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1.
In this paper, the notion of equi-well-posed optimization problem as studied by Dontchev and Zolezzi, (Ref. 1) is extended to noncooperative games. Some existence theorems for Berge and Nash equilibria are obtained. Under some invariance properties, the existence of Berge equilibria which are also Nash equilibria points is studied.  相似文献   

2.
We study the connection between biobjective mixed integer linear programming and normal form games with two players. We first investigate computing Nash equilibria of normal form games with two players using single-objective mixed integer linear programming. Then, we define the concept of efficient (Pareto optimal) Nash equilibria. This concept is precisely equivalent to the concept of efficient solutions in multi-objective optimization, where the solutions are Nash equilibria. We prove that the set of all points in the payoff (or objective) space of a normal form game with two players corresponding to the utilities of players in an efficient Nash equilibrium, the so-called nondominated Nash points, is finite. We demonstrate that biobjective mixed integer linear programming, where the utility of each player is an objective function, can be used to compute the set of nondominated Nash points. Finally, we illustrate how the nondominated Nash points can be used to determine the disagreement point of a bargaining problem.  相似文献   

3.
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a consensus protocol that allows the convergence of the players’ strategies to the Pareto optimal Nash equilibrium. The protocol allows each player to construct its belief by exchanging only some aggregate but sufficient information with a restricted number of neighbor players. Such a networked information structure has the advantages of being scalable to systems with a large number of players and of reducing each player’s data exposure to the competitors.  相似文献   

4.
Multi-leader multi-follower games are a class of hierarchical games in which a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium problem with equilibrium constraints is complicated by nonconvex agent problems and therefore providing tractable conditions for existence of global or even local equilibria has proved challenging. Consequently, much of the extant research on this topic is either model specific or relies on weaker notions of equilibria. We consider a modified formulation in which every leader is cognizant of the equilibrium constraints of all leaders. Equilibria of this modified game contain the equilibria, if any, of the original game. The new formulation has a constraint structure called shared constraints, and our main result shows that if the leader objectives admit a potential function, the global minimizers of the potential function over this shared constraint are equilibria of the modified formulation. We provide another existence result using fixed point theory that does not require potentiality. Additionally, local minima, B-stationary, and strong-stationary points of this minimization problem are shown to be local Nash equilibria, Nash B-stationary, and Nash strong-stationary points of the corresponding multi-leader multi-follower game. We demonstrate the relationship between variational equilibria associated with this modified shared-constraint game and equilibria of the original game from the standpoint of the multiplier sets and show how equilibria of the original formulation may be recovered. We note through several examples that such potential multi-leader multi-follower games capture a breadth of application problems of interest and demonstrate our findings on a multi-leader multi-follower Cournot game.  相似文献   

5.
We introduce a new class of games, congestion games with failures (CGFs), which allows for resource failures in congestion games. In a CGF, players share a common set of resources (service providers), where each service provider (SP) may fail with some known probability (that may be constant or depend on the congestion on the resource). For reliability reasons, a player may choose a subset of the SPs in order to try and perform his task. The cost of a player for utilizing any SP is a function of the total number of players using this SP. A main feature of this setting is that the cost for a player for successful completion of his task is the minimum of the costs of his successful attempts. We show that although CGFs do not, in general, admit a (generalized ordinal) potential function and the finite improvement property (and thus are not isomorphic to congestion games), they always possess a pure strategy Nash equilibrium. Moreover, every best reply dynamics converges to an equilibrium in any given CGF, and the SPs’ congestion experienced in different equilibria is (almost) unique. Furthermore, we provide an efficient procedure for computing a pure strategy equilibrium in CGFs and show that every best equilibrium (one minimizing the sum of the players’ disutilities) is semi-strong. Finally, for the subclass of symmetric CGFs we give a constructive characterization of best and worst equilibria.  相似文献   

6.
We study strong stability of Nash equilibria in load balancing games of m(m 2)identical servers,in which every job chooses one of the m servers and each job wishes to minimize its cost,given by the workload of the server it chooses.A Nash equilibrium(NE)is a strategy profile that is resilient to unilateral deviations.Finding an NE in such a game is simple.However,an NE assignment is not stable against coordinated deviations of several jobs,while a strong Nash equilibrium(SNE)is.We study how well an NE approximates an SNE.Given any job assignment in a load balancing game,the improvement ratio(IR)of a deviation of a job is defined as the ratio between the pre-and post-deviation costs.An NE is said to be aρ-approximate SNE(ρ1)if there is no coalition of jobs such that each job of the coalition will have an IR more thanρfrom coordinated deviations of the coalition.While it is already known that NEs are the same as SNEs in the 2-server load balancing game,we prove that,in the m-server load balancing game for any given m 3,any NE is a(5/4)-approximate SNE,which together with the lower bound already established in the literature yields a tight approximation bound.This closes the final gap in the literature on the study of approximation of general NEs to SNEs in load balancing games.To establish our upper bound,we make a novel use of a graph-theoretic tool.  相似文献   

