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1.
We study an antagonistic sequential game of two players that undergoes two phases. Each phase is modeled by multi-dimensional random walk processes. During phase 1 (or game 1), the players exchange a series of random strikes of random magnitudes. Game 1 ends whenever one of the players sustains damages in excess of some lower threshold. However, the total damage does not exceed another upper threshold which allows the game to continue. Phase 2 (game 2) is run by another combination of random walk processes. At some point of phase 2, one of the players, after sustaining damages in excess of its third threshold, is ruined and he loses the entire game. We predict that moment, along with the total casualties to both players, and other critical information; all in terms of tractable functionals. The entire game is analyzed by tools of fluctuation theory.  相似文献   

2.
We model and analyze classes of antagonistic stochastic games of two players. The actions of the players are formalized by marked point processes recording the cumulative damage to the players at any moment of time. The processes evolve until one of the processes crosses its fixed preassigned threshold of tolerance. Once the threshold is reached or exceeded at some point of the time (exit time), the associated player is ruined. Both stochastic processes are being “observed” by a third party point stochastic process, over which the information regarding the status of both players is obtained. We succeed in these goals by arriving at closed form joint functionals of the named elements and processes. Furthermore, we also look into the game more closely by introducing an intermediate threshold (see a layer), which a losing player is to cross prior to his ruin, in order to analyze the game more scrupulously and see what makes the player lose the game.  相似文献   

3.
We consider a two-player zero-sum stochastic differential game in which one of the players has a private information on the game. Both players observe each other, so that the non-informed player can try to guess his missing information. Our aim is to quantify the amount of information the informed player has to reveal in order to play optimally: to do so, we show that the value function of this zero-sum game can be rewritten as a minimization problem over some martingale measures with a payoff given by the solution of a backward stochastic differential equation.  相似文献   

4.
We characterize the finite variation property for stationary increment mixed moving averages driven by infinitely divisible random measures. Such processes include fractional and moving average processes driven by Lévy processes, and also their mixtures. We establish two types of zero–one laws for the finite variation property. We also consider some examples to illustrate our results.  相似文献   

5.
To offer an insight into the rapidly developing theory of fractional diffusion processes, we describe in some detail three topics of current interest: (i) the well-scaled passage to the limit from continuous time random walk under power law assumptions to space-time fractional diffusion, (ii) the asymptotic universality of the Mittag–Leffler waiting time law in time-fractional processes, (iii) our method of parametric subordination for generating particle trajectories.  相似文献   

6.
In this paper, the discounted penalty (Gerber-Shiu) functions for a risk model involving two independent classes of insurance risks under a threshold dividend strategy are developed. We also assume that the two claim number processes are independent Poisson and generalized Erlang (2) processes, respectively. When the surplus is above this threshold level, dividends are paid at a constant rate that does not exceed the premium rate. Two systems of integro-differential equations for discounted penalty functions are derived, based on whether the surplus is above this threshold level. Laplace transformations of the discounted penalty functions when the surplus is below the threshold level are obtained. And we also derive a system of renewal equations satisfied by the discounted penalty function with initial surplus above the threshold strategy via the Dickson-Hipp operator. Finally, analytical solutions of the two systems of integro-differential equations are presented.  相似文献   

7.
A Nash-based collusive game among a finite set of players is one in which the players coordinate in order for each to gain higher payoffs than those prescribed by the Nash equilibrium solution. In this paper, we study the optimization problem of such a collusive game in which the players collectively maximize the Nash bargaining objective subject to a set of incentive compatibility constraints. We present a smooth reformulation of this optimization problem in terms of a nonlinear complementarity problem. We establish the convexity of the optimization problem in the case where each player's strategy set is unidimensional. In the multivariate case, we propose upper and lower bounding procedures for the collusive optimization problem and establish convergence properties of these procedures. Computational results with these procedures for solving some test problems are reported. It is with great honor that we dedicate this paper to Professor Terry Rockafellar on the occasion of his 70th birthday. Our work provides another example showing how Terry's fundamental contributions to convex and variational analysis have impacted the computational solution of applied game problems. This author's research was partially supported by the National Science Foundation under grant ECS-0080577. This author's research was partially supported by the National Science Foundation under grant CCR-0098013.  相似文献   

8.
We give both necessary and sufficient conditions for a random variable to be represented as a pathwise stochastic integral with respect to fractional Brownian motion with an adapted integrand. We also show that any random variable is a value of such integral in an improper sense and that such integral can have any prescribed distribution. We discuss some applications of these results, in particular, to fractional Black–Scholes model of financial market.  相似文献   

9.
We prove some heavy-traffic limit theorems for processes which encompass the fractionally integrated random walk as well as some FARIMA processes, when the innovations are in the domain of attraction of a non-Gaussian stable distribution.  相似文献   

10.
We establish an integral test involving only the distribution of the increments of a random walk S which determines whether limsup n→∞(Sn/nκ) is almost surely zero, finite or infinite when 1/2<κ<1 and a typical step in the random walk has zero mean. This completes the results of Kesten and Maller [9] concerning finiteness of one-sided passage times over power law boundaries, so that we now have quite explicit criteria for all values of κ≥0. The results, and those of [9], are also extended to Lévy processes.This work is partially supported by ARC Grant DP0210572.  相似文献   

11.
A continuous time random walk (CTRW) is a random walk in which both spatial changes represented by jumps and waiting times between the jumps are random. The CTRW is coupled if a jump and its preceding or following waiting time are dependent random variables (r.v.), respectively. The aim of this paper is to explain the occurrence of different limit processes for CTRWs with forward- or backward-coupling in Straka and Henry (2011) [37] using marked point processes. We also establish a series representation for the different limits. The methods used also allow us to solve an open problem concerning residual order statistics by LePage (1981) [20].  相似文献   

