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1.
We introduce the simple abstract Voronoi diagram in 3-space as an abstraction of the usual Voronoi diagram. We show that the 3-dimensional simple abstract Voronoi diagram of n sites can be computed in O(n2) expected time using O(n2) expected space by a randomized algorithm. The algorithm is based on the randomized incremental construction technique of Clarkson and Shor (1989). We apply the algorithm to some concrete types of such diagrams: power diagrams, diagrams under ellipsoid convex distance functions, and diagrams under the Hausdorff distance for sites that are parallel segments all having the same length.  相似文献   

2.
On the construction of abstract voronoi diagrams   总被引:1,自引:0,他引:1  
We show that the abstract Voronoi diagram ofn sites in the plane can be constructed in timeO(n logn) by a randomized algorithm. This yields an alternative, but simpler,O(n logn) algorithm in many previously considered cases and the firstO(n logn) algorithm in some cases, e.g., disjoint convex sites with the Euclidean distance function. Abstract Voronoi diagrams are given by a family of bisecting curves and were recently introduced by Klein [13]. Our algorithm is based on Clarkson and Shor's randomized incremental construction technique [7]. This work was supported by the DFG, Me 620/6, and ESPRIT P3075 ALCOM. A preliminary version of this paper has been presented at STACS '90, Rouen, France.  相似文献   

3.
We study the problem of characterizing sets of points whose Voronoi diagrams are trees and if so, what are the combinatorial properties of these trees. The second part of the problem can be naturally turned into the following graph drawing question: Given a tree T, can one represent T so that the resulting drawing is a Voronoi diagram of some set of points? We investigate the problem both in the Euclidean and in the Manhattan metric. The major contributions of this paper are as follows.

• We characterize those trees that can be drawn as Voronoi diagrams in the Euclidean metric.

• We characterize those sets of points whose Voronoi diagrams are trees in the Manhattan metric.

• We show that the maximum vertex degree of any tree that can be drawn as a Manhattan Voronoi diagram is at most five and prove that this bound is tight.

• We characterize those binary trees that can be drawn as Manhattan Voronoi diagrams.

Author Keywords: Graph drawing; Voronoi diagrams; Graph characterization; Geometric graphs  相似文献   


4.
Details of algorithms to construct the Voronoi diagrams and medial axes of planars domain bounded by free-form (polynomial or rational) curve segments are presented, based on theoretical foundations given in the first installment Ramamurthy and Farouki, J. Comput. Appl. Math. (1999) 102 119–141 of this two-part paper. In particular, we focus on key topological and computational issues that arise in these constructions. The topological issues include: (i) the data structures needed to represent various geometrical entities — bisectors, Voronoi regions, etc., and (ii) the Boolean operations (i.e., union, intersection, and difference) on planar sets required by the algorithm. Specifically, representations for the Voronoi polygons of boundary segments, and for individual Voronoi diagram or medial axis edges, are proposed. Since these edges may be segments of (a) nonrational algebraic curves (curve/curve bisectors); (b) rational curves (point/curve bisectors); or (c) straight lines (point/point bisectors), data structures tailored to each of these geometrical entities are introduced. The computational issues addressed include the curve intersection algorithms required in the Boolean operations, and iterative schemes used to precisely locate bifurcation or “n-prong” points (n ⩾ 3) of the Voronoi diagram and medial axis. A selection of computed Voronoi diagram and medial axis examples is included to illustrate the capabilities of the algorithm.  相似文献   

5.
Foundations of Computational Mathematics - In this paper we initiate the study of tropical Voronoi diagrams. We start out with investigating bisectors of finitely many points with respect to...  相似文献   

6.
The Voronoi diagram of a finite set of objects is a fundamental geometric structure that subdivides the embedding space into regions, each region consisting of the points that are closer to a given object than to the others. We may define various variants of Voronoi diagrams depending on the class of objects, the distance function and the embedding space. In this paper, we investigate a framework for defining and building Voronoi diagrams for a broad class of distance functions called Bregman divergences. Bregman divergences include not only the traditional (squared) Euclidean distance but also various divergence measures based on entropic functions. Accordingly, Bregman Voronoi diagrams allow one to define information-theoretic Voronoi diagrams in statistical parametric spaces based on the relative entropy of distributions. We define several types of Bregman diagrams, establish correspondences between those diagrams (using the Legendre transformation), and show how to compute them efficiently. We also introduce extensions of these diagrams, e.g., k-order and k-bag Bregman Voronoi diagrams, and introduce Bregman triangulations of a set of points and their connection with Bregman Voronoi diagrams. We show that these triangulations capture many of the properties of the celebrated Delaunay triangulation.  相似文献   

