共查询到20条相似文献,搜索用时 15 毫秒
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Ahmed T. Mehaoua A. Boutaba R. Iraqi Y. 《Selected Areas in Communications, IEEE Journal on》2005,23(2):385-401
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In the case of video streaming over wireless channels, burst errors may lead to serious video quality degradation. By jointly exploiting the scheduling mechanism on different communication layers, this paper proposes a quality-aware cross-layer scheduling scheme to achieve unequal error control for each Latency-constraint Frame Set (LFS) of a video stream. After a network-layer agent at base station firstly utilizes the network-layer packet scheduling to provide packet-granularity importance classification for the current LFS, a link-layer agent at base station further utilizes the Radio-Link-Unit (RLU) scheduling to implement finer selective retransmission of the current LFS. Under scheduling delay and bandwidth constraints, the proposed scheme can be aware of the application-layer quality and time-varying channel conditions, and hence burst errors can simply be shifted to lower-priority transmission units in the current LFS. Simulation results demonstrate that the proposed scheme has strong robustness against burst errors, and thus improves the overall received quality of the video stream over wireless channels. 相似文献
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Rate control for streaming video over wireless 总被引:3,自引:0,他引:3
Minghua Chen Avideh Zakhor 《Wireless Communications, IEEE》2005,12(4):32-41
Rate control is an important issue in video streaming applications for both wired and wireless networks. A widely accepted rate control method in wired networks is TCP-friendly rate control (TFRC) (Floyd, 2000). It is equation-based rate control in which the TCP-friendly rate is determined as a function of packet loss rate, round-trip time, and packet size. TFRC assumes that packet loss in wired networks is primarily due to congestion, and as such is not applicable to wireless networks in which the main cause of packet loss is at the physical layer. In this article we review existing approaches to solve this problem. Then we propose multiple TFRC connections as an end-to-end rate control solution for wireless video streaming. We show that this approach not only avoids modifications to the network infrastructure or network protocol, but also results in full utilization of the wireless channel. NS-2 simulations, actual experiments over a 1/spl times/RTT CDMA wireless data network, and video streaming simulations using traces from the actual experiments are carried out to characterize the performance and show the efficiency of our proposed approach. 相似文献
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Haiyan Luo Song Ci Dalei Wu Hui Tang 《Journal of Visual Communication and Image Representation》2010,21(2):98-106
Rate control is an important issue in video streaming applications. The most popular rate control scheme over wired networks is TCP-Friendly Rate Control (TFRC), which is designed to provide optimal transport service for unicast multimedia delivery based on the TCP Reno’s throughput equation. It assumes perfect link quality, treating network congestion as the only reason for packet losses. Therefore, when used in wireless environment, it suffers significant performance degradation because of packet losses arising from time-varying link quality. Most current research focuses on enhancing the TFRC protocol itself, ignoring the tightly coupled relation between the transport layer and other network layers. In this paper, we propose a new approach to address this problem, integrating TFRC with the application layer and the physical layer to form a holistic design for real-time video streaming over wireless multi-hop networks. The proposed approach can achieve the best user-perceived video quality by jointly optimizing system parameters residing in different network layers, including real-time video coding parameters at the application layer, packet sending rate at the transport layer, and modulation and coding scheme at the physical layer. The problem is formulated and solved as to find the optimal combination of parameters to minimize the end-to-end expected video distortion constrained by a given video playback delay, or to minimize the video playback delay constrained by a given end-to-end video distortion. Experimental results have validated 2–4 dB PSNR performance gain of the proposed approach in wireless multi-hop networks by using H.264/AVC and NS-2. 相似文献
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Wireless multimedia sensor networks (WMSNs), having inherent features and limited resources, require new quality of service (QoS) protocols for real-time and multimedia applications. In this paper, we present a cross-layer QoS architecture (QoSMOS), that unifies network and link layers into a single communication module for QoS provisioning. Based on QoSMOS architecture, we developed an example reference cross-layer protocol, named cross-layer communication protocol (XLCP), enabling scalable service differentiation in WMSNs. Comprehensive analysis of simulation results indicate that the proposed architecture successfully differentiates service classes in terms of soft delay, reliability and throughput domains. A comparative analysis of XLCP and its counterparts is also given to show the superiority of the cross-layer protocol. 相似文献
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Bin-Feng Hung Chung-Lin Huang 《Selected Areas in Communications, IEEE Journal on》2003,21(10):1595-1603
Video streaming is the major subject of Amendment for MPEG-4 and it is developed in response to the growing needs on a video-coding standard for the video communication. The fine-granular scalability (FGS) combined with the temporal scalability addresses a variety of challenging problems in delivering video. The FGS video encoder makes the coding mode decision based on the video content and the current available bandwidth in order to achieve higher perceptual video quality. In this paper, we develop a mode selection method to find the most suitable scalable coding mode from six coding schemes: FGS, FGST, FGS-SE, and FGST with background composition based on the contents of the video sequences. 相似文献
