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1.
Tabu Search with Simple Ejection Chains for Coloring Graphs   总被引:1,自引:0,他引:1  
We present a Tabu Search (TS) method that employs a simple version of ejection chains for coloring graphs. The procedure is tested on a set of benchmark problems. Empirical results indicate that the proposed TS implementation outperforms other metaheuristic methods, including Simulated Annealing, a previous version of Tabu Search and a recent implementation of a Greedy Randomized Adaptive Search Procedure (GRASP).  相似文献   

2.
The Lovász θ-function is a well-known polynomial lower bound on the chromatic number. Any near-optimal solution of its semidefinite programming formulation carries valuable information on how to color the graph. A self-contained presentation of the role of this formulation in obtaining heuristics for the graph coloring problem is presented. These heuristics could be useful for coloring medium sized graphs as numerical results on DIMACS benchmark graphs indicate.  相似文献   

3.
In compilers register allocation in loops is usually performed by coloring a corresponding circular-arc graph. Generally, the problem of finding the chromatic number of circular-arc graphs is known to be NP-complete. Thus, approximation algorithms should be considered. In this paper we propose heuristics based on decomposition of a so called meeting graph into a set of circuits. We explain the importance of the meeting graph for our solutions and prove properties of our decomposition of the graph into circuits. We derive inequalities relating the number of circuits in the decomposition to the size of the maximum stable set of chords, and present experimental results. Finally, we discuss the quality of our heuristics for circular-arc graph coloring.  相似文献   

4.
In this article we look at the register allocation problem. In the literature this problem is frequently reduced to the general graph coloring problem and the solutions to the problem are obtained from graph coloring heuristics. Hence, no algorithm with a good performance guarantee is known. Here we show that when attention is restricted tostructured programswhich we define to be programs whose control-flow graphs are series-parallel, there is an efficient algorithm that produces a solution which is within a factor of 2 of the optimal solution. We note that even with the previous restriction the resulting coloring problem is NP-complete.We also consider how to delete a minimum number of edges from arbitrary control-flow graphs to make them series-parallel and to apply our algorithm. We show that this problem is Max SNP hard. However, we define the notion of anapproximate articulation pointand we give efficient algorithms to find approximate articulation points. We present a heuristic for the edge deletion problem based on this notion which seems to work well when the given graph is close to series-parallel.  相似文献   

5.
A way of improving the performance of a distributed algorithm is rendering a coloring strategy into an algorithm known as efficient in the nondistributed case. In this paper it is shown that certain sequential coloring algorithm heuristics like largest-first (LF), smallest-last (SL), and saturation largest-first (SLF), as applied to some classes of graphs and to special cases of vertex coloring in distributed algorithms, produce an optimal or near-optimal coloring.  相似文献   

6.
GRASP with path-relinking is a hybrid metaheuristic, or stochastic local search (Monte Carlo) method, for combinatorial optimization. A restart strategy in GRASP with path-relinking heuristics is a set of iterations {i 1, i 2, …} on which the heuristic is restarted from scratch using a new seed for the random number generator. Restart strategies have been shown to speed up stochastic local search algorithms. In this paper, we propose a new restart strategy for GRASP with path-relinking heuristics. We illustrate the speedup obtained with our restart strategy on GRASP with path-relinking heuristics for the maximum cut problem, the maximum weighted satisfiability problem, and the private virtual circuit routing problem.  相似文献   

7.
A dominator coloring is a coloring of the vertices of a graph such that every vertex is either alone in its color class or adjacent to all vertices of at least one other class. We present new bounds on the dominator coloring number of a graph, with applications to chordal graphs. We show how to compute the dominator coloring number in polynomial time for P 4-free graphs, and we give a polynomial-time characterization of graphs with dominator coloring number at most 3.  相似文献   

8.
The two-echelon location-routing problem (LRP-2E) arises from recent transportation applications like city logistics. In this problem, still seldom studied, first-level trips serve from a main depot a set of satellite depots, which must be located, while second-level trips visit customers from these satellites. After a literature review on the LRP-2E, we present four constructive heuristics and a hybrid metaheuristic: A greedy randomized adaptive search procedure (GRASP) complemented by a learning process (LP) and path relinking (PR). The GRASP and learning process involve three greedy randomized heuristics to generate trial solutions and two variable neighbourhood descent (VND) procedures to improve them. The optional path relinking adds a memory mechanism by combining intensification strategy and post-optimization. Numerical tests show that the GRASP with LP and PR outperforms the simple heuristics and an adaptation of a matheuristic initially published for a particular case, the capacitated location-routing problem (CLRP). Additional tests on the CLRP indicate that the best GRASP competes with the best metaheuristics published.  相似文献   

