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1.
In this paper we shall deal with search games in which the strategic situation is developed on a lattice. The main characteristic of these games is that the points in each column of the lattice have a specific associated weight which directly affects the payoff function. Thus, the points in different columns represent points of different strategic value. We solve three different types of games. The first involves search, ambush and mixed situations, the second is a search and inspection game and the last is related to the accumulative games.  相似文献   

2.
We consider cost sharing for a class of facility location games, where the strategy space of each player consists of the bases of a player-specific matroid defined on the set of resources. We assume that resources have nondecreasing load-dependent costs and player-specific delays. Our model includes the important special case of capacitated facility location problems, where players have to jointly pay for opened facilities. The goal is to design cost sharing protocols so as to minimize the resulting price of anarchy and price of stability. We investigate two classes of protocols: basic protocols guarantee the existence of at least one pure Nash equilibrium and separable protocols additionally require that the resulting cost shares only depend on the set of players on a resource. We find optimal basic and separable protocols that guarantee the price of stability/price of anarchy to grow logarithmically/linearly in the number of players. These results extend our previous results (cf. von Falkenhausen & Harks, 2013), where optimal basic and separable protocols were given for the case of symmetric matroid games without delays.  相似文献   

3.
This paper deals with a mathematical game. As the name implies, the game concept is formulated with biological evolution in mind. An evolutionary game differs from the usual game concepts in that the players cannot choose their strategies. Rather, the strategies used by the players are handed down from generation to generation. It is the survival characteristics of a strategy that determine the outcome of the evolutionary game. Players interact and receive payoffs according to the strategies they are using. These interactions, in turn, determine the fitness of players using a given strategy. The survival characteristics of strategy are determined directly from the fitness functions. Necessary conditions for determining an evolutionarily stable strategy are developed here for a continuous game. Results are illustrated with an example.Dedicated to G. LeitmannThis work was supported by NSF Grant No. INT-82-10803 and The University of Western Australia (Visiting Fellowship, Department of Mathematics, 1983).  相似文献   

4.
The main aim of this paper is to show how Game Theory can be used in the day-to-day running of a company. No precedent, as far as we know, in the literature of the application of Cooperative Game Theory in order to obtain new depreciation methods for a fixed asset which is owned by a company. To this end, we will first illustrate the usual depreciation methods employed in accountancy. Then, with the objective of finding new depreciation methods, we will establish the relationship between Game Theory and Accountancy. On the basis of this relationship we introduce some new depreciation methods. Finally, a family of solutions is defined which improves the properties of traditional and previously introduced methods. Financial support from the Generalitat Valenciana through project GV05/077 is gratefully acknowledged by J. Aparicio. Financial support from the Generalitat Valenciana through project GRUPOS04/79 and from the Ministerio de Educación y Ciencia through project HI2002/0032 are gratefully acknowledged by J. Sánchez-Soriano.  相似文献   

5.
In this paper we introduce a new class of OR games: economic lot-sizing (ELS) games. There are a number of retailers that have a known demand for a fixed number of periods. To satisfy demand the retailers order products at the same manufacturer. By placing joint orders instead of individual orders, costs can be reduced and a cooperative game arises. In this paper we show that ELS games are balanced. Furthermore, we show that two special classes of ELS games are concave.  相似文献   

6.
We study cooperative games that arise from the problem of finding shortest paths from a specified source to all other nodes in a network. Such networks model, among other things, efficient development of a commuter rail system for a growing metropolitan area. We motivate and define these games and provide reasonable conditions for the corresponding rail application. We show that the core of a shortest path game is nonempty and satisfies the given conditions, but that the Shapley value for these games may lie outside the core. However, we show that the shortest path game is convex for the special case of tree networks, and we provide a simple, polynomial time formula for the Shapley value in this case. In addition, we extend our tree results to the case where users of the network travel to nodes other than the source. Finally, we provide a necessary and sufficient condition for shortest paths to remain optimal in dynamic shortest path games, where nodes are added to the network sequentially over time.  相似文献   

7.
In developing countries, resources are scarce and military expenditure can hinder development. Thus, allocation of resources between defense and civilian sectors is an important decision. Also, in developing countries, most defense spending is related to regional conflicts where one frequently encounters unequal participants (e.g., India—Pakistan, Iran—Iraq, China—Vietnam). In such situations, the bigger power aspires to be the regional leader, and allocates resources to the defense sector accordingly.

