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1.
A new value concept, called degree value, is proposed by employing the degree game induced by an original game for hypergraph communication situations (including graph communication situations). We provide an axiomatic characterization of the degree value for arbitrary hypergraph communication situations by applying component efficiency and balanced conference contributions, which is a natural extension of balanced link contributions introduced in Slikker (Int J Game Theory 33:505–514, 2005) for graph communication situations. By comparing the degree value with the position value and the Myerson value, it is verified that the degree value is a new allocation rule that differs from both the Myerson value and the position value, and the degree value highlights the important role of the degree of a player in hypergraph communication situations. Particularly, in a uniform hypergraph communication situation, where every conference contains the same number of players, we show that the degree value coincides with the position value.  相似文献   

2.
The graph Banzhaf value was introduced and axiomatically characterized by Alonso-Meijide and Fiestras-Janeiro (2006). In this paper we propose the reduced game and consistency of the graph Banzhaf value for communication situations. By establishing the relationship between the Harsanyi dividends of a coalition in a communication situation and the reduced communication situation, we provide a new axiomatization of the graph Banzhaf value by means of the axioms of consistency and standardness.  相似文献   

3.
The paper aims at generalizing the notion of restricted game on a communication graph, introduced by Myerson. We consider communication graphs with weighted edges, and we define arbitrary ways of partitioning any subset of a graph, which we call correspondences. A particularly useful way to partition a graph is obtained by computing the strength of the graph. The strength of a graph is a measure introduced in graph theory to evaluate the resistance of networks under attacks, and it provides a natural partition of the graph (called the Gusfield correspondence) into resistant components. We perform a general study of the inheritance of superadditivity and convexity for the restricted game associated with a given correspondence. Our main result is to give for cycle-free graphs necessary and sufficient conditions for the inheritance of convexity of the restricted game associated with the Gusfield correspondence.  相似文献   

4.
A communication situation consists of a game and a communication graph. By introducing two different types of corresponding communication games, point games and arc games, the Myerson value and the position value of a communication situation were introduced. This paper investigates relations between convexity of the underlying game and the two communication games. In particular, assuming the underlying game to be convex, necessary and sufficient conditions on the communication graph are provided such that the communication games are convex. Moreover, under the same conditions, it is shown that the Myerson value and the posi tion value are in the core of the point game. Some remarks are made on superadditivity and balancedness.  相似文献   

5.
In this paper we consider cooperative games in which the possibilities for cooperation between the players are restricted because communication between the players is restricted. The bilateral communication possibilities are modeled by means of a (communication) graph. We are interested in how the communication restrictions influence the game. In particular, we investigate what conditions on the communication graph guarantee that certain appealing properties of the original game are inherited by the graph-restricted game, the game that arises once the communication restrictions are taken into account. We study inheritance of the following properties: average convexity, inclusion of the Shapley value in the core, inclusion of the Shapley values of a game and all its subgames in the corresponding cores, existence of a population monotonic allocation scheme, and the property that the extended Shapley value is a population monotonic allocation scheme. Received May 1998/Revised version January 2000  相似文献   

6.
In this paper we consider communication situations in which utility is nontransferable. We compare this model with the more familiar model of transferable utility communication situations in terms of the corresponding graph-restricted games. We extend transferable utility results on the inheritance of properties of the underlying game to the graph-restricted game to our context of nontransferable utility.Thanks are due to Peter Borm for some helpful comments.  相似文献   

7.
A family of cohesiveness measures, based on game theoretical concepts, is proposed for subgroups in social networks. Given a communication situation, consisting of a coalitional game and a graph, both defined on the same set of players-nodes, cohesiveness of a subset is defined as the proportion of their worth that the players in subset retain, when the originally deterministic (restricted) graph becomes a probabilistic one (in a specific manner). Conditions on the game are given to reach some desirable properties.  相似文献   

8.
We define a general game which forms a basis for modelling situations of static search and concealment over regions with spatial structure. The game involves two players, the searching player and the concealing player, and is played over a metric space. Each player simultaneously chooses to deploy at a point in the space; the searching player receiving a payoff of 1 if his opponent lies within a predetermined radius r of his position, the concealing player receiving a payoff of 1 otherwise. The concepts of dominance and equivalence of strategies are examined in the context of this game, before focusing on the more specific case of the game played over a graph. Methods are presented to simplify the analysis of such games, both by means of the iterated elimination of dominated strategies and through consideration of automorphisms of the graph. Lower and upper bounds on the value of the game are presented and optimal mixed strategies are calculated for games played over a particular family of graphs.  相似文献   

9.
The study characterizes the position value and the Myerson value for communication situations. Each of these two values is represented by the Shapley value of a modified game obtained from the original communication situation. The difference between the two values comes from the existence of a coalition structure in the modified game.  相似文献   

10.
Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.  相似文献   

11.
Using network control structures, this paper introduces a general class of network communication games and studies their decomposition into unanimity games. We obtain a relation between the dividends in any network communication game and its underlying transferable utility game, which depends on the structure of the communication network. Moreover, we introduce a new class of network control values which contains both the Myerson value and the position value. The decomposition results are used to explicitly express these values in terms of dividends.  相似文献   

12.
基于具有交流结构的合作对策,即图对策,对平均树解拓展形式的特征进行刻画,提出此解满足可加性公理。进一步地,分析了对于无圈图对策此解是分支有效的。并且当连通分支中两个局中人相关联的边删掉后,此连通分支的收益变化情况可用平均树解表示。这一性质是Shapley值和Myerson值所不具有的。最后,我们给出了模糊联盟图对策中模糊平均树解的可加性和分支有效性。  相似文献   