9.
In this paper, we study the group and list group colorings of total graphs and present group coloring versions of the total and list total colorings conjectures. We establish the group coloring version of the total coloring conjecture for the following classes of graphs: graphs with small maximum degree, two-degenerate graphs, planner graphs with maximum degree at least 11, planner graphs without certain small cycles, outerplanar graphs and near outerplanar graphs with maximum degree at least 4. In addition, the group version of the list total coloring conjecture is established for forests, outerplanar graphs and graphs with maximum degree at most two.  相似文献   

10.
In this paper we review and propose different adaptations of the GRASP metaheuristic to solve multiobjective combinatorial optimization problems. In particular, we describe several alternatives to specialize the construction and improvement components of GRASP when two or more objectives are considered. GRASP has been successfully coupled with Path Relinking for single-objective optimization. Moreover, we propose different hybridizations of GRASP and Path Relinking for multiobjective optimization. We apply the proposed GRASP with Path Relinking variants to two combinatorial optimization problems, the biobjective orienteering problem and the biobjective path dissimilarity problem. We report on empirical tests with 70 instances and 30 algorithms, that show that the proposed heuristics are competitive with the state-of-the-art methods for these problems.  相似文献   

11.
We present efficient (parallel) algorithms for two hierarchical clustering heuristics. We point out that these heuristics can also be applied to solving some algorithmic problems in graphs, including split decomposition. We show that efficient parallel split decomposition induces an efficient parallel parity graph recognition algorithm. This is a consequence of the result of S. Cicerone and D. Di Stefano [[7]] that parity graphs are exactly those graphs that can be split decomposed into cliques and bipartite graphs.  相似文献   

12.
This paper addresses the independent multi-plant, multi-period, and multi-item capacitated lot sizing problem where transfers between the plants are allowed. This is an NP-hard combinatorial optimization problem and few solution methods have been proposed to solve it. We develop a GRASP (Greedy Randomized Adaptive Search Procedure) heuristic as well as a path-relinking intensification procedure to find cost-effective solutions for this problem. In addition, the proposed heuristics is used to solve some instances of the capacitated lot sizing problem with parallel machines. The results of the computational tests show that the proposed heuristics outperform other heuristics previously described in the literature. The results are confirmed by statistical tests.  相似文献   

13.
A graph is called “perfectly orderable” if its vertices can be ordered in such a way that, for each induced subgraph F, a certain “greedy” coloring heuristic delivers an optimal coloring of F. No polynomial-time algorithm to recognize these graphs is known. We present four classes of perfectly orderable graphs: Welsh–Powell perfect graphs, Matula perfect graphs, graphs of Dilworth number at most three, and unions of two threshold graphs. Graphs in each of the first three classes are recognizable in a polynomial time. In every graph that belongs to one of the first two classes, we can find a largest clique and an optimal coloring in a linear time.  相似文献   

14.
This paper studies heuristics for the minimum labelling spanning tree (MLST) problem. The purpose is to find a spanning tree using edges that are as similar as possible. Given an undirected labelled connected graph, the minimum labelling spanning tree problem seeks a spanning tree whose edges have the smallest number of distinct labels. This problem has been shown to be NP-hard. A Greedy Randomized Adaptive Search Procedure (GRASP) and a Variable Neighbourhood Search (VNS) are proposed in this paper. They are compared with other algorithms recommended in the literature: the Modified Genetic Algorithm and the Pilot Method. Nonparametric statistical tests show that the heuristics based on GRASP and VNS outperform the other algorithms tested. Furthermore, a comparison with the results provided by an exact approach shows that we may quickly obtain optimal or near-optimal solutions with the proposed heuristics.  相似文献   

