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1.
The bin packing problem (and its variant, the cutting stock problem) is among the most intensively studied combinatorial optimization problems. We present a library of computer codes, benchmark instances, and pointers to relevant articles for these two problems. The library is available at http://or.dei.unibo.it/library/bpplib. The computer code section includes twelve programs: seven are directly downloadable from the library page, while for the remaining five we provide addresses where they can be obtained or downloaded. Some of the codes for which we provide an original C++ implementation need an integer linear programming solver. For such cases, the library provides two versions: one that uses the commercial solver CPLEX, and one that uses the freeware solver SCIP. The benchmark section provides over six thousands instances (partly coming from the literature and partly randomly generated), together with the corresponding solutions. Instances that are difficult to solve to proven optimality are included. The library also includes a BibTeX file of more than 150 references on this topic and an interactive visual tool to manually solve bin packing and cutting stock instances. We conclude this work by reporting the results of new computational experiments on a number of computer codes and benchmark instances.  相似文献   

2.
Given an undirected graph G=(V,E) with vertex set V={1,??,n} and edge set E?V×V. Let w:V??Z + be a weighting function that assigns to each vertex i??V a positive integer. The maximum weight clique problem (MWCP) is to determine a clique of maximum weight. This paper introduces a tabu search heuristic whose key features include a combined neighborhood and a dedicated tabu mechanism using a randomized restart strategy for diversification. The proposed algorithm is evaluated on a total of 136 benchmark instances from different sources (DIMACS, BHOSLIB and set packing). Computational results disclose that our new tabu search algorithm outperforms the leading algorithm for the maximum weight clique problem, and in addition rivals the performance of the best methods for the unweighted version of the problem without being specialized to exploit this problem class.  相似文献   

3.
We propose in this work a hybrid improvement procedure for the bin packing problem. This heuristic has several features: the use of lower bounding strategies; the generation of initial solutions by reference to the dual min-max problem; the use of load redistribution based on dominance, differencing, and unbalancing; and the inclusion of an improvement process utilizing tabu search. Encouraging results have been obtained for a very wide range of benchmark instances, illustrating the robustness of the algorithm. The hybrid improvement procedure compares favourably with all other heuristics in the literature. It improved the best known solutions for many of the benchmark instances and found the largest number of optimal solutions with respect to the other available approximate algorithms.  相似文献   

4.
We propose exact algorithms for the two-dimensional strip packing problem (2SP) with and without 90° rotations. We first focus on the perfect packing problem (PP), which is a special case of 2SP, wherein all given rectangles are required to be packed without wasted space, and design branch-and-bound algorithms introducing several branching rules and bounding operations. A combination of these rules yields an algorithm that is especially efficient for feasible instances of PP. We then propose several methods of applying the PP algorithms to 2SP. Our algorithms succeed in efficiently solving benchmark instances of PP with up to 500 rectangles and those of 2SP with up to 200 rectangles. They are often faster than existing exact algorithms specially tailored for problems without rotations.  相似文献   

5.
In this paper, we consider the two-dimensional variable-sized bin packing problem (2DVSBPP) with guillotine constraint. 2DVSBPP is a well-known NP-hard optimization problem which has several real applications. A mixed bin packing algorithm (MixPacking) which combines a heuristic packing algorithm with the Best Fit algorithm is proposed to solve the single bin problem, and then a backtracking algorithm which embeds MixPacking is developed to solve the 2DVSBPP. A hybrid heuristic algorithm based on iterative simulated annealing and binary search (named HHA) is then developed to further improve the results of our Backtracking algorithm. Computational experiments on the benchmark instances for 2DVSBPP show that HHA has achieved good results and outperforms existing algorithms.  相似文献   

6.
The more-dimensional bin packing problem (BPP) considered here requires packing a set of rectangular-shaped items into a minimum number of identical rectangular-shaped bins. All items may be rotated and the guillotine cut constraint has to be respected. A straightforward heuristic is presented that is based on a method for the container loading problem following a wall-building approach and on a method for the one-dimensional BPP. 1,800 new benchmark instances are introduced for the two-dimensional and three-dimensional BPP. The instances include more than 1,500 items on average. Applied to these very large instances, the heuristic generates solutions of acceptable quality in short computation times. Moreover, the influence of different instance parameters on the solution quality is investigated by an extended computational study.  相似文献   

