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1.
We study the Maker‐Breaker H‐game played on the edge set of the random graph . In this game two players, Maker and Breaker, alternately claim unclaimed edges of , until all edges are claimed. Maker wins if he claims all edges of a copy of a fixed graph H; Breaker wins otherwise. In this paper we show that, with the exception of trees and triangles, the threshold for an H‐game is given by the threshold of the corresponding Ramsey property of with respect to the graph H. © 2015 Wiley Periodicals, Inc. Random Struct. Alg., 49, 558–578, 2016  相似文献   

2.
We study the Maker‐Breaker k‐clique game played on the edge set of the random graph G(n, p). In this game, two players, Maker and Breaker, alternately claim unclaimed edges of G(n, p), until all the edges are claimed. Maker wins if he claims all the edges of a k‐clique; Breaker wins otherwise. We determine that the threshold for the graph property that Maker can win this game is at , for all k > 3, thus proving a conjecture from Ref. [Stojakovi? and Szabó, Random Struct Algor 26 (2005), 204–223]. More precisely, we conclude that there exist constants such that when the game is Maker's win a.a.s., and when it is Breaker's win a.a.s. For the triangle game, when k = 3, we give a more precise result, describing the hitting time of Maker's win in the random graph process. We show that, with high probability, Maker can win the triangle game exactly at the time when a copy of K5 with one edge removed appears in the random graph process. As a consequence, we are able to give an expression for the limiting probability of Maker's win in the triangle game played on the edge set of G(n, p). © 2013 Wiley Periodicals, Inc. Random Struct. Alg., 45, 318–341, 2014  相似文献   

3.
We study Maker‐Breaker games played on the edge set of a random graph. Specifically, we analyze the moment a typical random graph process first becomes a Maker's win in a game in which Maker's goal is to build a graph which admits some monotone increasing property \begin{align*}\mathcal{P}\end{align*}. We focus on three natural target properties for Maker's graph, namely being k ‐vertex‐connected, admitting a perfect matching, and being Hamiltonian. We prove the following optimal hitting time results: with high probability Maker wins the k ‐vertex connectivity game exactly at the time the random graph process first reaches minimum degree 2k; with high probability Maker wins the perfect matching game exactly at the time the random graph process first reaches minimum degree 2; with high probability Maker wins the Hamiltonicity game exactly at the time the random graph process first reaches minimum degree 4. The latter two statements settle conjectures of Stojakovi? and Szabó. We also prove generalizations of the latter two results; these generalizations partially strengthen some known results in the theory of random graphs. © 2011 Wiley Periodicals, Inc. Random Struct. Alg., 2011  相似文献   

4.
We study biased Maker/Breaker games on the edges of the complete graph, as introduced by Chvátal and Erd?s. We show that Maker, occupying one edge in each of his turns, can build a spanning tree, even if Breaker occupies b ≤ (1 ? o(1)) · edges in each turn. This improves a result of Beck, and is asymptotically best possible as witnessed by the Breaker‐strategy of Chvátal and Erd?s. We also give a strategy for Maker to occupy a graph with minimum degree c (where c = c(n) is a slowly growing function of n) while playing against a Breaker who takes b ≤ (1 ? o(1)) · edges in each turn. This result improves earlier bounds by Krivelevich and Szabó. Both of our results support the surprising random graph intuition: the threshold bias is asymptotically the same for the game played by two “clever” players and the game played by two “random” players. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

5.
In this paper we analyze biased Maker‐Breaker games and Avoider‐Enforcer games, both played on the edge set of a random board . In Maker‐Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker claims one previously unclaimed edge of G and Breaker responds by claiming b previously unclaimed edges. We consider the Hamiltonicity game, the perfect matching game and the k‐vertex‐connectivity game, where Maker's goal is to build a graph which possesses the relevant property. Avoider‐Enforcer games are the reverse analogue of Maker‐Breaker games with a slight modification, where the two players claim at least 1 and at least b previously unclaimed edges per move, respectively, and Avoider aims to avoid building a graph which possesses the relevant property. Maker‐Breaker games are known to be “bias‐monotone”, that is, if Maker wins the (1,b) game, he also wins the game. Therefore, it makes sense to define the critical bias of a game, b *, to be the “breaking point” of the game. That is, Maker wins the (1,b) game whenever and loses otherwise. An analogous definition of the critical bias exists for Avoider‐Enforcer games: here, the critical bias of a game b * is such that Avoider wins the (1,b) game for every , and loses otherwise. We prove that, for every is typically such that the critical bias for all the aforementioned Maker‐Breaker games is asymptotically . We also prove that in the case , the critical bias is . These results settle a conjecture of Stojakovi? and Szabó. For Avoider‐Enforcer games, we prove that for , the critical bias for all the aforementioned games is . © 2014 Wiley Periodicals, Inc. Random Struct. Alg., 46,651–676, 2015  相似文献   

