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1.
Variable neighborhood search: Principles and applications   总被引:5,自引:0,他引:5  
Systematic change of neighborhood within a possibly randomized local search algorithm yields a simple and effective metaheuristic for combinatorial and global optimization, called variable neighborhood search (VNS). We present a basic scheme for this purpose, which can easily be implemented using any local search algorithm as a subroutine. Its effectiveness is illustrated by solving several classical combinatorial or global optimization problems. Moreover, several extensions are proposed for solving large problem instances: using VNS within the successive approximation method yields a two-level VNS, called variable neighborhood decomposition search (VNDS); modifying the basic scheme to explore easily valleys far from the incumbent solution yields an efficient skewed VNS (SVNS) heuristic. Finally, we show how to stabilize column generation algorithms with help of VNS and discuss various ways to use VNS in graph theory, i.e., to suggest, disprove or give hints on how to prove conjectures, an area where metaheuristics do not appear to have been applied before.  相似文献   

2.
The feasible solutions of the traveling salesman problem with pickup and delivery (TSPPD) are commonly represented by vertex lists. However, when the TSPPD is required to follow a policy that loading and unloading operations must be performed in a last-in-first-out (LIFO) manner, we show that its feasible solutions can be represented by trees. Consequently, we develop a novel variable neighborhood search (VNS) heuristic for the TSPPD with last-in-first-out loading (TSPPDL) involving several search operators based on the tree data structure. Extensive experiments suggest that our VNS heuristic is superior to the current best heuristics for the TSPPDL in terms of solution quality, while requiring no more computing time as the size of the problem increases.  相似文献   

3.
The minimum weighted k-cardinality subgraph problem consists of finding a connected subgraph of a given graph with exactly k edges whose sum of weights is minimum. For this NP-hard combinatorial problem, only constructive types of heuristics have been suggested in the literature. In this paper we propose a new heuristic based on variable neighborhood search metaheuristic rules. This procedure uses a new local search developed by us. Extensive numerical results that include graphs with up to 5,000 vertices are reported. It appears that VNS outperforms all previous methods.  相似文献   

4.
We suggest a new heuristic for solving unconstrained continuous optimization problems. It is based on a generalized version of the variable neighborhood search metaheuristic. Different neighborhoods and distributions, induced from different metrics are ranked and used to get random points in the shaking step. We also propose VNS for solving constrained optimization problems. The constraints are handled using exterior point penalty functions within an algorithm that combines sequential and exact penalty transformations. The extensive computer analysis that includes the comparison with genetic algorithm and some other approaches on standard test functions are given. With our approach we obtain encouraging results.  相似文献   

5.
A modified VNS metaheuristic for max-bisection problems   总被引:1,自引:0,他引:1  
Variable neighborhood search (VNS) metaheuristic as presented in Festa et al. [Randomized heuristics for the MAX-CUT problem, Optim. Methods Software 17 (2002) 1033–1058] can obtain high quality solution for max-cut problems. Therefore, it is worthwhile that VNS metaheuristic is extended to solve max-bisection problems. Unfortunately, comparing with max-cut problems, max-bisection problems have more complicated feasible region via the linear constraint eTx=0. It is hard to directly apply the typical VNS metaheuristic to deal with max-bisection problems. In this paper, we skillfully combine the constraint eTx=0 with the objective function, obtain a new optimization problem which is equivalent to the max-bisection problem, and then adopt a distinct greedy local search technique to the resulted problem. A modified VNS metaheuristic based on the greedy local search technique is applied to solve max-bisection problems. Numerical results indicate that the proposed method is efficient and can obtain high equality solution for max-bisection problems.  相似文献   

