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1.
This paper presents a co-evolutionary particle swarm optimization (PSO) algorithm, hybridized with noising metaheuristics, for solving the delay constrained least cost (DCLC) path problem, i.e., shortest-path problem with a delay constraint on the total “cost” of the optimal path. The proposed algorithm uses the principle of Lagrange relaxation based aggregated cost. It essentially consists of two concurrent PSOs for solving the resulting minimization-maximization problem. The main PSO is designed as a hybrid PSO-noising metaheuristics algorithm for efficient global search to solve the minimization part of the DCLC-Lagrangian relaxation by finding multiple shortest paths between a source-destination pair. The auxiliary/second PSO is a co-evolutionary PSO to obtain the optimal Lagrangian multiplier for solving the maximization part of the Lagrangian relaxation problem. For the main PSO, a novel heuristics-based path encoding/decoding scheme has been devised for representation of network paths as particles. The simulation results on several networks with random topologies illustrate the efficiency of the proposed hybrid algorithm for the constrained shortest path computation problems.  相似文献   

2.
Shortest path problems play important roles in computer science, communication networks, and transportation networks. In a shortest path improvement problem under unit Hamming distance, an edge-weighted graph with a set of source–terminal pairs is given. The objective is to modify the weights of the edges at a minimum cost under unit Hamming distance such that the modified distances of the shortest paths between some given sources and terminals are upper bounded by the given values. As the shortest path improvement problem is NP-hard, it is meaningful to analyze the complexity of the shortest path improvement problem defined on rooted trees with one common source. We first present a preprocessing algorithm to normalize the problem. We then present the proofs of some properties of the optimal solutions to the problem. A dynamic programming algorithm is proposed for the problem, and its time complexity is analyzed. A comparison of the computational experiments of the dynamic programming algorithm and MATLAB functions shows that the algorithm is efficient although its worst-case complexity is exponential time.  相似文献   

3.
The resource constrained shortest path problem (RCSP) consists of finding the shortest path between two nodes of an assigned network, with the constraint that traversing an arc of the network implies the consumption of certain limited resources. In this paper we propose a new heuristic for the solution of the RCSP problem in medium and large scale networks. It is based on the extension to the discrete case of the penalty function heuristic approach for the fast ε-approximate solution of difficult large-scale continuous linear programming problems. Computational experience on test instances has shown that the proposed penalty function heuristic (PFH) is very effective in the solution of medium and large scale RCSP instances. For all the tests reported it provides very good upper bounds (in many cases the optimal solution) in less than 26 iterations, where each iteration requires only the computation of a shortest path.  相似文献   

4.
This paper is concerned with the design and analysis of algorithms for optimization problems in arc-dependent networks. A network is said to be arc-dependent if the cost of an arc a depends upon the arc taken to enter a. These networks are fundamentally different from traditional networks in which the cost associated with an arc is a fixed constant and part of the input. We first study the arc-dependent shortest path (ADSP) problem, which is also known as the suffix-1 path-dependent shortest path problem in the literature. This problem has a polynomial time solution if the shortest paths are not required to be simple. The ADSP problem finds applications in a number of domains, including highway engineering, turn penalties and prohibitions, and fare rebates. In this paper, we are interested in the ADSP problem when restricted to simple paths. We call this restricted version the simple arc-dependent shortest path (SADSP) problem. We show that the SADSP problem is NP-complete. We present inapproximability results and an exact exponential algorithm for this problem. We also extend our results for the longest path problem in arc-dependent networks. Additionally, we explore the problem of detecting negative cycles in arc-dependent networks and discuss its computational complexity. Our results include variants of the negative cycle detection problem such as longest, shortest, heaviest, and lightest negative simple cycles.2  相似文献   

5.
We consider a variant of the constrained shortest path problem, where the constraints come from a set of forbidden paths (arc sequences) that cannot be part of any feasible solution. Two solution approaches are proposed for this variant. The first uses Aho and Corasick's keyword matching algorithm to filter paths produced by a k-shortest paths algorithm. The second generalizes Martins' deviation path approach for the k-shortest paths problem by merging the original graph with a state graph derived from Aho and Corasick's algorithm. Like Martins' approach, the second method amounts to a polynomial reduction of the shortest path problem with forbidden paths to a classic shortest path problem. Its significant advantage over the first approach is that it allows considering forbidden paths in more general shortest path problems such as the shortest path problem with resource constraints.  相似文献   