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Nicholas Mastronarde Deepak S. Turaga Mihaela Van Der Schaar 《Selected Areas in Communications, IEEE Journal on》2007,25(1):108-118
Peer-to-peer collaboration paradigms fundamentally change the passive way wireless stations currently adapt their transmission strategies to match available resources, by enabling them to proactively influence system dynamics through exchange of information and resources. In this paper, we focus on delay-sensitive multimedia transmission among multiple peers over wireless multi-hop enterprise mesh networks. We propose a distributed and efficient framework for resource exchanges that enables peers to collaboratively distribute available wireless resources among themselves based on their quality of service requirements, the underlying channel conditions, and network topology. The resource exchanges are enabled by the scalable coding of the video content and the design of cross-layer optimization strategies, which allow efficient adaptation to varying channel conditions and available resources. We compare our designed low complexity distributed resource exchange algorithms against an optimal centralized resource management scheme and show how their performance varies with the level of collaboration among the peers. We measure system utility in terms of the multimedia quality and show that collaborative approaches achieve ~50% improvement over non-collaborative approaches. Additionally, our distributed algorithms perform within 10% system utility of a centralized optimal resource management scheme. Finally, we observe 2-5 dB improvement in decoded PSNR for each peer due to the deployed cross-layer strategy 相似文献
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Ehsan Maani Zhaofu Chen Aggelos K. Katsaggelos 《Signal Processing: Image Communication》2012,27(5):545-554
We consider the problem of foresighted multimedia resource reciprocation in peer-to-peer (P2P) networks, which consist of rational peers aiming at maximizing their individual utilities. We introduce an artificial currency (credit) to take into account the characteristics of different parts of the video signal. The resource reciprocation with the proposed credit metric can be formulated as a stochastic game, in which the peers determine their optimal strategies using Markov Decision Process (MDP) framework. The introduced framework can be applied to the general video coding, and in particular, is suitable for the scalable video where various parts of the encoded bit stream have significantly different importance for the video quality. 相似文献
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A cross-layer scheduling algorithm with QoS support in wireless networks 总被引:13,自引:0,他引:13
Scheduling plays an important role in providing quality of service (QoS) support to multimedia communications in various kinds of wireless networks, including cellular networks, mobile ad hoc networks, and wireless sensor networks. The authors propose a scheduling algorithm at the medium access control (MAC) layer for multiple connections with diverse QoS requirements, where each connection employs adaptive modulation and coding (AMC) scheme at the physical (PHY) layer over wireless fading channels. Each connection is assigned a priority, which is updated dynamically based on its channel and service status; the connection with the highest priority is scheduled each time. The authors' scheduler provides diverse QoS guarantees, uses the wireless bandwidth efficiently, and enjoys flexibility, scalability, and low implementation complexity. Its performance is evaluated via simulations. 相似文献
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The deployment of 3G/LTE networks and advancements in smart mobile devices had led to high demand for multimedia streaming over wireless network. The rapid increasing demand for multimedia content poses challenges for all parties in a multimedia streaming system, namely, content providers, wireless network service providers, and smart device makers. Content providers and mobile network service providers are both striving to improve their streaming services while utilizing advancing technologies. Smart device makers endeavor to improve processing power and displays for better viewing experience. Ultimately, the common goal shared by content providers, network service providers, and smart device manufactures is to improve the QoE for users. QoE is both an objective and a subjective metric measuring the streaming quality experience by end users. It may be measured by streaming bitrate, playback smoothness, video quality metrics like Peak to Signal Noise Ratio, and other user satisfaction factors. There have been efforts made to improve the streaming experiences in all these aspects. In this paper, we conducted a survey on existing literatures on QoE of video streaming to gain a deeper and more complete understanding of QoE quality metrics. The goal is to inspire new research directions in defining better QoE and improving QoE in existing and new streaming services such as adaptive streaming and 3D video streaming. 相似文献
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《Journal of Visual Communication and Image Representation》2014,25(5):1209-1221
3D video streaming over the mobile Internet generally incurs the inferior 3D visual experience due to the time-varying characteristics of wireless channel. The conventional video streaming optimization methods generally neglect the harmony among different networking protocol layers. This paper proposes a cross-layer optimized texture plus depth based scalable 3D video streaming method to improve the expected 3D visual experience of the user by systematically considering the application layer texture-video/depth/FEC bit-rate allocation, MAC layer multi-channel allocation, and physical layer modulation and channel coding scheme (MCS) selection. In the cross-layer optimization, a networking-related 3D visual experience model which fuses the overlapped retinal view visual quality and depth sensation with mimicking human vision system is established to predict the 3D visual experience under the specific parameter configurations of different protocol layers. The efficiency and effectiveness of the proposed cross-layer optimized 3D video streaming method has been validated by subjective and objective experimental results. 相似文献
