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1.
The complexity status of the minimum dilation triangulation (MDT) problem for a general point set is unknown. Therefore, we focus on the development of approximated algorithms to find high quality triangulations of minimum dilation. For an initial approach, we design a greedy strategy able to obtain approximate solutions to the optimal ones in a simple way. We also propose an operator to generate the neighborhood which is used in different algorithms: Local Search, Iterated Local Search, and Simulated Annealing. Besides, we present an algorithm called Random Local Search where good and bad solutions are accepted using the previous mentioned operator. For the experimental study we have created a set of problem instances since no reference to benchmarks for these problems were found in the literature. We use the sequential parameter optimization toolbox for tuning the parameters of the SA algorithm. We compare our results with those obtained by the OV-MDT algorithm that uses the obstacle value to sort the edges in the constructive process. This is the only available algorithm found in the literature. Through the experimental evaluation and statistical analysis, we assess the performance of the proposed algorithms using this operator.  相似文献   

2.
The two-dimensional orthogonal packing problem (2OPP) consists in determining if a set of rectangles (items) can be packed into one rectangle of fixed size (bin). In this paper we propose two exact algorithms for solving this problem. The first algorithm is an improvement on a classical branch&bound method, whereas the second algorithm is based on a new relaxation of the problem. We also describe reduction procedures and lower bounds which can be used within enumerative methods. We report computational experiments for randomly generated benchmarks which demonstrate the efficiency of both methods: the second method is competitive compared to the best previous methods. It can be seen that our new relaxation allows an efficient detection of non-feasible instances.  相似文献   

3.
In the rectangle packing area minimization problem (RPAMP) we are given a set of rectangles with known dimensions. We have to determine an arrangement of all rectangles, without overlapping, inside an enveloping rectangle of minimum area. The paper presents a generic approach for solving the RPAMP that is based on two algorithms, one for the 2D Knapsack Problem (KP), and the other for the 2D Strip Packing Problem (SPP). In this way, solving an instance of the RPAMP is reduced to solving multiple SPP and KP instances. A fast constructive heuristic is used as SPP algorithm while the KP algorithm is instantiated by a tree search method and a genetic algorithm alternatively. All these SPP and KP methods have been published previously. Finally, the best variants of the resulting RPAMP heuristics are combined within one procedure. The guillotine cutting condition is always observed as an additional constraint. The approach was tested on 15 well-known RPAMP instances (above all MCNC and GSRC instances) and new best solutions were obtained for 10 instances. The computational effort remains acceptable. Moreover, 24 new benchmark instances are introduced and promising results are reported.  相似文献   

4.
In this paper we propose two exact algorithms for solving both two-staged and three staged unconstrained (un)weighted cutting problems. The two-staged problem is solved by applying a dynamic programming procedure originally developed by Gilmore and Gomory [Gilmore and Gomory, Operations Research, vol. 13, pp. 94–119, 1965]. The three-staged problem is solved by using a top-down approach combined with a dynamic programming procedure. The performance of the exact algorithms are evaluated on some problem instances of the literature and other hard randomly-generated problem instances (a total of 53 problem instances). A parallel implementation is an important feature of the algorithm used for solving the three-staged version.  相似文献   

5.
In this paper we address the problem of assigning seats in a train for a group of people traveling together. We consider two variants of the problem. One is a special case of two-dimensional knapsack where we consider the train as having fixed size and the objective is to maximize the utilization of the seats in the train. The second is a special case of two-dimensional bin packing where all requests must be accommodated while trying to minimize the number of passenger cars needed. For both variants of the problem we present a number of bounds and develop exact algorithms. Computational results are presented for various instances based on realistic data, and from the packing literature adapted to the problems addressed.  相似文献   

