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1.
In this paper we consider the problem of no-wait cyclic scheduling of identical parts in an m-machine production line in which a robot is responsible for moving each part from a machine to another. The aim is to find the minimum cycle time for the so-called 2-cyclic schedules, in which exactly two parts enter and two parts leave the production line during each cycle. The earlier known polynomial-time algorithms for this problem are applicable only under the additional assumption that the robot travel times satisfy the triangle inequalities. We lift this assumption on robot travel times and present a polynomial-time algorithm with the same time complexity as in the metric case, O(m5logm).  相似文献   

2.
This paper addresses a cyclic robot scheduling problem in an automated manufacturing line in which a single robot is used to move parts from one workstation to another. The objective is to minimize the cycle length. Previously known algorithms are either heuristic or at best polynomial of the fifth degree in the number of machines, m. We derive an exact scheduling algorithm solving the problem in O(m3 log m) time.  相似文献   

3.
We study the problem of maximizing the weighted number of just-in-time (JIT) jobs in a flow-shop scheduling system under four different scenarios. The first scenario is where the flow-shop includes only two machines and all the jobs have the same gain for being completed JIT. For this scenario, we provide an O(n3) time optimization algorithm which is faster than the best known algorithm in the literature. The second scenario is where the job processing times are machine-independent. For this scenario, the scheduling system is commonly referred to as a proportionate flow-shop. We show that in this case, the problem of maximizing the weighted number of JIT jobs is NP-hard in the ordinary sense for any arbitrary number of machines. Moreover, we provide a fully polynomial time approximation scheme (FPTAS) for its solution and a polynomial time algorithm to solve the special case for which all the jobs have the same gain for being completed JIT. The third scenario is where a set of identical jobs is to be produced for different customers. For this scenario, we provide an O(n3) time optimization algorithm which is independent of the number of machines. We also show that the time complexity can be reduced to O(n log n) if all the jobs have the same gain for being completed JIT. In the last scenario, we study the JIT scheduling problem on m machines with a no-wait restriction and provide an O(mn2) time optimization algorithm.  相似文献   

4.
We describe a procedure to reduce variable bounds in mixed integer nonlinear programming (MINLP) as well as mixed integer linear programming (MILP) problems. The procedure works by combining pairs of inequalities of a linear programming (LP) relaxation of the problem. This bound reduction procedure extends the feasibility based bound reduction technique on linear functions, used in MINLP and MILP. However, it can also be seen as a special case of optimality based bound reduction, a method to infer variable bounds from an LP relaxation of the problem. For an LP relaxation with m constraints and n variables, there are O(m 2) pairs of constraints, and a naïve implementation of our bound reduction scheme has complexity O(n 3) for each pair. Therefore, its overall complexity O(m 2 n 3) can be prohibitive for relatively large problems. We have developed a more efficient procedure that has complexity O(m 2 n 2), and embedded it in two Open-Source solvers: one for MINLP and one for MILP. We provide computational results which substantiate the usefulness of this bound reduction technique for several instances.  相似文献   

5.
We show that the maximum induced matching problem can be solved on hhd-free graphs in O(m2) time; hhd-free graphs generalize chordal graphs and the previous best bound was O(m3). Then, we consider a technique used by Brandstädt and Hoàng (2008) [4] to solve the problem on chordal graphs. Extending this, we show that for a subclass of hhd-free graphs that is more general than chordal graphs the problem can be solved in linear time. We also present examples to demonstrate the tightness of our results.  相似文献   

6.
The notion of centroid of a tree is generalized to apply to an arbitrary intersecting family of sets. Centroids are used to construct a compact representation for any intersecting family of sets, as well as any crossing family. The size of the representation for a family on n elements is O(n2), compared to size O(n3) for previous representations. Efficient algorithms to construct the representation are given. For example on a network of n vertices and m edges, the representation of all minimum cuts uses O(m log(n2/m)) space; it is constructed in O(nm log(n2/m)) time (this is the best-known time for finding one minimum cut). The representation is used to improve several submodular flow algorithms. For example a minimum-cost dijoin is found in time O(n2m); as a result a minimum-cost planar feedback are set is found in time O(n3). The previous best-known time bounds for these two problems are both a factor n larger.  相似文献   

