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1.
This paper presents an interactive method for solving general 0-1 multiobjective linear programs using Simulated Annealing and Tabu Search. The interactive protocol with the decision maker is based on the specification of reservation levels for the objective function values. These reservation levels narrow the scope of the search in each interaction in order to identify regions of major interest to the decision maker. Metaheuristic approaches are used to generate potentially nondominated solutions in the computational phases. Generic versions of Simulated Annealing and Tabu Search for 0-1 single objective linear problems were developed which include a general routine for repairing unfeasible solutions. This routine improves significantly the results of single objective problems and, consequently, the quality of the potentially nondominated solutions generated for the multiobjective problems. Computational results and examples are presented.  相似文献   

2.
随机多目标规划区间交互过程及其应用   总被引:1,自引:0,他引:1  
针对随机多目标规划问题中目标函数含有连续型随机变量的情形,设计一种基于概率有效性意义下的区间交互过程,将概率有效性与多目标问题理想点进行有机结合,有效辅助决策者寻求愿意承受的风险水平,并进行决策,简化了随机多目标优化问题。最后通过实例说明该交互过程的作用。  相似文献   

3.
For decision making problems involving uncertainty, both stochastic programming as an optimization method based on the theory of probability and fuzzy programming representing the ambiguity by fuzzy concept have been developing in various ways. In this paper, we focus on multiobjective linear programming problems with random variable coefficients in objective functions and/or constraints. For such problems, as a fusion of these two approaches, after incorporating fuzzy goals of the decision maker for the objective functions, we propose an interactive fuzzy satisficing method for the expectation model to derive a satisficing solution for the decision maker. An illustrative numerical example is provided to demonstrate the feasibility of the proposed method.  相似文献   

4.
This paper considers multiobjective integer programming problems where each coefficient of the objective functions is expressed by a random fuzzy variable. A new decision making model is proposed by incorporating the concept of probability maximization into a possibilistic programming model. For solving transformed deterministic problems, genetic algorithms with double strings for nonlinear integer programming problems are introduced. An interactive fuzzy satisficing method is presented for deriving a satisficing solution to a decision maker by updating the reference probability levels. An illustrative numerical example is provided to clarify the proposed method.  相似文献   

5.
Synchronous approach in interactive multiobjective optimization   总被引:8,自引:0,他引:8  
We introduce a new approach in the methodology development for interactive multiobjective optimization. The presentation is given in the context of the interactive NIMBUS method, where the solution process is based on the classification of objective functions. The idea is to formulate several scalarizing functions, all using the same preference information of the decision maker. Thus, opposed to fixing one scalarizing function (as is done in most methods), we utilize several scalarizing functions in a synchronous way. This means that we as method developers do not make the choice between different scalarizing functions but calculate the results of different scalarizing functions and leave the final decision to the expert, the decision maker. Simultaneously, (s)he obtains a better view of the solutions corresponding to her/his preferences expressed once during each iteration.In this paper, we describe a synchronous variant of the NIMBUS method. In addition, we introduce a new version of its implementation WWW-NIMBUS operating on the Internet. WWW-NIMBUS is a software system capable of solving even computationally demanding nonlinear problems. The new version of WWW-NIMBUS can handle versatile types of multiobjective optimization problems and includes new desirable features increasing its user-friendliness.  相似文献   

6.
This paper makes a review of interactive methods devoted to multiobjective integer and mixed-integer programming (MOIP/MOMIP) problems. The basic concepts concerning the characterization of the non-dominated solution set are first introduced, followed by a remark about non-interactive methods vs. interactive methods. Then, we focus on interactive MOIP/MOMIP methods, including their characterization according to the type of preference information required from the decision maker, the computing process used to determine non-dominated solutions and the interactive protocol used to communicate with the decision maker. We try to draw out some contrasts and similarities of the different types of methods.  相似文献   

7.
This paper considers multiobjective linear programming problems with fuzzy random variables coefficients. A new decision making model is proposed to maximize both possibility and probability, which is based on possibilistic programming and stochastic programming. An interactive algorithm is constructed to obtain a satisficing solution satisfying at least weak Pareto optimality.  相似文献   

8.
Most interactive methods developed for solving multiobjective optimization problems sequentially generate Pareto optimal or nondominated vectors and the decision maker must always allow impairment in at least one objective function to get a new solution. The NAUTILUS method proposed is based on the assumptions that past experiences affect decision makers’ hopes and that people do not react symmetrically to gains and losses. Therefore, some decision makers may prefer to start from the worst possible objective values and to improve every objective step by step according to their preferences. In NAUTILUS, starting from the nadir point, a solution is obtained at each iteration which dominates the previous one. Although only the last solution will be Pareto optimal, the decision maker never looses sight of the Pareto optimal set, and the search is oriented so that (s)he progressively focusses on the preferred part of the Pareto optimal set. Each new solution is obtained by minimizing an achievement scalarizing function including preferences about desired improvements in objective function values. NAUTILUS is specially suitable for avoiding undesired anchoring effects, for example in negotiation support problems, or just as a means of finding an initial Pareto optimal solution for any interactive procedure. An illustrative example demonstrates how this new method iterates.  相似文献   

