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1.
This experiment investigates the effect of images of differently colored sports cars on the loudness of a simultaneously perceived car sound. Still images of a sports car, colored in red, light green, blue, and dark green, were displayed to subjects during a magnitude estimation task. The sound of an accelerating sports car was used as a stimulus. Statistical analysis suggests that the color of the visual stimulus may have a small influence on loudness judgments. The observed loudness differences are generally equivalent to a change in sound level of about 1 dB, with maximum individual differences of up to 3 dB.  相似文献   

2.
Visual information from a speaker's face profoundly influences auditory perception of speech. However, relatively little is known about the extent to which visual influences may depend on experience, and extent to which new sources of visual speech information can be incorporated in speech perception. In the current study, participants were trained on completely novel visual cues for phonetic categories. Participants learned to accurately identify phonetic categories based on novel visual cues. These newly-learned visual cues influenced identification responses to auditory speech stimuli, but not to the same extent as visual cues from a speaker's face. The novel methods and results of the current study raise theoretical questions about the nature of information integration in speech perception, and open up possibilities for further research on learning in multimodal perception, which may have applications in improving speech comprehension among the hearing-impaired.  相似文献   

3.
The car interior is becoming quieter and other sounds are now exposed to user perception, such as the sound produced by interface buttons when actuated. So, the functional role of the button sound on interface operation and its aesthetic and emotional role on the user experience are now more important than before. However, little research and design effort has been paid to understand how to design buttons that produce a pleasant sound. Moreover, the button’s sound requirements received by interface manufacturers are ill-defined, insufficient or even inexistent, and consequently their conversion into specifications for manufacturing is problematic and leads to long and costly development processes. The purpose of this paper is to contribute to identify relevant acoustic parameters that explain the users sound preferences. Data on preference subjective judgments were collected and buttons acoustic signals were measured allowing the development of preference models based on partial least squares regression and neural networks methods. The former was successful in selecting the relevant parameters to describe the preference ratings of the buttons sound. The later, dealing with the non-linear nature of acoustic perception, was able to predict preferences based on the relevant parameters.  相似文献   

4.
Previous studies have shown a loss in the precision of horizontal localization responses of older hearing-impaired (HI) individuals, along with potentially poorer neural representations of sound-source location. These deficits could be the result or corollary of greater difficulties in discriminating spatial images, and the insensitivity to punctate sound sources. This hypothesis was tested in three headphone-presentation experiments varying interaural coherence (IC), the cue most associated with apparent auditory source width. First, thresholds for differences in IC were measured for a broad sampling of participants. Older HI participants were significantly worse at discriminating IC across reference values than younger normal-hearing participants. These results are consistent with senescent increases in temporal jitter. Performance decreased with age, a finding corroborated in a second discrimination experiment using a separate group of participants matched for hearing loss. This group also completed a third, visual experiment, with both a cross-mapping task where they drew the size of the sound they heard and the identification task where they chose the image that best corresponded to what they heard. The results from the visual tasks indicate that older HI individuals do not hear punctate images and are relatively insensitive to changes in width based on IC.  相似文献   

5.
This paper describes the effects of meaningful and meaningless external acoustical noise, at various sound pressure level values, on participants during a mental task. That is, the authors focused on the psychological impression of `annoyance' caused by noise, and `performance' indicated by factors such as percentage of correct answers and reaction time. More specifically, the authors discussed how these two items depend on the sound pressure level value of noise, and how they change due to meaningful or meaningless noise. Moreover, the difference between subjective feelings of `fatigue' before and after the task, both with and without noise was considered. Furthermore, an investigation was made into how the above items change in the case of aural or visual task presentations. The task was the probe digit, which is a short-term memory task. As a result, the importance of reducing meaningful external noise at low sound pressure level values was shown.  相似文献   

