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1.
The generalized traveling salesman problem (GTSP) is a well-known combinatorial optimization problem with a host of applications. It is an extension of the Traveling Salesman Problem (TSP) where the set of cities is partitioned into so-called clusters, and the salesman has to visit every cluster exactly once.  相似文献   

2.
The probabilistic traveling salesman problem is a paradigmatic example of a stochastic combinatorial optimization problem. For this problem, recently an estimation-based local search algorithm using delta evaluation has been proposed. In this paper, we adopt two well-known variance reduction procedures in the estimation-based local search algorithm: the first is an adaptive sampling procedure that selects the appropriate size of the sample to be used in Monte Carlo evaluation; the second is a procedure that adopts importance sampling to reduce the variance involved in the cost estimation. We investigate several possible strategies for applying these procedures to the given problem and we identify the most effective one. Experimental results show that a particular heuristic customization of the two procedures increases significantly the effectiveness of the estimation-based local search.  相似文献   

3.
In this paper we introduce a methodology for optimizing the expected cost of routing a single vehicle which has a probability of breaking down or failing to complete some of its tasks. More specifically, a calculus is devised for finding the optimal order in which each site should be visited.  相似文献   

4.
The probabilistic traveling salesman problem concerns the best way to visit a set of customers located in some metric space, where each customer requires a visit only with some known probability. A solution to this problem is an a priori tour which visits all customers, and the objective is to minimize the expected length of the a priori tour over all customer subsets, assuming that customers in any given subset must be visited in the same order as they appear in the a priori tour. This problem belongs to the class of stochastic vehicle routing problems, a class which has received increasing attention in recent years, and which is of major importance in real world applications.Several heuristics have been proposed and tested for the probabilistic traveling salesman problem, many of which are a straightforward adaptation of heuristics for the classical traveling salesman problem. In particular, two local search algorithms (2-p-opt and 1-shift) were introduced by Bertsimas.In a previous report we have shown that the expressions for the cost evaluation of 2-p-opt and 1-shift moves, as proposed by Bertsimas, are not correct. In this paper we derive the correct versions of these expressions, and we show that the local search algorithms based on these expressions perform significantly better than those exploiting the incorrect expressions.  相似文献   

5.
This paper focuses on introducing a concept of diversified local search strategy under the scatter search framework for the probabilistic traveling salesman problem (PTSP). Different combinations of three commonly used local search methods in the PTSP, i.e., 1-shift, 2-opt, and 3-opt, were used to investigate its effects. A set of numerical experiments were conducted to test the validity of the proposed strategy based on randomly generated test instances. The numerical results and the permutation test showed that the diversified local search strategy, especially by combining 1-shift and 2-opt algorithms, can most effectively solve the homogeneous and heterogeneous PTSP in most of the tested instances in comparison with the single local search strategy under scatter search framework.  相似文献   

6.
The probabilistic traveling salesman problem (PTSP) is a topic of theoretical and practical importance in the study of stochastic network problems. It provides researchers with a modeling framework for exploring the stochastic effects in routing problems. This paper proposed three initial solution generators (NN1, NN2, RAN) under a genetic algorithm (GA) framework for solving the PTSP. A set of numerical experiments based on heterogeneous and homogeneous PTSP instances were conducted to test the effectiveness and efficiency of the proposed algorithms. The results from the heterogeneous PTSP show that the average E[τ] values obtained by the three generators under a GA framework are similar to those obtained by the “Previous Best,” but with an average computation time saving of 50.2%. As for the homogeneous PTSP instances, NN1 is a relatively better generator among the three examined, while RAN consistently performs worse than the other two generators in terms of average E[τ] values. Additionally, as compared to previously reported studies, no one single algorithm consistently outperformed the others across all homogeneous PTSP instances in terms of the best E[τ] values. The fact that no one initial solution generator consistently performs best in terms of the E[τ] value obtained across all instances in heterogeneous cases, and that the performance of each examined algorithm is dependent on the number of nodes (n) and probability (p) for homogeneous cases, suggest the possibility of context-dependent phenomenon. Finally, to obtain valid results, researchers are advised to include at least a certain amount of test instances with the same combination of n and p when conducting PTSP experiments.  相似文献   

7.
We consider two on-line versions of the asymmetric traveling salesman problem with triangle inequality. For the homing version, in which the salesman is required to return in the city where it started from, we give a 3+52-competitive algorithm and prove that this is best possible. For the nomadic version, the on-line analogue of the shortest asymmetric Hamiltonian path problem, we show that the competitive ratio of any on-line algorithm depends on the amount of asymmetry of the space in which the salesman moves. We also give bounds on the competitive ratio of on-line algorithms that are zealous, that is, in which the salesman cannot stay idle when some city can be served.  相似文献   

