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1.
We develop a general framework of incomplete information games under ambiguity which extends the traditional framework of Bayesian games to the context of Ellsberg-type ambiguity. We then propose new solution concepts called ex ante and interim Γ-maximin equilibrium for solving such games. We show that, unlike the standard notion of Bayesian Nash equilibrium, these concepts may lead to rather different recommendations for the same game under ambiguity. This phenomenon is often referred to as dynamic inconsistency. Moreover, we characterize the sufficient condition under which dynamic consistency is assured in this generalized framework.  相似文献   

2.
In an interaction it is possible that one agent has features it is aware of but the opponent is not. These features (e.g. cost, valuation or fighting ability) are referred to as the agent’s type. The paper compares two models of evolution in symmetric situations of this kind. In one model the type of an agent is fixed and evolution works on strategies of types. In the other model every agent adopts with fixed probabilities both types, and type-contingent strategies are exposed to evolution. It is shown that the dynamic stability properties of equilibria may differ even when there are only two types and two strategies. However, in this case the dynamic stability properties are generically the same when the payoff of a player does not depend directly on the type of the opponent. Examples illustrating these results are provided.  相似文献   

3.
We consider zero-sum Markov games with incomplete information. Here, the second player is never informed about the current state of the underlying Markov chain. The existence of a value and of optimal strategies for both players is shown. In particular, we present finite algorithms for computing optimal strategies for the informed and uninformed player. The algorithms are based on linear programming results.  相似文献   

4.
Existence of optimal strategies in Markov games with incomplete information   总被引:1,自引:0,他引:1  
The existence of a value and optimal strategies is proved for the class of two-person repeated games where the state follows a Markov chain independently of players’ actions and at the beginning of each stage only Player 1 is informed about the state. The results apply to the case of standard signaling where players’ stage actions are observable, as well as to the model with general signals provided that Player 1 has a nonrevealing repeated game strategy. The proofs reduce the analysis of these repeated games to that of classical repeated games with incomplete information on one side. This research was supported in part by Israeli Science Foundation grants 382/98, 263/03, and 1123/06, and by the Zvi Hermann Shapira Research Fund.  相似文献   

5.
The purpose of this paper is to study a particular recursive scheme for updating the actions of two players involved in a Nash game, who do not know the parameters of the game, so that the resulting costs and strategies converge to (or approach a neighborhood of) those that could be calculated in the known parameter case. We study this problem in the context of a matrix Nash game, where the elements of the matrices are unknown to both players. The essence of the contribution of this paper is twofold. On the one hand, it shows that learning algorithms which are known to work for zero-sum games or team problems can also perform well for Nash games. On the other hand, it shows that, if two players act without even knowing that they are involved in a game, but merely thinking that they try to maximize their output using the learning algorithm proposed, they end up being in Nash equilibrium.This research was supported in part by NSF Grant No. ECS-87-14777.  相似文献   

6.
A zero-sum, two-player linear differential game of fixed duration is considered in the case when the information is incomplete but a statistical structure gives both players the possibility tospy the value of an unknown parameter in the payoff. Considerations of topological vector spaces and functional analysis allow one to demonstrate, via a classical Sion's theorem, sufficient conditions for the existence of a value.The author is indebted to Professor J. Fichefet for his helpful remarks and indications.  相似文献   

7.
Every two person repeated game of symmetric incomplete information, in which the signals sent at each stage to both players are identical and generated by a state and moves dependent probability distribution on a given finite alphabet, has an equilibrium payoff. Received March 1996/Revised version January 1997/Final version May 1997  相似文献   

8.
We prove that the existence of equilibrium payoffs for stochastic games of incomplete symmetric information follows from the same result for stochastic games with complete information. Received January 1999/Revised October 2001  相似文献   

9.
In this note, we emphasize the role played by Minty variational inequalities in evolutionary game theory for studying neutrally and evolutionary stable states of nonlinear population games. This connection allows deriving new results on the sets of neutrally stable and evolutionary stable states for generalized monotone games as well as stability results for the replicator dynamics.  相似文献   

10.
In this paper, we study the stability properties of the class of capital accumulation games introduced by Fershtman and Muller (Ref. 1). Both discrete and continuous time versions are discussed. It is shown that the open-loop Nash equilibrium solutions for both games are characterized by a general saddle-point property, a result best known from the turnpike literature in optimal growth theory. In the case of zero discount rates, an even stronger result can be derived: As long as the Hessian matrix of the instantaneous profit functions has a quasidominant diagonal, no pure imaginary roots are possible.The authors thank J. Boyd III, G. Feichtinger, S. Jørgensen, and G. Schwann for helpful comments. The first author acknowledges financial support from the Natural Science and Engineering Research Council of Canada, Grant No. OGP-0037342.  相似文献   

