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1.
The multiprocessor flow shop scheduling problem is a generalization of the ordinary flow shop scheduling problem. The problem consists of both assigning operations to machines and scheduling the operations assigned to the same machine. We review the literature on local search methods for flow shop and job shop scheduling and adapt them to the multiprocessor flow shop scheduling problem. Other local search approaches we consider are variable-depth search and simulated annealing. We show that tabu search and variable-depth search with a neighborhood originated by Nowicki and Smutnicki outperform the other algorithms.  相似文献   

2.
This paper deals with performance evaluation and scheduling problems in m machine stochastic flow shop with unlimited buffers. The processing time of each job on each machine is a random variable exponentially distributed with a known rate. We consider permutation flow shop. The objective is to find a job schedule which minimizes the expected makespan. A classification of works about stochastic flow shop with random processing times is first given. In order to solve the performance evaluation problem, we propose a recursive algorithm based on a Markov chain to compute the expected makespan and a discrete event simulation model to evaluate the expected makespan. The recursive algorithm is a generalization of a method proposed in the literature for the two machine flow shop problem to the m machine flow shop problem with unlimited buffers. In deterministic context, heuristics (like CDS [Management Science 16 (10) (1970) B630] and Rapid Access [Management Science 23 (11) (1977) 1174]) and metaheuristics (like simulated annealing) provide good results. We propose to adapt and to test this kind of methods for the stochastic scheduling problem. Combinations between heuristics or metaheuristics and the performance evaluation models are proposed. One of the objectives of this paper is to compare the methods together. Our methods are tested on problems from the OR-Library and give good results: for the two machine problems, we obtain the optimal solution and for the m machine problems, the methods are mutually validated.  相似文献   

3.
We present two results about heuristic solutions to the job shop scheduling problem (JSP). First, we show that the well-known analytical results on convergence of simulated annealing (SA) do not hold in the application to the JSP. We give a simple counterexample where the SA process converges against a suboptimal schedule. To overcome this problem at least heuristically, we present a new approach that uses a small population of SA runs in a genetic algorithm (GA) framework. The novel features are an adaptive temperature control that allows `reheating' of the SA and a new type of time-oriented crossover of schedules. Though the procedure uses only standard properties of the JSP it yields excellent results on the classical test examples.  相似文献   

4.
An Ant Colony Optimization Algorithm for Shop Scheduling Problems   总被引:3,自引:0,他引:3  
We deal with the application of ant colony optimization to group shop scheduling, which is a general shop scheduling problem that includes, among others, the open shop scheduling problem and the job shop scheduling problem as special cases. The contributions of this paper are twofold. First, we propose a neighborhood structure for this problem by extending the well-known neighborhood structure derived by Nowicki and Smutnicki for the job shop scheduling problem. Then, we develop an ant colony optimization approach, which uses a strong non-delay guidance for constructing solutions and which employs black-box local search procedures to improve the constructed solutions. We compare this algorithm to an adaptation of the tabu search by Nowicki and Smutnicki to group shop scheduling. Despite its general nature, our algorithm works particularly well when applied to open shop scheduling instances, where it improves the best known solutions for 15 of the 28 tested instances. Moreover, our algorithm is the first competitive ant colony optimization approach for job shop scheduling instances.  相似文献   

5.
A comparison of local search methods for flow shop scheduling   总被引:1,自引:0,他引:1  
Local search techniques are widely used to obtain approximate solutions to a variety of combinatorial optimization problems. Two important categories of local search methods are neighbourhood search and genetic algorithms. Commonly used neighbourhood search methods include descent, threshold accepting, simulated annealing and tabu search. In this paper, we present a computational study that compares these four neighbourhood search methods, a genetic algorithm, and a hybrid method in which descent is incorporated into the genetic algorithm. The performance of these six local search methods is evaluated on the problem of scheduling jobs in a permutation flow shop to minimize the total weighted completion time. Based on the results of extensive computational tests, simulated annealing is found to generate better quality solutions than the other neighborhood search methods. However, the results also indicate that the hybrid genetic descent algorithm is superior to simulated annealing.  相似文献   

6.
This paper proposes a new memetic algorithm based on marriage in honey bees optimization (MBO) algorithm for solving the flexible job shop scheduling problem. The proposed algorithm introduces four new features to the standard MBO algorithm, mainly to get the search to move away from the local optimum: (1) the use of a harmony memory to improve the quality of initial population; (2) the introduction of a new crossover operator called triparental crossover to help increase the genetic diversity in the offspring; (3) the addition of adaptive crossover probability (\(\hbox {P}_{\mathrm{c}})\) and mutation probability (\(\hbox {P}_{\mathrm{m}})\) to remove the need for users to specify these probabilities; and (4) the incorporation of simulated annealing algorithm embedded with a set of heuristics to enhance the local search capability. The proposed algorithm was evaluated and compared to several state-of-the-art algorithms in the literature. The experimental results on five sets of standard benchmarks show that the proposed algorithm is very effective in solving the flexible job shop scheduling problems.  相似文献   

