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1.
Sufficient conditions for Nash bargaining in differential games are given. These conditions are compared with the sufficient conditions given by Liu (Ref. 1).  相似文献   

2.
For a noncooperative differential game, the value functions of the various players satisfy a system of Hamilton-Jacobi equations. In the present paper, we study a class of infinite-horizon scalar games with either piecewise linear or piecewise smooth costs, exponentially discounted in time. By the analysis of the value functions, we find that results about existence and uniqueness of admissible solutions to the HJ system, and therefore of Nash equilibrium solutions in feedback form, can be recovered as in the smooth costs case, provided the costs are globally monotone. On the other hand, we present examples of costs such that the corresponding HJ system has infinitely many admissible solutions or no admissible solutions at all, suggesting that new concepts of equilibria may be needed to study games with general nonlinear costs.  相似文献   

3.
We consider Nash equilibria in 2‐player random games and analyze a simple Las Vegas algorithm for finding an equilibrium. The algorithm is combinatorial and always finds a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2nloglog n + n2mloglog m) with high probability. Our result follows from showing that a 2‐player random game has a Nash equilibrium with supports of size two with high probability, at least 1 − O(1/log n). Our main tool is a polytope formulation of equilibria. © 2007 Wiley Periodicals, Inc. Random Struct. Alg., 2007  相似文献   

4.
Cloud computing is an emerging technology that allows to access computing resources on a pay-per-use basis. The main challenges in this area are the efficient performance management and the energy costs minimization.  相似文献   

5.
Noninferior Nash Strategies for Multi-Team Systems   总被引:1,自引:0,他引:1  
This paper is concerned with the optimization of systems that are controlled by several teams of decision makers. The decision makers within each team cooperate for the benefit of their team. On the other hand, the teams compete among themselves in order to achieve an objective that relates to the overall performance of the system. An approach that merges concepts from team theory and game theory for dealing with such systems and a solution called the noninferior Nash strategy are introduced. This multi-team solution provides a new framework for analyzing hierarchically controlled systems so as to address complicated coordination problems among the decision makers. The properties of the noninferior Nash solution in static multi-team systems are investigated and necessary conditions for its existence are derived. Analytical expressions for the noninferior Nash strategies are derived for a class of linear-quadratic static multi-team games. In order to deal with the issue of nonuniqueness of the solution, the concept of a noninferior Nash strategy with a team leader is introduced. Several examples are presented to illustrate the results.  相似文献   

6.
In this paper we consider the computation of Nash equilibria for noncooperative bi-matrix games. The standard method for finding a Nash equilibrium in such a game is the Lemke-Howson method. That method operates by solving a related linear complementarity problem (LCP). However, the method may fail to reach certain equilibria because it can only start from a limited number of strategy vectors. The method we propose here finds an equilibrium by solving a related stationary point problem (SPP). Contrary to the Lemke-Howson method it can start from almost any strategy vector. Besides, the path of vectors along which the equilibrium is reached has an appealing game-theoretic interpretation. An important feature of the algorithm is that it finds a perfect equilibrium when at the start all actions are played with positive probability. Furthermore, we can in principle find all Nash equilibria by repeated application of the algorithm starting from different strategy vectors.This author is financially supported by the Co-operation Centre Tilburg and Eindhoven Universities, The Netherlands.  相似文献   

7.
It is well known that in three-person transferable-utility cooperative games the bargaining set ℳi 1 and the core coincide for any coalition structure, provided the latter solution is not empty. In contrast, five-person totally-balanced games are discussed in the literature in which the bargaining set ℳi 1 (for the grand coalition) is larger then the core. This paper answers the equivalence question in the remaining four-person case. We prove that in any four-person game and for arbitrary coalition structure, whenever the core is not empty, it coincides with the bargaining set ℳi 1. Our discussion employs a generalization of balancedness to games with coalition structures. Received: August 2001/Revised version: April 2002  相似文献   

8.
Computing optimal capacity allocations in network revenue management is computationally hard. The problem of computing exact Nash equilibria in non-zero-sum games is computationally hard, too. We present a fast heuristic that, in case it cannot converge to an exact Nash equilibrium, computes an approximation to it in general network revenue management problems under competition. We also investigate the question whether it is worth taking competition into account when making (network) capacity allocation decisions. Computational results show that the payoffs in the approximate equilibria are very close to those in exact ones. Taking competition into account never leads to a lower revenue than ignoring competition, no matter what the competitor does. Since we apply linear continuous models, computation time is very short.  相似文献   

9.
The uniqueness of Nash equilibria is shown for the case where the data of the problem are analytic functions and the admissible strategy spaces are restricted to analytic functions of the current state and time.This work was supported in part by the Joint Services Electronics Program (US Army, US Navy, and US Air Force) under Contract No. DAAB-07-72-C-0259, in part by the National Science Foundation under Grant No. ENG-74-20091, and in part by the Department of Energy, Electric Energy Systems Division under Contract No. US ERDA EX-76-C-01-2088.  相似文献   

