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1.
Semivalues are solution concepts for cooperative games that assign to each player a weighted sum of his/her marginal contributions to the coalitions, where the weights only depend on the coalition size. The Shapley value and the Banzhaf value are semivalues. Mixed modified semivalues are solutions for cooperative games when we consider a priori coalition blocks in the player set. For all these solutions, a computational procedure is offered in this paper.  相似文献   

2.
We define multilinear extensions for multichoice games and relate them to probabilistic values and semivalues. We apply multilinear extensions to show that the Banzhaf value for a compound multichoice game is not the product of the Banzhaf values of the component games, in contrast to the behavior in simple games. Following Owen (Manag Sci 18:64–79, 1972), we integrate the multilinear extension over a simplex to construct a version of the Shapley value for multichoice games. We compare this new Shapley value to other extensions of the Shapley value to multichoice games. We also show how the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of a multichoice game is equal to the probabilistic value (resp. semivalue, Banzhaf value, Shapley value) of an appropriately defined TU decomposition game. Finally, we explain how semivalues, probabilistic values, the Banzhaf value, and this Shapley value may be viewed as the probability that a player makes a difference to the outcome of a simple multichoice game.  相似文献   

3.
The aim of this paper is to study a new class of cooperative games called interior operator games. These games are additive games restricted by antimatroids. We consider several types of cooperative games as peer group games, big boss games, clan games and information market games and show that all of them are interior operator games. Next, we analyze the properties of these games and compute the Shapley, Banzhaf and Tijs values.  相似文献   

4.
We define a new family of values for cooperative games, including as a particular case the Shapley value. They are defined on the collection of the unanimity games, then extended by linearity. Our most relevant result shows that the family of the weighting coefficients characterizing the values so defined is an open curve on the simplex of the regular semivalues. We give an explicit formula for the values when the parameter characterizing the family is a natural number and we offer an algorithm to calculate them in weighted majority games, slightly extending previous results (see Bilbao et al., TOP, 8:191–213, 2000). The paper ends with two applications. The first one is classical, and serves to see how the indices behave with respect to the Shapley and Banzhaf values in the case of the EU parliament and in the UN Security Council. The second one is much more recent: it deals with the microarray games, introduced in Moretti et al. (TOP, 15:256–280, 2007), which are average of unanimity games. The idea is to rank genes taken from DNA of patients affected by a specific disease, with the aim of singling out a group of genes potentially responsible of the disease. In this last case we consider some microarray data available on the net and concerning some specific diseases and we show that several genes mentioned in the medical literature as potentially responsible for the onset of the disease are present in the first places according to our rankings.  相似文献   

5.
Semivalues like the Shapley value and the Banzhaf value may assign the same payoff vector to different games. It is even possible that two games attain the same outcome for all semivalues. Due to the linearity of the semivalues, this exactly occurs in case the difference of the two games is an element of the kernel of each semivalue. The intersection of these kernels is called the shared kernel, and its game theoretic importance is that two games can be evaluated differently by semivalues if and only if their difference is not a shared kernel element. The shared kernel is a linear subspace of games. The corresponding linear equality system is provided so that one is able to check membership. The shared kernel is spanned by specific {–1,0,1}-valued games, referred to as shuffle games. We provide a basis with shuffle games, based on an a-priori given ordering of the players.  相似文献   

6.
In a paper in 1975, Dubey characterized the Shapley-Shubik index axiomatically on the class of monotonic simple games. In 1979, Dubey and Shapley characterized the Banzhaf index in a similar way. This paper extends these characterizations to axiomatic characterizations of the Shapley and Banzhaf values on the class of control games, on the class of simple games and on the class of all transferable utility games. In particular, it is shown that the additivity axiom which is usually used to characterize these values on the class of all transferable utility games can be weakened without changing the result.This research is sponsored by the Foundation for the Promotion of Research in Economic Sciences, which is part of the Dutch Organization for Scientific Research (NWO).  相似文献   

7.
本文结合文[1,2]中关于拟阵上静态结构和动态结构合作对策Shapley函数的描述,探讨了两类拟阵上的Banzhaf函数.通过给出相应的公理体系,论述了两类拟阵上Banzhaf函数的存在性和唯一性,拓展了拟阵上分配指标的研究范围.同时讨论了两类合作对策上Banzhaf函数的有关性质.最后通过算例来说明局中人在此类合作对策中的Banzhaf指标.  相似文献   

