共查询到20条相似文献,搜索用时 13 毫秒
1.
Lina Mallozzi 《Operations Research Letters》2007,35(2):151-154
A noncooperative game theoretical approach is considered for the multifacility location problem. It turns out that the facility location game is a potential game in the sense of Monderer and Shapley and some properties of the game are studied. 相似文献
2.
We are concerned with the problem of core membership testing for hedonic coalition formation games, which is to decide whether a certain coalition structure belongs to the core of a given game. We show that this problem is co-NP complete when players’ preferences are additive. 相似文献
3.
《Mathematical Social Sciences》1986,12(1):1-7
A proof exactly analogous to Nash's proof for the existence of equilibria in finite noncooperative games with von Neumann-Morgenstern utilities shows that such games have Nash equilibria when preferences satisfy the weaker conditions of ‘SSB utility theory’. An example illustrates the dual roles of mixed strategies in the SSB game context, namely to disguise a player's actual strategy choice and to resolve the potential intrapersonal dilemma of cyclic preferences among pure strategies. 相似文献
4.
We establish NP-completeness of two problems on core stable coalitions in hedonic games. In the first problem every player has only two acceptable coalitions in his preference list, and in the second problem the preference structures arise from the distances in an underlying metric space. 相似文献
5.
H. L. Logan Jr. 《Journal of Optimization Theory and Applications》1974,13(2):186-202
There are many interesting situations which can be described by anN-person general-sum differential game. Such games are characterized by the fact that the strategy of each player depends upon reasonable assumptions about the strategies of the remaining players; and, thus, these games cannot be considered asN uncoupled optimal control problems. In such cases, we say that the game is not strictly competitive, but involves a mutual interest which makes it possible for all of the players to reduce their costs by cooperating with one another, provided the resulting agreement can be enforced. When cooperation is allowed and there are more than two players, there is always the question of whether all possible subcoalitions will be formed with equal ease. This work considers the situation in which a particular subcoalition is preferred. A theory of general-sum games with preferred coalitions is presented, together with constructive examples of alternative approaches which are unsatisfactory. 相似文献
6.
We investigate the computational complexity of several decision problems in hedonic coalition formation games and demonstrate that attaining stability in such games remains NP-hard even when they are additive. Precisely, we prove that when either core stability or strict core stability is under consideration, the existence problem of a stable coalition structure is NP-hard in the strong sense. Furthermore, the corresponding decision problems with respect to the existence of a Nash stable coalition structure and of an individually stable coalition structure turn out to be NP-complete in the strong sense. 相似文献
7.
E. Einy 《International Journal of Game Theory》1985,14(2):103-125
In a book by Axelrod it is claimed that, in the presence of well defined policy order, only connected coalitions form. Here we investigate the compatability of Axelrod's hypothesis with several hypotheses (about coalition formation in dominated simple game) that were formulated by Peleg. 相似文献
8.
In this paper, the fuzzy core of games with fuzzy coalition is proposed, which can be regarded as the generalization of crisp core. The fuzzy core is based on the assumption that the total worth of a fuzzy coalition will be allocated to the players whose participation rate is larger than zero. The nonempty condition of the fuzzy core is given based on the fuzzy convexity. Three kinds of special fuzzy cores in games with fuzzy coalition are studied, and the explicit fuzzy core represented by the crisp core is also given. Because the fuzzy Shapley value had been proposed as a kind of solution for the fuzzy games, the relationship between fuzzy core and the fuzzy Shapley function is also shown. Surprisingly, the relationship between fuzzy core and the fuzzy Shapley value does coincide, as in the classical case. 相似文献
9.
对有限制结盟的NTU对策提出一种分配形式,即RC解,研究了这个解与对应的TU对策的有限制结盟边际贡献值之间的关系,同时给出RC解的刻划公理. 相似文献
10.
We consider a class of noncooperative stochastic games with general state and action spaces and with a state dependent discount factor. The expected time duration between any two stages of the game is not bounded away from zero, so that the usual N-stage contraction assumption, uniform over all admissible strategies, does not hold. We propose milder sufficient regularity conditions, allowing strategies that give rise with probability one to any number of simultaneous stages. We give sufficient conditions for the existence of equilibrium and ∈-equilibrium stationary strategies in the sense of Nash. In the two-player zero-sum case, when an equilibrium strategy exists, the value of the game is the unique fixed point of a specific functional operator and can be computed by dynamic programming. 相似文献
11.
A shapley value for games with restricted coalitions 总被引:1,自引:0,他引:1
A restriction is a monotonic projection assigning to each coalition of a finite player setN a subcoalition. On the class of transferable utility games with player setN, a Shapley value is associated with each restriction by replacing, in the familiar probabilistic formula, each coalition by the subcoalition assigned to it. Alternatively, such a Shapley value can be characterized by restricted dividends. This method generalizes several other approaches known in literature. The main result is an axiomatic characterization with the property that the restriction is determined endogenously by the axioms. 相似文献
12.