8.
9.
The Probabilistic Traveling Salesman Problem is a variation of the classic traveling salesman problem and one of the most significant stochastic routing problems. In probabilistic traveling salesman problem only a subset of potential customers need to be visited on any given instance of the problem. The number of customers to be visited each time is a random variable. In this paper, a variant of the well-known Greedy Randomized Adaptive Search Procedure (GRASP), the Expanding Neighborhood Search–GRASP, is proposed for the solution of the probabilistic traveling salesman problem. expanding neighborhood search–GRASP has been proved to be a very efficient algorithm for the solution of the traveling salesman problem. The proposed algorithm is tested on a numerous benchmark problems from TSPLIB with very satisfactory results. Comparisons with the classic GRASP algorithm and with a Tabu Search algorithm are also presented. Also, a comparison is performed with the results of a number of implementations of the Ant Colony Optimization algorithm from the literature and in six out of ten cases the proposed algorithm gives a new best solution.  相似文献   

10.
Genetic algorithms for the traveling salesman problem   总被引:2,自引:0,他引:2  
This paper is a survey of genetic algorithms for the traveling salesman problem. Genetic algorithms are randomized search techniques that simulate some of the processes observed in natural evolution. In this paper, a simple genetic algorithm is introduced, and various extensions are presented to solve the traveling salesman problem. Computational results are also reported for both random and classical problems taken from the operations research literature.  相似文献   

11.
This paper presents a variant of the asymmetric traveling salesman problem (ATSP) in which the traveling time between each pair of cities is represented by an interval of values (wherein the actual travel time is expected to lie) instead of a fixed (deterministic) value as in the classical ATSP. Here the ATSP (with interval objective) is formulated using the usual interval arithmetic. To solve the interval ATSP (I-ATSP), a genetic algorithm with interval valued fitness function is proposed. For this purpose, the existing revised definition of order relations between interval numbers for the case of pessimistic decision making is used. The proposed algorithm is based on a previously published work and includes some new features of the basic genetic operators. To analyze the performance and effectiveness of the proposed algorithm and different genetic operators, computational studies of the proposed algorithm on some randomly generated test problems are reported.  相似文献   

12.
Heuristics for the traveling salesman problem (TSP) have made remarkable advances in recent years. We survey the leading methods and the special components responsible for their successful implementations, together with an experimental analysis of computational tests on a challenging and diverse set of symmetric and asymmetric TSP benchmark problems. The foremost algorithms are represented by two families, deriving from the Lin-Kernighan (LK) method and the stem-and-cycle (S&C) method. We show how these families can be conveniently viewed within a common ejection chain framework which sheds light on their similarities and differences, and gives clues about the nature of potential enhancements to today’s best methods that may provide additional gains in solving large and difficult TSPs.  相似文献   

13.
In this paper, an ensemble of discrete differential evolution algorithms with parallel populations is presented. In a single populated discrete differential evolution (DDE) algorithm, the destruction and construction (DC) procedure is employed to generate the mutant population whereas the trial population is obtained through a crossover operator. The performance of the DDE algorithm is substantially affected by the parameters of DC procedure as well as the choice of crossover operator. In order to enable the DDE algorithm to make use of different parameter values and crossover operators simultaneously, we propose an ensemble of DDE (eDDE) algorithms where each parameter set and crossover operator is assigned to one of the parallel populations. Each parallel parent population does not only compete with offspring population generated by its own population but also the offspring populations generated by all other parallel populations which use different parameter settings and crossover operators. As an application area, the well-known generalized traveling salesman problem (GTSP) is chosen, where the set of nodes is divided into clusters so that the objective is to find a tour with minimum cost passing through exactly one node from each cluster. The experimental results show that none of the single populated variants was effective in solving all the GTSP instances whereas the eDDE performed substantially better than the single populated variants on a set of problem instances. Furthermore, through the experimental analysis of results, the performance of the eDDE algorithm is also compared against the best performing algorithms from the literature. Ultimately, all of the best known averaged solutions for larger instances are further improved by the eDDE algorithm.  相似文献   