8.
We introduce and compare several coalition values for multichoice games. Albizuri defined coalition structures and an extension of the Owen coalition value for multichoice games using the average marginal contribution of a player over a set of orderings of the player’s representatives. Following an approach used for cooperative games, we introduce a set of nested or two-step coalition values on multichoice games which measure the value of each coalition and then divide this among the players in the coalition using either a Shapley or Banzhaf value at each step. We show that when a Shapley value is used in both steps, the resulting coalition value coincides with that of Albizuri. We axiomatize the three new coalition values and show that each set of axioms, including that of Albizuri, is independent. Further we show how the multilinear extension can be used to compute the coalition values. We conclude with a brief discussion about the applicability of the different values.  相似文献   

9.
Collusion properties of values   总被引:1,自引:0,他引:1  
Two players may enter the game with a prior proxy or association agreement in order to strengthen their positions. There exist weighted majority voting games where a proxy agreement weakens the two players' collective power: the sum of their Shapley values with the agreement is less than without the agreement. This phenomenon cannot happen in non-trivial one man-one vote majority voting games. However, an association agreement weakens the two players' collective power in one man-one vote majority voting games with a sufficiently high quorum. In contrast, the sum of the two players' Banzhaf values turns out to be always immune against manipulation via a proxy or association agreement. Each of these neutrality properties can be used as part of an axiomatic characterization of the Banzhaf value.A first draft, dealing only with collusion properties of the Shapley value, was circulated as VPI&SU, Department of Economics Working Paper E-91-01-02, Collusion Paradoxes of the Shapley Value. I am indebted to Benny Moldovanu and Eyal Winter for referring me to Ehud Lehrer's work on the Banzhaf value and to Lloyd Shapley for providing me with a copy of Shapley (1977). I am grateful to Jean Derks, Marcin Malawski, and two referees for helpful comments.  相似文献   

10.
The symmetric coalitional binomial semivalues extend the notion of binomial semivalue to games with a coalition structure, in such a way that they generalize the symmetric coalitional Banzhaf value. By considering the property of balanced contributions within unions, two axiomatic characterizations for each one of these values are provided.  相似文献   

11.
模糊合作博弈局中人参与水平间相互作用度量   总被引:2,自引:0,他引:2  
李书金  张强 《应用数学学报》2007,30(6):1117-1129
本文基于经典合作博弈局中人间相互作用现象的有关度量方法,针对具有模糊联盟的合作博弈问题,给出了模糊联盟中各局中人参与水平间相互作用的度量方法,定义了水平间相互独立性概念,建立了反映局中人各参与水平间相互作用平均程度的两指标:Shapley相互作用指标及Banzhaf相互作用指标.同时对于具有k-单调性的模糊合作博弈局中人参与水平间的边缘相互作用的有关性质作了进一步研究,得出了一些新的结论.  相似文献   

12.
This short study reports an application of the Shapley value axioms to a new concept of two-stage games. In these games, the formation of a coalition in the first stage entitles its members to play a prespecified cooperative game at the second stage. The original Shapley axioms have natural equivalents in the new framework, and we show the existence of (non-unique) values and semivalues for two stage games, analogous to those defined by the corresponding axioms for the conventional (one-stage) games. However, we also prove that all semivalues (hence, perforce, all values) must give patently unacceptable solutions for some two-stage majority games (where the members of a majority coalition play a conventional majority game). Our reservations about these prescribed values are related to Roth's (1980) criticism of Shapley's -transfer value for non-transferable utility (NTU) games. But our analysis has wider scope than Roth's example, and the argument that it offers appears to be more conclusive. The study also indicates how the values and semivalues for two-stage games can be naturally generalized to apply for multi-stage games.Earlier versions of this study were presented at the International Conference on Game Theory and its Applications, organized by Ohio State University in 1987, and at the Workshop on Mathematical Economics and Game Theory at Tel Aviv Unversity. We gratefully acknowledge the valuable comments received on both occasions, especially those of Robert J. Aumann, Roy Gardner, Sergiu Hart, Ehud Kalai, Michael Maschler, Alvin E. Roth, and Lloyd S. Shapley, and also those ofIJGT's anonymous referees. Of course, all responsibility lies with us.  相似文献   