6.
In this paper, we study the procurement problem faced by a buyer who needs to purchase a variety of goods from suppliers applying a so-called total quantity discount policy. This policy implies that every supplier announces a number of volume intervals and that the volume interval in which the total amount ordered lies determines the discount. Moreover, the discounted prices apply to all goods bought from the supplier, not only to those goods exceeding the volume threshold. We refer to this cost-minimization problem as the total quantity discount (TQD) problem. We give a mathematical formulation for this problem and argue that not only it is NP-hard, but also that there exists no polynomial-time approximation algorithm with a constant ratio (unless P = NP). Apart from the basic form of the TQD problem, we describe four variants. In a first variant, the market share that one or more suppliers can obtain is constrained. Another variant allows the buyer to procure more goods than strictly needed, in order to reach a lower total cost. We also consider a setting where the buyer needs to pay a disposal cost for the extra goods bought. In a third variant, the number of winning suppliers is limited, both in general and per product. Finally, we investigate a multi-period variant, where the buyer not only needs to decide what goods to buy from what supplier, but also when to do this, while considering the inventory costs. We show that the TQD problem and its variants can be solved by solving a series of min-cost flow problems. Finally, we investigate the performance of three exact algorithms (min-cost flow based branch-and-bound, linear programming based branch-and-bound, and branch-and-cut) on randomly generated instances involving 50 suppliers and 100 goods. It turns out that even the large instances of the basic problem are solved to optimality within a limited amount of time. However, we find that different algorithms perform best in terms of computation time for different variants.  相似文献   

7.
We evaluate two variants of depth-first search algorithms and consider the classic job shop scheduling problem as a test bed. The first one is the well-known branch-and-bound algorithm proposed by P. Brucker et al. which uses a single chronological backtracking strategy. The second is a variant that uses partially informed depth-first search strategy instead. Both algorithms use the same heuristic estimation; in the first case, it is only used for pruning states that cannot improve the incumbent solution, whereas in the second it is also used to sort the successors of an expanded state. We also propose and analyze a new heuristic estimation which is more informed and more time consuming than that used by Brucker’s algorithm. We conducted an experimental study over well-known instances showing that the proposed partially informed depth-first search algorithm outperforms the original Brucker’s algorithm.  相似文献   

8.
In this paper, we consider the usual and generalized order-k Fibonacci and Pell recurrences, then we define a new recurrence, which we call generalized order-k F–P sequence. Also we present a systematic investigation of the generalized order-k F–P sequence. We give the generalized Binet formula, some identities and an explicit formula for sums of the generalized order-k F–P sequence by matrix methods. Further, we give the generating function and combinatorial representations of these numbers. Also we present an algorithm for computing the sums of the generalized order-k Pell numbers, as well as the Pell numbers themselves.  相似文献   

9.
In this paper, an ensemble of discrete differential evolution algorithms with parallel populations is presented. In a single populated discrete differential evolution (DDE) algorithm, the destruction and construction (DC) procedure is employed to generate the mutant population whereas the trial population is obtained through a crossover operator. The performance of the DDE algorithm is substantially affected by the parameters of DC procedure as well as the choice of crossover operator. In order to enable the DDE algorithm to make use of different parameter values and crossover operators simultaneously, we propose an ensemble of DDE (eDDE) algorithms where each parameter set and crossover operator is assigned to one of the parallel populations. Each parallel parent population does not only compete with offspring population generated by its own population but also the offspring populations generated by all other parallel populations which use different parameter settings and crossover operators. As an application area, the well-known generalized traveling salesman problem (GTSP) is chosen, where the set of nodes is divided into clusters so that the objective is to find a tour with minimum cost passing through exactly one node from each cluster. The experimental results show that none of the single populated variants was effective in solving all the GTSP instances whereas the eDDE performed substantially better than the single populated variants on a set of problem instances. Furthermore, through the experimental analysis of results, the performance of the eDDE algorithm is also compared against the best performing algorithms from the literature. Ultimately, all of the best known averaged solutions for larger instances are further improved by the eDDE algorithm.  相似文献   

10.
We propose exact algorithms for the two-dimensional strip packing problem (2SP) with and without 90° rotations. We first focus on the perfect packing problem (PP), which is a special case of 2SP, wherein all given rectangles are required to be packed without wasted space, and design branch-and-bound algorithms introducing several branching rules and bounding operations. A combination of these rules yields an algorithm that is especially efficient for feasible instances of PP. We then propose several methods of applying the PP algorithms to 2SP. Our algorithms succeed in efficiently solving benchmark instances of PP with up to 500 rectangles and those of 2SP with up to 200 rectangles. They are often faster than existing exact algorithms specially tailored for problems without rotations.  相似文献   

