首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
This paper introduces a new notion of a “procedural” value for cooperative TU games. A procedural value is determined by an underlying procedure of sharing marginal contributions to coalitions formed by players joining in random order. We consider procedures under which players can only share their marginal contributions with their predecessors in the ordering, and study the set of all resulting values. The most prominent procedural value is, of course, the Shapley value obtaining under the simplest procedure of every player just retaining his entire marginal contribution. But different sharing rules lead to other interesting values, including the “egalitarian solution” and the Nowak and Radzik “solidarity value”. All procedural values are efficient, symmetric and linear. Moreover, it is shown that these properties together with two very natural monotonicity postulates characterize the class of procedural values. Some possible modifications and generalizations are also discussed. In particular, it is shown that dropping one of monotonicity axioms is equivalent to allowing for sharing marginal contributions with both predecessors and successors in the ordering.  相似文献   

2.
This paper generalizes the usual tournament structure to include both partial (some pairs of players do not compete) and multiple match (some pairs of players may compete more than once) cases. Beginning with the set of all partial tournaments, a set of axioms is introduced which any distance function on this set should satisfy. In the presence of these axioms, a unique distance function (the lp norm) is shown to exist. It is then shown that the minimum distance tournament, from the multiple match tournaments provided, is also the minimum violations ranking.  相似文献   

3.
everal new families of semivalues for weighted n-person transferable utility games are axiomatically constructed and discussed under increasing collections of axioms, where the weighted Shapley value arises as the resulting one member family. A more general approach to such weighted games defined in the form of two components, a weight vector λ and a classical TU-game v, is provided. The proposed axiomatizations are done both in terms of λ and v. Several new axioms related to the weight vector λ are discussed, including the so-called “amalgamating payoffs” axiom, which characterizes the value of a weighted game in terms of another game with a smaller number of players. They allow for a new look at the role of players’ weights in the context of the weighted Shapley value for the model of weighted games, giving new properties of it. Besides, another simple formula for the weighted Shapley value is found and examples illustrating some surprising behavior of it in the context of players’ weights are given. The paper contains a wide discussion of the results obtained.  相似文献   

4.
Kalai and Kalai (2013) presented five axioms for solutions of 2-person semi-cooperative games: games in which the basic data specifies individual strategies and payoffs, but in which the players can sign binding contracts and make utility transfers. The axioms pin down a unique solution, the coco value. I show that if one adds a mild dummy player axiom to the list, then the axioms become inconsistent when there are more than two players.  相似文献   

5.
We define and characterize the class of all weighted solidarity values. Our first characterization employs the classical axioms determining the solidarity value (except symmetry), that is, efficiency, additivity and the A-null player axiom, and two new axioms called proportionality and strong individual rationality. In our second axiomatization, the additivity and the A-null player axioms are replaced by a new axiom called average marginality.  相似文献   

6.
Players indifferent to cooperate and characterizations of the Shapley value   总被引:1,自引:0,他引:1  
In this paper we provide new axiomatizations of the Shapley value for TU-games using axioms that are based on relational aspects in the interactions among players. Some of these relational aspects, in particular the economic or social interest of each player in cooperating with each other, can be found embedded in the characteristic function. We define a particular relation among the players that it is based on mutual indifference. The first new axiom expresses that the payoffs of two players who are not indifferent to each other are affected in the same way if they become enemies and do not cooperate with each other anymore. The second new axiom expresses that the payoff of a player is not affected if players to whom it is indifferent leave the game. We show that the Shapley value is characterized by these two axioms together with the well-known efficiency axiom. Further, we show that another axiomatization of the Shapley value is obtained if we replace the second axiom and efficiency by the axiom which applies the efficiency condition to every class of indifferent players. Finally, we extend the previous results to the case of weighted Shapley values.  相似文献   

7.
We propose a new more general approach to TU-games and their efficient values, significantly different from the classical one. It leads to extended TU-games described by a triplet \((N,v,\Omega )\), where (Nv) is a classical TU-game on a finite grand coalition N, and \(\Omega \in {\mathbb {R}}\) is a game worth to be shared between the players in N. Some counterparts of the Shapley value, the equal division value, the egalitarian Shapley value and the least square prenucleolus are defined and axiomatized on the set of all extended TU-games. As simple corollaries of the obtained results, we additionally get some new axiomatizations of the Shapley value and the egalitarian Shapley value. Also the problem of independence of axioms is widely discussed.  相似文献   

8.
The Shapley value provides a method, which satisfies certain desirable axioms, of allocating benefits to the players of a cooperative game. When there aren players andn is large, the Shapley value requires a large amount of accounting because the number of coalitions grows exponentially withn. This paper proposes a modified value that shares some of the axiomatic properties of the Shapley value yet allows the consideration of games that are defined only for certain coalitions. Two different axiom systems are shown to determine the same modified value uniquely.  相似文献   