13.
Cooperative games on antimatroids are cooperative games in which coalition formation is restricted by a combinatorial structure which generalizes permission structures. These games group several well-known families of games which have important applications in economics and politics. The current paper establishes axioms that determine the restricted Banzhaf value for cooperative games on antimatroids. The set of given axioms generalizes the axiomatizations given for the Banzhaf permission values. We also give an axomatization of the restricted Banzhaf value for the smaller class of poset antimatroids. Finally, we apply the above results to auction situations.  相似文献   

14.
The main contribution of this paper consists in providing different ways to value importance measures for components in a given reliability system or in an electronic circuit. The main tool used is a certain type of semivalues and probabilistic values. One of the results given here extends the indices given by Birnbaum [3] and Barlow and Proschan [2], which respectively coincide with the Banzhaf [1] and the Shapley and Shubik [15] indices so well-known in game theory.  相似文献   

15.
本文提出了集合对策的两类定量边缘解,并给出了两类解的公理化特征:有效性、对称性、哑元性、Banzhaf总和性和传递性.这两类解分别与TU-对策的Banzhaf权力指数和Shapley-Shubik权力指数类似.同时,本文将Shapley解与Banzzhaf解扩展到k-维欧氏空间.  相似文献   

16.
Given a coalition of ann-person cooperative game in characteristic function form, we can associate a zero-one vector whose non-zero coordinates identify the players in the given coalition. The cooperative game with this identification is just a map on such vectors. By allowing each coordinate to take finitely many values we can define multi-choice cooperative games. In such multi-choice games we can also define Shapley value axiomatically. We show that this multi-choice Shapley value is dummy free of actions, dummy free of players, non-decreasing for non-decreasing multi-choice games, and strictly increasing for strictly increasing cooperative games. Some of these properties are closely related to some properties of independent exponentially distributed random variables. An advantage of multi-choice formulation is that it allows to model strategic behavior of players within the context of cooperation.Partially funded by the NSF grant DMS-9024408  相似文献   

17.
This study provides a unified axiomatic characterization method of one-point solutions for cooperative games with transferable utilities. Any one-point solution that satisfies efficiency, the balanced cycle contributions property (BCC), and the axioms related to invariance under a player deletion is characterized as a corollary of our general result. BCC is a weaker requirement than the well-known balanced contributions property. Any one-point solution that is both symmetric and linear satisfies BCC. The invariance axioms necessitate that the deletion of a specific player from games does not affect the other players’ payoffs, and this deletion is different with respect to solutions. As corollaries of the above characterization result, we are able to characterize the well-known one-point solutions, the Shapley, egalitarian, and solidarity values, in a unified manner. We also studied characterizations of an inefficient one-point solution, the Banzhaf value that is a well-known alternative to the Shapley value.  相似文献   

18.
In the framework of cooperative game theory, the concept of generalized value, which is an extension of that of value, has been recently proposed to measure the overall influence of coalitions in games. Axiomatizations of two classes of generalized values, namely probabilistic generalized values and generalized semivalues, which extend probabilistic values and semivalues, respectively, are first proposed. The axioms we utilize are based on natural extensions of axioms involved in the axiomatizations of values. In the second half of the paper, special instances of generalized semivalues are also axiomatized.  相似文献   

19.
Multinomial values were previously introduced by one of the authors in reliability and extended later to all cooperative games. Here, we present for this subfamily of probabilistic values three new results, previously stated only for binomial semivalues in the literature. They concern the dimension of the subspace spanned by the multinomial values and two characterizations: one, individual, for each multinomial value; another, collective, for the whole subfamily they form. Finally, an application to simple games is provided.  相似文献   

20.
Each semivalue, as a solution concept defined on cooperative games with a finite set of players, is univocally determined by weighting coefficients that apply to players’ marginal contributions. Taking into account that a semivalue induces semivalues on lower cardinalities, we prove that its weighting coefficients can be reconstructed from the last weighting coefficients of its induced semivalues. Moreover, we provide the conditions of a sequence of numbers in order to be the family of the last coefficients of any induced semivalues. As a consequence of this fact, we give two characterizations of each semivalue defined on cooperative games with a finite set of players: one, among all semivalues; another, among all solution concepts on cooperative games.  相似文献   

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