11.
Subjective games of incomplete information are formulated where some of the key assumptions of Bayesian games of incomplete information are relaxed. The issues arising because of the new formulation are studied in the context of a class of nonzero-sum, two-person games, where each player has a different model of the game. The static game is investigated in this note. It is shown that the properties of the static subjective game are different from those of the corresponding Bayesian game. Counterintuitive outcomes of the game can occur because of the different beliefs of the players. These outcomes may lead the players to realize the differences in their models.This work was sponsored by the Office of Naval Research under Contract No. N00014-84-C-0485.  相似文献   

12.
Two-person nonzero-sum stochastic games with complete information are considered. It is shown that it is sufficient to search the equilibrium solutions in a class of deterministic strategy pairs — the so-calledintimidation strategy pairs. Furthermore, properties of the set of all equilibrium losses of such strategy pairs are proved.  相似文献   

13.
This paper extends possibilities for analyzing incomplete ordinal information about the parameters of an additive value function. Such information is modeled through preference statements which associate sets of alternatives or attributes with corresponding sets of rankings. These preference statements can be particularly helpful in developing a joint preference representation for a group of decision-makers who may find difficulties in agreeing on numerical parameter values. Because these statements can lead to a non-convex set of feasible parameters, a mixed integer linear formulation is developed to establish a linear model for the computation of decision recommendations. This makes it possible to complete incomplete ordinal information with other forms of incomplete information.  相似文献   

14.
This paper presents a robust optimization model for nn-person finite state/action stochastic games with incomplete information on payoffs. For polytopic uncertainty sets, we propose an explicit mathematical programming formulation for an equilibrium calculation. It turns out that a global optimal of this mathematical program yields an equilibrium point and epsilon-equilibria can be calculated based on this result. We briefly describe an incomplete information version of a security application that can benefit from robust game theory.  相似文献   

15.
We propose a two-person game-theoretical model to study information sharing decisions at an interim stage when information is incomplete. The two agents have pieces of private information about the state of nature, and that information is improved by combining the pieces. Agents are both senders and receivers of information. There is an institutional arrangement that fixes a transfer of wealth from an agent who lies about her private information. In our model, we show that (1) there is a positive relation between information revelation and the amount of the transfers, and (2) information revelation has a collective action structure, in particular, the incentives of an agent to reveal decrease with respect to the amount of information disclosed by the other.  相似文献   

16.
We consider an infinitely repeated two-person zero-sum game with incomplete information on one side, in which the maximizer is the (more) informed player. Such games have value v (p) for all 0≤p≤1. The informed player can guarantee that all along the game the average payoff per stage will be greater than or equal to v (p) (and will converge from above to v (p) if the minimizer plays optimally). Thus there is a conflict of interest between the two players as to the speed of convergence of the average payoffs-to the value v (p). In the context of such repeated games, we define a game for the speed of convergence, denoted SG (p), and a value for this game. We prove that the value exists for games with the highest error term, i.e., games in which v n (p)− v (p) is of the order of magnitude of . In that case the value of SG (p) is of the order of magnitude of . We then show a class of games for which the value does not exist. Given any infinite martingale 𝔛={X k } k=1, one defines for each n : V n (𝔛) ≔En k=1 |X k+1X k|. For our first result we prove that for a uniformly bounded, infinite martingale 𝔛, V n (𝔛) can be of the order of magnitude of n 1/2−ε, for arbitrarily small ε>0. Received January 1999/Final version April 2002  相似文献   

17.
This short paper discusses the contributions made to the featured section on Low Quality Data. We further refine the distinction between the ontic and epistemic views of imprecise data in statistics. We also question the extent to which likelihood functions can be viewed as belief functions. Finally we comment on the data disambiguation effect of learning methods, relating it to data reconciliation problems.  相似文献   

18.
This paper describes a zero-sum, discrete, multistage, time-lag game in which, for one player, there is no integerk such that an optimal strategy, for a new move during play, can always be determined as a function of the pastk state positions; that is, the player requires an infinite memory. The game is a pursuit-evasion game with the payoff to the maximizing player being the time to capture.This paper is the result of work carried out at the University of Adelaide, Adelaide, Australia, under an Australian Commonwealth Postgraduate Award.The author should like to thank the referee for his valued suggestions.  相似文献   

19.
In this paper, we study a differential game of incomplete information. In such a game, the cost function depends on parameter . At the start of the game, only one of the players knows the value of this parameter, while the other player has only a (subjective) probability distribution for the parameter. We obtain explicit expressions for both the value of the game and the two players' optimal strategies.  相似文献   

20.
A key problem in financial and actuarial research, and particularly in the field of risk management, is the choice of models so as to avoid systematic biases in the measurement of risk. An alternative consists of relaxing the assumption that the probability distribution is completely known, leading to interval estimates instead of point estimates. In the present contribution, we show how this is possible for the Value at Risk, by fixing only a small number of parameters of the underlying probability distribution. We start by deriving bounds on tail probabilities, and we show how a conversion leads to bounds for the Value at Risk. It will turn out that with a maximum of three given parameters, the best estimates are always realized in the case of a unimodal random variable for which two moments and the mode are given. It will also be shown that a lognormal model results in estimates for the Value at Risk that are much closer to the upper bound than to the lower bound.  相似文献   

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