A model incorporating the two above mentioned stylized facts has been examined by Deger and Sen [1] in two different ways. They first look at the problem from a single country's point of view, which takes the other's reaction function as given, and show that in the long run, military expenditures and armament stock levels will exhibit stability. Next, they formulate the problem as a noncooperative differential game in which each country assumes knowledge of the other country's welfare function, and conjecture that stability will once again be exhibited. The present paper attempts to verify that conjecture using a simplifying assumption which is necessary to be able to qualitatively solve the problem. This simplifying assumption does not change the results for the optimal control models, however, the conjecture is not valid for the simplified differential game model.  相似文献   


8.
This paper is concerned with a class of noncooperative games ofn players that are defined byn reward functions which depend continuously on the action variables of the players. This framework provides a realistic model of many interactive situations, including many common models in economics, sociology, engineering, and political science. The concept of Nash equilibrium is a suitable companion to such models.A variety of different sufficient conditions for existence, uniqueness, and stability of a Nash equilibrium point have been previously proposed. By sharpening the noncooperative aspect of the framework (which is really only implicit in the original framework), this paper attempts to isolate one set of natural conditions that are sufficient for existence, uniqueness, and stability. It is argued thatl quasicontraction is such a natural condition. The concept of complete stability is introduced to reflect the full character of noncooperation. It is then shown that, in the linear case, the condition ofl quasicontraction is both necessary and sufficient for complete stability.This research was supported by the Air Force Office of Scientific Research under Grant No. AFOSR 77-3141 and by the National Science Foundation under Grant No. GK18748.  相似文献   

9.
Problems of matching have long been studied in the operations research literature (assignment problem, secretary problem, stable marriage problem). All of these consider a centralized mechanism whereby a single decision maker chooses a complete matching which optimizes some criterion. This paper analyzes a more realistic scenario in which members of the two groups (buyers–sellers, employers–workers, males–females) randomly meet each other in pairs (interviews, dates) over time and form couples if there is mutual agreement to do so. We assume members of each group have common preferences over members of the other group. Generalizing an earlier model of Alpern and Reyniers [Alpern, S., Reyniers, D.J., 2005. Strategic mating with common preferences. J. Theor. Biol. 237, 337–354], we assume that one group (called males) is r   times larger than the other, r?1r?1. Thus all females, but only 1/r1/r of the males, end up matched. Unmatched males have negative utility -c-c. We analyze equilibria of this matching game, depending on the parameters r   and cc. In a region of (r,c)(r,c) space with multiple equilibria, we compare these, and analyze their ‘efficiency’ in several respects. This analysis should prove useful for designers of matching mechanisms who have some control over the sex ratio (e.g. by capping numbers of males at a ‘singles event’or by having ‘ladies free’ nights) or the nonmating cost c (e.g. tax benefits to married couples).  相似文献   

10.
This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a consensus protocol that allows the convergence of the players’ strategies to the Pareto optimal Nash equilibrium. The protocol allows each player to construct its belief by exchanging only some aggregate but sufficient information with a restricted number of neighbor players. Such a networked information structure has the advantages of being scalable to systems with a large number of players and of reducing each player’s data exposure to the competitors.  相似文献   

11.
In the framework of spatial competition, two or more players strategically choose a location in order to attract consumers. It is assumed standardly that consumers with the same favorite location fully agree on the ranking of all possible locations. To investigate the necessity of this questionable and restrictive assumption, we model heterogeneity in consumers’ distance perceptions by individual edge lengths of a given graph. A profile of location choices is called a “robust equilibrium” if it is a Nash equilibrium in several games which differ only by the consumers’ perceptions of distances. For a finite number of players and any distribution of consumers, we provide a complete characterization of robust equilibria and derive structural conditions for their existence. Furthermore, we discuss whether the classical observations of minimal differentiation and inefficiency are robust phenomena. Thereby, we find strong support for an old conjecture that in equilibrium firms form local clusters.  相似文献   

12.
We consider a class of stochastic games, where each state is identified with a player. At any moment during play, one of the players is called active. The active player can terminate the game, or he can announce any player, who then becomes the active player. There is a non-negative payoff for each player upon termination of the game, which depends only on the player who decided to terminate. We give a combinatorial proof of the existence of subgame-perfect equilibria in pure strategies for the games in our class.  相似文献   

13.
In this paper we study bargaining models where the agents consider several criteria to evaluate the results of the negotiation process. We propose a new solution concept for multicriteria bargaining games based on the distance to a utopian minimum level vector. This solution is a particular case of the class of the generalized leximin solutions and can be characterized as the solution of a finite sequence of minimax programming problems.  相似文献   