6.
We study (a:a) Maker–Breaker games played on the edge set of the complete graph on n vertices. In the following four games — perfect matching game, Hamilton cycle game, star factor game and path factor game, our goal is to determine the least number of moves which Maker needs in order to win these games. Moreover, for all games except for the star factor game, we show how first player can win in the strong version of these games.  相似文献   

7.
A large class of Positional Games are defined on the complete graph on n vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given — usually monotone — property. Here we introduce the d‐diameter game, which means that Maker wins iff the diameter of his subgraph is at most d. We investigate the biased version of the game; i.e., when the players may take more than one, and not necessarily the same number of edges, in a turn. Our main result is that we proved that the 2‐diameter game has the following surprising property: Breaker wins the game in which each player chooses one edge per turn, but Maker wins as long as he is permitted to choose 2 edges in each turn whereas Breaker can choose as many as (1/9)n1/8/(lnn)3/8. In addition, we investigate d‐diameter games for d ≥ 3. The diameter games are strongly related to the degree games. Thus, we also provide a generalization of the fair degree game for the biased case. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

8.
We introduce and study a novel semi‐random multigraph process, described as follows. The process starts with an empty graph on n vertices. In every round of the process, one vertex v of the graph is picked uniformly at random and independently of all previous rounds. We then choose an additional vertex (according to a strategy of our choice) and connect it by an edge to v. For various natural monotone increasing graph properties , we prove tight upper and lower bounds on the minimum (extended over the set of all possible strategies) number of rounds required by the process to obtain, with high probability, a graph that satisfies . Along the way, we show that the process is general enough to approximate (using suitable strategies) several well‐studied random graph models.  相似文献   

9.
In the game of cops and robber, the cops try to capture a robber moving on the vertices of the graph. The minimum number of cops required to win on a given graph G is called the cop number of G. The biggest open conjecture in this area is the one of Meyniel, which asserts that for some absolute constant C, the cop number of every connected graph G is at most . In a separate paper, we showed that Meyniel's conjecture holds asymptotically almost surely for the binomial random graph. The result was obtained by showing that the conjecture holds for a general class of graphs with some specific expansion‐type properties. In this paper, this deterministic result is used to show that the conjecture holds asymptotically almost surely for random d‐regular graphs when d = d(n) ≥ 3.  相似文献   

10.
We present a general approach connecting biased Maker‐Breaker games and problems about local resilience in random graphs. We utilize this approach to prove new results and also to derive some known results about biased Maker‐Breaker games. In particular, we show that for , Maker can build a pancyclic graph (that is, a graph that contains cycles of every possible length) while playing a game on . As another application, we show that for , playing a game on , Maker can build a graph which contains copies of all spanning trees having maximum degree with a bare path of linear length (a bare path in a tree T is a path with all interior vertices of degree exactly two in T). © 2015 Wiley Periodicals, Inc. Random Struct. Alg., 47, 615–634, 2015  相似文献   

11.
Quasi‐random graphs can be informally described as graphs whose edge distribution closely resembles that of a truly random graph of the same edge density. Recently, Shapira and Yuster proved the following result on quasi‐randomness of graphs. Let k ≥ 2 be a fixed integer, α1,…,αk be positive reals satisfying \begin{align*}\sum_{i} \alpha_i = 1\end{align*} and (α1,…,αk)≠(1/k,…,1/k), and G be a graph on n vertices. If for every partition of the vertices of G into sets V 1,…,V k of size α1n,…,αkn, the number of complete graphs on k vertices which have exactly one vertex in each of these sets is similar to what we would expect in a random graph, then the graph is quasi‐random. However, the method of quasi‐random hypergraphs they used did not provide enough information to resolve the case (1/k,…,1/k) for graphs. In their work, Shapira and Yuster asked whether this case also forces the graph to be quasi‐random. Janson also posed the same question in his study of quasi‐randomness under the framework of graph limits. In this paper, we positively answer their question. © 2011 Wiley Periodicals, Inc. Random Struct. Alg., 2011  相似文献   

