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1.
Optimization algorithms or heuristics in which the user interacts significantly either during the solution process or as part of post-optimality analysis are becoming increasingly popular. An important underlying premise of such man/machine systems is that there are some steps in solving a problem in which the computer has an advantage and other steps in which a human has an advantage. This paper first discusses how man/machine systems can be useful in facilitating model specification and revision, coping with aspects of a problem that are difficult to quantify and assisting in the solution process. We then survey successful systems that have been developed in the areas of vehicle scheduling, location problems, job shop scheduling, course scheduling, and planning language-based optimization.  相似文献   

2.
We discuss the use of a quadratic norm for departures from the bliss value of a decision problem under conflicting objectives. The use of a quadratic norm is, for example, of interest within the dynamic framework of optimal control. The symmetric nature of the quadratic norm is relaxed to allow for nonsymmetric preferences. The possibility of tailoring the quadratic objective function to generate optimal policies which are acceptable to the policy maker is explored with two alternative interactive algorithms. One of these is for objective functions with diagonal weighting matrices and uses updates of the bliss values. The second algorithm proceeds by updating non-diagonal weights, while keeping the bliss values fixed. The equivalence of both algorithms is established.  相似文献   

3.
When a large oil or gas field is produced, several reservoirs often share the same processing facility. This facility is typically capable of processing only a limited amount of commodities per unit of time. In order to satisfy these processing limitations, the production needs to be choked, i.e., scaled down by a suitable choke factor. A production strategy is defined as a vector valued function defined for all points of time representing the choke factors applied to reservoirs at any given time. In the present paper we consider the problem of optimizing such production strategies with respect to various types of objective functions. A general framework for handling this problem is developed. A crucial assumption in our approach is that the potential production rate from a reservoir can be expressed as a function of the remaining recoverable volume. The solution to the optimization problem depends on certain key properties, e.g., convexity or concavity, of the objective function and of the potential production rate functions. Using these properties several important special cases can be solved. An admissible production strategy is a strategy where the total processing capacity is fully utilized throughout a plateau phase. This phase lasts until the total potential production rate falls below the processing capacity, and after this all the reservoirs are produced without any choking. Under mild restrictions on the objective function the performance of an admissible strategy is uniquely characterized by the state of the reservoirs at the end of the plateau phase. Thus, finding an optimal admissible production strategy, is essentially equivalent to finding the optimal state at the end of the plateau phase. Given the optimal state a backtracking algorithm can then used to derive an optimal production strategy. We will illustrate this on a specific example.  相似文献   

4.
遗传算法的改进与实现   总被引:2,自引:0,他引:2  
本文在对遗传算法基本思想进行介绍的基础上,对具体的操作过程进行了改进,并给出了具体程序设计方法。  相似文献   

5.
The several published methods for mapping a dual solution estimate to a primal solution estimate in posynomial geometric programming provide no criteria for deciding how much deviation from primal feasibility, or discrepancy between the primal and dual objective function values, should be permitted before the primal solution estimate is accepted by the designer. This paper presents a new and simple dual-to-primal conversion method that uses the cost coefficients to provide a sound economic criterion for determining when to accept a primal solution estimate. The primal solution estimate generated is the exact solution to a modified primal obtained from the given primal by modifying the cost coefficients, with the exponent matrix left unchanged. The method is shown to have desirable properties when coupled with a convergent dual algorithm.  相似文献   

6.
The paper explores changes in technology that have implications for the teaching and learning of school mathematics. To this end, it examines aspects of interactive mathematical textbooks; specifically it analyzes functions authors may intend to be carried out by embedded interactive diagrams. The paper analyzes theoretical as well as practical lessons that I learned while designing such a book. It is the purpose of this article to provide a rough, preliminary collection of categories of diagram function that would allow an orderly discussion of the subject. While this is not an empirical study, the hypotheses about student practices with interactive diagrams are based on a long series of studies related to the learning of algebra in a technologically-rich environment.  相似文献   