9.
《Optimization》2012,61(3):335-358
In this article, we study the bi-level linear programming problem with multiple objective functions on the upper level (with particular focus on the bi-objective case) and a single objective function on the lower level. We have restricted our attention to this type of problem because the consideration of several objectives at the lower level raises additional issues for the bi-level decision process resulting from the difficulty of anticipating a decision from the lower level decision maker. We examine some properties of the problem and propose a methodological approach based on the reformulation of the problem as a multiobjective mixed 0–1 linear programming problem. The basic idea consists in applying a reference point algorithm that has been originally developed as an interactive procedure for multiobjective mixed-integer programming. This approach further enables characterization of the whole Pareto frontier in the bi-objective case. Two illustrative numerical examples are included to show the viability of the proposed methodology.  相似文献   

10.
The paper considers a discrete stochastic multiple criteria decision making problem. This problem is defined by a finite set of actions A, a set of attributes X and a set of evaluations of actions with respect to attributes E. In stochastic case the evaluation of each action with respect to each attribute takes form of a probability distribution. Thus, the comparison of two actions leads to the comparison of two vectors of probability distributions. In the paper a new procedure for solving this problem is proposed. It is based on three concepts: stochastic dominance, interactive approach, and preference threshold. The idea of the procedure comes from the interactive multiple objective goal programming approach. The set of actions is progressively reduced as the decision maker specifies additional requirements. At the beginning the decision maker is asked to define preference threshold for each attribute. Next, at each iteration the decision maker is confronted with the set of considered actions. If the decision maker is able to make a final choice then the procedure ends, otherwise he/she is asked to specify aspiration level. A didactical example is presented to illustrate the proposed technique.  相似文献   

11.
The minimum cost linear programming model used traditionally for feed formulation does not take account of variability of nutrients in feed ingredients. Therefore, it may be that the nutrient requirements of the animal are not adequately met. In this paper, we show how a multiobjective stochastic model that permits confronting the cost of the ration with the probabilities of meeting the nutrient requirements of the animal can enhance the process of animal diet formulation. The model presented here does not require any a priori information from the decision maker, eliciting his preferences through an interactive process. This is the main advantage in relation to other models found in the literature for treating the problem of nutrient variability, which introduce stochastic constraints in the single objective minimum cost model requiring fixing the level of probability desired for each one of the nutrients in advance.  相似文献   

12.
An interactive method is developed for solving the general nonlinear multiple objective mathematical programming problems. The method asks the decision maker to provide partial information (local tradeoff ratios) about his utility (preference) function at each iteration. Using the information, the method generates an efficient solution and presents it to the decision maker. In so doing, the best compromise solution is sought in a finite number of iterations. This method differs from the existing feasible direction methods in that (i) it allows the decision maker to consider only efficient solutions throughout, (ii) the requirement of line search is optional, and (iii) it solves the problems with linear objective functions and linear utility function in one iteration. Using various problems selected from the literature, five line search variations of the method are tested and compared to one another. The nonexisting decision maker is simulated using three different recognition levels, and their impact on the method is also investigated.  相似文献   

13.
Multiple objectives and dynamics characterize many sequential decision problems. In the paper we consider returns in partially ordered criteria space as a way of generalization of single criterion dynamic programming models to multiobjective case. In our problem evaluations of alternatives with respect to criteria are represented by distribution functions. Thus, the overall comparison of two alternatives is equivalent to the comparison of two vectors of probability distributions. We assume that the decision maker tries to find a solution preferred to all other solutions (the most preferred solution). In the paper a new interactive procedure for stochastic, dynamic multiple criteria decision making problem is proposed. The procedure consists of two steps. First, the Bellman principle is used to identify the set of efficient solutions. Next interactive approach is employed to find the most preferred solution. A numerical example and a real-world application are presented to illustrate the applicability of the proposed technique.  相似文献   