7.
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria—a strengthening of Nash equilibrium to resilience against coalitional deviations. In this paper, we study the computational complexity of pure Nash and strong equilibria in these games. We provide a generic centralized algorithm to compute strong equilibria, which has polynomial running time for many interesting classes of games such as, e.g., matroid or single-commodity bottleneck congestion games. In addition, we examine the more demanding goal to reach equilibria in polynomial time using natural improvement dynamics. Using unilateral improvement dynamics in matroid games pure Nash equilibria can be reached efficiently. In contrast, computing even a single coalitional improvement move in matroid and single-commodity games is strongly NP-hard. In addition, we establish a variety of hardness results and lower bounds regarding the duration of unilateral and coalitional improvement dynamics. They continue to hold even for convergence to approximate equilibria.  相似文献   

8.
For a noncooperative differential game, the value functions of the various players satisfy a system of Hamilton-Jacobi equations. In the present paper, we study a class of infinite-horizon scalar games with either piecewise linear or piecewise smooth costs, exponentially discounted in time. By the analysis of the value functions, we find that results about existence and uniqueness of admissible solutions to the HJ system, and therefore of Nash equilibrium solutions in feedback form, can be recovered as in the smooth costs case, provided the costs are globally monotone. On the other hand, we present examples of costs such that the corresponding HJ system has infinitely many admissible solutions or no admissible solutions at all, suggesting that new concepts of equilibria may be needed to study games with general nonlinear costs.  相似文献   

9.
We study whether we can weaken the conditions given in Reny [4] and still obtain existence of pure strategy Nash equilibria in quasiconcave normal form games, or, at least, existence of pure strategy ɛ-equilibria for all ɛ>0. We show by examples that there are:1. quasiconcave, payoff secure games without pure strategy ɛ-equilibria for small enough ɛ>0 (and hence, without pure strategy Nash equilibria),2. quasiconcave, reciprocally upper semicontinuous games without pure strategy ɛ-equilibria for small enough ɛ>0, and3. payoff secure games whose mixed extension is not payoff secure.The last example, due to Sion and Wolfe [6], also shows that non-quasiconcave games that are payoff secure and reciprocally upper semicontinuous may fail to have mixed strategy equilibria.I wish to thank the editor, an associate editor and an anonymous referee for very helpful comments. I thank also John Huffstot for editorial assistance. Any remaining error is, of course, mine  相似文献   

10.
《Optimization》2012,61(8):1491-1520
ABSTRACT

The purpose of this paper is to study the existence of maximal elements with applications to Nash equilibrium problems for generalized games in Hadamard manifolds. By employing a KKM lemma, we establish a new maximal element theorem in Hadamard manifolds. As applications, some existence results of Nash equilibria for generalized games are derived. The results in this paper unify, improve and extend some known results from the literature.  相似文献   

11.
We study optimal stochastic control problems with jumps under model uncertainty. We rewrite such problems as stochastic differential games of forward–backward stochastic differential equations. We prove general stochastic maximum principles for such games, both in the zero-sum case (finding conditions for saddle points) and for the nonzero sum games (finding conditions for Nash equilibria). We then apply these results to study robust optimal portfolio-consumption problems with penalty. We establish a connection between market viability under model uncertainty and equivalent martingale measures. In the case with entropic penalty, we prove a general reduction theorem, stating that a optimal portfolio-consumption problem under model uncertainty can be reduced to a classical portfolio-consumption problem under model certainty, with a change in the utility function, and we relate this to risk sensitive control. In particular, this result shows that model uncertainty increases the Arrow–Pratt risk aversion index.  相似文献   

12.
The Nash equilibrium in pure strategies represents an important solution concept in nonzero sum matrix games. Existence of Nash equilibria in games with known and with randomly selected payoff entries have been studied extensively. In many real games, however, a player may know his own payoff entries but not the payoff entries of the other player. In this paper, we consider nonzero sum matrix games where the payoff entries of one player are known, but the payoff entries of the other player are assumed to be randomly selected. We are interested in determining the probabilities of existence of pure Nash equilibria in such games. We characterize these probabilities by first determining the finite space of ordinal matrix games that corresponds to the infinite space of matrix games with random entries for only one player. We then partition this space into mutually exclusive spaces that correspond to games with no Nash equilibria and with r Nash equilibria. In order to effectively compute the sizes of these spaces, we introduce the concept of top-rated preferences minimal ordinal games. We then present a theorem which provides a mechanism for computing the number of games in each of these mutually exclusive spaces, which then can be used to determine the probabilities. Finally, we summarize the results by deriving the probabilities of existence of unique, nonunique, and no Nash equilibria, and we present an illustrative example.  相似文献   