6.
This paper presents a modified Variable Neighborhood Search (VNS) heuristic algorithm for solving the Discrete Ordered Median Problem (DOMP). This heuristic is based on new neighborhoods’ structures that allow an efficient encoding of the solutions of the DOMP avoiding sorting in the evaluation of the objective function at each considered solution. The algorithm is based on a data structure, computed in preprocessing, that organizes the minimal necessary information to update and evaluate solutions in linear time without sorting. In order to investigate the performance, the new algorithm is compared with other heuristic algorithms previously available in the literature for solving DOMP. We report on some computational experiments based on the well-known N-median instances of the ORLIB with up to 900 nodes. The obtained results are comparable or superior to existing algorithms in the literature, both in running times and number of best solutions found.  相似文献   

7.
A variable neighborhood search heuristic for periodic routing problems   总被引:1,自引:0,他引:1  
The aim of this paper is to propose a new heuristic for the Periodic Vehicle Routing Problem (PVRP) without time windows. The PVRP extends the classical Vehicle Routing Problem (VRP) to a planning horizon of several days. Each customer requires a certain number of visits within this time horizon while there is some flexibility on the exact days of the visits. Hence, one has to choose the visit days for each customer and to solve a VRP for each day. Our method is based on Variable Neighborhood Search (VNS). Computational results are presented, that show that our approach is competitive and even outperforms existing solution procedures proposed in the literature. Also considered is the special case of a single vehicle, i.e. the Periodic Traveling Salesman Problem (PTSP). It is shown that slight changes of the proposed VNS procedure is also competitive for the PTSP.  相似文献   

8.
The heterogeneous fleet vehicle routing problem is investigated using some adaptations of the variable neighborhood search (VNS). The initial solution is obtained by Dijkstra’s algorithm based on a cost network constructed by the sweep algorithm and the 2-opt. Our VNS algorithm uses several neighborhoods which are adapted for this problem. In addition, a number of local search methods together with a diversification procedure are used. Two VNS variants, which differ in the order the diversification and Dijkstra’s algorithm are used, are implemented. Both variants appear to be competitive and produce new best results when tested on the data sets from the literature. We also constructed larger data sets for which benchmarking results are provided for future comparison.  相似文献   

9.
When applying the 2-opt heuristic to the travelling salesman problem, selecting the best improvement at each iteration gives worse results on average than selecting the first improvement, if the initial solution is chosen at random. However, starting with ‘greedy’ or ‘nearest neighbor’ constructive heuristics, the best improvement is better and faster on average. Reasons for this behavior are investigated. It appears to be better to use exchanges introducing into the solution a very small edge and fairly large one, which can easily be removed later, than two small ones which are much harder to remove.  相似文献   

10.
In this article we investigate a new variant of Variable Neighborhood Search (VNS): Relaxation Guided Variable Neighborhood Search. It is based on the general VNS scheme and a new Variable Neighborhood Descent (VND) algorithm. The ordering of the neighborhood structures in this VND is determined dynamically by solving relaxations of them. The objective values of these relaxations are used as indicators for the potential gains of searching the corresponding neighborhoods. We tested this new approach on the well-studied multidimensional knapsack problem. Computational experiments show that our approach is beneficial to the search, improving the obtained results. The concept is, in principle, more generally applicable and seems to be promising for many other combinatorial optimization problems approached by VNS. NICTA is funded by the Australian Government’s Backing Australia’s Ability initiative, in part through the Australian Research Council.The Institute of Computer Graphics and Algorithms is supported by the European RTN ADONET under grant 504438.  相似文献   

11.
This paper considers the application of a variable neighborhood search (VNS) algorithm for finite-horizon (H stages) Markov Decision Processes (MDPs), for the purpose of alleviating the “curse of dimensionality” phenomenon in searching for the global optimum. The main idea behind the VNSMDP algorithm is that, based on the result of the stage just considered, the search for the optimal solution (action) of state x in stage t is conducted systematically in variable neighborhood sets of the current action. Thus, the VNSMDP algorithm is capable of searching for the optimum within some subsets of the action space, rather than over the whole action set. Analysis on complexity and convergence attributes of the VNSMDP algorithm are conducted in the paper. It is shown by theoretical and computational analysis that, the VNSMDP algorithm succeeds in searching for the global optimum in an efficient way.  相似文献   