12.
We determine an asymptotic formula for the number of labelled 2‐connected (simple) graphs on n vertices and m edges, provided that mn and m = O(nlog n) as n. This is the entire range of m not covered by previous results. The proof involves determining properties of the core and kernel of random graphs with minimum degree at least 2. The case of 2‐edge‐connectedness is treated similarly. We also obtain formulae for the number of 2‐connected graphs with given degree sequence for most (“typical”) sequences. Our main result solves a problem of Wright from 1983. © 2012 Wiley Periodicals, Inc. Random Struct. Alg., 2013  相似文献   

13.
Let G3‐out denote the random graph on vertex set [n] in which each vertex chooses three neighbors uniformly at random. Note that G3‐out has minimum degree 3 and average degree 6. We prove that the probability that G3‐out is Hamiltonian goes to 1 as n tends to infinity. © 2009 Wiley Periodicals, Inc. Random Struct. Alg., 2009  相似文献   

14.
Consider the random graph process that starts from the complete graph on n vertices. In every step, the process selects an edge uniformly at random from the set of edges that are in a copy of a fixed graph H and removes it from the graph. The process stops when no more copies of H exist. When H is a strictly 2‐balanced graph we give the exact asymptotics on the number of edges remaining in the graph when the process terminates and investigate some basic properties namely the size of the maximal independent set and the presence of subgraphs.  相似文献   

15.
A graph G is said to be ‐universal if it contains every graph on at most n vertices with maximum degree at most Δ. It is known that for any and any natural number Δ there exists such that the random graph G(n, p) is asymptotically almost surely ‐universal for . Bypassing this natural boundary, we show that for the same conclusion holds when . © 2016 Wiley Periodicals, Inc. Random Struct. Alg., 50, 380–393, 2017  相似文献   

16.
《Journal of Graph Theory》2018,87(2):176-187
For graphs G and H, let  denote the property that for every proper edge‐coloring of G (with an arbitrary number of colors) there is a rainbow copy of H in G, that is, a copy of H with no two edges of the same color. The authors (2014) proved that, for every graph H, the threshold function  of this property for the binomial random graph  is asymptotically at most , where denotes the so‐called maximum 2‐density of H. Nenadov et al. (2014) proved that if H is a cycle with at least  seven vertices or a complete graph with at least 19 vertices, then . We show that there exists a fairly rich, infinite family of graphs F containing a triangle such that if for suitable constants and , where , then almost surely. In particular, for any such graph F.  相似文献   

17.
In this article we study Hamilton cycles in sparse pseudo‐random graphs. We prove that if the second largest absolute value λ of an eigenvalue of a d‐regular graph G on n vertices satisfies and n is large enough, then G is Hamiltonian. We also show how our main result can be used to prove that for every c >0 and large enough n a Cayley graph X (G,S), formed by choosing a set S of c log5 n random generators in a group G of order n, is almost surely Hamiltonian. © 2002 Wiley Periodicals, Inc. J Graph Theory 42: 17–33, 2003  相似文献   

18.
Fix d ≥ 2, and let X be either d or the points of a Poisson process in d of intensity 1. Given parameters r and p, join each pair of points of X within distance r independently with probability p. This is the simplest case of a “spread‐out” percolation model studied by Penrose [Ann Appl Probab 3 (1993) 253–276], who showed that, as r, the average degree of the corresponding random graph at the percolation threshold tends to 1, i.e., the percolation threshold and the threshold for criticality of the naturally associated branching process approach one another. Here we show that this result follows immediately from of a general result of [3] on inhomogeneous random graphs. © 2007 Wiley Periodicals, Inc. Random Struct. Alg., 2007  相似文献   

19.
We prove part of a conjecture by Johansson, Kahn, and Vu (Factors in random graphs, Random Struct. Algorithms 33 (2008), 1, 1–28.) regarding threshold functions for the existence of an H‐factor in a random graph . We prove that the conjectured threshold function is correct for any graph H which is not covered by its densest subgraphs. We also demonstrate that the main result of Johansson, Kahn, and Vu (Factors in random graphs, Random Struct. Algorithms 33 (2008), 1, 1–28) generalizes to multigraphs, digraphs, and a multipartite model.  相似文献   

20.
Consider the random graph model of Barabási and Albert, where we add a new vertex in every step and connect it to some old vertices with probabilities proportional to their degrees. If we connect it to only one of the old vertices the graph will be a tree. These graphs have been shown to have power law degree distributions, the same as observed in some large real‐world networks. We show that the degree distribution is the same on every sufficiently high level of the tree. © 2005 Wiley Periodicals, Inc. Random Struct. Alg., 2006  相似文献   

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