14.
Submodularity of some classes of the combinatorial optimization games   总被引:1,自引:0,他引:1  
Submodularity (or concavity) is considered as an important property in the field of cooperative game theory. In this article, we characterize submodular minimum coloring games and submodular minimum vertex cover games. These characterizations immediately show that it can be decided in polynomial time that the minimum coloring game or the minimum vertex cover game on a given graph is submodular or not. Related to these results, the Shapley values are also investigated.Supported by the Berlin-Zürich Joint Graduate Program Combinatorics, Geometry, and Computation (CGC), financed by ETH Zürich and the German Science Foundation (DFG).  相似文献   

15.
This paper deals with a non-zero-sum inspection game with one inspector and several inspectees. Each inspectee country makes a decision from the standpoint of his national interest while the inspector distributes staff to inspectee facilities to detect illegal behavior. We propose a method to find a Nash equilibrium for the game, which could help the inspector make an effective plan about how to assign staff to individual suspect facilities in those countries. Avenhaus et al. studied this kind of two-inspectee model. This paper extends Avenhaus’ research to a multi-inspectee model taking account of optimal dispatching of inspection staff.  相似文献   

16.
Managerial compensation packages do not only influence managers’ behavior, but also have an impact on competing firms. In a managerial delegation game investigating the latter aspect, it is shown that the inherent prisoner’s dilemma situation can be resolved (without changing the normally studied setup or timing). In the first stage, owners choose an incentive function for their managers, in the second stage they choose the weights assigned to that function besides profits and in the third stage managers play a Cournot game. Solving this continuous optimization problem with the implicit function theorem shows that choosing an incentive from the set of “multiplicative incentives”, i.e. any generalized affine transformation of the product of both firms’ quantities, which includes e.g. relative profit, ensures that the Stackelberg outcome is among the set of equilibrium outcomes. Furthermore, it is the unique outcome if the rival owner opts for one of the well-known incentives like sales, revenue or market share. The general approach used allows demonstrating that with no other linear incentive a Stackelberg outcome results and that incentives like profit-to-cost ratio should be avoided. Selecting a multiplicative incentive is a dominant strategy of the game.  相似文献   

17.
Infrastructure security games   总被引:1,自引:0,他引:1  
Infrastructure security against possible attacks involves making decisions under uncertainty. This paper presents game theoretic models of the interaction between an adversary and a first responder in order to study the problem of security within a transportation infrastructure. The risk measure used is based on the consequence of an attack in terms of the number of people affected or the occupancy level of a critical infrastructure, e.g. stations, trains, subway cars, escalators, bridges, etc. The objective of the adversary is to inflict the maximum damage to a transportation network by selecting a set of nodes to attack, while the first responder (emergency management center) allocates resources (emergency personnel or personnel-hours) to the sites of interest in an attempt to find the hidden adversary. This paper considers both static and dynamic, in which the first responder is mobile, games. The unique equilibrium strategy pair is given in closed form for the simple static game. For the dynamic game, the equilibrium for the first responder becomes the best patrol policy within the infrastructure. This model uses partially observable Markov decision processes (POMDPs) in which the payoff functions depend on an exogenous people flow, and thus, are time varying. A numerical example illustrating the algorithm is presented to evaluate an equilibrium strategy pair.  相似文献   

18.
The problem of computing Pareto optimal solutions with distributed algorithms is considered inn-player games. We shall first formulate a new geometric problem for finding Pareto solutions. It involves solving joint tangents for the players' objective functions. This problem can then be solved with distributed iterative methods, and two such methods are presented. The principal results are related to the analysis of the geometric problem. We give conditions under which its solutions are Pareto optimal, characterize the solutions, and prove an existence theorem. There are two important reasons for the interest in distributed algorithms. First, they can carry computational advantages over centralized schemes. Second, they can be used in situations where the players do not know each others' objective functions.  相似文献   

19.
This paper addresses a “game” between an inspection agency and multiple inspectees that are subject to random inspections by that agency. We provide explicit (easily computable) expressions for all possible Nash equilibria and verify that none is left out. In particular, our results characterize situations when there exists a unique Nash equilibrium. We also explore special features of the Nash equilibria and the solution of the problem the inspection agency faces in a non-strategic environment.  相似文献   

20.
In this paper we study cooperative games with fuzzy payoffs. The main advantage of the approach presented is the incorporation into the analysis of the problem of ambiguity inherent in many real-world collective decision situations. We propose extensions of core concepts which maintain the fuzzy nature of allocations, and lead to a more satisfactory study of the problem within the fuzzy context. Finally, we illustrate the extended core concepts and the approach to obtain the corresponding allocations through the analysis of assignment games with uncertain profits.  相似文献   

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