7.
We study exact algorithms for the MAX-CUT problem. Introducing a new technique, we present an algorithmic scheme that computes a maximum cut in graphs with bounded maximum degree. Our algorithm runs in time O*(2(1-(2/Δ))n). We also describe a MAX-CUT algorithm for general graphs. Its time complexity is O*(2mn/(m+n)). Both algorithms use polynomial space.  相似文献   

8.
9.
In this paper we define the binary tree algebraic computation (BTAC) problem and develop an efficient parallel algorithm for solving this problem. A variety of graph problems (minimum covering set, minimum r-dominating set, maximum matching set, etc.) for trees and two terminal series parallel (TTSP) graphs can be converted to instances of the BTAC problem. Thus efficient parallel algorithms for these problems are obtained systematically by using the BTAC algorithm. The parallel computation model is an exclusive read exclusive write PRAM. The algorithms for tree problems run in O(log n) time with O(n) processors. The algorithms for TTSP graph problems run in O(log m) time with O(m) processors where n (m) is the number of vertices (edges) in the input graph. These algorithms are within an O(log n) factor of optimal.  相似文献   

10.
We consider the scheduling problem of cyclic production in a bufferless dual-gripper robot cell processing a family of identical parts. The objective is to find an optimal sequence of robot moves so as to maximize the long-run average throughput rate of the cell. While there has been a considerable amount of research dealing with single-gripper robot cells, there are only a few papers devoted to scheduling in dual-gripper robotic cells. From the practical point of view, the use of a dual gripper offers the attractive prospect of an increase in the cell productivity. At the same time, the increase in the combinatorial possibilities associated with a dual-gripper robot severely complicates its theoretical analysis. The purpose of this paper is to extend the existing conceptual framework to the dual-gripper situation, and to provide some insight into the problem.We provide a notational and modelling framework for cyclic production in a dual-gripper robotic cell. Focusing on the so-called active cycles, we discuss the issues of feasibility and explore the combinatorial aspects of the problem. The main attention is on 1-unit cycles, i.e., those that restore the cell to the same initial state after the production of each unit. For an m-machine robotic cell served by a dual-gripper robot, we describe a complete family of 1-unit cycles, and derive an analytical formula to estimate their total number for a given m. In the case when the gripper switching time is sufficiently small, we identify an optimal 1-unit cycle. This special case is of particular interest as it reflects the most frequently encountered situation in real-life robotic systems. Finally, we establish the connection between a dual-gripper cell and a single-gripper cell with machine output buffers of one-unit capacity and compare the cell productivity for these two models.  相似文献   

11.
A two-stage facility location problem on a tree-like network is considered under the restriction that the transportation costs for a unit of production from one node to another is equal to the sum of the edges in the path connecting these nodes. Some exact algorithm with time complexity O(nm 3) is suggested for this problem, where n is the number of the production demand points and, m is an upper bound on the number of possible facility location sites of each stage.  相似文献   

12.
In this paper we study a facility location problem in the plane in which a single point (median) and a rapid transit line (highway) are simultaneously located in order to minimize the total travel time of the clients to the facility, using the L1 or Manhattan metric. The highway is an alternative transportation system that can be used by the clients to reduce their travel time to the facility. We represent the highway by a line segment with fixed length and arbitrary orientation. This problem was introduced in [Computers & Operations Research 38(2) (2011) 525–538]. They gave both a characterization of the optimal solutions and an algorithm running in O(n3logn) time, where n represents the number of clients. In this paper we show that the previous characterization does not work in general. Moreover, we provide a complete characterization of the solutions and give an algorithm solving the problem in O(n3) time.  相似文献   