6.
This a summary of the author’s PhD thesis supervised by Leo Liberti, Philippe Baptiste and Daniel Krob and defended on 18 June 2009 at Ecole Polytechnique, Palaiseau, France. The thesis is written in English and is available at . The computation of point-to-point shortest paths in road networks has many practical applications that require very fast solution times, meaning that Dijkstra’s algorithm is not a viable option. In this work we develop an efficient algorithm to find the shortest route between two nodes of a large-scale, time-dependent graph, where we also allow the time-dependent arc cost functions to be updated at regular intervals. Furthermore, we propose a mathematical programming formulation for the shortest paths problem on time-dependent networks, that gives rise to integer programs. Within the context of solving Mixed-Integer Linear Programs through a Branch-and-Bound algorithm, we propose a new strategy for branching, mixing branching on single variables with branching on general hyperplanes. Finally, we introduce an effective heuristic for nonconvex Mixed-Integer Nonlinear Programss which combines VNS, Local Branching, NLP local search and Branch-and-Bound.  相似文献   

7.
This paper addresses the elementary shortest path problem with forbidden paths. The main aim is to find the shortest paths from a single origin node to every other node of a directed graph, such that the solution does not contain any path belonging to a given set (i.e., the forbidden set). It is imposed that no cycle can be included in the solution. The problem at hand is formulated as a particular instance of the shortest path problem with resource constraints and two different solution approaches are defined and implemented. One is a Branch & Bound based algorithm, the other is a dynamic programming approach. Different versions of the proposed solution strategies are developed and tested on a large set of test problems.  相似文献   

8.
This paper develops a unified algebraic theory for a class of path problems such as that of finding the shortest or, more generally, the k shortest paths in a network; the enumeration of elemementary or simple paths in a graph. It differs from most earlier work in that the algebraic structure appended to a graph or a network of a path problem is not axiomatically given as a starting point of the theory, but is derived from a novel concept called a “path space”. This concept is shown to provide a coherent framework for the analysis of path problems, and hence the development of algebraic methods for solving them.  相似文献   

9.
We present an algorithmic model for distributed computation of fixed points whereby several processors participate simultaneously in the calculations while exchanging information via communication links. We place essentially no assumptions on the ordering of computation and communication between processors thereby allowing for completely uncoordinated execution. We provide a general convergence theorem for algorithms of this type, and demonstrate its applicability to several classes of problems including the calculation of fixed points of contraction and monotone mappings arising in linear and nonlinear systems of equations, optimization problems, shortest path problems, and dynamic programming. This research was contacted at the M.I.T. Laboratory for Information and Decision Systems with partial support provided by the Defense Advanced Research Projects Agency under Grant No. ONR-N00014-75-C-1183.  相似文献   

10.
In discrete optimization problems the progress of objects over time is frequently modeled by shortest path problems in time expanded networks, but longer time spans or finer time discretizations quickly lead to problem sizes that are intractable in practice. In convex relaxations the arising shortest paths often lie in a narrow corridor inside these networks. Motivated by this observation, we develop a general dynamic graph generation framework in order to control the networks’ sizes even for infinite time horizons. It can be applied whenever objects need to be routed through a traffic or production network with coupling capacity constraints and with a preference for early paths. Without sacrificing any information compared to the full model, it includes a few additional time steps on top of the latest arcs currently in use. This “frontier” of the graphs can be extended automatically as required by solution processes such as column generation or Lagrangian relaxation. The corresponding algorithm is efficiently implementable and linear in the arcs of the non-time-expanded network with a factor depending on the basic time offsets of these arcs. We give some bounds on the required additional size in important special cases and illustrate the benefits of this technique on real world instances of a large scale train timetabling problem.  相似文献   

11.
Efficiently computing fast paths in large-scale dynamic road networks (where dynamic traffic information is known over a part of the network) is a practical problem faced by traffic information service providers who wish to offer a realistic fast path computation to GPS terminal enabled vehicles. The heuristic solution method we propose is based on a highway hierarchy-based shortest path algorithm for static large-scale networks; we maintain a static highway hierarchy and perform each query on the dynamically evaluated network, using a simple algorithm to propagate available dynamic traffic information over a larger part of the road network. We provide computational results that show the efficacy of our approach.  相似文献   

12.
We study cooperative games that arise from the problem of finding shortest paths from a specified source to all other nodes in a network. Such networks model, among other things, efficient development of a commuter rail system for a growing metropolitan area. We motivate and define these games and provide reasonable conditions for the corresponding rail application. We show that the core of a shortest path game is nonempty and satisfies the given conditions, but that the Shapley value for these games may lie outside the core. However, we show that the shortest path game is convex for the special case of tree networks, and we provide a simple, polynomial time formula for the Shapley value in this case. In addition, we extend our tree results to the case where users of the network travel to nodes other than the source. Finally, we provide a necessary and sufficient condition for shortest paths to remain optimal in dynamic shortest path games, where nodes are added to the network sequentially over time.  相似文献   

13.
We present near-optimal algorithms for two problems related to finding the replacement paths for edges with respect to shortest paths in sparse graphs. The problems essentially study how the shortest paths change as edges on the path fail, one at a time. Our technique improves the existing bounds for these problems on directed acyclic graphs, planar graphs, and non-planar integer-edge-weighted graphs.  相似文献   