7.
The travelling salesman problem (TSP)   is one of the most prominent NP-hard combinatorial optimisation problems. After over fifty years of intense study, the TSP continues to be of broad theoretical and practical interest. Using a novel approach to empirical scaling analysis, which in principle is applicable to solvers for many other problems, we demonstrate that some of the most widely studied types of TSP instances tend to be much easier than expected from previous theoretical and empirical results. In particular, we show that the empirical median run-time required for finding optimal solutions to so-called random uniform Euclidean (RUE) instances – one of the most widely studied classes of TSP instances – scales substantially better than Θ(2n)Θ(2n) with the number n of cities to be visited. The Concorde solver, for which we achieved this result, is the best-performing exact TSP solver we are aware of, and has been applied to a broad range of real-world problems. Furthermore, we show that even when applied to a broad range of instances from the prominent TSPLIB benchmark collection for the TSP, Concorde exhibits run-times that are surprisingly consistent with our empirical model of Concorde’s scaling behaviour on RUE instances. This result suggests that the behaviour observed for the simple random structure underlying RUE is very similar to that obtained on the structured instances arising in various applications.  相似文献   

8.
The set covering problem (SCP) calls for a minimum cost family of subsets from n given subsets, which together covers the entire ground set. In this paper, we propose a local search algorithm for SCP, which has the following three characteristics. (1) The use of 3-flip neighborhood, which is the set of solutions obtainable from the current solution by exchanging at most three subsets. As the size of 3-flip neighborhood is O(n3), the neighborhood search becomes expensive if implemented naively. To overcome this, we propose an efficient implementation that reduces the number of candidates in the neighborhood without sacrificing the solution quality. (2) We allow the search to visit the infeasible region, and incorporate the strategic oscillation technique realized by adaptive control of penalty weights. (3) The size reduction of the problem by using the information from the Lagrangian relaxation is incorporated, which is indispensable for solving very large instances. According to computational comparisons on benchmark instances with other existing heuristic algorithms for SCP, our algorithm performs quite effectively for various types of problems, especially for very large-scale instances.  相似文献   

9.
The two-dimensional level strip packing problem (2LSPP) consists in packing rectangular items of given size into a strip of given width divided into levels. Items packed into the same level cannot be put on top of one another and their overall width cannot exceed the width of the strip. The objective is to accommodate all the items while minimizing the overall height of the strip. The problem is -hard and arises from applications in logistics and transportation. We present a set covering formulation of the 2LSPP suitable for a column generation approach, where each column corresponds to a feasible combination of items inserted into the same level. For the exact optimization of the 2LSPP we present a branch-and-price algorithm, in which the pricing problem is a penalized knapsack problem. Computational results are reported for benchmark instances with some hundreds items.  相似文献   

10.
We propose an iterated local search based on several classes of local and large neighborhoods for the bin packing problem with conflicts. This problem, which combines the characteristics of both bin packing and vertex coloring, arises in various application contexts such as logistics and transportation, timetabling, and resource allocation for cloud computing. We introduce \({\mathcal O}(1)\) evaluation procedures for classical local-search moves, polynomial variants of ejection chains and assignment neighborhoods, an adaptive set covering-based neighborhood, and finally a controlled use of 0-cost moves to further diversify the search. The overall method produces solutions of good quality on the classical benchmark instances and scales very well with an increase of problem size. Extensive computational experiments are conducted to measure the respective contribution of each proposed neighborhood. In particular, the 0-cost moves and the large neighborhood based on set covering contribute very significantly to the search. Several research perspectives are open in relation to possible hybridizations with other state-of-the-art mathematical programming heuristics for this problem.  相似文献   