13.
We give a simple primal algorithm for the generalized maximum flow problem that repeatedly finds and cancels generalized augmenting paths (GAPs). We use ideas of Wallacher (A generalization of the minimum-mean cycle selection rule in cycle canceling algorithms, 1991) to find GAPs that have a good trade-off between the gain of the GAP and the residual capacity of its arcs; our algorithm may be viewed as a special case of Wayne’s algorithm for the generalized minimum-cost circulation problem (Wayne in Math Oper Res 27:445–459, 2002). Most previous algorithms for the generalized maximum flow problem are dual-based; the few previous primal algorithms (including Wayne in Math Oper Res 27:445–459, 2002) require subroutines to test the feasibility of linear programs with two variables per inequality (TVPIs). We give an O(mn) time algorithm for finding negative-cost GAPs which can be used in place of the TVPI tester. This yields an algorithm with O(m log(mB/ε)) iterations of O(mn) time to compute an ε-optimal flow, or O(m 2 log (mB)) iterations to compute an optimal flow, for an overall running time of O(m 3 nlog(mB)). The fastest known running time for this problem is , and is due to Radzik (Theor Comput Sci 312:75–97, 2004), building on earlier work of Goldfarb et al. (Math Oper Res 22:793–802, 1997). David P. Williamson is supported in part by an IBM Faculty Partnership Award and NSF grant CCF-0514628.  相似文献   

14.
《Journal of Complexity》1996,12(2):81-115
Given a univariate polynomialf(z) of degreenwith complex coefficients, whose norms are less than 2min magnitude, the root problem is to find all the roots off(z) up to specified precision 2−μ. Assuming the arithmetic model for computation, we provide an algorithm which has complexityO(nlog5nlogB), whereb= χ + μ, and χ = max{n,m}. This improves on the previous best known algorithm of Pan for the problem, which has complexityO(n2log2nlog(m+ μ)). A remarkable property of our algorithm is that it does not require any assumptions about the root separation off, which were either explicitly, or implicitly, required by previous algorithms. Moreover it also has a work-efficient parallel implementation. We also show that both the sequential and parallel implementations of the algorithm work without modification in the Boolean model of arithmetic. In this case, it follows from root perturbation estimates that we need only specify θ = ⌈n(B+ logn+ 3)⌉ bits of the binary representations of the real and imaginary parts of each of the coefficients off. We also show that by appropriate rounding of intermediate values, we can bound the number of bits required to represent all complex numbers occurring as intermediate quantities in the computation. The result is that we can restrict the numbers we use in every basic arithmetic operation to those having real and imaginary parts with at most φ bits, where[formula]and[formula]Thus, in the Boolean model, the overall work complexity of the algorithm is only increased by a multiplicative factor ofM(φ) (whereM(ψ) =O(ψ(log ψ) log log ψ) is the bit complexity for multiplication of integers of length ψ). The key result on which the algorithm is based, is a new theorem of Coppersmith and Neff relating the geometric distribution of the zeros of a polynomial to the distribution of the zeros of its high order derivatives. We also introduce several new techniques (splitting sets and “centered” points) which hinge on it. We also observe that our root finding algorithm can be efficiently parallelized to run in parallel timeO(log6nlogB) usingnprocessors.  相似文献   

15.
Given a simple polygon P with two vertices u and v, the three-guard problem asks whether three guards can move from u to v such that the first and third guards are separately on two boundary chains of P from u to v and the second guard is always kept to be visible from two other guards inside P. It is a generalization of the well-known two-guard problem, in which two guards move on the boundary chains from u to v and are always kept to be mutually visible. In this paper, we introduce the concept of link-2-ray shots, which can be considered as ray shots under the notion of link-2-visibility. Then, we show a one-to-one correspondence between the structure of the restrictions placed on the motion of two guards and the one placed on the motion of three guards, and generalize the solution for the two-guard problem to that for the three-guard problem. We can decide whether there exists a solution for the three-guard problem in O(nlogn) time, and if so generate a walk in O(nlogn+m) time, where n denotes the number of vertices of P and the size of the optimal walk. This improves upon the previous time bounds O(n2) and O(n2logn), respectively. Moreover, our results can be used to solve other more sophisticated geometric problems.  相似文献   