We consider a class of coalition formation games called hedonic games, i.e., games in which the utility of a player is completely determined by the coalition that the player belongs to. We first define the class of subset-additive hedonic games and show that they have the same representation power as the class of hedonic games. We then define a restriction of subset-additive hedonic games that we call subset-neutral hedonic games and generalize a result by Bogomolnaia and Jackson (2002) by showing the existence of a Nash stable partition and an individually stable partition in such games. We also consider neutrally anonymous hedonic games and show that they form a subclass of the subset-additive hedonic games. Finally, we show the existence of a core stable partition that is also individually stable in neutrally anonymous hedonic games by exhibiting an algorithm to compute such a partition. 相似文献
13.
14.
A. S. Belenky 《Mathematical and Computer Modelling》2002,36(11-13)
Two games of interacting between a coalition of players in a marketplace and the residual players acting there are discussed, along with two approaches to fair imputation of gains of coalitions in cooperative games that are based on the concepts of the Shapley vector and core of a cooperative game. In the first game, which is an antagonistic one, the residual players try to minimize the coalition's gain, whereas in the second game, which is a noncooperative one, they try to maximize their own gain as a coalition. A meaningful interpretation of possible relations between gains and Nash equilibrium strategies in both games considered as those played between a coalition of firms and its surrounding in a particular marketplace in the framework of two classes of n-person games is presented. A particular class of games of choosing partners and forming coalitions in which models of firms operating in the marketplace are those with linear constraints and utility functions being sums of linear and bilinear functions of two corresponding vector arguments is analyzed, and a set of maximin problems on polyhedral sets of connected strategies which the problem of choosing a coalition for a particular firm is reducible to are formulated based on the firm models of the considered kind. 相似文献
15.
Anton Stefanescu 《International Journal of Game Theory》2000,29(3):391-412
Uniform competitive solutions are stable configurations of proposals predicting coalition formation and effective payoffs.
Such “solutions” exist for almost all properly defined cooperative games and, therefore, can be proposed as substitute of
the core. The new existence results obtained in the present paper concern also the case when the coalitional function of a
game has empty values. All concepts and results are implemented in the competitive analysis of the exchange economies.
Received: July 1997/Final version: February 2000 相似文献
16.
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class belong to a prespecified collection of size polynomial in the number of players. We consider a subclass of essential coalitions, called strongly essential coalitions, and show that in any game, the collection of strongly essential coalitions contains all the coalitions which actually determine the core, and in case the core is not empty, the nucleolus and the kernelcore. As an application, we consider peer group games, and show that they admit at most 2n−1 strongly essential coalitions, whereas the number of essential coalitions could be as much as 2n−1. We propose an algorithm that computes the nucleolus of an n-player peer group game in time directly from the data of the underlying peer group situation.Research supported in part by OTKA grant T030945. The authors thank a referee and the editor for their suggestions on how to improve the presentation 相似文献
17.
Christophe Labreuche 《European Journal of Operational Research》2011,214(1):99-108
The notion of interaction among a set of players has been defined on the Boolean lattice and Cartesian products of lattices. The aim of this paper is to extend this concept to combinatorial structures with forbidden coalitions. The set of feasible coalitions is supposed to fulfil some general conditions. This general representation encompasses convex geometries, antimatroids, augmenting systems and distributive lattices. Two axiomatic characterizations are obtained. They both assume that the Shapley value is already defined on the combinatorial structures. The first one is restricted to pairs of players and is based on a generalization of a recursivity axiom that uniquely specifies the interaction index from the Shapley value when all coalitions are permitted. This unique correspondence cannot be maintained when some coalitions are forbidden. From this, a weak recursivity axiom is defined. We show that this axiom together with linearity and dummy player are sufficient to specify the interaction index. The second axiomatic characterization is obtained from the linearity, dummy player and partnership axioms. An interpretation of the interaction index in the context of surplus sharing is also proposed. Finally, our interaction index is instantiated to the case of games under precedence constraints. 相似文献
18.
In the context of coalition formation games a player evaluates a partition on the basis of the set she belongs to. For this evaluation to be possible, players are supposed to have preferences over sets to which they could belong. In this paper, we suggest two extensions of preferences over individuals to preferences over sets. For the first one, derived from the most preferred member of a set, it is shown that a strict core partition always exists if the original preferences are strict and a simple algorithm for the computation of one strict core partition is derived. This algorithm turns out to be strategy proof. The second extension, based on the least preferred member of a set, produces solutions very similar to those for the stable roommates problem. Received August 1998/Final version June 20, 2000 相似文献
19.
W. F. Lucas 《Probability Theory and Related Fields》1966,6(4):287-292
A symmetric solution is presented for any von Neumann-Morgenstern n-person game when the only coalitions that are not completely defeated contain n– 1 or n players.Portions of this research were supported by a National Science Foundation grant at the University of Michigan and by a Fulbright grant at the Middle East Technical University, Ankara.Mathematics Research Center, The University of Wisconsin, Madison. 相似文献
20.
Definitions of equilibrium in network formation games 总被引:1,自引:0,他引:1
We examine a variety of stability and equilibrium definitions that have been used to study the formation of social networks among a group of players. In particular we compare variations on three types of definitions: those based on a pairwise stability notion, those based on the Nash equilibria of a link formation game, and those based on equilibria of a link formation game where transfers are possible.Bloch is also affiliated with the University of Warwick. 相似文献