公理刻画了该广义区间Shapley值。同时,证明了该值的存在性与唯一性,而且得到了该值的一些性质。研究表明,任意的区间值合作对策的广义区间Shapley值都存在。最后,以算例说明该广义区间Shapley值的可行性与实用性。  相似文献   

8.
Three solution concepts for cooperative games with random payoffs are introduced. These are the marginal value, the dividend value and the selector value. Inspiration for their definitions comes from several equivalent formulations of the Shapley value for cooperative TU games. An example shows that the equivalence is not preserved since these solutions can all be different for cooperative games with random payoffs. Properties are studied and a characterization on a subclass of games is provided.2000 Mathematics Subject Classification Number: 91A12.The authors thank two anonymous referees and an associate editor for their helpful comments.This author acknowledges financial support from the Netherlands Organization for Scientific Research (NWO) through project 613-304-059.Received: October 2000  相似文献   

9.
具有受限支付的合作博弈研究   总被引:2,自引:0,他引:2  
n人合作博弈(N,υ)中的解是一个支付向量,用来将该合作博弈的收益值υ(N)公平合理地分配给参与合作的每个参与者.核心是研究最多的解概念之一.在考虑到合作博弈(N,υ)的收益值υ(N)不完全用来分配的情况时,本文推广了传统合作博弈的分配和核心等概念,称之为广义分配和广义核心,建立了广义核心的一些基本结果.  相似文献   

10.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

11.
本文对Suijs和Borm等所建立的模型稍作引伸,并将之应用于保险交易过程中有关各方面的风险分担,在所建立的带有随机支付的保险合作博弈模型框架下,讨论了保险博弈问题可能的结盟方式及其解的概念,并给出了保险风险分配、可行保险风险分配和帕累托最优保险风险分配的定义与形式,最后以实例说明其合理性,研究表明,带有随机支付的保险合作博弈模型能够较好的刻画保险机制的本质。  相似文献   

12.
We consider the Nash equilibrium problem with vector payoffs in a topological vector space. By employing the recent concept of relative (pseudo) monotonicity, we establish several existence results for vector Nash equilibria and vector equilibria. The results strengthen in a major way existence results for vector equilibrium problems which were based on the usual (generalized) monotonicity concepts.  相似文献   

13.
提出了联盟模糊收益合理分配的一种新方法.首先,在模糊收益α截集上定义了α合理分配集,分析了该分配集与模糊收益Shapley值的关系.接着,给出了模糊收益的α合理Shapley分配函数,对其性质进行了讨论.然后,构造了模糊合理Shapley分配,证明其连续性,得到了联盟模糊收益与模糊合理Shapley分配具有包含关系的结论.  相似文献   

14.
在区间不确定环境下,针对具有否决权的成员与其他成员之间的合作,建立了具有区间支付的宗派对策。在区间核心中,非宗派成员得到的区间分配不能超过他对大联盟的边际贡献。给出了完全区间宗派对策的等价条件。当相应的区间减法可行时,完全区间宗派对策的区间核心中的分配可以通过两种单调区间分配方案扩张得到。算例验证了模型的有效性。  相似文献   

15.
有限合作博弈的Shapley分配   总被引:1,自引:0,他引:1  
以Myerson关于有限合作的图博弈模型为基础,结合经典合作博弈的相关结论,建立了有限合作博弈的Shapley分配,讨论了分配的相关性质.同时在支付函数满足链递增性的假设下,进一步研究了有限合作关系变化对收益分配的影响,给出了相关的研究结论.  相似文献   

16.
The aim of this paper is to give a survey on several well-known compromise values in cooperative game theory and its applications. Special attention is paid to the τ-value for TU-games, the Raiffa-Kalai-Smorodinsky solution for bargaining problems, and the compromise value for NTU-games.  相似文献   

17.
Summary The aim of this paper is to give a survey on several well-known compromise values in cooperative game theory and its applications. Special attention is paid to the τ-value for TU-games, the Raiffa-Kalai-Smorodinsky solution for bargaining problems, and the compromise value for NTU-games.  相似文献   

18.
In this paper, we consider infinite-horizon stochastic differential games with an autonomous structure and steady branching payoffs. While the introduction of additional stochastic elements via branching payoffs offers a fruitful alternative to modeling game situations under uncertainty, the solution to such a problem is not known. A theorem on the characterization of a Nash equilibrium solution for this kind of games is presented. An application in renewable resource extraction is provided to illustrate the solution mechanism.  相似文献   

19.
高璟  张强 《运筹与管理》2013,22(6):65-70
针对现实环境中联盟组成的不确定性, 本文研究了具有模糊联盟的合作对策求解问题。提出了模糊联盟合作对策的一种新的分配方式,即平均分摊解,并给出了这种解与模糊联盟合作对策Shapley值一致的充分条件。同时,还提出了模糊联盟合作对策的Shapley值的一个重要性质。最后,结合算例进行了分析论证。  相似文献   

20.
A recent research work of Clemente et al. [12] on Pareto-optimal security strategies (POSS) in matrix games with fuzzy payoffs is extended to I-fuzzy scenario. Besides, the membership and the non-membership functions of the I-fuzzy values for both players are obtained by employing the technique of multiobjective optimization. The presented approach provides an efficient solution to a class of I-fuzzy matrix games with piecewise linear membership and non-membership functions. This class also includes I-fuzzy matrix games with triangular and trapezoidal I-fuzzy numbers as special cases. Further, POSS approach also provides an approximate solution to I-fuzzy matrix games with payoffs as general I-fuzzy numbers.  相似文献   

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