7.
In this article, a new memetic algorithm has been proposed to solve job shop scheduling problems (JSSPs). The proposed method is a genetic-algorithm-based approach combined with a local search heuristic. The proposed local search heuristic is based on critical operations. It removes the critical operations and reassigns them to a new position to improve the fitness value of the schedule. Moreover, in this article, a new fitness function is introduced for JSSPs. The new fitness function called priority-based fitness function is defined in three priority levels to improve the selection procedure. To show the generality of our proposed method, we apply it to three different types of job scheduling problems including classical, flexible and multi-objective flexible JSSPs. The experiment results show the efficiency of the proposed fitness function. In addition, the results show that incorporating local search not only offers better solutions but also improves the convergence rate. Compared to the state-of-the-art algorithms, the proposed method outperforms the existing methods in classical JSSPs and offers competitive solutions in other types of scheduling problems.  相似文献   

8.
This paper presents a new solution approach to the discontinuous labour tour scheduling problem where the objective is to minimize the number of full-time employees required to satisfy forecast demand. Previous heuristic approaches have often limited the number of allowable tours by restricting labour scheduling flexibility in terms of shift length, shift start-times, days-off, meal-break placement, and other factors. These restrictions were essential to the tractability of the heuristic approaches but often resulted in solutions that contained a substantial amount of excess labour. In this study, we relaxed many of the restrictions on scheduling flexibility assumed in previous studies. The resulting problem environment contained more than two billion allowable tours, precluding the use of previous heuristic methods. Consequently, we developed a simulated annealing heuristic for solving the problem. An important facet of this new approach is an ‘intelligent’ improvement routine which eliminates the need for long run-times typically associated with simulated annealing algorithms. The simulated annealing framework does not rely on a special problem structure and our implementation rapidly converged to near-optimal solutions for all problems in the test environment.  相似文献   

9.
In this paper, we present a branch-and-bound approach for solving a two-machine flow shop scheduling problem, in which the objective is to minimize a weighted combination of job flowtime and schedule makespan. Experimental results show that the algorithm works very well for certain special cases and moderately well for others. In fact, it is able to produce optimal schedules for 500-job problems in which the second machine dominates the first machine. It is also shown that the algorithm developed to provide an upper bound for the branch-and-bound is optimal when processing times for jobs are the same on both machines. The primary reason for developing the branch-and-bound approach is that its results can be used to guide other heuristic techniques, such as simulated annealing, tabu search and genetic algorithms, in their search for optimal solutions for larger problems.  相似文献   

10.
Scheduling with deteriorating jobs and learning effects has been widely studied. However, multi-agent scheduling with simultaneous considerations of deteriorating jobs and learning effects has hardly been considered until now. In view of this, we consider a two-agent single-machine scheduling problem involving deteriorating jobs and learning effects simultaneously. In the proposed model, given a schedule, we assume that the actual processing time of a job of the first agent is a function of position-based learning while the actual processing time of a job of the second agent is a function of position-based deterioration. The objective is to minimize the total weighted completion time of the jobs of the first agent with the restriction that no tardy job is allowed for the second agent. We develop a branch-and-bound and several simulated annealing algorithms to solve the problem. Computational results show that the proposed algorithms are efficient in producing near-optimal solutions.  相似文献   

11.
This paper presents a simulated annealing search procedure developed to solve job shop scheduling problems simultaneously subject to tardiness and inventory costs. The procedure is shown to significantly increase schedule quality compared to multiple combinations of dispatch rules and release policies, though at the expense of intense computational efforts. A meta-heuristic procedure is developed that aims at increasing the efficiency of simulated annealing by dynamically inflating the costs associated with major inefficiencies in the current solution. Three different variations of this procedure are considered. One of these variations is shown to yield significant reductions in computation time, especially on problems where search is more likely to get trapped in local minima. We analyze why this variation of the meta-heuristic is more effective than the others.  相似文献   

12.
A priority list for the job shop scheduling problem is defined to be any permutation of a set of symbols where the symbol for each job appears as many times as the number of its operations. Every priority list can be associated in a natural way with a feasible schedule, and every feasible schedule arises in this way. Priority lists are therefore a representation of feasible schedules that avoid the problems normally associated with schedule infeasibility. As a result, the three ingredients of local search heuristics, namely picking initial starting schedules, constructing search neighbourhoods and computing makespans, become faster and easier when performed in the space of priority lists rather than in the space of feasible schedules. As an illustration of their usefulness, a priority list based simulated annealing heuristic is presented, which, although simple, is competitive with the current leading schedule based simulated annealing and tabu search heuristics.  相似文献   

13.
This paper addresses the large-scale extended job shop scheduling problem while considering the bill of material and the working shifts constraints. We propose two approaches for the problem. One is based on dispatching rules (DR), and the other is an application of the Nested Partitions (NP) Framework. A sampling approach for the exact feasible subregion is developed to complete the NP method. Furthermore, to efficiently search each subregion, a weighted sampling approach is also presented. Computational experiments show that the NP method with weighted sampling can find good solutions for most large-scale extended job shop scheduling problems.  相似文献   