12.
Let V be a two sided random walk and let X denote a real valued diffusion process with generator . This process is the continuous equivalent of the one-dimensional random walk in random environment with potential V. Hu and Shi (1997) described the Lévy classes of X in the case where V behaves approximately like a Brownian motion. In this paper, based on some fine results on the fluctuations of random walks and stable processes, we obtain an accurate image of the almost sure limiting behavior of X when V behaves asymptotically like a stable process. These results also apply for the corresponding random walk in random environment.  相似文献   

13.
The present article models and analyzes a noncooperative hybrid stochastic game of two players. The main phase (prime hybrid mode) of the game is preceded by “unprovoked” hostile actions by one of the players (during antecedent hybrid mode) that at some time transforms into a large scale conflict between two players. The game lasts until one of the players gets ruined. The latter occurs when the cumulative damage to the losing player exceeds a fixed threshold. Both hybrid modes are formalized by marked point stochastic processes and the theory of fluctuations is utilized as one of the chief techniques to arrive at a closed form functional describing the status of both players at the ruin time.  相似文献   

14.
Abstract

This article deals with two “antagonistic random processes” that are intended to model classes of completely noncooperative games occurring in economics, engineering, natural sciences, and warfare. In terms of game theory, these processes can represent two players with opposite interests. The actions of the players are manifested by a series of strikes of random magnitudes imposed onto the opposite side and rendered at random times. Each of the assaults is aimed to inflict damage to vital areas. In contrast with some strictly antagonistic games where a game ends with one single successful hit, in the current setting, each side (player) can endure multiple strikes before perishing. Each player has a fixed cumulative threshold of tolerance which represents how much damage he can endure before succumbing. Each player will try to defeat the adversary at his earliest opportunity, and the time when one of them collapses is referred to as the “ruin time”. We predict the ruin time of each player, and the cumulative status of all related components for each player at ruin time. The actions of each player are formalized by a marked point process representing (an economic) status of each opponent at any given moment of time. Their marks are assumed to be weakly monotone, which means that each opposite side accumulates damages, but does not have the ability to recover. We render a time-sensitive analysis of a bivariate continuous time parameter process representing the status of each player at any given time and at the ruin time and obtain explicit formulas for related functionals.  相似文献   

15.
We prove some heavy-traffic limit theorems for some nonstationary linear processes which encompass the fractionally differentiated random walk as well as some FARIMA processes, when the innovations are in the domain of attraction of a non-Gaussian stable distribution. The results are based on an extension of the point process methodology to linear processes with nonsummable coefficients and make use of a new maximal type inequality.  相似文献   

16.
This paper studies game-type credit default swaps that allow the protection buyer and seller to raise or reduce their respective positions once prior to default. This leads to the study of an optimal stopping game subject to early default termination. Under a structural credit risk model based on spectrally negative Lévy processes, we apply the principles of smooth and continuous fit to identify the equilibrium exercise strategies for the buyer and the seller. We then rigorously prove the existence of the Nash equilibrium and compute the contract value at equilibrium. Numerical examples are provided to illustrate the impacts of default risk and other contractual features on the players’ exercise timing at equilibrium.  相似文献   

17.
We model and analyze classes of antagonistic stochastic games of two players. The actions of the players are formalized by marked point processes recording the cumulative damage to the players at any moment of time. The processes evolve until one of the processes crosses its fixed preassigned threshold of tolerance. Once the threshold is reached or exceeded at some point of the time (exit time), the associated player is ruined. Both stochastic processes are being “observed” by a third party point stochastic process, over which the information regarding the status of both players is obtained. We succeed in these goals by arriving at closed form joint functionals of the named elements and processes. Furthermore, we also look into the game more closely by introducing an intermediate threshold (see a layer), which a losing player is to cross prior to his ruin, in order to analyze the game more scrupulously and see what makes the player lose the game.  相似文献   

18.
Subordinating a random walk to a renewal process yields a continuous time random walk (CTRW), which models diffusion and anomalous diffusion. Transition densities of scaling limits of power law CTRWs have been shown to solve fractional Fokker-Planck equations. We consider limits of CTRWs which arise when both waiting times and jumps are taken from an infinitesimal triangular array. Two different limit processes are identified when waiting times precede jumps or follow jumps, respectively, together with two limit processes corresponding to the renewal times. We calculate the joint law of all four limit processes evaluated at a fixed time t.  相似文献   

19.
We propose a new way to rate individual duplicate bridge players, which we believe is superior to the masterpoint system currently used by the American Contract Bridge League. This method measures only a player’s current skill level, and not how long or how frequently he has played. It is based on simple ideas from the theory of statistics and from linear algebra, and should be easy to implement.One particular issue which can occur within any system proposing to rate individual players using results earned by partnerships is what we call the “nonuniqueness problem”. This refers to the occasional inability for data to distinguish who is the “good player” and who is the “bad player” within particular partnerships. We prove that under our system this problem disappears if either (a) a certain “partnership graph” has no bipartite components, or if (b) every player is required to participate in at least one individual game.Finally, we present some data from a bridge club in Reno, NV. They show that even if (a) and (b) do not hold, our system will provide (unique) ratings for most players.  相似文献   

20.
A generalized bridge is a stochastic process that is conditioned on NN linear functionals of its path. We consider two types of representations: orthogonal and canonical. The orthogonal representation is constructed from the entire path of the process. Thus, the future knowledge of the path is needed. In the canonical representation the filtrations of the bridge and the underlying process coincide. The canonical representation is provided for prediction-invertible Gaussian processes. All martingales are trivially prediction-invertible. A typical non-semimartingale example of a prediction-invertible Gaussian process is the fractional Brownian motion. We apply the canonical bridges to insider trading.  相似文献   

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