6.
This study examined perceptual learning of spectrally complex nonspeech auditory categories in an interactive multi-modal training paradigm. Participants played a computer game in which they navigated through a three-dimensional space while responding to animated characters encountered along the way. Characters' appearances in the game correlated with distinctive sound category distributions, exemplars of which repeated each time the characters were encountered. As the game progressed, the speed and difficulty of required tasks increased and characters became harder to identify visually, so quick identification of approaching characters by sound patterns was, although never required or encouraged, of gradually increasing benefit. After 30 min of play, participants performed a categorization task, matching sounds to characters. Despite not being informed of audio-visual correlations, participants exhibited reliable learning of these patterns at posttest. Categorization accuracy was related to several measures of game performance and category learning was sensitive to category distribution differences modeling acoustic structures of speech categories. Category knowledge resulting from the game was qualitatively different from that gained from an explicit unsupervised categorization task involving the same stimuli. Results are discussed with respect to information sources and mechanisms involved in acquiring complex, context-dependent auditory categories, including phonetic categories, and to multi-modal statistical learning.  相似文献   

7.
Influence of visual setting on sound ratings in an urban environment   总被引:1,自引:0,他引:1  
We assessed how listener's judgments of a set of urban sound environments were affected by co-occurring visual settings. In artificial audiovisual environments, subjects rated eight urban sound environments (recordings) when they were associated with five visual settings (four color slides varying in degree of urbanization and a control condition with no slide), along two sound scales (Unpleasant-Pleasant and Stressful-Relaxing). In general, the more urban the visual setting, the more negative the sound ratings. However, this influence depended on the type of sound. It was marked for recordings which did not include human sounds (particularly strong for bird song and weaker for traffic noise), but was absent for all recordings which included human sounds (footsteps and voices). Results are discussed in terms of the degree of matching between visual and sound information, and the degree of implication of the perceiver with these sound environments.  相似文献   

8.
Previous studies have shown that auditory cues contribute to the identification of several components of a public space such as the volume, but also the type of activity to which the space is dedicated. This paper demonstrates that solutions to improve way-finding in a public place can be based on providing additional auditory information. A methodical approach in three phases is proposed and applied in the case of a train station. First, problems encountered by travellers in a train station are identified by way of an ergonomic study under real conditions with recruited travellers. The results reveal three kinds of problems: orientation errors, lack of confirmation of direction, and lack of information about the remaining distance to be covered. In the second phase, functional and environmental specifications were developed in order to create sound signals for each identified problem. A sound designer proposed several non-speech sound signals based on two schemas: a pair of sounds for the orientation and confirmation functions, and a timeline sequence for the remaining distance. Finally, in the third phase, the sound signals were installed in the train station using an experimental broadcasting system and were evaluated in a second ergonomic study using the same method. The results show that the number of orientation errors decreased and that participants felt more confident during their walk. Sound signals for the orientation and confirmation functions were understood and used by the participants. However, the timeline sequence signalling remaining distance was not understood.  相似文献   

9.
One of the most important issues in aircraft noise monitoring systems is the correct detection and marking of aircraft sound events through their measurement profiles, as this influences the reported results. In the recent ISO 20906 (unattended monitoring of aircraft sound in the vicinity of airports) this marking task is split into: detection from the sound level time history, classification of probable aircraft sound events, and the concluding identification of aircraft sound events through non-acoustic features.An experiment was designed to evaluate the factors that influence the marking tasks and quantify their contribution to the uncertainty of the reported monitoring results for some specific cases. Several noise time histories, recorded in three different locations affected by flyover noise, were analyzed by practitioners selected according to three different expertise levels. The analysis was carried out considering three types of complementary information: noise recordings, list of aircraft events and no information at all.Five European universities and over 60 participants were involved in this experiment.The results showed that there were no significant differences in the results derived from factors such as the participant’s institution or the expertise of the practitioners. Nonetheless, other factors, like the noise event dynamic range or the type of help used for marking, have a statistically significant influence on the marking tasks. They cause an increase of the uncertainty of the reported monitoring and can lead to changes in the overall results.The experiment showed that, even when there are no classification and identification errors, the detection stage causes uncertainty in the results. The standard uncertainty for detection ranges from 0.3 dB for those acoustic environments where aircraft are clearly detectable to almost 2 dB in more difficult environments.  相似文献   