10.
11.
We propose and analyze a primal-dual, infinitesimal method for locating Nash equilibria of constrained, non-cooperative games. The main object is a family of nonstandard Lagrangian functions, one for each player. With respect to these functions the algorithm yields separately, in differential form, directions of steepest-descent in all decision variables and steepest-ascent in all multipliers. For convergence we need marginal costs to be monotone and constraints to be convex inequalities. The method is largely decomposed and amenable for parallel computing. Other noteworthy features are: non-smooth data can be accommodated; no projection or optimization is needed as subroutines; multipliers converge monotonically upward; and, finally, the implementation amounts, in essence, only to numerical integration.  相似文献   

12.
Algorithms for computing Nash equilibria in deterministic LQ games   总被引:1,自引:0,他引:1  
In this paper we review a number of algorithms to compute Nash equilibria in deterministic linear quadratic differential games. We will review the open-loop and feedback information case. In both cases we address both the finite and the infinite-planning horizon.  相似文献   

13.
Existence and uniqueness of a Nash equilibrium feedback is established for a simple class nonzero-sum differential games on the line.  相似文献   

14.
Extra-proximal methods for solving two-person nonzero-sum games   总被引:1,自引:0,他引:1  
We consider two-person nonzero-sum game, both in the classical form and in the form of a game with coupled variables. An extra-proximal approach for finding the game’s solutions is suggested and justified. We provide our algorithm with an analysis of its convergence.   相似文献   

15.
In this paper, we analyze cost sharing problems arising from a general service by explicitly taking into account the generated revenues. To this cost-revenue sharing problem, we associate a cooperative game with transferable utility, called cost-revenue game. By considering cooperation among the agents using the general service, the value of a coalition is defined as the maximum net revenues that the coalition may obtain by means of cooperation. As a result, a coalition may profit from not allowing all its members to get the service that generates the revenues. We focus on the study of the core of cost-revenue games. Under the assumption that cooperation among the members of the grand coalition grants the use of the service under consideration to all its members, it is shown that a cost-revenue game has a nonempty core for any vector of revenues if, and only if, the dual game of the cost game has a large core. Using this result, we investigate minimum cost spanning tree games with revenues. We show that if every connection cost can take only two values (low or high cost), then, the corresponding minimum cost spanning tree game with revenues has a nonempty core. Furthermore, we provide an example of a minimum cost spanning tree game with revenues with an empty core where every connection cost can take only one of three values (low, medium, or high cost).  相似文献   

16.
In this paper, we study Nash equilibrium payoffs for two-player nonzero-sum stochastic differential games via the theory of backward stochastic differential equations. We obtain an existence theorem and a characterization theorem of Nash equilibrium payoffs for two-player nonzero-sum stochastic differential games with nonlinear cost functionals defined with the help of doubly controlled backward stochastic differential equations. Our results extend former ones by Buckdahn et al. (2004) [3] and are based on a backward stochastic differential equation approach.  相似文献   

17.
The stability of Nash equilibria against the perturbation of the right-hand side functions of state equations for noncooperative differential games is investigated. By employing the set-valued analysis theory, we show that the differential games whose equilibria are all stable form a dense residual set, and every differential game can be approximated arbitrarily by a sequence of stable differential games, that is, in the sense of Baire’s category most of the differential games are stable.  相似文献   

18.
In this paper the usefulness of state transformations in differential games is demonstrated. It is shown that different (admissible) state transformations give rise to different closed-loop Nash equilibrium candidates, which may all be found by solving systems of ordinary differential equations. A linear-quadratic duopoly differential game is solved to illustrate the results.  相似文献   

19.
A recursive method is developed for the solution of coupled algebraic Riccati equations and corresponding linear Nash strategies of weakly interconnected systems. It is shown that the given algorithm converges to the exact solution with the rate of convergence ofO(2), where is a small coupling parameter. In addition, only low-order systems are involved in algebrdic computations; the amount of computations required does not grow per iteration and no analyticity assumption is imposed on the system coefficients.This work was supported by Rutgers University Research Council under Grant No. 2-02188.  相似文献   

20.
Part I of this paper discusses the problem of how to model bargaining behavior, and outlines a few basic ideas of the Harsanyi-Selten solution theory. In particular, we discuss removal of imperfect equilibrium points from the game by using the uniformly perturbed game form. We also describe definition of the solution in terms of payoff-dominance and risk-dominance relations, and in terms of the net strategic distances, between the primitive equilibrium points. Part II of the paper will discuss the actual solutions our theory provides for some important classes of bargaining games.  相似文献   

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