11.
In this paper, we extend the classical Pickup and Delivery Problem (PDP) to an integrated routing and three-dimensional loading problem, called PDP with three-dimensional loading constraints (3L-PDP). We are given a set of requests and a homogeneous fleet of vehicles. A set of routes of minimum total length has to be determined such that each request is transported from a loading site to the corresponding unloading site. In the 3L-PDP, each request is given as set of rectangular boxes and the vehicle capacity is replaced by a 3D loading space.This paper is the second one in a series of articles on 3L-PDP. As in the first paper we are dealing with constraints which guarantee that no reloading effort will occur. Here the focus is laid on the reloading ban, a packing constraint that ensures identical placements of same boxes in different packing plans. The reloading ban allows for better solutions in terms of travel distance than a routing constraint that was used in the first paper to preclude any reloading effort. To implement this packing constraint a new type of packing procedure is needed that is capable to generate a series of interrelated packing plans per route. This packing procedure, designed as tree search algorithm, and the corresponding concept of packing checks is the main contribution of the paper at hand. The packing procedure and a large neighborhood search procedure for routing form a hybrid algorithm for the 3L-PDP. Computational experiments were performed using 54 3L-PDP benchmark instances.  相似文献   

12.
In a digraph with real-valued edge capacities, we pack the greatest number of arborescences in time O(n 3m log(n 2/m)); the packing uses at mostm distinct arborescences. Heren andm denote the number of vertices and edges in the given graph, respectively. Similar results hold for integral packing: we pack the greatest number of arborescences in time O(min{n, logN}n 2m log(n 2/)) using at mostm + n – 2 distinct arborescences; hereN denotes the largest (integral) capacity of an edge. These resuts improve the best previous bounds for capacitated digraphs. The algorithm extends to several related problems, including packing spanning trees in an undirected capacitated graph, and covering such graphs by forests. The algorithm provides a new proof of Edmonds' theorem for arborescence packing, for both integral and real capacities, based on a laminar family of sets derived from the packing. © 1998 The Mathematical Programming Society, Inc. Published by Elsevier Science B.V.  相似文献   

13.
In the rectangle packing area minimization problem (RPAMP) we are given a set of rectangles with known dimensions. We have to determine an arrangement of all rectangles, without overlapping, inside an enveloping rectangle of minimum area. The paper presents a generic approach for solving the RPAMP that is based on two algorithms, one for the 2D Knapsack Problem (KP), and the other for the 2D Strip Packing Problem (SPP). In this way, solving an instance of the RPAMP is reduced to solving multiple SPP and KP instances. A fast constructive heuristic is used as SPP algorithm while the KP algorithm is instantiated by a tree search method and a genetic algorithm alternatively. All these SPP and KP methods have been published previously. Finally, the best variants of the resulting RPAMP heuristics are combined within one procedure. The guillotine cutting condition is always observed as an additional constraint. The approach was tested on 15 well-known RPAMP instances (above all MCNC and GSRC instances) and new best solutions were obtained for 10 instances. The computational effort remains acceptable. Moreover, 24 new benchmark instances are introduced and promising results are reported.  相似文献   

14.
A new trust region technique for the maximum weight clique problem   总被引:2,自引:0,他引:2  
A new simple generalization of the Motzkin-Straus theorem for the maximum weight clique problem is formulated and directly proved. Within this framework a trust region heuristic is developed. In contrast to usual trust region methods, it regards not only the global optimum of a quadratic objective over a sphere, but also a set of other stationary points of the program. We formulate and prove a condition when a Motzkin-Straus optimum coincides with such a point. The developed method has complexity O(n3), where n is the number of vertices of the graph. It was implemented in a publicly available software package QUALEX-MS.Computational experiments indicate that the algorithm is exact on small graphs and very efficient on the DIMACS benchmark graphs and various random maximum weight clique problem instances.  相似文献   

15.
In this paper, we propose a greedy heuristic for the 2D rectangular packing problem (2DRP) that represents packings using a skyline; the use of this heuristic in a simple tabu search approach outperforms the best existing approach for the 2DRP on benchmark test cases. We then make use of this 2DRP approach as a subroutine in an “iterative doubling” binary search on the height of the packing to solve the 2D rectangular strip packing problem (2DSP). This approach outperforms all existing approaches on standard benchmark test cases for the 2DSP.  相似文献   