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Telecommunication Systems - The moments-matching method is employed to provide an approximate distribution of the amount of data that can be transmitted over a wireless channel during any arbitrary... 相似文献
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Qinghe Du Xi Zhang 《Communications Letters, IEEE》2009,13(9):658-660
We propose a cross-layer framework for efficient multi-layer-video multicast with rate adaptation and quality-of-service (QoS) requirements in multirate wireless networks. We employ time division multiple access at the physical layer to transmit different video layers' data. The multicast sender then dynamically regulates the transmission rate and time-slot allocation based on the channel state information (CSI) and loss QoS requirements imposed by upper protocol layers. Under our proposed cross-layer framework, we first design a rate adaptation algorithm to fulfill the diverse loss QoS requirements for all video layers while achieving high multicast throughput. We then develop a time-slot allocation scheme which synchronizes data transmission across different video layers. Also conducted are simulation results to validate and evaluate our designed adaptive multicasting schemes under the proposed cross-layer framework. 相似文献
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Peer-to-peer (P2P) live streaming over mobile ad hoc network (MANET) is a state-of-the-art technique for wireless multimedia applications, such as entertainments and disaster recovery. The peers share the live streaming over MANET via multi-hop wireless link, so an efficient data delivery scheme must be required. However, the high churn rate and the frequent mobility baffle the P2P membership management and overlay maintenance. The unreliable wireless connection of MANET leads to the difficulties of large-scale and real-time streaming distribution, and a lack of overlay proximity leads to the inefficient streaming delivery. We present a cross-layer design for P2P over MANET to manage and maintain the overlay, and select efficient routing path to multicast media streams. Our proposed scheme (COME-P2P) integrates both P2P DHT-based lookup and IPv6 routing header to improve the delivery efficiency. Through the cross-layer design, the low layer detects mobility for informing high layer to refine the finger table, and high layer maintains the efficient multicast path for informing low layer to refine the routing table. How to keep stable routing paths for live streaming via IPv6 routing is the main contribution of this paper. The overlay proximity can shorten routing propagation delay, and the hop-by-hop routing can avoid the traffic bottleneck. Through the mathematical analysis and simulation results, COME-P2P can be demonstrated to achieve high smoothness and reduce signaling overhead for live streaming. 相似文献
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2.5G and 3G cellular networks are becoming more widespread and the need for value added services increases rapidly. One of the key services that operators seek to provide is streaming of rich multimedia content. However, network characteristics make the use of streaming applications very difficult with an unacceptable quality of service (QoS). The 3GPP standardization body has standardized streaming services that will benefit operators and users. There is a need for a mechanism that will enable a good quality multimedia streaming that uses the 3GPP standard. This paper describes an adaptive streaming algorithm that uses the 3GPP standard. It improves significantly the QoS in varying network conditions while monitoring its performance using queueing methodologies. The algorithm utilizes the available buffers on the route of the streaming data in a unique way that guarantees high QoS. The system is analytically modeled: the streaming server, the cellular network and the cellular client are modeled as cascaded buffers and the data is sequentially streamed between them. The proposed Adaptive streaming algorithm (ASA) controls these buffers’ occupancy levels by controlling the transmission and the encoding rates of the streaming server to achieve high QoS for the streaming. It overcomes the inherent fluctuations of the network bandwidth. The algorithm was tested on General Packet Radio Service (GPRS), Enhanced Data rates for GSM Evolution (EDGE) and Universal Mobile Telecommunication System (UMTS) networks. The results showed substantial improvements over other standard streaming methods used today. 相似文献
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Optimal scheduling for multiple description video streams in wireless multihop networks 总被引:1,自引:0,他引:1
《Communications Letters, IEEE》2009,13(7):534-536
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《Wireless Communications, IEEE》2006,13(5):82-88
In this article we investigate the trade-offs and the constraints for multimedia over mobile ad hoc CDMA networks, and propose a cross-layer distributed power control and scheduling protocol to resolve those trade-offs and constraints in order to provide high-quality video over wireless ad hoc CDMA networks. In particular, a distributed power control and scheduling protocol is proposed to control the incurred delay of video streaming over multihop wireless ad hoc networks, as well as the multiple access interference (MAI). We also investigate the impacts of Doppler spread and noisy channel estimates upon the end-to-end video quality, and provide a relatively robust system which employs a combination of power control and coding/interleaving to combat the effects of Doppler spread by exploiting the increased time diversity when the Doppler spread becomes large. Thus, more robust end-to-end video quality can be achieved over a wide range of channel conditions 相似文献