14.
In this paper, we present a new general formulation for multiobjective optimization that can accommodate several interactive methods of different types (regarding various types of preference information required from the decision maker). This formulation provides a comfortable implementation framework for a general interactive system and allows the decision maker to conveniently apply several interactive methods in one solution process. In other words, the decision maker can at each iteration of the solution process choose how to give preference information to direct the interactive solution process, and the formulation enables changing the type of preferences, that is, the method used, whenever desired. The first general formulation, GLIDE, included eight interactive methods utilizing four types of preferences. Here we present an improved version where we pay special attention to the computational efficiency (especially significant for large and complex problems), by eliminating some constraints and parameters of the original formulation. To be more specific, we propose two new formulations, depending on whether the multiobjective optimization problem to be considered is differentiable or not. Some computational tests are reported showing improvements in all cases. The generality of the new improved formulations is supported by the fact that they can accommodate six interactive methods more, that is, a total of fourteen interactive methods, just by adjusting parameter values.  相似文献   

15.
A new interactive technique for a discrete stochastic multiattribute decision making problem is proposed in this paper. It is assumed that performance probability distribution for each action on each attribute is known. Two concepts are combined in the procedure: stochastic dominance and interactive approach. The first one is employed for generating efficient actions and constructing rankings of actions with respect to attributes. The second concept is used when the communication between the DM and the model is conducted. It is assumed that decision maker’s restrictions are defined by specifying minimal or maximal values of scalar criteria measuring either expected outcome or variability of outcomes. As such restrictions are, in general, not consistent with stochastic dominance rules, we suggest verifying this consistency and asking the decision maker to redefine inconsistent restrictions.  相似文献   

16.
Most of the multiple objective linear programming (MOLP) methods which have been proposed in the last fifteen years suppose deterministic contexts, but because many real problems imply uncertainty, some methods have been recently developed to deal with MOLP problems in stochastic contexts. In order to help the decision maker (DM) who is placed before such stochastic MOLP problems, we have built a Decision Support System called PROMISE. On the one hand, our DSS enables the DM to identify many current stochastic contexts: risky situations and also situations of partial uncertainty. On the other hand, according to the nature of the uncertainty, our DSS enables the DM to choose the most appropriate interactive stochastic MOLP method among the available methods, if such a method exists, and to solve his problem via the chosen method.  相似文献   

17.
In this paper, we consider a multiobjective two-level linear programming problem in which the decision maker at each level has multiple-objective functions conflicting with each other. The decision maker at the upper level must take account of multiple or infinite rational responses of the decision maker at the lower level in the problem. We examine three kinds of situations based on anticipation of the decision maker at the upper level: optimistic anticipation, pessimistic anticipation, and anticipation arising from the past behavior of the decision maker at the lower level. Mathematical programming problems for obtaining the Stackelberg solutions based on the three kinds of anticipation are formulated and algorithms for solving the problems are presented. Illustrative numerical examples are provided to understand the geometrical properties of the solutions and demonstrate the feasibility of the proposed methods.  相似文献   

18.
We consider the usage of evolutionary algorithms for multiobjective programming (MOP), i.e. for decision problems with alternatives taken from a real-valued vector space and evaluated according to a vector-valued objective function. Selection mechanisms, possibilities of temporary fitness deterioration, and problems of unreachable alternatives for such multiobjective evolutionary algorithms (MOEAs) are studied. Theoretical properties of MOEAs such as stochastic convergence with probability 1 are analyzed.  相似文献   

19.
This paper describes a new multiobjective interactive memetic algorithm applied to dynamic location problems. The memetic algorithm integrates genetic procedures and local search. It is able to solve capacitated and uncapacitated multi-objective single or multi-level dynamic location problems. These problems are characterized by explicitly considering the possibility of a facility being open, closed and reopen more than once during the planning horizon. It is possible to distinguish the opening and reopening periods, assigning them different coefficient values in the objective functions. The algorithm is part of an interactive procedure that asks the decision maker to define interesting search areas by establishing limits to the objective function values or by indicating reference points. The procedure will be applied to some illustrative location problems.  相似文献   

20.
In this paper, by considering the experts' vague or fuzzy understanding of the nature of the parameters in the problem formulation process, multiobjective linear fractional programming problems with block angular structure involving fuzzy numbers are formulated. Using the a-level sets of fuzzy numbers, the corresponding nonfuzzy a-multiobjective linear fractional programming problem is introduced. The fuzzy goals of the decision maker for the objective functions are quantified by eliciting the corresponding membership functions including nonlinear ones. Through the introduction of extended Pareto optimality concepts, if the decision maker specifies the degree a and the reference membership values, the corresponding extended Pareto optimal solution can be obtained by solving the minimax problems for which the Dantzig-Wolfe decomposition method and Ritter's partitioning procedure are applicable. Then a linear programming-based interactive fuzzy satisficing method with decomposition procedures for deriving a satisficing solution for the decision maker efficiently from an extended Pareto optimal solution set is presented. An illustrative numerical example is provided to demonstrate the feasibility of the proposed method.  相似文献   

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