7.
In this paper we present constructive algorithms for the classical deterministic scheduling problem of minimizing the makespan on identical machines. Since the problem is known to beNP-hard in the strong sense, the approximate algorithms play a relevant role when solving this problem. The proposed algorithms are based on list scheduling procedures, but the assignment rule is not the same for the full set of jobs. Computational results show that these algorithms perform very well. This research has been partially supported by the Research Project H015/2000, Universidad de Alcalá. The authors are indebted to Joaquín Pérez and the referees for their helpful remarks and comments. We also wish to thank Paul Alexander Ayres for his help in the correct use of English.  相似文献   

8.
This paper surveys algorithms for the well-known problem of finding the minimum cost assignment of jobs to agents so that each job is assigned exactly once and agents are not overloaded. All approaches seem to be based on branch-and-bound with bound supplied through heuristics and through relaxations of the primal problem formulation. From the survey one can select building blocks for the design of one's own tailor-made algorithm. The survey also reveals that although just about every mathematical programming technique was tried on this problem, there is still a lack of a representative set of test problems on which competing enumeration algorithms can be compared, as well as a shortage of effective heuristics.  相似文献   

9.
Scalarization in vector optimization   总被引:3,自引:3,他引:0  
In this paper some scalar optimization problems are presented whose optimal solutions are also solutions of a general vector optimization problem. This will be done for weakly minimal and minimal solutions, respectively. Finally the results will be applied to a certain class of approximation problems.  相似文献   

10.
多目标线性规划的一种交互式单纯形算法   总被引:1,自引:0,他引:1  
本文基于分析有效极点解的有效变量的特点以及在有效点处各个目标函数的数值来得到改进的搜索方向的研究思想,提出了求解目标函数和约束均为线性的多目标线性规划问题的一种交互式算法。该方法可以保证每一步得到的解均为有效极点解,且根据决策者的偏好不断得到改进,直至最终得到满意的最终解。  相似文献   

11.
The paper is devoted to an extension of traditional location theory in two directions. First, the usual assumption of a single cost function will be abandoned by introducing multiple objectives. This gives rise to a multidimensional programming framework for the traditional location models. The paper provides a solution algorithm for the latter problem.Next, the assumption of a uniform space will be tackled by taking account of discrete candidate-locations. This problem can be solved by means of an adjusted multiciteria analysis.The solution algorithms for both extensions are based on an interactive strategy, so that the decision-maker may identify the most favourable location in a finite number of steps.  相似文献   

12.
Abstract

XGobi is a data visualization system with state-of-the-art interactive and dynamic methods for the manipulation of views of data. It implements 2-D displays of projections of points and lines in high-dimensional spaces, as well as parallel coordinate displays and textual views thereof. Projection tools include dotplots of single variables, plots of pairs of variables, 3-D data rotations, various grand tours, and interactive projection pursuit. Views of the data can be reshaped. Points can be labeled and brushed with glyphs and colors. Lines can be edited and colored. Several XGobi processes can be run simultaneously and linked for labeling, brushing, and sharing of projections. Missing data are accommodated and their patterns can be examined; multiple imputations can be given to XGobi for rapid visual diagnostics. XGobi includes an extensive online help facility. XGobi can be integrated in other software systems, as has been done for the data analysis language S, the geographic information system (GIS) Arc View?, and the interactive multidimensional scaling program XGvis. XGobi is implemented in the X Window System? for portability as well as the ability to run across a network.  相似文献   

13.
A man-machine interactive algorithm is given for solving multiobjective optimization problems involving one decision maker. The algorithm, a modification of the Frank-Wolfe steepest ascent method, gives at each iteration a significant freedom and ease for the decision-maker's self-expression, and requires a minimal information on his local estimate of the steepest-ascent direction. The convergence of the iterative algorithm is proved under natural assumptions on the convergence and stability of the basic Frank-Wolfe algorithm.  相似文献   