11.
Several hybrid methods have recently been proposed for solving 0–1 mixed integer programming problems. Some of these methods are based on the complete exploration of small neighborhoods. In this paper, we present several convergent algorithms that solve a series of small sub-problems generated by exploiting information obtained from a series of relaxations. These algorithms generate a sequence of upper bounds and a sequence of lower bounds around the optimal value. First, the principle of a linear programming-based algorithm is summarized, and several enhancements of this algorithm are presented. Next, new hybrid heuristics that use linear programming and/or mixed integer programming relaxations are proposed. The mixed integer programming (MIP) relaxation diversifies the search process and introduces new constraints in the problem. This MIP relaxation also helps to reduce the gap between the final upper bound and lower bound. Our algorithms improved 14 best-known solutions from a set of 108 available and correlated instances of the 0–1 multidimensional Knapsack problem. Other encouraging results obtained for 0–1 MIP problems are also presented.  相似文献   

12.
In this paper we consider two branch and bound algorithms for the maximum clique problem which demonstrate the best performance on DIMACS instances among the existing methods. These algorithms are MCS algorithm by Tomita et al. (2010) and MAXSAT algorithm by Li and Quan (2010a, b). We suggest a general approach which allows us to speed up considerably these branch and bound algorithms on hard instances. The idea is to apply a powerful heuristic for obtaining an initial solution of high quality. This solution is then used to prune branches in the main branch and bound algorithm. For this purpose we apply ILS heuristic by Andrade et al. (J Heuristics 18(4):525–547, 2012). The best results are obtained for p_hat1000-3 instance and gen instances with up to 11,000 times speedup.  相似文献   

13.
This paper considers the problem of finding the densest packings of equal circles in a square. We propose a physically inspired model to formulate this problem and a new heuristic algorithm to solve this problem. The approach is tested on the instances of N=1,2,…,200. Though many researchers have searched these instances using various methods, we can still find 41 better packings than the best-known ones reported in literature.  相似文献   

14.
In this paper we present two major approaches to solve the car sequencing problem, in which the goal is to find an optimal arrangement of commissioned vehicles along a production line with respect to constraints of the form “no more than lccars are allowed to require a component c in any subsequence of mcconsecutive cars”. The first method is an exact one based on integer linear programming (ILP). The second approach is hybrid: it uses ILP techniques within a general variable neighborhood search (VNS) framework for examining large neighborhoods. We tested the two methods on benchmark instances provided by CSPLIB and the automobile manufacturer RENAULT for the ROADEF Challenge 2005. These tests reveal that our approaches are competitive to previous reported algorithms. For the CSPLIB instances we were able to shorten the required computation time for reaching and proving optimality. Furthermore, we were able to obtain tight bounds on some of the ROADEF instances. For two of these instances the proposed ILP-method could provide new optimality proofs for already known solutions. For the VNS, the individual contributions of the used neighborhoods are also experimentally analyzed. Results highlight the significant impact of each structure. In particular the large ones examined using ILP techniques enhance the overall performance significantly, so that the hybrid approach clearly outperforms variants including only commonly defined neighborhoods.  相似文献   

15.
In the last few decades, several effective algorithms for solving the resource-constrained project scheduling problem have been proposed. However, the challenging nature of this problem, summarised in its strongly NP-hard status, restricts the effectiveness of exact optimisation to relatively small instances. In this paper, we present a new meta-heuristic for this problem, able to provide near-optimal heuristic solutions for relatively large instances. The procedure combines elements from scatter search, a generic population-based evolutionary search method, and from a recently introduced heuristic method for the optimisation of unconstrained continuous functions based on an analogy with electromagnetism theory. We present computational experiments on standard benchmark datasets, compare the results with current state-of-the-art heuristics, and show that the procedure is capable of producing consistently good results for challenging instances of the resource-constrained project scheduling problem. We also demonstrate that the algorithm outperforms state-of-the-art existing heuristics.  相似文献   

16.
In this paper we consider the rectilinear version of the quadratic assignment problem (QAP). We define a class of edge-weighted graphs with nonnegatively valued bisections. For one important type of such graphs we provide a characterization of point sets on the plane for which the optimal value of the related QAP is zero. These graphs are used in the algorithms for generating rectilinear QAP instances with known provably optimal solutions. The basic algorithm of such type uses only triangles. Making a reduction from 3-dimensional matching, it is shown that the set of instances which can be generated by this algorithm is hard. The basic algorithm is extended to process graphs larger than triangles. We give implementation details of this extension and of four other variations of the basic algorithm. We compare these five and also two existing generators experimentally employing multi-start descent heuristic for the QAP as an examiner. The graphs with nonnegatively valued bisections can also be used in the construction of lower bounds on the optimal value for the rectilinear QAP.  相似文献   