13.
In this paper, the set of feasible coalitions in a cooperative game is given by a union stable system. Well-known examples of such systems are communication situations and permission structures. Two games associated with a game on a union stable system are the restricted game (on the set of players in the game) and the conference game (on the set of supports of the system). We define two types of superfluous support property through these two games and provide new characterizations for the Myerson value. Finally, we analyze inheritance of properties between the restricted game and the conference game.  相似文献   

14.
Harsanyi power solutions for graph-restricted games   总被引:1,自引:0,他引:1  
We consider cooperative transferable utility games, or simply TU-games, with limited communication structure in which players can cooperate if and only if they are connected in the communication graph. Solutions for such graph games can be obtained by applying standard solutions to a modified or restricted game that takes account of the cooperation restrictions. We discuss Harsanyi solutions which distribute dividends such that the dividend shares of players in a coalition are based on power measures for nodes in corresponding communication graphs. We provide axiomatic characterizations of the Harsanyi power solutions on the class of cycle-free graph games and on the class of all graph games. Special attention is given to the Harsanyi degree solution which equals the Shapley value on the class of complete graph games and equals the position value on the class of cycle-free graph games. The Myerson value is the Harsanyi power solution that is based on the equal power measure. Finally, various applications are discussed.  相似文献   

15.
Jean Derks  Hans Peters   《Discrete Mathematics》2002,250(1-3):241-244
In cooperative game theory allocation of earnings to players may take place on the basis of selectors or—more restrictively—consistent selectors, or on the basis of a permutation representing the queueing of the players. This note gives a graph theoretic characterization of those situations in which the latter allocation method results in allocation with consistent selectors.  相似文献   

16.
Cooperation structures without any a priori assumptions on the combinatorial structure of feasible coalitions are studied and a general theory for marginal values, cores and convexity is established. The theory is based on the notion of a Monge extension of a general characteristic function, which is equivalent to the Lovász extension in the special situation of a classical cooperative game. It is shown that convexity of a cooperation structure is tantamount to the equality of the associated core and Weber set. Extending Myerson’s graph model for game theoretic communication, general communication structures are introduced and it is shown that a notion of supermodularity exists for this class that characterizes convexity and properly extends Shapley’s convexity model for classical cooperative games.  相似文献   

17.
单而芳  李康  刘珍 《运筹与管理》2019,28(6):109-117
具有超图交流结构的可转移效用合作对策,也称为超图对策,它由一个三元组(N,v,H)所组成,其中(N,H)是一个可转移效用对策(简称TU-对策),而(N,H)是一个超图(超网络)。在超图对策中,除Myerson值(Myerson)外,Position值(Meessen)是另一个重要的分配规则。该模型要求把超图结构中每条超边Shapley的值平均分配给它所包含的点,而不考虑每个点的交流能力或合作水平。本文引入超图结构中点的度值来度量每条超边中每个点的交流能力或合作水平,并结合Haeringer提出用于推广Shapley值的权重系统,并由此定义了具有超图合作结构的赋权Position值。我们证明了具有超图合作结构的赋权Position值可以由“分支有效性”、“冗余超边性”、“超边可分解性”、“拟可加性”、“弱积极性”和“弱能转换”六个性质所唯一确定,并且发现参与者获得的支付随其度值的增加而增加,参与者分摊的成本随其度值的增加而降低。  相似文献   

18.
Graph searching games involve a team of searchers that aims at capturing a fugitive in a graph. These games have been widely studied for their relationships with tree-and path-decomposition of graphs. In order to define decompositions for directed graphs, similar games have been proposed in directed graphs. In this paper, we consider such a game that has been defined and studied in the context of routing reconfiguration problems in WDM networks. Namely, in the processing game, the fugitive is invisible, arbitrary fast, it moves in the opposite direction of the arcs of a digraph, but only as long as it has access to a strongly connected component free of searchers. We prove that the processing game is monotone which leads to its equivalence with a new digraph decomposition.  相似文献   

19.
在合作博弈的一般模型中总是假设所有联盟都能形成。不过,在实际中由于受到一些因素的制约,有些联盟是不能形成的。基于此,Myerson提出了具有图通讯结构的合作博弈。Myerson值和Position值是超图博弈上的两个重要分配规则。2005年,Slikker给出了在图博弈上Position值的公理化刻画。但超图博弈上Position值的公理化刻画一直悬而未决。本文通过引入“赋权平衡超边贡献公理”,并结合经典的“分支有效性”,提出了超图博弈上赋权Position值的公理化刻画。作为推论,解决了超图博弈上Position值的公理化刻画问题。  相似文献   

20.
《Discrete Mathematics》2023,346(1):113162
The graph coloring game is a two-player game in which the two players properly color an uncolored vertex of G alternately. The first player wins the game if all vertices of G are colored, and the second wins otherwise. The game chromatic number of a graph G is the minimum integer k such that the first player has a winning strategy for the graph coloring game on G with k colors. There is a lot of literature on the game chromatic number of graph products, e.g., the Cartesian product and the lexicographic product. In this paper, we investigate the game chromatic number of the strong product of graphs, which is one of major graph products. In particular, we completely determine the game chromatic number of the strong product of a double star and a complete graph. Moreover, we estimate the game chromatic number of some King's graphs, which are the strong products of two paths.  相似文献   

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