12.
This paper presents variable neighborhood search (VNS) for the problem of finding the global minimum of a nonconvex function. The variable neighborhood search, which changes systematically neighborhood structures in the search for finding a better solution, is used to guide a set of standard improvement heuristics. This algorithm was tested on some standard test functions, and successful results were obtained. Its performance was compared with the other algorithms, and observed to be better.  相似文献   

13.
In this paper, a particle swarm optimization algorithm (PSO) is presented to solve the permutation flowshop sequencing problem (PFSP) with the objectives of minimizing makespan and the total flowtime of jobs. For this purpose, a heuristic rule called the smallest position value (SPV) borrowed from the random key representation of Bean [J.C. Bean, Genetic algorithm and random keys for sequencing and optimization, ORSA Journal of Computing 6(2) (1994) 154–160] was developed to enable the continuous particle swarm optimization algorithm to be applied to all classes of sequencing problems. In addition, a very efficient local search, called variable neighborhood search (VNS), was embedded in the PSO algorithm to solve the well known benchmark suites in the literature. The PSO algorithm was applied to both the 90 benchmark instances provided by Taillard [E. Taillard, Benchmarks for basic scheduling problems, European Journal of Operational Research, 64 (1993) 278–285], and the 14,000 random, narrow random and structured benchmark instances provided by Watson et al. [J.P. Watson, L. Barbulescu, L.D. Whitley, A.E. Howe, Contrasting structured and random permutation flowshop scheduling problems: Search space topology and algorithm performance, ORSA Journal of Computing 14(2) (2002) 98–123]. For makespan criterion, the solution quality was evaluated according to the best known solutions provided either by Taillard, or Watson et al. The total flowtime criterion was evaluated with the best known solutions provided by Liu and Reeves [J. Liu, C.R. Reeves, Constructive and composite heuristic solutions to the P∥∑Ci scheduling problem, European Journal of Operational Research 132 (2001) 439–452], and Rajendran and Ziegler [C. Rajendran, H. Ziegler, Ant-colony algorithms for permutation flowshop scheduling to minimize makespan/total flowtime of jobs, European Journal of Operational Research, 155(2) (2004) 426–438]. For the total flowtime criterion, 57 out of the 90 best known solutions reported by Liu and Reeves, and Rajendran and Ziegler were improved whereas for the makespan criterion, 195 out of the 800 best known solutions for the random and narrow random problems reported by Watson et al. were improved by the VNS version of the PSO algorithm.  相似文献   

14.
The berth allocation problem is to allocate space along the quayside to incoming ships at a container terminal in order to minimize some objective function. We consider minimization of total costs for waiting and handling as well as earliness or tardiness of completion, for all ships. We assume ships can arrive at any given time, i.e., before or after the berths become available. The resulting problem, which subsumes several previous ones, is expressed as a linear mixed 0–1 program. As it turns out to be too time-consuming for exact solution of instances of realistic size, a Variable Neighborhood Search (VNS) heuristic is proposed, and compared with Multi-Start (MS), a Genetic Search algorithm (GA) and a Memetic Search algorithm (MA). VNS provides optimal solutions for all instances solved to optimality in a previous paper of the first two authors and outperforms MS, MA and GA on large instances.  相似文献   

15.
The capacitated arc routing problem (CARP) focuses on servicing edges of an undirected network graph. A wide spectrum of applications like mail delivery, waste collection or street maintenance outlines the relevance of this problem. A realistic variant of the CARP arises from the need of intermediate facilities (IFs) to load up or unload the service vehicle and from tour length restrictions. The proposed Variable Neighborhood Search (VNS) is a simple and robust solution technique which tackles the basic problem as well as its extensions. The VNS shows excellent results on four different benchmark sets. Particularly, for all 120 instances the best known solution could be found and in 71 cases a new best solution was achieved.  相似文献   