9.
We investigate quasi-values of finite games – solution concepts that satisfy the axioms of Shapley (1953) with the possible exception of symmetry.  Following Owen (1972), we define “random arrival', or path, values: players are assumed to “enter' the game randomly, according to independently distributed arrival times, between 0 and 1; the payoff of a player is his expected marginal contribution to the set of players that have arrived before him.  The main result of the paper characterizes quasi-values, symmetric with respect to some coalition structure with infinite elements (types), as random path values, with identically distributed random arrival times for all players of the same type.  General quasi-values are shown to be the random order values (as in Weber (1988) for a finite universe of players).  Pseudo-values (non-symmetric generalization of semivalues) are also characterized, under different assumptions of symmetry. Received: April 1998/Revised version: February 2000  相似文献   

10.
L.S. Shapley [1953] showed that there is a unique value defined on the classD of all superadditive cooperative games in characteristic function form (over a finite player setN) which satisfies certain intuitively plausible axioms. Moreover, he raised the question whether an axiomatic foundation could be obtained for a value (not necessarily theShapley value) in the context of the subclassC (respectivelyC′, C″) of simple (respectively simple monotonic, simple superadditive) gamesalone. This paper shows that it is possible to do this. Theorem I gives a new simple proof ofShapley's theorem for the classG ofall games (not necessarily superadditive) overN. The proof contains a procedure for showing that the axioms also uniquely specify theShapley value when they are restricted to certain subclasses ofG, e.g.,C. In addition it provides insight intoShapley's theorem forD itself. Restricted toC′ orC″, Shapley's axioms donot specify a unique value. However it is shown in theorem II that, with a reasonable variant of one of his axioms, a unique value is obtained and, fortunately, it is just theShapley value again.  相似文献   

11.
We provide new characterizations of the egalitarian bargaining solution on the class of strictly comprehensive n-person bargaining problems. The main axioms used in all of our results are Nash’s IIA and disagreement point monotonicity—an axiom which requires a player’s payoff to strictly increase in his disagreement payoff. For n = 2 these axioms, together with other standard requirements, uniquely characterize the egalitarian solution. For n > 2 we provide two extensions of our 2-person result, each of which is obtained by imposing an additional axiom on the solution. Dropping the axiom of anonymity, strengthening disagreement point monotonicity by requiring player i’s payoff to be a strictly decreasing function of the disagreement payoff of every other player ji, and adding a “weak convexity” axiom regarding changes of the disagreement point, we obtain a characterization of the class of weighted egalitarian solutions. This “weak convexity” axiom requires that a movement of the disagreement point in the direction of the solution point should not change the solution point. We also discuss the so-called “transfer paradox” and relate it to this axiom.  相似文献   

12.
In this paper, we propose a new kind of players as a compromise between the null player and the A-null player. It turns out that the axiom requiring this kind of players to get zero-payoff together with the well-known axioms of efficiency, additivity, coalitional symmetry, and intra-coalitional symmetry characterize the Shapley–solidarity value. This way, the difference between the Shapely–solidarity value and the Owen value is pinpointed to just one axiom.  相似文献   

13.
It is known that correlations in an arrival stream offered to a single-server queue profoundly affect mean waiting times as compared to a corresponding renewal stream offered to the same server. Nonetheless, this paper uses appropriately constructed GI/G/1 models to create viable approximations for queues with correlated arrivals. The constructed renewal arrival process, called PMRS (Peakedness Matched Renewal Stream), preserves the peakedness of the original stream and its arrival rate; furthermore, the squared coefficient of variation of the constructed PMRS equals the index of dispersion of the original stream. Accordingly, the GI/G/1 approximation is termed PMRQ (Peakedness Matched Renewal Queue). To test the efficacy of the PMRQ approximation, we employed a simple variant of the TES+ process as the autocorrelated arrival stream, and simulated the corresponding TES +/G/1 queue for several service distributions and traffic intensities. Extensive experimentation showed that the proposed PMRQ approximations produced mean waiting times that compared favorably with simulation results of the original systems. Markov-modulated Poisson process (MMPP) is also discussed as a special case.  相似文献   

14.
Given σ, a family ofchoice problems, subsets ofR n representing the payoff vectors (measured in von Neumann-Morgenstern utility scales) attainable by a group ofn players, asolution f on σ associates to everyS in σ a unique elementf (S) ofS. Amonotonicity axiom specifies how the solution outcome should change when the choice problem is subjected to certain geometric transformations while anindependence axiom requires, in similar circumstances, the invariance of the solution outcome. A number of such axioms are here formulated and the logical relationships among them are established.Strong monotonicity is shown to be the strongest axiom and strongly monotonic solutions are characterized.  相似文献   