10.
针对随机阵列结构设计方面欠缺高效的生成方法这一问题,在保证阵列对声源识别精度的前提下,提出一种在极坐标下用于识别运动声源的随机阵列生成方法。根据声阵列识别运动声源的原理,推导了非等间距基本同轴圆环的半径,再通过降列分区、极坐标下条件筛选和模拟评价三个步骤,生成适用于识别运动声源的目标随机阵列,最后进行数值模拟和运动汽车噪声源识别实验进行验证。研究结果表明,用该方法能够高效地生成目标随机阵列,与常用规则阵列相比具有更良好的声源识别特性,并且具有准确的运动声源识别性能。   相似文献   

11.
针对冲击板的物理属性辨识问题,研究了尺寸辨识的恒定声线索提取及其在听觉感知中所起的作用。设计并完成了三组主观评价实验,实验1分析了录音和合成声作为声刺激对尺寸辨识的影响。实验2和实验3分别针对铝板和木板的冲击声,通过不相似主观评价实验获得尺寸辨识的感知空间和对应力学空间维度,计算了不同声特征的信息精确度。最后,对比实验2和实验3的结果给出了尺寸辨识的恒定声线索,根据声线索与感知结果的相关性分析了听者的尺寸感知策略。结果表明,听者利用录音和合成声均获得了较好的尺寸辨识结果,且听者趋向于利用与尺寸有关的恒定声线索来完成感知任务,而忽略那些容易受其他声源属性影响的声信息。   相似文献   

12.
Based on the problem that the generating method of random array structure is inefficient,a method is proposed to generate the random target arrays by using coaxial circular array in the polar coordinates in the premise that the array angular resolution of source identification is guaranteed.According to the principle of moving sound source identification,this work deduces the basic non-equidistance coaxial circular rings'radius,and generates target random arrays which were suitable for moving sound source identification through array partitioning,condition filtering in the polar coordinates and simulation evaluation.Finally,numerical simulation and moving car sound source identification test have been done.The analytical results show that using this method to generate random array is effective.Compared with the traditional regular arrays,the target random array has more accurate moving sound source identification performance.  相似文献   

13.
It is commonly assumed that one can always assign a direction-upward or downward-to a percept of pitch change. The present study shows that this is true for some, but not all, listeners. Frequency difference limens (FDLs, in cents) for pure tones roved in frequency were measured in two conditions. In one condition, the task was to detect frequency changes; in the other condition, the task was to identify the direction of frequency changes. For three listeners, the identification FDL was about 1.5 times smaller than the detection FDL, as predicted (counterintuitively) by signal detection theory under the assumption that performance in the two conditions was limited by one and the same internal noise. For three other listeners, however, the identification FDL was much larger than the detection FDL. The latter listeners had relatively high detection FDLs. They had no difficulty in identifying the direction of just-detectable changes in intensity, or in the frequency of amplitude modulation. Their difficulty in perceiving the direction of small frequency/pitch changes showed up not only when the task required absolute judgments of direction, but also when the directions of two successive frequency changes had to be judged as identical or different.  相似文献   

