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1.
This paper focuses on sharing the costs and revenues of maintaining a public network communication structure. Revenues are assumed to be bilateral and communication links are publicly available but costly. It is assumed that agents are located at the vertices of an undirected graph in which the edges represent all possible communication links. We take the approach from cooperative game theory and focus on the corresponding network game in coalitional form which relates any coalition of agents to its highest possible net benefit, i.e., the net benefit corresponding to an optimal operative network. Although finding an optimal network in general is a difficult problem, it is shown that corresponding network games are (totally) balanced. In the proof of this result a specific relaxation, duality and techniques of linear production games with committee control play a role. Sufficient conditions for convexity of network games are derived. Possible extensions of the model and its results are discussed. The research of Jeroen Suijs has been made possible by a fellowship of the Royal Netherlands Academy of Arts and Sciences.  相似文献   

2.
Sensors are used to monitor traffic in networks. For example, in transportation networks, they may be used to measure traffic volumes on given arcs and paths of the network. This paper refers to an active sensor when it reads identifications of vehicles, including their routes in the network, that the vehicles actively provide when they use the network. On the other hand, the conventional inductance loop detectors are passive sensors that mostly count vehicles at points in a network to obtain traffic volumes (e.g., vehicles per hour) on a lane or road of the network.This paper introduces a new set of network location problems that determine where to locate active sensors in order to monitor or manage particular classes of identified traffic streams. In particular, it focuses on the development of two generic locational decision models for active sensors, which seek to answer these questions: (1) “How many and where should such sensors be located to obtain sufficient information on flow volumes on specified paths?”, and (2) “Given that the traffic management planners have already located count detectors on some network arcs, how many and where should active sensors be located to get the maximum information on flow volumes on specified paths?”The problem is formulated and analyzed for three different scenarios depending on whether there are already count detectors on arcs and if so, whether all the arcs or a fraction of them have them. Location of an active sensor results in a set of linear equations in path flow variables, whose solution provide the path flows. The general problem, which is related to the set-covering problem, is shown to be NP-Hard, but special cases are devised, where an arc may carry only two routes, that are shown to be polynomially solvable. New graph theoretic models and theorems are obtained for the latter cases, including the introduction of the generalized edge-covering by nodes problem on the path intersection graph for these special cases. An exact algorithm for the special cases and an approximate one for the general case are presented.  相似文献   

3.
Component deployment is a combinatorial optimisation problem in software engineering that aims at finding the best allocation of software components to hardware resources in order to optimise quality attributes, such as reliability. The problem is often constrained because of the limited hardware resources, and the communication network, which may connect only certain resources. Owing to the non-linear nature of the reliability function, current optimisation methods have focused mainly on heuristic or metaheuristic algorithms. These are approximate methods, which find near-optimal solutions in a reasonable amount of time. In this paper, we present a mixed integer linear programming (MILP) formulation of the component deployment problem. We design a set of experiments where we compare the MILP solver to methods previously used to solve this problem. Results show that the MILP solver is efficient in finding feasible solutions even where other methods fail, or prove infeasibility where feasible solutions do not exist.  相似文献   

4.
This paper considers a combined problem of establishing virtual paths (VPs) and routing traffic (packet) demands through the virtual paths in a layered communication network where each physical link is subject to its capacity constraints. The problem is modeled as a path-based formulation for which a branch-and-price solution algorithm is derived. The solution algorithm is composed of an efficient pricing algorithm, and also a branching rule based on a variable dichotomy, which does not destroy the structure of the associated pricing problems. Computational experiments are performed to test the efficiency of the algorithm, which show that the algorithm works quite well in finding optimal solutions (for the test instances) within reasonable time. Its immediate application may be made to a centralized network management on mid-term global reconfiguration and long-term VP planning.  相似文献   