14.
The definition of a class of matrices in Ref. 1 is modified.  相似文献   

15.
16.
We study classic machine sequencing problems in an online setting. Specifically, we look at deterministic and randomized algorithms for the problem of scheduling jobs with release dates on identical parallel machines, to minimize the sum of weighted completion times: Both preemptive and non-preemptive versions of the problem are analyzed. Using linear programming techniques, borrowed from the single machine case, we are able to design a 2.62-competitive deterministic algorithm for the non-preemptive version of the problem, improving upon the 3.28-competitive algorithm of Megow and Schulz. Additionally, we show how to combine randomization techniques with the linear programming approach to obtain randomized algorithms for both versions of the problem with competitive ratio strictly smaller than 2 for any number of machines (but approaching two as the number of machines grows). Our algorithms naturally extend several approaches for single and parallel machine scheduling. We also present a brief computational study, for randomly generated problem instances, which suggests that our algorithms perform very well in practice. A preliminary version of this work appears in the Proceedings of the 11th conference on integer programming and combinatorial optimization (IPCO), Berlin, 8–10 June 2005.  相似文献   

17.
We consider the High-Multiplicity Cyclic Job Shop Scheduling Problem. There are two objectives of interest: the cycle time and the flow time. We give several approximation algorithms after showing that a very restricted case is APX-hard.  相似文献   

18.
Formal Interactive Epistemology deals with the logic of knowledge and belief when there is more than one agent or “player.” One is interested not only in each person's knowledge and beliefs about substantive matters, but also in his knowledge and beliefs about the others' knowledge and beliefs. This paper examines two parallel approaches to the subject. The first is the semantic, in which knowledge and beliefs are represented by a space Ω of states of the world, and for each player i, partitions ℐi of Ω and probability distributions πi(·; ω) on Ω for each state ω of the world. The atom of ℐi containing a given state ω represents i's knowledge at that state – the set of those other states that i cannot distinguish from ω; the probability distributions πi(·; ω) represents i's beliefs at the state ω. The second is the syntactic approach, in which beliefs are embodied in sentences constructed according to certain syntactic rules. This paper examines the relation between the two approaches, and shows that they are in a sense equivalent.  In game theory and economics, the semantic approach has heretofore been most prevalent. A question that often arises in this connection is whether, in what sense, and why the space Ω, the partitions ℐi, and the probability distributions πi(·; ω) can be taken as given and commonly known by the players. An answer to this question is provided by the syntactic approach.  相似文献   

19.
结构化查询语言SPARQL支持对RDF数据的准确查询,但它需要用户了解RDF数据模式和查询语法.关键字搜索在可用性方面明显优于结构化查询,但容易因语义模糊性造成搜索空间巨大.利用RDF谓词信息来扩展查询,通过一个RDF图上关键字搜索的互动过程,允许用户通过选择一些谓词来限制查询的语义,以减少关键字的模糊性.  相似文献   

20.
Abstract

We propose a rudimentary taxonomy of interactive data visualization based on a triad of data analytic tasks: finding Gestalt, posing queries, and making comparisons. These tasks are supported by three classes of interactive view manipulations: focusing, linking, and arranging views. This discussion extends earlier work on the principles of focusing and linking and sets them on a firmer base. Next, we give a high-level introduction to a particular system for multivariate data visualization—XGobi. This introduction is not comprehensive but emphasizes XGobi tools that are examples of focusing, linking, and arranging views; namely, high-dimensional projections, linked scatterplot brushing, and matrices of conditional plots. Finally, in a series of case studies in data visualization, we show the powers and limitations of particular focusing, linking, and arranging tools. The discussion is dominated by high-dimensional projections that form an extremely well-developed part of XGobi. Of particular interest are the illustration of asymptotic normality of high-dimensional projections (a theorem of Diaconis and Freedman), the use of high-dimensional cubes for visualizing factorial experiments, and a method for interactively generating matrices of conditional plots with high-dimensional projections. Although there is a unifying theme to this article, each section—in particular the case studies—can be read separately.  相似文献   

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