14.
The aim of this work was to investigate the perception of soundscape reproduced by an ambisonic reproduction system on a horizontal plane, how the experience of space affected the perception of soundscape reproduction, and how the sound level adjustment on soundscape reproduction affected the perception of soundscape compared with actual conditions. There were three experiments conducted: a soundwalk in situ in Manchester (United Kingdom) city centre, listening tests in Salford (United Kingdom), and listening tests in Bandung (Indonesia). The listening tests used material recorded from four locations on the soundwalk route in Manchester. The Salford listening tests were performed at the in-situ measured sound level, and the participants were asked to adjust the sound level to the level that represents actual locations. The listening test in Bandung was conducted to understand the effect of participants who never come to the actual location to the perception of soundscape and the sound level adjustment. The listening tests in Bandung were conducted at the in situ sound level, at 9.5 dB below the in situ sound level (based on the preference sound level from the experiment in Salford), and the participants were also requested to adjust the sound level to the level that represents the actual space (to examine the consistency with the experiment in Salford). In each case, soundscape perception was measured on 19 semantic differential scales. Analysis of the semantic differential results showed that the ambisonic reproduction produced a similar subjective experience to the in situ soundwalk when the reproduction sound level was 9.5 dB lower than the actual sound level in situ. Reproduction at the actual sound level in situ produced a different dimensional space. The study shows that the sound level adjustment of soundscape reproduction in laboratory experiment produces more ecologically valid results compared to the reproduction at the actual sound level in situ.  相似文献   

15.
Navigation in virtual environments relies on an accurate spatial rendering. A virtual object is localized according to its position in the environment, which is usually defined by the following three coordinates: azimuth, elevation and distance. Even though several studies investigated the perception of auditory and visual cues in azimuth and elevation, little has been made on the distance dimension. This study aims at investigating the way humans estimate visual and auditory egocentric distances of virtual objects. Subjects were asked to estimate the egocentric distance of 2–20 m distant objects in three contexts: auditory perception alone, visual one alone, combination of both perceptions (with coherent and incoherent visual and auditory cues). Even though egocentric distance was under-estimated in all contexts, the results showed a higher influence of visual information than auditory information on the perceived distance. Specifically, the bimodal incoherent condition gave perceived distances equivalent to those in the visual-only condition only when the visual target was closer to the subject than the auditory target.  相似文献   

16.
Printed English is highly redundant as demonstrated by readers' facility at guessing which letter comes next in text. However, such findings have been generalized to perception of connected speech without any direct assessment of phonemic redundancy. Here, participants guessed which phoneme or printed character came next throughout each of four unrelated sentences. Phonemes displayed significantly lower redundancy than letters, and possible contributing factors (task difficulty, experience, context) are discussed. Of three models tested, phonemic guessing was best approximated by word-initial and transitional probabilities between phonemes. Implications for information-theoretic accounts of speech perception are considered.  相似文献   

17.
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19.
The social context of noise exposure is a codeterminant of noise annoyance. The present study shows that fairness of the exposure procedure (sound management) can be used as an instrument to reduce noise annoyance. In a laboratory experiment (N = 117) participants are exposed to aircraft sound of different sound pressure level (SPL: 50 vs 70 dB A)--which is experienced as noise--while they work on a reading task. The exposure procedure (fair versus neutral) is modeled in line with findings from social justice theory. In the fair condition, participants can voice their preference for a certain sound sample, although they cannot deduce whether their preference is granted. In the neutral condition, participants are not asked to voice their preference. Results show the predicted interaction effect of sound pressure level and procedure on annoyance: Annoyance ratings are significantly lower in the fair condition than in the neutral condition, but this effect is found only in the 70 dB condition. When the SPL is considerably disturbing, fair procedures reduce noise annoyance. Consequences of the reported findings for both theory and practice are discussed.  相似文献   

20.
Previous studies demonstrated that color categorical perception (CP; better cross-category than within-category discrimination) was reduced by verbal interference, suggesting that CP is mediated by verbal labeling. Here, we examined chromatic generality and experience-dependency of verbal interference in CP using the Stroop effect. We employed a simultaneous two-alternative forced choice discrimination task. Congruent or incongruent words were presented prior to discrimination. In experiment 1, incongruent color names reduced CP regardless of color boundary pairs. Next, we used noncolor words that seemed to be associated with color through experience. The results showed that the tested noncolor words did not modify CP (experiment 2). However, combined presentation of color and shape produced Stroop interference (experiment 3). Our finding suggests that familiarity or mastery of categorized information through experience may be evaluated by verbal interference.  相似文献   

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