5.
An undesirable facility is to be located within some feasible region of any shape in the plane or on a planar network. Population is supposed to be concentrated at a finite number n of points. Two criteria are taken into account: a radius of influence to be maximised, indicating within which distance from the facility population disturbance is taken into consideration, and the total covered population, i.e. lying within the influence radius from the facility, which should be minimised. Low complexity polynomial algorithms are derived to determine all nondominated solutions, of which there are only O(n3) for a fixed feasible region or O(n2) when locating on a planar network. Once obtained, this information allows almost instant answers and a trade-off sensitivity analysis to questions such as minimising the population within a given radius (minimal covering problem) or finding the largest circle not covering more than a given total population.  相似文献   

6.
In this paper we consider the location of a path shaped facility on a grid graph. In the literature this problem was extensively studied on particular classes of graphs as trees or series-parallel graphs. We consider here the problem of finding a path which minimizes the sum of the (shortest) distances from it to the other vertices of the grid, where the path is also subject to an additional constraint that takes the form either of the length of the path or of the cardinality. We study the complexity of these problems and we find two polynomial time algorithms for two special cases, with time complexity of O(n) and O(nℓ) respectively, where n is the number of vertices of the grid and ℓ is the cardinality of the path to be located. The literature about locating dimensional facilities distinguishes between the location of extensive facilities in continuous spaces and network facility location. We will show that the problems presented here have a close connection with continuous dimensional facility problems, so that the procedures provided can also be useful for solving some open problems of dimensional facilities location in the continuous case.  相似文献   

7.
The traveling tournament problem (TTP) consists of finding a distance-minimal double round-robin tournament where the number of consecutive breaks is bounded. Easton et al. (2001) introduced the so-called circular TTP instances, where venues of teams are located on a circle. The distance between neighboring venues is one, so that the distance between any pair of teams is the distance on the circle. It is empirically proved that these instances are very hard to solve due to the inherent symmetry. This note presents new ideas to cut off essentially identical parts of the solution space. Enumerative solution approaches, e.g. relying on branch-and-bound, benefit from this reduction. We exemplify this benefit by modifying the DFS∗ algorithm of Uthus et al. (2009) and show that speedups can approximate factor 4n.  相似文献   

8.
A prevailing feature of mobile telephony systems is that the cell where a mobile user is located may be unknown. Therefore, when the system is to establish a call between users, it may need to search, or page, all the cells that it suspects the users are located in, to find the cells where the users currently reside. The search consumes expensive wireless links and so it is desirable to develop search techniques that page as few cells as possible.We consider cellular systems with c cells and m mobile users roaming among the cells. The location of the users is uncertain as given by m probability distribution vectors. Whenever the system needs to find specific users, it conducts a search operation lasting some number of rounds (the delay constraint). In each round, the system may check an arbitrary subset of cells to see which users are located there. In this setting the problem of finding one user with minimum expected number of cells searched is known to be solved optimally in polynomial time.In this paper we address the problem of finding several users with the same optimization goal. This task is motivated by the problem of establishing a conference call between mobile users. We first show that the problem is NP-hard. Then we prove that a natural heuristic is an e/(e−1)-approximation solution.  相似文献   

9.
The aim of minimal cost flow problem (MCFP) in fuzzy nature, which is denoted with FMCFP, is to find the least cost of the shipment of a commodity through a capacitated network in order to satisfy imprecise concepts in supply or demand of network nodes and capacity or cost of network links. Fuzzy supply–demand may arise in real problems, where incomplete statistical data or simulation results are used. Also, variation in the cost or capacity of links is commonly happening. In the present paper, after defining a total order on LR type fuzzy numbers, three models are studied; MCFP with fuzzy costs, MCFP with fuzzy supply–demand and a combination of two cases. For the first model, scaling negative cycle cancelling algorithm, which is a polynomial time algorithm, is proposed. For the second model, “nominal flow” is introduced which provides an efficient scheme for finding fuzzy flow. For the third model, we present an exact and some heuristic methods. Numerical examples are illustrated to demonstrate the efficiency of the proposed schemes. Finally, an application of this viewpoint in bus network planning problem is provided.  相似文献   