14.
Constraint programming based column generation is a hybrid optimization framework recently proposed (Junker et al., 1999) that uses constraint programming to solve column generation subproblems. In the past, this framework has been used to solve scheduling problems where the associated graph is naturally acyclic and has done so very efficiently. This paper attempts to solve problems whose graph is cyclic by nature, such as routing problems, by solving the elementary shortest path problem with constraint programming. We also introduce new redundant constraints which can be useful in the general framework. The experimental results are comparable to those of the similar method in the literature (Desrochers, Desrosiers, and Solomon, 1992) but the proposed method yields a much more flexible approach.  相似文献   

15.
We show that the position of an input point in the Euclideand-dimensional space with respect to a given set of hyperplanes can be determined efficiently by linear decision trees. As an application, we prove that many concrete problems whose recognition versions are NP-complete, like the traveling salesman problem, many other shortest path problems, and integer programming, have polynomial-time upper bounds in the linear decision tree model of computation.  相似文献   

16.
The shortest-paths problem is a fundamental problem in graph theory and finds diverse applications in various fields. This is why shortest path algorithms have been designed more thoroughly than any other algorithm in graph theory. A large number of optimization problems are mathematically equivalent to the problem of finding shortest paths in a graph. The shortest-path between a pair of vertices is defined as the path with shortest length between the pair of vertices. The shortest path from one vertex to another often gives the best way to route a message between the vertices. This paper presents anO(n 2) time sequential algorithm and anO(n 2/p+logn) time parallel algorithm on EREW PRAM model for solving all pairs shortest paths problem on circular-arc graphs, wherep andn represent respectively the number of processors and the number of vertices of the circular-arc graph.  相似文献   

17.
When vehicle routing problems with additional constraints, such as capacity or time windows, are solved via column generation and branch-and-price, it is common that the pricing subproblem requires the computation of a minimum cost constrained path on a graph with costs on the arcs and prizes on the vertices. A common solution technique for this problem is dynamic programming. In this paper we illustrate how the basic dynamic programming algorithm can be improved by bounded bi-directional search and we experimentally evaluate the effectiveness of the enhancement proposed. We consider as benchmark problems the elementary shortest path problems arising as pricing subproblems in branch-and-price algorithms for the capacitated vehicle routing problem, the vehicle routing problem with distribution and collection and the capacitated vehicle routing problem with time windows.  相似文献   

18.
The quickest path problem is related to the classical shortest path problem, but its objective function concerns the transmission time of a given amount of data throughout a path, which involves both cost and capacity. The K-quickest simple paths problem generalises the latter, by looking for a given number K of simple paths in non-decreasing order of transmission time. Two categories of algorithms are known for ranking simple paths according to the transmission time. One is the adaptation of deviation algorithms for ranking shortest simple paths (Pascoal et al. in Comput. Oper. Res. 32(3):509–520, 2005; Rosen et al. in Comput. Oper. Res. 18(6):571–584, 1991), and another is based on ranking shortest simple paths in a sequence of networks with fixed capacity lower bounds (Chen in Inf. Process. Lett. 50:89–92, 1994), and afterwards selecting the K quickest ones. After reviewing the quickest path and the K-quickest simple paths problems we describe a recent algorithm for ranking quickest simple paths (Pascoal et al. in Ann. Oper. Res. 147(1):5–21, 2006). This is a lazy version of Chen’s algorithm, able to interchange the calculation of new simple paths and the output of each k-quickest simple path. Finally, the described algorithm is computationally compared to its former version, as well as to deviation algorithms.   相似文献   

19.
The shortest path problem with resource constraints consists of finding the minimum cost path between two specified points while respecting constraints on resource consumption. Its solving by a dynamic programming algorithm requires a computation time increasing with the number of resources. With the aim of producing rapidly a good heuristic solution we propose to reduce the state space by aggregating resources. Our approach consists of projecting the resources on a vector of smaller dimension and then to dynamically adjust the projection matrix to get a better approximation of the optimal solution. We propose an adjustment based on Lagrangian and surrogate relaxations in a column generation framework, in which the sub-problems are shortest path problems with resource constraints. We adjust the multipliers only one time at each column generation iteration. This permit to obtain good solutions of the scheduling problem in few time.  相似文献   

20.
Multicriteria shortest path problems have not been treated intensively in the specialized literature, despite their potential applications. In fact, a single objective function may not be sufficient to characterize a practical problem completely. For instance, in a road network several parameters (as time, cost, distance, etc.) can be assigned to each arc. Clearly, the shortest path may be too expensive to be used. Nevertheless the decision-maker must be able to choose some solution, possibly not the best for all the criteria.In this paper we present two algorithms for this problem. One of them is an immediate generalization of the multiple labelling scheme algorithm of Hansen for the bicriteria case. Based on this algorithm, it is proved that any pair of nondominated paths can be connected by nondominated paths. This result is the support of an algorithm that can be viewed as a variant of the simplex method used in continuous linear multiobjective programming. A small example is presented for both algorithms.  相似文献   

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