16.
In this work, we deal with the problem of packing (orthogonally and without overlapping) identical rectangles in a rectangle. This problem appears in different logistics settings, such as the loading of boxes on pallets, the arrangements of pallets in trucks and the stowing of cargo in ships. We present a recursive partitioning approach combining improved versions of a recursive five-block heuristic and an L-approach for packing rectangles into larger rectangles and L-shaped pieces. The combined approach is able to rapidly find the optimal solutions of all instances of the pallet loading problem sets Cover I and II (more than 50?000 instances). It is also effective for solving the instances of problem set Cover III (almost 100?000 instances) and practical examples of a woodpulp stowage problem, if compared to other methods from the literature. Some theoretical results are also discussed and, based on them, efficient computer implementations are introduced. The computer implementation and the data sets are available for benchmarking purposes.  相似文献   

17.
This paper presents a generic scheme for fractional packing in ideal clutters. Consider an ideal clutter with a nonnegative capacity function on its vertices. It follows from ideality that for any nonnegative capacity the total multiplicity of an optimal fractional packing is equal to the minimum capacity of a vertex cover. Our scheme finds an optimal packing using at most n edges with positive multiplicities, performing minimization for the clutter at most n times and minimization for its blocker at most n 2 times, where n denotes the cardinality of the vertex set. Applied to the clutter of dijoins (directed cut covers), the scheme provides the first combinatorial polynomial-time algorithm for fractional packing of dijoins.  相似文献   

18.
In this paper, we introduce an effective deterministic heuristic, Less Flexibility First, for solving the classical NP-complete rectangle packing problem. Many effective heuristics implemented for this problem are CPU-intensive and non-deterministic in nature. Others, including the polynomial approximation methodology [J. Assoc. Comput. Mach. 32 (1) (1985) 130] are too laborious for practical problem sizes. The technique we propose is inspired and developed by enhancing some rule-of-thumb guidelines resulting from the generation-long work experience of human professionals in ancient days. Although the Less Flexibility First heuristic is a deterministic algorithm, the results are very encouraging. This algorithm can consistently produce packing densities of around 99% on most randomly generated large examples. As compared with the recent results of a well known simulated annealing based Rectangle Packing (RP) algorithm [IEEE Trans. Computer-aided Design Integrated Circuits Systems 17 (1) (1998) 60], the results are much better both in less dead space2 (4% vs 6.7%) and much less CPU time (9.57 vs 331.78 seconds). Experimenting our heuristics on a public rectangle packing data set covering instances of 16–97 rectangles, the average unpack ratio is quite satisfactory (0.92% for bounding boxes limited to be optimum and 2.68% for the completed packing), while most cases spend only a few minutes in CPU time.  相似文献   

19.
Packing non-identical circles inside a rectangle witnesses a wide range of industrial applications. However, the non-convex constraints in this problem make it intractable using exact analytical approaches. Even via heuristic methods, the solution time for industrial-scale instances sometimes is too long to be acceptable. This article aims to challenge the existing methods for the benchmark instances. The most significant contributions of this work are: firstly, we proposed three types of packing positions for selection and used human intelligence to convert an arbitrary circle sequence into a feasible compact layout; secondly, diverse position selection criteria have been tested, and it is found that the criterion commonly used in the literature is not the best; thirdly, the traditional genetic algorithm is adapted with lower crossover rate but higher mutation rate particularly, and a minor-adjustment operator with the purpose of exploring the neighborhood of the current best solutions is introduced.  相似文献   

20.
We consider two types of orthogonal, oriented, rectangular, two-dimensional packing problems. The first is the strip packing problem, for which four new and improved level-packing algorithms are presented. Two of these algorithms guarantee a packing that may be disentangled by guillotine cuts. These are combined with a two-stage heuristic designed to find a solution to the variable-sized bin packing problem, where the aim is to pack all items into bins so as to minimise the packing area. This heuristic packs the levels of a solution to the strip packing problem into large bins and then attempts to repack the items in those bins into smaller bins in order to reduce wasted space. The results of the algorithms are compared to those of seven level-packing heuristics from the literature by means of a large number of strip-packing benchmark instances. It is found that the new algorithms are an improvement over known level-packing heuristics for the strip packing problem. The advancements made by the new and improved algorithms are limited in terms of utilised space when applied to the variable-sized bin packing problem. However, they do provide results faster than many existing algorithms.  相似文献   

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