15.
The Traveling Tournament Problem with Predefined Venues (TTPPV) is a single round robin variant of the Traveling Tournament Problem, in which the venue of each game to be played is known beforehand. We propose an Iterated Local Search (ILS) heuristic for solving real-size instances of the TTPPV, based on two types of moves. Initial solutions are derived from an edge coloring algorithm applied to complete graphs. We showed that canonical edge colorings should not be used as initial solutions in some situations. Instead, the use of Vizing’s edge coloring method lead to considerably better results. We also establish that the solution space defined by some commonly used neighborhoods in the sport scheduling literature is not connected in the case of single round robin tournaments, which explains the hardness of finding high quality solutions to some problem instances. Computational results show that the new ILS heuristic performs much better than heuristics based on integer programming and that it improves the best known solutions for benchmark instances.  相似文献   

16.
In this paper, we investigate adaptive linear combinations of graph coloring heuristics with a heuristic modifier to address the examination timetabling problem. We invoke a normalisation strategy for each parameter in order to generalise the specific problem data. Two graph coloring heuristics were used in this study (largest degree and saturation degree). A score for the difficulty of assigning each examination was obtained from an adaptive linear combination of these two heuristics and examinations in the list were ordered based on this value. The examinations with the score value representing the higher difficulty were chosen for scheduling based on two strategies. We tested for single and multiple heuristics with and without a heuristic modifier with different combinations of weight values for each parameter on the Toronto and ITC2007 benchmark data sets. We observed that the combination of multiple heuristics with a heuristic modifier offers an effective way to obtain good solution quality. Experimental results demonstrate that our approach delivers promising results. We conclude that this adaptive linear combination of heuristics is a highly effective method and simple to implement.  相似文献   

17.
We present NC algorithms for vertex and edge coloring planar graphs. The vertex coloring algorithm 5 colors any planar graph, and the edge coloring algorithm Δ edge colors planar graphs with Δ ≥ 23 (and Δ + 1 edge colors planar graphs with Δ < 23), where Δ is the maximum degree in the graph.  相似文献   

18.
New heuristics for the maximum diversity problem   总被引:1,自引:0,他引:1  
The maximum diversity problem (MDP) consists of identifying, in a population, a subset of elements, characterized by a set of attributes, that present the most diverse characteristics among the elements of the subset. The identification of such solution is an NP-hard problem. Some heuristics are available to obtain approximate solutions for this problem. In this paper, we propose different GRASP heuristics for the MDP, using distinct construction procedures and including a path-relinking technique. Performance comparison among related work and the proposed heuristics is provided. Experimental results show that the new GRASP heuristics are quite robust and are able to find high-quality solutions in reasonable computational times. G.C. Silva’s work sponsored by CAPES MSc scholarship. L.S. Ochi’s work sponsored by CNPq research grants 304103/2003-9 and 550059/2005-9. S.L. Martins’s work sponsored by CNPq research grant 475124/03-0. A. Plastino’s work sponsored by CNPq research grants 300879/00-8 and 475124/03-0.  相似文献   

19.
In this article we develop a greedy randomized adaptive search procedure (GRASP) for the problem of reducing the bandwidth of a matrix. This problem consists of finding a permutation of the rows and columns of a given matrix, which keeps the non-zero elements in a band that is as close as possible to the main diagonal. The proposed method may be coupled with a path relinking strategy to search for improved outcomes. Empirical results indicate that the proposed GRASP implementation compares favourably to classical heuristics. GRASP with path relinking is also found to be competitive with a recently published Tabu search algorithm that is considered one of the best currently available for bandwidth minimization.  相似文献   

20.
Greedy Randomized Adaptive Search Procedures   总被引:24,自引:0,他引:24  
Today, a variety of heuristic approaches are available to the operations research practitioner. One methodology that has a strong intuitive appeal, a prominent empirical track record, and is trivial to efficiently implement on parallel processors is GRASP (Greedy Randomized Adaptive Search Procedures). GRASP is an iterative randomized sampling technique in which each iteration provides a solution to the problem at hand. The incumbent solution over all GRASP iterations is kept as the final result. There are two phases within each GRASP iteration: the first intelligently constructs an initial solution via an adaptive randomized greedy function; the second applies a local search procedure to the constructed solution in hope of finding an improvement. In this paper, we define the various components comprising a GRASP and demonstrate, step by step, how to develop such heuristics for combinatorial optimization problems. Intuitive justifications for the observed empirical behavior of the methodology are discussed. The paper concludes with a brief literature review of GRASP implementations and mentions two industrial applications.  相似文献   

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