10.
For a signal control road network subject to equilibrium flows, the maximum possible increase in travel demands is considered in this paper. Using the concept of reserve capacity of signal-controlled junctions, the problem of finding the maximum increase in traffic demands can be formulated as a mathematical program with equilibrium constraints (MPEC). In this paper, we present a projected gradient approach to obtain the maximum increase in travel demands based on the TRANSYT traffic model. Numerical computations are made on a grid network where good results are obtained.  相似文献   

11.
A backpacker approaches a road with a marker on it, desirous of finding the marker but having only a rough idea of where it is located. It is well known among backpackers that it is best to aim either right or left of the marker, since otherwise it will not be clear which way to turn upon reaching the road. The problem of deciding exactly where to aim can be formalized as a modification of the Linear Search Problem. This paper does so, and also discusses dynamic programming as a solution method.  相似文献   

12.
We propose Linear Programming (LP)-based solution methods for network flow problems subject to multiple uncertain arc failures, which allow finding robust optimal solutions in polynomial time under certain conditions. We justify this fact by proving that for the considered class of problems under uncertainty with linear loss functions, the number of entities in the corresponding LP formulations is polynomial with respect to the number of arcs in the network. The proposed formulation is efficient for sparse networks, as well as for time-critical networked systems, where quick and robust decisions play a crucial role.  相似文献   

13.
《Optimization》2012,61(2):171-200
Column generation is an increasingly popular basic tool for the solution of large-scale mathematical programming problems. As problems being solved grow bigger, column generation may however become less efficient in its present form, where columns typically are not optimizing, and finding an optimal solution instead entails finding an optimal convex combination of a huge number of them. We present a class of column generation algorithms in which the columns defining the restricted master problem may be chosen to be optimizing in the limit, thereby reducing the total number of columns needed. This first article is devoted to the convergence properties of the algorithm class, and includes global (asymptotic) convergence results for differentiable minimization, finite convergence results with respect to the optimal face and the optimal solution, and extensions of these results to variational inequality problems. An illustration of its possibilities is made on a nonlinear network flow model, contrasting its convergence characteristics to that of the restricted simplicial decomposition (RSD) algorithm.  相似文献   

14.
Isodistant points in competitive network facility location   总被引:1,自引:0,他引:1  
An isodistant point is any point on a network which is located at a predetermined distance from some node. For some competitive facility location problems on a network, it is verified that optimal (or near-optimal) locations are found in the set of nodes and isodistant points (or points in the vicinity of isodistant points). While the nodes are known, the isodistant points have to be determined for each problem. Surprisingly, no algorithm has been proposed to generate the isodistant points on a network. In this paper, we present a variety of such problems and propose an algorithm to find all isodistant points for given threshold distances associated with the nodes. The number of isodistant points is upper bounded by nm, where n and m are the number of nodes and the number of edges, respectively. Computational experiments are presented which show that isodistant points can be generated in short run time and the number of such points is much smaller than nm. Thus, for networks of moderate size, it is possible to find optimal (or near-optimal) solutions through the Integer Linear Programming formulations corresponding to the discrete version of such problems, in which a finite set of points are taken as location candidates.  相似文献   

15.
Recently, many researchers focused on modeling non-monotonic hazard functions such as bath-tube and hump shapes. However, most of their estimation methods are focused on complete observations. Since reliability data are typically censored and truncated, a general EM algorithm is proposed, which can fit any of those complex hazard functions. The proposed EM algorithm is analyzed by fitting well-known 4-parameter hazard functions, where its performance is compared by their specific direct methods through extensive Monte Carlo simulations.  相似文献   

16.
This paper presents two new heuristics for the vehicle routing problem on tree-like road networks. These networks occur, for example, in rural road systems where the supply (or delivery) nodes are located on rural roads leading off from a few highways which form the ‘trunks’ of a tree-like network. The heuristics have the conventional objective of minimising the total distance travelled by the vehicles. The development of the heuristics takes advantage of the tree-like structure of the network. These two new heuristics and two other heuristics from the published literature are applied to some test problems and computational results are presented. The computational experience indicates that one of the new heuristics provides superior solutions to the existing heuristics and in reasonable computing time. It therefore appears suitable for large-scale practical routing problems.  相似文献   