15.
An axiomatization of the Shapley value using a fairness property   总被引:1,自引:0,他引:1  
In this paper we provide an axiomatization of the Shapley value for TU-games using a fairness property. This property states that if to a game we add another game in which two players are symmetric then their payoffs change by the same amount. We show that the Shapley value is characterized by this fairness property, efficiency and the null player property. These three axioms also characterize the Shapley value on the class of simple games. Revised August 2001  相似文献   

16.
This note introduces three variants of existing axioms in which equal players are replaced by necessary players. We highlight that necessary players can replace equal players in many well-known axiomatic characterizations, but not in all. In addition, we provide new characterizations of the Shapley value, the class of positively weighted Shapley values, the Solidarity value and the Equal Division value. This sheds a new light on the real role of equal treatment of equals in the axiomatic literature.  相似文献   

17.
Many axiomatic characterizations of values for cooperative games invoke axioms which evaluate the consequences of removing an arbitrary player. Balanced contributions (Myerson, 1980) and balanced cycle contributions (Kamijo and Kongo, 2010) are two well-known examples of such axioms. We revisit these characterizations by nullifying a player instead of deleting her/him from a game. The nullification (Béal et al., 2014a) of a player is obtained by transforming a game into a new one in which this player is a null player, i.e. the worth of the coalitions containing this player is now identical to that of the same coalition without this player. The degree with which our results are close to the original results in the literature is connected to the fact that the targeted value satisfies the null player out axiom (Derks and Haller, 1999). We also revisit the potential approach (Hart and Mas-Colell, 1989) similarly.  相似文献   

18.
We characterize the class of weakly efficient n-person bargaining solutions that solely depend on the ratios of the players’ ideal payoffs. In the case of at least three players the ratio between the solution payoffs of any two players is a power of the ratio between their ideal payoffs. As special cases this class contains the Egalitarian and the Kalai–Smorodinsky bargaining solutions, which can be pinned down by imposing additional axioms.  相似文献   

19.
In this paper we studynon-interactive correlation distillation (NICD), a generalization of noise sensitivity previously considered in [5, 31, 39]. We extend the model toNICD on trees. In this model there is a fixed undirected tree with players at some of the nodes. One node is given a uniformly random string and this string is distributed throughout the network, with the edges of the tree acting as independent binary symmetric channels. The goal of the players is to agree on a shared random bit without communicating. Our new contributions include the following:
  • ? In the case of ak-leaf star graph (the model considered in [31]), we resolve the open question of whether the success probability must go to zero ask » ∞. We show that this is indeed the case and provide matching upper and lower bounds on the asymptotically optimal rate (a slowly-decaying polynomial).
  • ? In the case of thek-vertex path graph, we show that it is always optimal for all players to use the same 1-bit function.
  • ? In the general case we show that all players should use monotone functions. We also show, somewhat surprisingly, that for certain trees it is better if not all players use the same function.
  • Our techniques include the use of thereverse Bonami-Beckner inequality. Although the usual Bonami-Beckner has been frequently used before, its reverse counterpart seems not to be well known. To demonstrate its strength, we use it to prove a new isoperimetric inequality for the discrete cube and a new result on the mixing of short random walks on the cube. Another tool that we need is a tight bound on the probability that a Markov chain stays inside certain sets; we prove a new theorem generalizing and strengthening previous such bounds [2, 3, 6]. On the probabilistic side, we use the “reflection principle” and the FKG and related inequalities in order to study the problem on general trees.  相似文献   

    20.
    We consider bargaining problems under the assumption that players are loss averse, i.e., experience disutility from obtaining an outcome lower than some reference point. We follow the approach of Shalev (2002) by imposing the self-supporting condition on an outcome: an outcome z in a bargaining problem is self-supporting under a given bargaining solution, whenever transforming the problem using outcome z as a reference point, yields a transformed problem in which the solution is z.We show that n-player bargaining problems have a unique self-supporting outcome under the Kalai-Smorodinsky solution. For all possible loss aversion coefficients we determine the bargaining solutions that give exactly these outcomes, and characterize them by the standard axioms of Scale Invariance, Individual Monotonicity, and Strong Individual Rationality, and a new axiom called Proportional Concession Invariance (PCI). A bargaining solution satisfies PCI if moving the utopia point in the direction of the solution outcome does not change this outcome.  相似文献   

    设为首页 | 免责声明 | 关于勤云 | 加入收藏

    Copyright©北京勤云科技发展有限公司  京ICP备09084417号