17.
A ring star in a graph is a subgraph that can be decomposed into a cycle (or ring) and a set of edges with exactly one vertex in the cycle. In the minimum ring-star problem (mrsp) the cost of a ring star is given by the sum of the costs of its edges, which vary, depending on whether the edge is part of the ring or not. The goal is to find a ring-star spanning subgraph minimizing the sum of all ring and assignment costs. In this paper we show that the mrsp can be reduced to a minimum (constrained) Steiner arborescence problem on a layered graph. This reduction is used to introduce a new integer programming formulation for the mrsp. We prove that the dual bound generated by the linear relaxation of this formulation always dominates the one provided by an early model from the literature. Based on our new formulation, we developed a branch-and-cut algorithm for the mrsp. On the primal side, we devised a grasp heuristic to generate good upper bounds for the problem. Computational tests with these algorithms were conducted on a benchmark of public domain. In these experiments both our exact and heuristics algorithms had excellent performances, noticeably in dealing with instances whose optimal solution has few vertices in the ring. In addition, we also investigate the minimum spanning caterpillar problem (mscp) which has the same input as the mrsp and admits feasible solutions that can be viewed as ring stars with paths in the place of rings. We present an easy reduction of the mscp to the mrsp, which makes it possible to solve to optimality instances of the former problem too. Experiments carried out with the mscp revealed that our branch-and-cut algorithm is capable to solve to optimality instances with up to 200 vertices in reasonable time.  相似文献   

18.
A natural generalization of the classical online bin packing problem is the dynamic bin packing problem introduced by Coffman et al. (1983) [7]. In this formulation, items arrive and depart and the objective is to minimize the maximal number of bins ever used over all times. We study the oriented multi-dimensional dynamic bin packing problem for two dimensions, three dimensions and multiple dimensions. Specifically, we consider dynamic packing of squares and rectangles into unit squares and dynamic packing of three-dimensional cubes and boxes into unit cubes. We also study dynamic d-dimensional hypercube and hyperbox packing. For dynamic d-dimensional box packing we define and analyze the algorithm NFDH for the offline problem and present a dynamic version. This algorithm was studied before for rectangle packing and for square packing and was generalized only for multi-dimensional cubes. We present upper and lower bounds for each of these cases.  相似文献   

19.
We study the complexity of finding local minima for the p-median problem. The relationship between Swap local optima, 0–1 local saddle points, and classical Karush–Kuhn–Tucker conditions is presented. It is shown that the local search problems with some neighborhoods are tight PLS-complete. Moreover, the standard local descent algorithm takes exponential number of iterations in the worst case regardless of the tie-breaking and pivoting rules used. To illustrate this property, we present a family of instances where some local minima may be hard to find. Computational results with different pivoting rules for random and Euclidean test instances are discussed. These empirical results show that the standard local descent algorithm is polynomial in average for some pivoting rules.  相似文献   

20.
This paper addresses the optimization under uncertainty of the self-scheduling, forward contracting, and pool involvement of an electricity producer operating a mixed power generation station, which combines thermal, hydro and wind sources, and uses a two stage adaptive robust optimization approach. In this problem the wind power production and the electricity pool price are considered to be uncertain, and are described by uncertainty convex sets. To solve this problem, two variants of a constraint generation algorithm are proposed, and their application and characteristics discussed. Both algorithms are used to solve two case studies based on two producers, each operating equivalent generation units, differing only in the thermal units’ characteristics. Their market strategies are investigated for three different scenarios, corresponding to as many instances of electricity price forecasts. The effect of the producers’ approach, whether conservative or more risk prone, is also investigated by solving each instance for multiple values of the so-called budget parameter. It was possible to conclude that this parameter influences markedly the producers’ strategy, in terms of scheduling, profit, forward contracting, and pool involvement. These findings are presented and analyzed in detail, and an attempted rationale is proposed to explain the less intuitive outcomes. Regarding the computational results, these show that for some instances, the two variants of the algorithms have a similar performance, while for a particular subset of them one variant has a clear superiority.  相似文献   

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