7.
The theory and methods of linear algebra are a useful alternative to those of convex geometry in the framework of Voronoi cells and diagrams, which constitute basic tools of computational geometry. As shown by Voigt and Weis in 2010, the Voronoi cells of a given set of sites T, which provide a tesselation of the space called Voronoi diagram when T is finite, are solution sets of linear inequality systems indexed by T. This paper exploits systematically this fact in order to obtain geometrical information on Voronoi cells from sets associated with T (convex and conical hulls, tangent cones and the characteristic cones of their linear representations). The particular cases of T being a curve, a closed convex set and a discrete set are analyzed in detail. We also include conclusions on Voronoi diagrams of arbitrary sets.  相似文献   

8.
It is well known that the complexity, i.e. the number of vertices, edges and faces, of the 3-dimensional Voronoi diagram of n points can be as bad as Θ(n2). It is also known that if the points are chosen Independently Identically Distributed uniformly from a 3-dimensional region such as a cube or sphere, then the expected complexity falls to O(n). In this paper we introduce the problem of analyzing what occurs if the points are chosen from a 2-dimensional region in 3-dimensional space. As an example, we examine the situation when the points are drawn from a Poisson distribution with rate n on the surface of a convex polytope. We prove that, in this case, the expected complexity of the resulting Voronoi diagram is O(n).  相似文献   

9.
A zone diagram is a relatively new concept which has emerged in computational geometry and is related to Voronoi diagrams. Formally, it is a fixed point of a certain mapping, and neither its uniqueness nor its existence are obvious in advance. It has been studied by several authors, starting with T. Asano, J. Matoušek and T. Tokuyama, who considered the Euclidean plane with singleton sites, and proved the existence and uniqueness of zone diagrams there. In the present paper we prove the existence of zone diagrams with respect to finitely many pairwise disjoint compact sites contained in a compact and convex subset of a uniformly convex normed space, provided that either the sites or the convex subset satisfy a certain mild condition. The proof is based on the Schauder fixed point theorem, the Curtis-Schori theorem regarding the Hilbert cube, and on recent results concerning the characterization of Voronoi cells as a collection of line segments and their geometric stability with respect to small changes of the corresponding sites. Along the way we obtain the continuity of the Dom mapping as well as interesting and apparently new properties of Voronoi cells.  相似文献   

10.
We present an algorithm for computing exact shortest paths, and consequently distance functions, from a generalized source (point, segment, polygonal chain or polygonal region) on a possibly non-convex triangulated polyhedral surface. The algorithm is generalized to the case when a set of generalized sites is considered, providing their distance field that implicitly represents the Voronoi diagram of the sites. Next, we present an algorithm to compute a discrete representation of the distance function and the distance field. Then, by using the discrete distance field, we obtain the Voronoi diagram of a set of generalized sites (points, segments, polygonal chains or polygons) and visualize it on the triangulated surface. We also provide algorithms that, by using the discrete distance functions, provide the closest, furthest and k-order Voronoi diagrams and an approximate 1-Center and 1-Median.  相似文献   

11.
12.
Euler diagrams are an accessible and effective visualisation of data involving simple set-theoretic relationships. Sets are represented by closed curves in the plane and often have wellformedness conditions placed on them in order to enhance comprehensibility. The theoretical underpinning for tool support has usually focussed on the problem of generating an Euler diagram from an abstract model. However, the problem of efficient computation of the abstract model from the concrete diagram has not been addressed before, despite this computation being a necessity for computer interpretations of user drawn diagrams. This may be used, together with automated manipulations of the abstract model, for purposes such as semantic information presentation or diagrammatic theorem proving. Furthermore, in interactive settings, the user may update diagrams “on-line” by adding and removing curves, for example, in which case a system requirement is the update of the abstract model (without the necessity of recomputation of the entire abstract model). We define the notion of marked Euler diagrams, together with a method for associating marked points on the diagram with regions in the plane. Utilising these, we provide on-line algorithms which quickly compute the abstract model of a weakly reducible wellformed Euler diagram (constructible as a sequence of additions or removals of curves, keeping a wellformed diagram at each step), and quickly updates both the set of curves in the plane as well as the abstract model according to the on-line operations. Efficiency is demonstrated by comparison with a common, naive algorithm. Furthermore, the methodology enables a straightforward implementation which has subsequently been realised as an application for the user classification domain.  相似文献   

13.
It is well known that the famous covering problem of Hadwiger is completely solved only in the planar case, i.e.: any planar convex body can be covered by four smaller homothetical copies of itself. Lassak derived the smallest possible ratio of four such homothets (having equal size), using the notion of regular 4-covering. We will continue these investigations, mainly (but not only) referring to centrally symmetric convex plates. This allows to interpret and derive our results in terms of Minkowski geometry (i.e., the geometry of finite dimensional real Banach spaces). As a tool we also use the notion of quasi-perfect and perfect parallelograms of normed planes, which do not differ in the Euclidean plane. Further on, we will use Minkowskian bisectors, different orthogonality types, and further notions from the geometry of normed planes, and we will construct lattice coverings of such planes and study related Voronoi regions and gray areas. Discussing relations to the known bundle theorem, we also extend Miquel’s six-circles theorem from the Euclidean plane to all strictly convex normed planes.  相似文献   