16.
In this study, we improved the variable neighborhood search (VNS) algorithm for solving uncapacitated multilevel lot-sizing (MLLS) problems. The improvement is twofold. First, we developed an effective local search method known as the Ancestors Depth-first Traversal Search (ADTS), which can be embedded in the VNS to significantly improve the solution quality. Second, we proposed a common and efficient approach for the rapid calculation of the cost change for the VNS and other generate-and-test algorithms. The new VNS algorithm was tested against 176 benchmark problems of different scales (small, medium, and large). The experimental results show that the new VNS algorithm outperforms all of the existing algorithms in the literature for solving uncapacitated MLLS problems because it was able to find all optimal solutions (100%) for 96 small-sized problems and new best-known solutions for 5 of 40 medium-sized problems and for 30 of 40 large-sized problems.  相似文献   

17.
The diameter-constrained minimum spanning tree problem is an NP-hard combinatorial optimization problem that seeks a minimum cost spanning tree with a limit D imposed upon the length of any path in the tree. We begin by presenting four constructive greedy heuristics and, secondly, we present some second-order heuristics, performing some improvements on feasible solutions, hopefully leading to better objective function values. We present a heuristic with an edge exchange mechanism, another that transforms a feasible spanning tree solution into a feasible diameter-constrained spanning tree solution, and finally another with a repetitive mechanism. Computational results show that repetitive heuristics can improve considerably over the results of the greedy constructive heuristics, but using a huge amount of computation time. To obtain computational results, we use instances of the problem corresponding to complete graphs with a number of nodes between 20 and 60 and with the value of D varying between 4 and 9.  相似文献   

18.
In this paper a constructive heuristic for solving the staff scheduling problem of a glass manufacture unit is proposed. Based on simple calculations and algorithms, the developed procedure assigns working shifts and days-off to teams of employees, ensuring the satisfaction of a mandatory sequence of working shifts and the balance of the workload between employees. The computational times for the experiments with the case study company, with three eight-hour working shifts and five teams of employees, fell consistently below 5 seconds for a set of different planning periods. Results are compared with the ones achieved with an optimization model (MIP), demonstrating the good performance of the heuristic, also in terms of the quality of the achieved solutions. The heuristic rarely fails to produce a feasible solution and whenever the solution is feasible then it is also optimal. When tackling problems with a large number of teams, the heuristic maintains the good performance while the MIP model is not able to find any solution within 16 hours of running time. Although it was designed for a particular problem of the glass industry, tests show that the heuristic is flexible enough to be applied to problems with different features, from other activity sectors, encouraging further extensions of this work.  相似文献   

19.
A Metaheuristic to Solve a Location-Routing Problem with Non-Linear Costs   总被引:1,自引:0,他引:1  
The paper deals with a location-routing problem with non-linear cost functions. To the best of our knowledge, a mixed integer linear programming formulation for the addressed problem is proposed here for the first time. Since the problem is NP-hard exact algorithms are able to solve only particular cases, thus to solve more general versions heuristics are needed. The algorithm proposed in this paper is a combination of a p-median approach to find an initial feasible solution and a metaheuristic to improve the solution. It is a hybrid metaheuristic merging Variable Neighborhood Search (VNS) and Tabu Search (TS) principles and exploiting the synergies between the two. Computational results and conclusions close the paper.  相似文献   

20.
In this paper, we propose several heuristics for approximately solving the multiple-choice multidimensional knapsack problem (noted MMKP), an NP-Hard combinatorial optimization problem. The first algorithm is a constructive approach used especially for constructing an initial feasible solution for the problem. The second approach is applied in order to improve the quality of the initial solution. Finally, we introduce the main algorithm, which starts by applying the first approach and tries to produce a better solution to the MMKP. The last approach can be viewed as a two-stage procedure: (i) the first stage is applied in order to penalize a chosen feasible solution and, (ii) the second stage is used in order to normalize and to improve the solution given by the firs stage. The performance of the proposed approaches has been evaluated based problem instances extracted from the literature. Encouraging results have been obtained.  相似文献   

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