14.
针对延迟工件数最小的混合流水车间调度问题,给出了一种改进的模拟退火求解算法. 该算法首先给出一个启发式算法来获得初始解,然后用模拟退火算法对初始解改进. 通过交换工件在第一阶段的排序来获得一个新的解,采用最先空闲设备分配规则和先到先被加工规则,对工件在剩余各级的工序进行调度. 实验仿真表明算法是可行有效的.  相似文献   

15.
In this paper, we focus on heuristic approaches for solving the deterministic job shop scheduling problem. More specifically, a new priority dispatch rule and hybrid rollout algorithms are developed for approaching the problem under consideration. The proposed solution algorithms are tested on a set of instances taken from the literature and compared with other methods. The computational results validate the effectiveness of the developed solution approaches and show that the proposed rollout algorithms are competitive with respect to several state-of-art heuristics for solving the job shop scheduling problem. The author thanks Dr. Marco Mancini and Dr. Alessandro Tarasio for valuable suggestions about computational issues.  相似文献   

16.
In this paper we propose a simulated annealing approach for solving the single machine mean tardiness scheduling problem. The results of a simulation experiment indicate that the proposed method provides much better solutions than two heuristics that gave good results in previous studies. More importantly, the solutions obtained are within less than 1% of optimal solutions.  相似文献   

17.
The museum visitor routing problem   总被引:1,自引:0,他引:1  
In the museum visitor routing problem (MVRP), each visitor group has some exhibit rooms of interest. The visiting route of a certain visitor group requires going through all the exhibit rooms that the group wants to visit. Routes need to be scheduled based on certain criteria to avoid congestion and/or prolonged touring time. In this study, the MVRP is formulated as a mixed integer program which is an extension of the open shop scheduling (OSS) problem in which visitor groups and exhibit rooms are treated as jobs and machines, respectively. The time each visitor group spends in an exhibit room is analogous to the processing time required for each job on a particular machine. The travel time required from one exhibit room to another is modeled as the sequence-dependent setup time on a machine, which is not considered in the OSS problem. Due to the intrinsic complexity of the MVRP, a simulated annealing (SA) approach is proposed to solve the problem. Computational results indicate that the proposed SA approach is capable of obtaining high quality MVRP solutions within a reasonable amount of computational time and enables the approach to be used in practice.  相似文献   

18.
In this paper, we examine crane scheduling for ports. This important component of port operations management is studied when the non-crossing spatial constraint, which is common to crane operations, is considered. We assume that ships can be divided into holds and that cranes can move from hold to hold but jobs are not pre-emptive, so that only one crane can work on one hold or job to complete it. Our objective is to minimize the latest completion time for all jobs. We formulate this problem as an integer programming problem. We provide the proof that this problem is NP-complete and design a branch-and-bound algorithm to obtain optimal solutions. A simulated annealing meta-heuristic with effective neighbourhood search is designed to find good solutions in larger size instances. The elaborate experimental results show that the branch-and-bound algorithm runs much faster than CPLEX and the simulated annealing approach can obtain near optimal solutions for instances of various sizes.  相似文献   

19.
This paper considers the problem of scheduling n jobs on m machines in an open shop environment so that the sum of completion times or mean flow time becomes minimal. It continues recent work by Bräsel et al. [H. Bräsel, A. Herms, M. Mörig, T. Tautenhahn, T. Tusch, F. Werner, Heuristic constructive algorithms for open shop scheduling to minmize mean flow time, European J. Oper. Res., in press (doi.10.1016/j.ejor.2007.02.057)] on constructive algorithms. For this strongly NP-hard problem, we present two iterative algorithms, namely a simulated annealing and a genetic algorithm. For the simulated annealing algorithm, several neighborhoods are suggested and tested together with the control parameters of the algorithm. For the genetic algorithm, new genetic operators are suggested based on the representation of a solution by the rank matrix describing the job and machine orders. Extensive computational results are presented for problems with up to 50 jobs and 50 machines, respectively. The algorithms are compared relative to each other, and the quality of the results is also estimated partially by a lower bound for the corresponding preemptive open shop problem. For most of the problems, the genetic algorithm is superior when fixing the same number of 30 000 generated solutions for each algorithm. However, in contrast to makespan minimization problems, where the focus is on problems with an equal number of jobs and machines, it turns out that problems with a larger number of jobs than machines are the hardest problems.  相似文献   

20.
In this paper, a new controlled search simulated annealing method is developed for addressing the single machine weighted tardiness problem. The proposed method is experimentally shown to solve optimally 99% of fifteen job problems with less than 0.2 CPU seconds, and to solve one hundred job problems as accurately as any existing methods, but with far less computational effort. This superior performance is achieved by using controlled search strategies that employ a good initial solution, a small neighborhood for local search, and acceptance probabilities of inferior solutions that are independent of the change in the objective function value.  相似文献   

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