14.
We describe an algorithm for the construction of discretized Voronoi diagrams on a CPU within the context of a large scale numerical fluid simulation. The Discrete Voronoi Chain (DVC) algorithm is fast, flexible and robust. The algorithm stores the Voronoi diagram on a grid or lattice that may be structured or unstructured. The Voronoi diagram is computed by alternatively updating two lists of grid cells per particle to propagate a growth boundary of cells from the particle locations. Distance tests only occur when growth boundaries from different particles collide with each other, hence the number of distance tests is effectively minimized. We give some empirical results for two and three dimensions. The method generalizes to any dimension in a straight forward manner. The distance tests can be based any metric.  相似文献   

15.
We tackle the problem of computing the Voronoi diagram of a 3-D polyhedron whose faces are planar. The main difficulty with the computation is that the diagram's edges and vertices are of relatively high algebraic degrees. As a result, previous approaches to the problem have been non-robust, difficult to implement, or not provenly correct.

We introduce three new proximity skeletons related to the Voronoi diagram: (1) the Voronoi graph (VG), which contains the complete symbolic information of the Voronoi diagram without containing any geometry; (2) the approximate Voronoi graph (AVG), which deals with degenerate diagrams by collapsing sub-graphs of the VG into single nodes; and (3) the proximity structure diagram (PSD), which enhances the VG with a geometric approximation of Voronoi elements to any desired accuracy. The new skeletons are important for both theoretical and practical reasons. Many applications that extract the proximity information of the object from its Voronoi diagram can use the Voronoi graphs or the proximity structure diagram instead. In addition, the skeletons can be used as initial structures for a robust and efficient global or local computation of the Voronoi diagram.

We present a space subdivision algorithm to construct the new skeletons, having three main advantages. First, it solves at most uni-variate quartic polynomials. This stands in sharp contrast to previous approaches, which require the solution of a non-linear tri-variate system of equations. Second, the algorithm enables purely local computation of the skeletons in any limited region of interest. Third, the algorithm is simple to implement.  相似文献   


16.
Farthest-polygon Voronoi diagrams   总被引:2,自引:0,他引:2  
Given a family of k disjoint connected polygonal sites in general position and of total complexity n, we consider the farthest-site Voronoi diagram of these sites, where the distance to a site is the distance to a closest point on it. We show that the complexity of this diagram is O(n), and give an O(nlog3n) time algorithm to compute it. We also prove a number of structural properties of this diagram. In particular, a Voronoi region may consist of k−1 connected components, but if one component is bounded, then it is equal to the entire region.  相似文献   

17.
<正>We tackle the problem of constructing 2D centroidal Voronoi tessellations with constraints through an efficient and robust construction of bounded Voronoi diagrams, the pseudo-dual of the constrained Delaunay triangulation.We exploit the fact that the cells of the bounded Voronoi diagram can be obtained by clipping the ordinary ones against the constrained Delaunay edges.The clipping itself is efficiently computed by identifying for each constrained edge the(connected) set of triangles whose dual Voronoi vertices are hidden by the constraint.The resulting construction is amenable to Lloyd relaxation so as to obtain a centroidal tessellation with constraints.  相似文献   

18.
The city Voronoi diagram is induced by quickest paths in the L 1plane, made faster by an isothetic transportation network. We investigate the rich geometric and algorithmic properties of city Voronoi diagrams, and report on their use in processing quickest-path queries. In doing so, we revisit the fact that not every Voronoi-type diagram has interpretations in both the distance model and the wavefront model. Especially, straight skeletons are a relevant example where an interpretation in the former model is lacking. We clarify the relationship between these models, and further draw a connection to the bisector-defined abstract Voronoi diagram model, with the particular goal of computing the city Voronoi diagram efficiently.  相似文献   

19.
The nonlinear programming problem of finding the minimum covering ball of a finite set of points in \(\mathbb {R}^n\), with a positive weight corresponding to each point, is solved by a directional search method. At each iteration, the search path is either a ray or the arc of a circle and is determined by bisectors of points. Each step size along the search path is determined explicitly. The primal algorithm is shown to search along the farthest point Voronoi diagram of the given points. We provide computational results that show the efficiency of the algorithm when compared to general convex nonlinear optimization solvers.  相似文献   

20.
AnO(n logn) algorithm for planning a purely translational motion for a simple convex object amidst polygonal barriers in two-dimensional space is given. The algorithm is based on a new generalization of Voronoi diagrams (similar to that proposed by Chew and Drysdale [1] and by Fortune [2]), and adapts and uses a recent technique of Yap for the efficient construction of these diagrams.Work on this paper by the second author has been supported in part by a grant from the U.S.-Israeli Binational Science Foundation.  相似文献   

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