17.
We describe two algorithms, based on dynamic programming logic, for optimally solving the discrete time/cost trade-off problem (DTCTP) in deterministic activity-on-arc networks of the CPM type, where the duration of each activity is a discrete, nonincreasing function of the amount of a single nonrenewable resource committed to it. The first algorithm is based on a procedure proposed by Bein, Kamburowski and Stallmann for finding the minimal number of reductions necessary to transform a general network to a series-parallel network. The second algorithm minimizes the estimated number of possibilities that need to be considered during the solution procedure. Both procedures have been programmed in C and tested on a large set of representative networks to give a good indication of their performance, and indicate the circumstances in which either algorithm performs best.  相似文献   

18.
High speed networks such as the B-ISDN must be adequately equipped to handle multipoint communication in a fast and economical manner. Multicast applications include desktop video conferencing, distance learning, distributed database applications, etc. In networks employing the asynchronous transfer mode (ATM) technology, routing a multicast is achieved by constructing a tree that spans the source and all the destinations. For the purpose of routing, the network is modeled as a weighted, undirected graph. The graph-theoretic solution is to find a minimum Steiner tree for the graph given a set of destinations. This formulation suffices for building multicast trees with a single optimization constraint as would be the xcase for best effort transport. For real-time traffic, however, it is necessary to ensure that the delay between the sender and each of the receivers is bounded. In this case the network is modeled as an undirected graph, where the edges have both a cost and a delay associated with them. The graph-theoretic solution is then to find a constrained minimum Steiner tree such that the delay between the source and each of the destinations does not violate the specified bound. Both of these problems are NP-complete. In this paper we review prior work on the multipoint routing problem and discuss the formulation of the unconstrained and constrained Steiner problems. We use the random neural network (RNN) to significantly improve the quality of trees found by the two existing best heuristics for finding Steiner trees - the minimum spanning tree heuristic and the average distance heuristic. We also develop a new heuristic for finding delay constrained Steiner trees. Experimental results are presented which show that the new heuristics improve significantly over existing ones.  相似文献   

19.
Multilevel programming is developed to solve the decentralized problem in which decision makers (DMs) are often arranged within a hierarchical administrative structure. The linear bilevel programming (BLP) problem, i.e., a special case of multilevel programming problems with a two level structure, is a set of nested linear optimization problems over polyhedral set of constraints. Two DMs are located at the different hierarchical levels, both controlling one set of decision variables independently, with different and perhaps conflicting objective functions. One of the interesting features of the linear BLP problem is that its solution may not be Paretooptimal. There may exist a feasible solution where one or both levels may increase their objective values without decreasing the objective value of any level. The result from such a system may be economically inadmissible. If the decision makers of the two levels are willing to find an efficient compromise solution, we propose a solution procedure which can generate effcient solutions, without finding the optimal solution in advance. When the near-optimal solution of the BLP problem is used as the reference point for finding the efficient solution, the result can be easily found during the decision process.  相似文献   

20.
This paper considers the problem of locating a single mobile service unit on a network G where the servicing of a demand includes travel time to a permanent facility which is located at a predetermined point on G. Demands for service, which occur solely on the nodes of the network, arrive in a homogeneous Poisson manner. The server, when free, can be immediately dispatched to a demand: the service unit travels to the demand, performs some on-scene service, continues to the permanent facility, where off-scene service is rendered, and then it returns to its ‘home’ location, where possibly additional off-scene service is given. Previous research has examined the same problem, however without the presence of a permanent facility. The paper discusses methods of solving two cases when the server is unable to be immediately dispatched to service a demand: (1) the zero-capacity queueing system; (2) the infinite-capacity queueing system. For the first case we prove that the optimal location is included in a small set of points in the network, and we show how to find this set. For the second case, we present an 0(n3) algorithm (n is the number of nodes) to obtain the optimal location.  相似文献   

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