14.
Although Branch-and-Bound (BnB) methods are among the most widely used techniques for solving hard problems, it is still a challenge to make these methods smarter. In this paper, we investigate iterative patching, a technique in which a fixed patching procedure is applied at each node of the BnB search tree for the Asymmetric Traveling Salesman Problem. Computational experiments show that iterative patching results in general in search trees that are smaller than the classical BnB trees, and that solution times are lower for usual random and sparse instances. Furthermore, it turns out that, on average, iterative patching with the Contract-or-Patch procedure of Glover, Gutin, Yeo and Zverovich (2001) and the Karp–Steele procedure are the fastest, and that ‘iterative’ Modified Karp–Steele patching generates the smallest search trees.  相似文献   

15.
POPMUSIC— Partial OPtimization Metaheuristic Under Special Intensification Conditions — is a template for tackling large problem instances. This metaheuristic has been shown to be very efficient for various hard combinatorial problems such as p-median, sum of squares clustering, vehicle routing, map labelling and location routing. A key point for treating large Travelling Salesman Problem (TSP) instances is to consider only a subset of edges connecting the cities. The main goal of this article is to present how to build a list of good candidate edges with a complexity lower than quadratic in the context of TSP instances given by a general function. The candidate edges are found with a technique exploiting tour merging and the POPMUSIC metaheuristic. When these candidate edges are provided to a good local search engine, high quality solutions can be found quite efficiently. The method is tested on TSP instances of up to several million cities with different structures (Euclidean uniform, clustered, 2D to 5D, grids, toroidal distances). Numerical results show that solutions of excellent quality can be obtained with an empirical complexity lower than quadratic without exploiting the geometrical properties of the instances.  相似文献   

16.
This paper presents a General Variable Neighborhood Search (GVNS) heuristic for the Traveling Salesman Problem with Time Windows (TSPTW). The heuristic is composed by both constructive and optimization stages. In the first stage, the heuristic constructs a feasible solution using VNS, and in the optimization stage the heuristic improves the feasible solution with a General VNS heuristic. Both constructive and optimization stages take advantage of elimination tests, partial neighbor evaluation and neighborhood partitioning techniques. Experimental results show that this approach is efficient, reducing significantly the computation time and improving some best known results from the literature.  相似文献   

17.
The clustered traveling salesman problem is an extension of the classical traveling salesman problem where the set of vertices is partitioned into clusters. The objective is to find a least cost Hamiltonian cycle such that the vertices of each cluster are visited contiguously and the clusters are visited in a prespecified order. A tabu search heuristic is proposed to solve this problem. This algorithm periodically restarts its search by merging two elite solutions to form a new starting solution (in a manner reminiscent of genetic algorithms). Computational results are reported on sets of Euclidean problems with different characteristics.  相似文献   

18.
A simple transformation of the distance matrix for the Euclidean traveling salesman problem is presented that produces a tighter lower bound on the length of the optimal tour than has previously been attainable using the assignment relaxation. The improved lower bound is obtained by exploiting geometric properties of the problem to produce fewer and larger subtours on the first solution of the assignment problem. This research should improve the performance of assignment based exact procedures and may lead to improved heuristics for the traveling salesman problem.  相似文献   

19.
We present a variable neighborhood search approach for solving the one-commodity pickup-and-delivery travelling salesman problem. It is characterized by a set of customers such that each of the customers either supplies (pickup customers) or demands (delivery customers) a given amount of a single product, and by a vehicle, whose given capacity must not be exceeded, that starts at the depot and must visit each customer only once. The objective is to minimize the total length of the tour. Thus, the considered problem includes checking the existence of a feasible travelling salesman’s tour and designing the optimal travelling salesman’s tour, which are both NP-hard problems. We adapt a collection of neighborhood structures, k-opt, double-bridge and insertion operators mainly used for solving the classical travelling salesman problem. A binary indexed tree data structure is used, which enables efficient feasibility checking and updating of solutions in these neighborhoods. Our extensive computational analysis shows that the proposed variable neighborhood search based heuristics outperforms the best-known algorithms in terms of both the solution quality and computational efforts. Moreover, we improve the best-known solutions of all benchmark instances from the literature (with 200 to 500 customers). We are also able to solve instances with up to 1000 customers.  相似文献   

20.
A number of heuristics for the traveling salesman problem (TSP) rely on the assumption that the triangle inequality (TI) is satisfied. When TI does not hold, the paper proposes a transformation such that for the transformed problem the TI holds. Consequently, the bounds obtained for heuristics are valid with appropriate modification. Moreover, for a TSP satisfying TI the same transformation strengthens such bounds. The transformation essentially maps the problem into one that is minimal with respect to the property that TI holds. For the symmetric TSP the transformation is particularly simple. For an application of the transformation in the asymmetric case we need the dual solution of an assignment problem.  相似文献   

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