13.
Since the seminal paper of Nash (1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. We study the properties of these strategies in non-zero-sum strategic games that possess (completely) mixed Nash equilibria. We find that under certain conditions maximin strategies have several interesting properties, some of which extend beyond 2-person strategic games. In particular, for n-person games we specify necessary and sufficient conditions for maximin strategies to yield the same expected payoffs as Nash equilibrium strategies. We also show how maximin strategies may facilitate payoff comparison across Nash equilibria as well as refine some Nash equilibrium strategies.  相似文献   

14.
This contribution is a survey about potential games and their applications. In a potential game the information that is sufficient to determine Nash equilibria can be summarized in a single function on the strategy space: the potential function. We show that the potential function enable the application of optimization theory to the study of equilibria. Potential games and their generalizations are presented. Two special classes of games, namely team games and separable games, turn out to be potential games. Several properties satisfied by potential games are discussed and examples from concrete situations as congestion games, global emission games and facility location games are illustrated.  相似文献   

15.
In this paper, we discuss nonzero-sum linear-quadratic differential games. For this kind of games, the Nash equilibria for different kinds of information structures were first studied by Starr and Ho. Most of the literature on the topic of nonzero-sum linear-quadratic differential games is concerned with games of fixed, finite duration; i.e., games are studied over a finite time horizon t f. In this paper, we study the behavior of feedback Nash equilibria for t f.In the case of memoryless perfect-state information, we study the so-called feedback Nash equilibrium. Contrary to the open-loop case, we note that the coupled Riccati equations for the feedback Nash equilibrium are inherently nonlinear. Therefore, we limit the dynamic analysis to the scalar case. For the special case that all parameters are scalar, a detailed dynamical analysis is given for the quadratic system of coupled Riccati equations. We show that the asymptotic behavior of the solutions of the Riccati equations depends strongly on the specified terminal values. Finally, we show that, although the feedback Nash equilibrium over any fixed finite horizon is generically unique, there can exist several different feedback Nash equilibria in stationary strategies for the infinite-horizon problem, even when we restrict our attention to Nash equilibria that are stable in the dynamical sense.  相似文献   

16.
Advertising in a Differential Oligopoly Game   总被引:2,自引:0,他引:2  
We illustrate a differential oligopoly game where firms compete à la Cournot in homogeneous goods in the market phase and invest in advertising activities aimed at increasing the consumers reservation price. Such investments produce external effects, characterizing the advertising activity as a public good. We derive the open-loop and closed-loop Nash equilibria, and show that the properties of the equilibria depend on the curvature of the market demand function. The comparative assessment of these equilibria shows that the firms advertising efforts are larger in the open-loop equilibrium than in the closed-loop equilibrium. We also show that a cartel involving all the firms, setting both output levels and advertising efforts, may produce a steady state where the social welfare level is higher than the social welfare levels associated with both open-loop and closed-loop noncooperative settings.  相似文献   

17.
18.
We exhibit the rich structure of the set of correlated equilibria by analyzing the simplest of polynomial games: the mixed extension of matching pennies. We show that while the correlated equilibrium set is convex and compact, the structure of its extreme points can be quite complicated. In finite games the ratio of extreme correlated to extreme Nash equilibria can be greater than exponential in the size of the strategy spaces. In polynomial games there can exist extreme correlated equilibria which are not finitely supported; we construct a large family of examples using techniques from ergodic theory. We show that in general the set of correlated equilibrium distributions of a polynomial game cannot be described by conditions on finitely many moments (means, covariances, etc.), in marked contrast to the set of Nash equilibria which is always expressible in terms of finitely many moments.  相似文献   

19.
The stability of Nash equilibria against the perturbation of the right-hand side functions of state equations for noncooperative differential games is investigated. By employing the set-valued analysis theory, we show that the differential games whose equilibria are all stable form a dense residual set, and every differential game can be approximated arbitrarily by a sequence of stable differential games, that is, in the sense of Baire’s category most of the differential games are stable.  相似文献   

20.
In this paper, we generalize the exitence result for pure strategy Nash equilibria in anonymous nonatomic games. By working directly on integrals of pure strategies, we also generalize, for the same class of games, the existence result for undominated pure strategy Nash equilibria even though, in general, the set of pure strategy Nash equilibria may fail to be weakly compact. Received August 2001  相似文献   

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