16.
This paper considers the scheduling of operations in a manufacturing cell that repetitively produces a family of similar parts on several machines served by a robot. The decisions to be made include finding the robot move cycle and the part sequence that jointly minimize the production cycle time, or equivalently maximize the throughput rate. We focus on complexity issues and steady state performance. In a three machine cell producing multiple part-types, we prove that in two out of the six potentially optimal robot move cycles for producing one unit, the recognition version of the part sequencing problem is unary NP-complete. The other four cycles have earlier been shown to define efficiently solvable part 'sequencing problems. The general part sequencing problem not restricted to any robot move cycle in a three machine cell is shown to be unary NP-complete. Finally, we discuss the ways in which a robotic cell converges to a steady state.  相似文献   

17.
This paper studies a multicast problem arising in wavelength division multiplexing single-hop lightwave networks, as well as in Video-on-Demand systems. In this problem, the same message of duration Δ has to be transmitted to a set of n receivers which are not all available simultaneously. The receivers can be partitioned into subsets, each served by a different transmission, with the objective of minimizing their overall waiting cost. When there is a single data channel available for transmission, a dynamic programming algorithm is devised which finds an optimal solution in O(nlogn+min{n2,nΔ2}) time, improving over a previously known O(n3) time algorithm. When multiple data channels are available for transmission, an optimal O(n) time algorithm is proposed which finds an optimal solution if the message has constant transmission duration, whereas an NP-completeness proof is given if the message has arbitrary transmission duration.  相似文献   

18.
A polynomial time algorithm was given by Fiala for the nonpreemptivem-processor open shop problem whenever the sum of processing times for one processor is large enough with respect to the maximal processing time. Here a special case where all processing times are from a bounded cardinality set of nonnegative integers is studied. For such a situation we give anO(nm) algorithm while the algorithm of Fiala works inO(n 2 m 3) wheren is the number of jobs.  相似文献   

19.
Consider the problem of identifying min T(f) and max F(f) of a positive (i.e., monotone) Boolean functionf, by using membership queries only, where min T(f) (max F(f)) denotes the set of minimal true vectors (maximum false vectors) off. Moreover, as the existence of a polynomial total time algorithm (i.e., polynomial time in the length of input and output) for this problem is still open, we consider here a restricted problem: given an unknown positive functionfofnvariables, decide whetherfis 2-monotonic or not, and iffis 2-monotonic, output both min T(f) and max F(f). For this problem, we propose a simple algorithm, which is based on the concept of maximum latency, and we show that it usesO(n2m) time andO(n2m) queries, wherem = |min T(f)| + |max F(f)|. This answers affirmatively the conjecture raised in Boroset al.[Lecture Notes in Comput. Sci.557(1991), 104–115], Boroset al.[SIAM J. Comput.26(1997), 93–109], and is an improvement over the two algorithms discussed therein: one usesO(n3m) time andO(n3m) queries, and the other usesO(nm2 + n2m) time andO(nm) queries.  相似文献   

20.
Ray Shooting Amidst Convex Polygons in 2D   总被引:1,自引:0,他引:1  
We consider the problem of ray shooting in a two-dimensional scene consisting ofmconvex polygons with a total ofnedges. We present a data structure that requiresO(mn log m) space and preprocessing time and that answers a ray shooting query inO(log2 m log2 n) time. If the polygons are pairwise disjoint, the space and preprocessing time can be improved toO((m2+n)log m) andO((m2+n log n)log m), respectively. Our algorithm also works for a collection of disjoint simple polygons. We also show that if we allow onlyO(n) space, a ray shooting query among a collection of disjoint simple polygons can be answered in timeO(m/[formula]1+ log2 n) time, for any >0.  相似文献   

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